My first CRPG, and my only RPG had been D&D.
My dad ran a campaign for our family when I was seven or so. Original D&D, not even advanced. It didn’t last terribly long but left a lifelong impression.
I recently inserted Creeping Coins to my Curse of Strahd campaign, as a matter of fact.
It was an unpopular twist, despite the group carrying a fortune in cursed money and having nothing whatsoever to spend it on.
You are older than me, I suppose. I was playing it at 11 years old or so. My first CRPG, although my dad had run a D&D game for the family a few years prior so I had a reference point.
I remember my cousin telling us about the Creeping Coins and my imagination went wild, assuming you could loot them and they’d attack you later from your inventory.
Nope. Just normal randomly spawning encounter.
My first playthrough I slept with the Emperor and then Wyll, and ended up with Wyll. I killed Karlach for Wyll.
Second one I was with Lae’zel but was a durge. I wanted to be with Karlach since I didn’t have her on my first playthrough but then I killed Isobel. That dooms Karlach.
So this time I’m aiming for Karlach. She’s so fun!
I don’t know his work but that background makes so much sense because as good as these games are, they are extremely rigid. There is only one plot path to success.
There’s a point in It Takes Two that some people might not want to take the action suggested, but you have to in order to move the story forward.
(Slight spoiler, it involves deliberately attempting to make their daughter cry.)