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Cake day: Jun 24, 2024

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I use a PS5 controller for some time and it works perfectly great with every function available out of the box due to the official, Sony engineered, controller module in the stock Linux kernel.

It can be used wired, which I do most of the time, or via Bluetooth.


A modded version of Final Fantasy Tactics


Mmhh, yeah true. Not much into Xbox so it was kind of a wild guess, thanks for correcting and context. Much appreciated 👍


That is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔


Strange I never encountered more then four in a row (and those numbers are rare for me) how can someone get to eight? This is a honest question, how?


I don’t care for the loading screens, they are fast enough to not bother me. But I can accept that many people are bothered by them, even if I can’t understand why.

My guess for why the game has so many loading screens? Resource constraints, maybe to get the game running on the Series S or to lower the specs generally.


Ok, yes that is a good and fair argument! I can totally understand your position, thanks for your explanation.

So far it is only a trailer, maybe it has something unique to offer after all. There is always hope 😃


To be honest this is the story of every post apocalyptic world, just with mechanical animals.

Yes, it is very close from the optical aesthetic, but is this anything new? Every somewhat successful game has always inspired other “clone” games, just look at all the DOOM clones, all the Soulslikes, all the battle royal games, etc out there. This is just the first game in the new genre of Horizonlikes


A world with mechanical animals is not unique to Horizon and was not even new when Horizon came out. The Xenoblade Series for example has mechanimals and this is not even the first either, just the first I can think of right now.

And the rest of the world, and the battle system, looks like Monster Hunter so it is not really new or Horizon exclusive either.


My favorite game, the game I can always come back to, is The Elder Scrolls III - Morrowind



Cyberpunk is a great game, it has a great story that is marvelous told. That is the games biggest strength and one of its biggest limitations too. Heavy story driven games like cyberpunk don’t mix very good with a open world with its many detractions and side quests. If a game has a strong story that will capture the player, making side quests and open world design a burden, or into something that gets ignored.

Logically viewed everything that V would do after having Jonny implanted in his/her brain should be laser focused on the task to learn more about it and to find a cure or solution. There should be no driving around and playing mommy or daddy for some freaked out cabs or other side quests. Yes, doing side quests could be explained as a way to get resources for the main tasks, but as those side quests are completely optional there is nothing really backing that explanation up.

So you either have to ignore a life threatening condition to play side quests or ignore that huge part of the game and fixate on the main quest.

Cyberpunk has no real “sandbox” moment because the open world really only opens up after you get the world largest cyber brain virus implanted deeply.


There is so much to do and to see in the game, I have so many hours in and still find new stuff that I had not seen before.

25h is barely the main quest and there is so much else to see and do then the main quest. Faction quests, side quests, radiant quests, base building, ship building, new game plus, DLC, mods.

Starfield is packed full with stuff to discover, people just have to be open for the game. Yes it has lots of flaws, the awful temple puzzle was the first thing that I changed with mods, and yes the loading screens are not great. I can forgive the game it’s flaws, maybe because I never over hyped it as so much other did.

I am playing Bethesda games for over 20 years now, since Morrowind, and I have a very good idea what to expect from a Bethesda game and where the strength and limitations of the engine are. Due to this I never expected to be able to do atmospheric flights or to travel over huge parts of the planet in one go, or to have huge interplanetary or interstellar areas. The engine is not made for that kind of things, not at all, so I never expected the game to have those features and so my expectations for the game were very similar to the delivered product.


I still play Starfield, I really like the game but have it modded a lot now.

Never had any fun with No man’s sky, for me the story is boring and the rest of the game can’t hook me. In my eyes Starfield is a way better game, but I can see and understand why other think different about this.


In descending order: Skyrim Fallout 4 Starfield

Morrowind is a game that has extreme hours too, but not sure if it is 1000+ (yet).



There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.

Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.


I had both but the teen drama sounding parts were less then the general but I have not yet played much further so not sure how it gets later on the game.


In this day and age you don’t need to own the game to be a able to experience the story and graphics and nearly everything else perfectly legal. Thousands of people are playing it on Twitch and YouTube and other streaming platforms.


It is a good game, from the four ratings I would align myself with the 77% from Steam.

My biggest critic so far, 12h in, would be that the language they use and the way they speak is way to modern for a fantasy game for my liking. It often makes it a bit hard to immerse into the game for me when they use 21th century words or concepts or mannerisms.


