Web Fishing comes to mind for me. Idk if it even has monetization besides ads on the web page. It is rather rare though. Warframe was great but when I played leveling each piece of gear was too much for me. So it wasn’t even the monetization it was a game mechanic. Phenomenonal gameplay though. I wish it was more about that than leveling.
Thats an extremely cool design for this system to be honest. But it still sounds wildly complex even with all of it shifted away from the Sim and into the advertising objects. That washing dishes in the bathroom issue seems like it could very easily become a common problem if you aren’t paying attention to assigned advertising values. Which I’d imagine if you’d just match the bathroom sink value with the kitchen it might fix some of it, but not the ones who happen to walk by the bathroom with a dirty plate. So I still see why they aren’t more common. Thats a lot harder than say a platformer or something that we see a dime a dozen nowadays.
Yeah you know what. Notice it. The staleness of the environment. The shiny plastic textures that almost want to distract you from what’s not there anymore. Environment complexity is forgone for a player card system. The Horde is ignored, it is now just treated as a generic hazard, in favor of league of legends champions basically. All for what? Monetization for the season pass. No wonder after the first play through I never came back. Yet, sometimes the boys still boot up L4D.
Nothing can save bad writing. Everyone wants to make a Handler Walter, but not everyone can handle it.