Akatsuki Levi
  • 0 Posts
  • 20 Comments
Joined 2Y ago
cake
Cake day: Jun 05, 2023

help-circle
rss


Nah, custom game. Edit a existing map to have 0 waves and you’re Gucci In campaign tho, I have found there’s a few commands you can use to instantly conquer a map. It’s cheating, but it let’s me focus on what I want


Mindustry It goes from a tower defense game to a logistics game for me Forget enemies, How can I haul the most amount of shit down data pipelines without letting a single container hold items for too long? My worlds are just a absolute mess of conveyor belts going everywhere, transport drones coming and going, items being produced, used, machined and consumed everywhere And the only purpose is to give me more endpoints to grow it


. . . I gotta tour one of your worlds someday

Shit like this I have only seen in a Manga once, forgot the name, but basically bunch of robots that humanity made were let loose without humans(they died) and they kept building giant megastructures for no reason without stopping It’s just absolutely surreal and I just love it


Heavily doubt. They probably will port S2 stuff onto Anomaly instead



Self-hostable servers, this way if their datacenters go down, game is still playable



From what I saw, they’re doing some changes to improve shader recompilation Maybe too early, but seems this time they might actually do something to improve the codebase instead of ‘yet another renamed yuzu’


The third one, wouldn’t it hit Rockstar with Red Dead Redemption? After all, you do ride a animal(horse) and can easily swap in and our of 'em


The sheer amount of attention to details that the game has is just pure insanity The game has special sound effect that plays, to let you know that the flying homing skulls are literally right behind you, just so that you don’t have to look behind you all the time to know if they’re near or not The complete lack of a user interface yet the game still communicates extremely well how everything works by just… throwing it at you and letting you experiment


THEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROW


Life comes later, the factory must grow




“Oh hey, I added a button that makes the sword turn red!” “Why is the player teleporting to [0,0] when the sword turns red?” “Okay, I fixed the teleporting bug, but now the sword is blue”



To add over it Quake 1 and 2 are also perfect complementaries to DOOM

No cutscenes, just throw you into the game and let you go wild, while still having a progression


NieR It changed me, I resonate deeply with NieR, one of the few games that actually made me emotional