To be completely fair when I read that it was cheaper on mobile and on mobile. I almost immediately went and downloaded it because I have Google Play money from Google rewards.
I’lll double down on both my feelings. There’s no way I’d play this on PC because it is two slow paced, but it’s like a perfect mobile game.
And also that I feel a little constrained about how much my choices are actually making a difference. Like if I could change the amount of tension in the claw or there was some way I can make a bigger set of changes in the beginning of the game. I would like it a whole lot more
That being said, definitely 100% worth every dollar on mobile. And I really like the claymation-esque intro video they added, or at least I had never noticed it before
Again, specifically saying what he worked on was actually connected with the game he was making now.
Did he work on game balance and feel? did he work on environment? Did he work on enemy AI?
It’d show me what to expect in the new game.
Would be like saying chef worked at restaurant for 15 years. Do you want to eat his food?
Well, you can probably expect decent food but… I’m not a big seafood fan so if you brought perfectly seared scallops and a seafood risotto I probably wouldn’t like the result.
If he cooked at a dive bar for 15 years and made hand ground meatballs with homemade pasta sauce and started his own wing place I’d question it.
So headline being -
“Skyrim lead developer - making solo game”
And the ambiguous title makes me think “Starfield questline and custom spaceship developer makes solo game”
What specifically he worked on, really.
He could’ve been the UI/UX programmer, he couldn’t been the enemy AI programmer or etc etc. I know that programmers wear many hats but I can say I am a 3D modeling software developer for 12 years, but the fact that I worked mostly on moving data between languages and API creation means that I wouldn’t have the correct set of skills necessarily to create good 3D software
It’s always been fantastic for me…