
Just make a new game. This remaster bullshit is awful. You don’t even need to make a new game engine, just use the assets you have and make more stories. Call it a dlc and put the original game out there for $20 and the dlc for $50 and all you had to really invest in were story writers, a few expensive devs to make new assets, and a room of 1099s to help fix code issues.

I was a QA tester for a mobile game company back when feature phones had games. Some of the shit was silly like jumping against the left wall 300 times would crash the game, or rapidly putting the phone into and out of a faraday cage would crash the game.
Any time we crashed the phone things got spicy, and we had special instructions to follow if we found a way to disrupt the micro cell in the office.

Is the original dev team even working on the game? Most projects go into maintenance mode after release and DLCv1. The talented folks move on to new things and you’re left with regular folks if you’re lucky and outsourced high turnover cube farms if you’re not. Of course the current devs are out of touch, it’s just a 9-5 for them.

Ironically, SonixLegend’s favorite game isn’t even one that counts toward their record-setting badge. The user’s Steam profile page lists 551 hours spent playing Valve’s 2010 free-to-play overhead shooter Alien Swarm. In a way, it’s nice to know that, even with access to nearly every paid modern PC game in existence, the one game this user keeps coming back to is a 15-year-old title that doesn’t cost a penny

What they are doing with this one time license check won’t move the needle an inch.