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I dream of a sequel that focuses on the consequences of the legion falling apart after the second battle of hoover dam.
Basically a game where one faction wants to turn the remnants of the legion into a unified democratic republic (perhaps a mixture of the Roman senate and the NCR), another faction wants to find a new caesar (and possibly reform some of the stupider sides of the old legion) and a third faction just wants to go back to being a bunch of independent tribes that only trade with each other.
You would play as the grown up child of a legionaire who died at hoover dam and a slave who was sold off to somewhere else when you were young.
Copilot: New Vegas
They didn’t need to add the last part but I’m so glad that they did
Todd Howard seething
Bethesda really shouldn’t be allowed to own these IPs anymore at this point, idk who in the AAA scene would do a better job, but something’s gotta give. They don’t give a single shit.
The AAA industry is obsessed with using their own game engines, to the point where the AA industry can run circles around them using Unreal.
You can give the IP to a random Norwegian (they’re always Scandinavian) game studio you’ve never heard of before and get a better product.
New Vegas doesnt need a remaster, anyway.
It needs a Remake
I’m of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but “”“better”“” - no thanks, I’d rather see something original and new come out
There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.
with the cut content restored and an actually fleshed out legion
and less loading screens, especially around new vegas, because they had to cater to the ram limits of the consoles at the time.
going to the top of the lucky 38 and seeing absolutely nothing out the window was such a huge disappointment
i figured since fo3 had the washington monument then surely new vegas would have a similar one
the best thing about a remake for either Fallout 3 or New Vegas, it’d do a significant chunk of the work for remaking the other one.
So having them bundled into one remake bundle would be fantastic.
Probaly never happen, but a boy can dream.
You expect an official release of Tale of Two Wastelands?
Each game will be released separately for 70 dollars and will be disappointing.
wasnt oblivion only 40?
??
No?
Yeah, I know. Thanks for ruining the fantasy.
Sequel
They could hand it over to Nightdive Studios. They did a banger job with System Shock.
Eventually.
I do find it odd that Bethesda, as the IP rights holder and publisher of the game, was not given a copy of the source code? Whats the story with that?
Source code gets lost all the time, for all kinds of reasons.
Let me guess someone stole their sourcecode
Well yeah.
It was made by Obsidian, not Bethesda. And we already knew Bethesda had no engineering know-how when New Vegas originally launched 🤷♂️
"Copilot please remaster Fallout New Vegas "
Virginity: I’m the only thing you can lose and never get back 🥰\ Source code: Hold my beer 🍺
Just make a new game. This remaster bullshit is awful. You don’t even need to make a new game engine, just use the assets you have and make more stories. Call it a dlc and put the original game out there for $20 and the dlc for $50 and all you had to really invest in were story writers, a few expensive devs to make new assets, and a room of 1099s to help fix code issues.
See there are a couple of problems with this plan.
1] Emil Pagliarulo is complete self-sucking hack at this point, who quite literally could not write a coherent, engaging story, with characters that actually act and speak like human beings, in a world that is actually consistent and makes sense… if he tried.
As evidence of this, please see anything he’s done in the last decade.
So unless you’re gonna fire him and everyone he’s molded, no shot.
He was also the design director of Fallout 76 and Starfield.
Which are essentially perfect examples of both incompetent game design and execution of ssid design.
Literally, he is the primary problem with Bethesda as a game developing company.
2] The entire problem is that you, like the rest of AAA gaming, have the game dev prioritization backwards.
You want the actual experts to fix and refactor the engine. Having contractors do all that for the last decade plus is why everything is broken now; bandaids upon bandaids produces code necrosis.
Assets, on the other hand, are broadly much simpler, (presuming you habe templates and standards as determined by the engine), and there are way more people who can produce quality assets than there are people who can fix and refactor core engine code competently.
The problem that now exists, not just with Bethesda, but many game dev studios, and engines… is that there have been so many things contracted out for so long that nobody, literally no one actually has both a broad and deep understanding… there aren’t any experts any more.
Another great example of this is the attempt at the new engine for Halo Infinite. They just hired a bunch of contractors to overhaul the existing engine… almost none of them had ever used it before. They did their best, it was not enough, snd then they all got let go.
Fnv was nearly unplayable at release due to bugs…
It was quite prone to crashing-to-desktop and certain PC configurations had bizarre graphics issues, but I did play through it on hardcore in the week of release and had a great time with it. Just needed to quicksave a lot.
The kind of bugs that it did not have a lot of were quest bugs. Bethesda’s own games are ‘wide but shallow’, and very few quests in the world seem to interlink with each other, but despite that, they’re very easy to break accidentally, or cannot be completed due to flag issues. Oblivion managed to wrangle up a complex plot with tonnes of interrelated parts, and it mostly just worked.
What F:NV could have been if it had been made in a good engine… Most of the times where it got dinged in review scores were for bugginess and instability. Trying to build a castle upon sand; there’s only so much you can do before all the cracks appear.