Just having a copy of a Game doesn’t help at all with preservation when the games have DRM. Preservation is more then just safe storage, preservation also means to ensure that the content can be used by future generations. This is in general not really an issue with physical media like sculptures, books or paintings. But with digital media this often means that the data has to be copied to other media, convert the data to other formats, or write/use emulators or even rebuild the engine of the game to ensure that a piece of software written now can still be used by whatever hardware/software architecture is in use 20, 50 or 100 years from now. And such preservation has to start when the data is fresh and new, not in 50 or 100 years.


The game is very much playable, I have sunk 200+ hours into it and still have very much fun playing it. Not every game has to be for everyone.


You have your view at the world, a view where everyone is lazy on every level, and I have mine. Thank you for the nice conversation and have a great day!


I have and if the code is well written and prepared then such a port can be done with just a recompilation for the different platform. Yes, often it is not that easy but the developers at Nintendo are neither dumb nor incompetent.


Why should they do that? They already have their own SNES emulator with Canoe (used for example on the SNES Classic Mini). It is much more logical to assume that they compiled Canoe to run on Windows for this exhibition.



Parchment would survive the vacuum and near zero most likely quite good, parchment is a type of leather after all and way more sturdy then paper, the process of thawing would be a way bigger issue. And should it ever thaw fast and uncontrolled that would for sure ruin it completely


They could replace all the parts in a SNES or NES with components indefinitely, because inside are either off the shelf components or specifically made components made after schematics from Nintendo. So even if nobody makes such parts anymore at the moment there is nothing (but time and money) that would stop Nintendo to order new parts based on their schematics.

Most issues with old consoles can even be fixed by hobbyists and if they can’t that’s because they don’t have access to the needed information to create new versions of the tailor made components.

So there should be no issue for Nintendo to supply their museum with replicas forever. Yes it would cost way more money then using Emulators, but it would be way more appropriate for their own museum. But no they have chosen the lazy route.


I am sure that Nintendo is using FPGA for internal R&D, so they have people capable of writing cores for FPGA. Add to that the fact that Nintendo has all the schematics and detailed information about the original hardware and designs.

Yes, a FPGA would have been work, but not lots of work for them. And we are speaking of 8 and 16 bit hardware, that is very small and limited hardware.

Besides that: Windows can run on a Raspberry PI, so maybe the emulator on Windows used by Nintendo is already using that. Who knows?


Even if they don’t use the real old hardware then at least they could have created something that is closer to the original hardware, for example a SNES/NES/N64 console based on FPGA in a recreated original shell. Anything but a stupid emulator running on a Windows PC.



Ok that is not the case in Germany, here you can have items multiple times, to have some to archive and some to use.

I can see that the preservation aspect is very valid for highly rare or one of a kind items, but that is generally not the case with retro hardware. Yes there are examples for that too (like C65 or other prototype stuff) but nobody would expect a museum to put that to use.


No it is more like saying “What is the point of going to an museum of art when all the paintings and statues are only photocopies and 3D printed replicas”


That is highly depending on the type of Museum. Many Videogame and Computer Museums (at least in Germany) are showing the real Hardware running, some are even allowing the visitors to use and play at the old machines. And yes, they are often very used to repairing the hardware too.

I would expect from Nintendo that they would show and use real hardware in their museum, and not some emulators. Because I can see the games on an emulator at home (for example using my Switch Online or my SNES Classic), I don’t need a museum for that experience.


It is not really IRL when you put tags and graffiti on photos, even when it is combined with AR.


It is so sad that they killed Ingress with their shitty new scanner app. It is out for years now and is still running like crap on my 2 year old upper class android phone. I really loved that game



Yes, and the German city of Cologne is the same since it was built by the romans. Because when the name and the foundations are the same over the ages then everything is the same, no major changes are possible ever!


Not better, but they are different kinds or RPG. Both are open world action RPGs yes, but CDPR makes highly story driven games when Bethesda makes sandbox style RPGs where the story is only framing all the mechanics and possibilities. In Bethesda games I can roleplay my characters, in The Witcher I can roleplay as Gerald.


Yes, and Unreal Engine 5 is still the same old pig with makeup Unreal 1 Engine from decades past. Same logic