Yeah, we know Bethseda does not have ‘the engineering knowhow’, we’ve known that for like a decade now.
That the author considers this ‘an eyebrow raising assertion’ betrays that they understand nothing about games on the backend, or how development actually works.
You pull away all their bonuses, a decade ago, for missing a review score mandate by one point.
For a game with barely enough dev time allocated to it, for a dev cycle that would have been 100% crunch before crunch became a term people use.
Its the best 3D Fallout game that exists.
Its a game that largely revolves around revenge on some asshole who fucked you over.
And Bethesda wants to now remake it, probably looking to make a lot more than $10k.
Yeah, gee, I have no idea why they didn’t go for that last stretch goal, yep, no clue.
EDIT:
Now excuse me while I laugh, and whistle Heartache by the Numbers.
this comment is so filled with disinformation that it must be ragebait
for one, the bonus was a tacked on thing bethesda threw in as a freebie, which obsidian devs (i think it was sawyer) said would just be going to the shareholders/business people up stairs
for two, obsidian is the one who set the timeframe to make the game, and obsidian is the one who denied the devs more time, no matter how much they asked
for three, thats not objective in the slightest
for four, only for the first quarter of the game. the rest being a bunch of almost optional fetch quests, with some main quests sprinkled in
for five, not confirmed anywhere
for six, because obsidian was ran like absolute garbage back then and couldnt even afford another month to fix bugs because they would have went under due to the incompitance of the ceos of obsidian
my internet is not good right now so i dont feel like finding sources, but i know sawyer, avellone, and a few other obsidian devs have said as much
I like your username.
I never played new Vegas. I hadn’t played a fallout game since fallout 2. I bought new Vegas when it was on steam sale for $0.99. I was having fun playing, exploring the wastes. Got about 20 hours into it and now it won’t open. Game crashes as soon as i click load save.
So disappointing. I finally get to new Vegas and meet mr house. And i can’t do anything else.
If you’re on windows this is a relatively easy fix, I believe you’re looking for the “4GB patch”. I believe anyway. There’s a patcher out there that fixes it up easy.
I hate to say it but… Linux really shines here. The backwards compatibility is insane and it really does just work. If you have a deck it just sings, in fact the deck is one of the best ways to play the older games
You absolutely have to play with mods. I’d recommend doing at least the basics of Viva New Vegas. Sadly NV is old enough now and from that era where compatibility wasn’t quite figured out yet. Thankfully, if you do the basic installation (and likely even the full install), you should be able to play your old save as it doesn’t add any content to the game, just bug fixes and QoL features
As was mentioned a moment ago, you may need the 4GB+ patch if your system has more than 4 gigs of RAM, but it would also help to use the Unofficial Patch too.
That’s a bit silly thing to say tbh. There’s nothing special about NV that can’t be recreated without source code.
Especially when the community makes games like fallout London on their own time. Fucking copout from weak ass developers.
Tbf he’s a writer, left obsidian long ago, and only info of this is a few dev inside bethesda who probably don’t care enough to answer him seriously
Obsidian hasn’t made a good game since… So why are they throwing shade?
I take it you haven’t played Pentiment
Have you considered doing an AMA on your life as a blind person ?
avowed was not bad. outer worlds tho…😬
Outer Worlds was fantastic.
Can you make legitimate criticisms about some of it? Sure. You can make legitimate criticisms about anything.
But the overwhelming amount of hate I’ve seen was from fanboys who deluded themselves into thinking it was gonna be New Vegas in space, When nothing even remotely close to that was hinted… and because it didnt up being what they deluded themselves into thinking it was gonna be, they hated on it.
Also, they’ve made a TON of fantastic games.
Alpha Protocol was a mindblowing game with a depth and complexity that still makes it playable today, 16 years later (technically it came out before New Vegas, but Alpha Protocol doesnt get enough love so I’ll mention it when ever I can)
As for post-New Vegas games…
Stick of Truth was wildly succesful
Pillars of Eternity was wildly successful, and created a franchise for them.
Tyranny was fantastic and fresh
Outer Worlds I already covered.
Never played Grounded but it must be wildly fuckin popular to be getting a sequel and a TV show.
the only reason i beat outer worlds was for parvarti. there were sometimes quests that were fine, but nothing really memorable. i did not care for its atmosphere and ham fisted blunt as an atom bomb style of storytelling. the combat was also horrible. i genuinely do not know why anyone would even attmept the hardest difficulty, there is just no way its any fun.
the perks were practically useless in my eyes because it was so barebones, making it not a real incentive to level up. the gear also sucks outside of that super cool monster mashup outfit…that you get to wear for about 10 minutes because it comes right at the end of the game
id overall give outer worlds a 3/10 it could have been good but too many elements ruin it for me
conversely…outer worlds 2? i couldnt even get a quarter of the way through
stick of truth was awesome yeah. havent played any others