"Not even in the vicinity of okay"
@[email protected]
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401Y

And yet people will pay it and the cycle continues.

William
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51Y

Not only that, this is by design. They want their early testers to be a small group of people who are heavily invested in the game, both mentally and financially.

Sure, a lot of people are going to be mad about being “excluded”, but how many of them are going to actually boycott the expansion when it releases because of it? The ones are maddest are the ones who most want to play it and are unlikely to walk away.

There was always going to be a small group of players that got to play it before the majority of the playerbase. The only difference is the $90, and that price is well worth it to a lot of the big fans.

@[email protected]
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181Y

If they didn’t stop from abusive micro transactions, half-ass launches, mocking players about mobile phones, overworked devs, a sexist frat boy culture, women leaving over sexual abuse, or a employee who committed suicide (!)… then nothing will.

@[email protected]
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81Y

The average player doesnt know about any of this. The average player doesnt think about these things. The average player is not you or me.

wow doesn’t have MT

I Cast Fist
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31Y

WoW has micro transactions, including: level boost, several exclusive cosmetics (mounts, armors, weapons), exclusive pets.

You can also buy game time with cash and resell it for gold, so an indirect and limited cash for power, too. I know these have been around at least since BfA, dunno if Legion already had them

@[email protected]
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1Y

Don’t pay for early access/pre-release.

AAA Studios treating game development like kickstarters.

@[email protected]
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61Y

This is stupid, but that’s an awful title. It’s not $90 for early access.

Base edition ($50.00USD):
-the expansions
-a level 70 character
-500 “trader’s tender”

Epic edition ($90.00 USD):
-the expansions
-a level 70 character
-1000 “trader’s tender”
-a flying mount
-a transmorg/cosmetic set
-beta for the war within (does not save progress on the real servers)
-3 days early access to release of War within
-30 days of game time
-an in-game pet
-an in-game toy
-a hearthstone effect.

So it does cost $40 more for the bundle that contains those three days, but it also includes $15.00 worth of subscription-time, and a lot of other micro-transactions. Those microtransactions could be considered either completely worthless, or they could be considered to be worth more than $25.00 USD

@[email protected]
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21Y

Wait, maybe I’m ootl, but you buy the game and you get a L70 character? So you not start at L1 anymore?

Cobalt_Blu
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21Y

Correct. if I’m not mistaken (and i could be) its just an incentive to re-roll your class for the xpac without having to do monotonous work. so for awhile now xpacs come with a character boost. it’s also a way to get your friend into it by them being able to play with your main if you didn’t want to level a brand new character.

@[email protected]
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271Y

As entire guilds pay up and see it as a matter of clout.

Metal Zealot
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401Y

Poor Blizzard, they must be failing on hard times, after being bought for 69 billion dollars

@[email protected]
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21Y

69 billion? Nice.

@[email protected]
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41Y

That’s for Activision Blizzard, not just Blizzard.

@[email protected]
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11Y

Don’t forget King, the actual lion’s share of the value.

Whisp
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151Y

deleted by creator

@[email protected]
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61Y

That’s a nice amount of money right there.

@[email protected]
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41Y

Don’t worry… The YouTube content creators you watch and support will do it for you.

@[email protected]
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21Y

Yep, leading to even more fomo

@[email protected]
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131Y

Only legislation will fix this.

You were never going to shop your way out of it.

Chozo
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31Y

What would this sort of legislation look like to you?

@[email protected]
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-11Y

No recurring costs for products and no up-front costs for services. Not for fucking video games.

Chozo
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61Y

So wait, are developers supposed to labor for free then? I’m not sure how that’s even close to being feasible in any scenario.

@[email protected]
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-41Y

“Subscription or price, not both.”

“So nothing?!?”

Stop talking.

Chozo
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61Y

You literally said “no recurring costs” (subscription) and “no up-front costs” (price). I’m not sure what other takeaway I was supposed to have from that comment.

Either way, it still sounds like you’re expecting developers to work for free, so that you can play video games without paying for them. That’s a really weird sense of entitlement, imo.

@[email protected]
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41Y

No recurring costs FOR PRODUCTS.

No up-front fees FOR SERVICES.

Jesus! This subject invites the most aggressively poor reading comprehension of any topic on the internet.

My entire fucking argument is JUST SELL GAMES, and people will bend over inside-out to find some way to scoff ‘you want it for free.’ Because apparently that’s the only position you’re prepared to deal with, y’might as well pretend that’s what’s happening.

Chozo
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41Y

I really don’t understand what difference “products” or “services” is supposed to make in this argument, though. Many games these days are a service, a fact which is inherently true for an MMO like WoW. MMOs require active and ongoing development and support in order to function. That’s just the nature of that type of game.

If you want single-player, offline games that only require a one-time purchase, those still exist. But WoW is not that game, and has no intention to ever be, nor do the players have any expectation that it would operate in such a manner.

Maybe instead of getting defensive, you could just clarify wtf you’re talking about, or at least take into consideration the context of live-service games, which is what this discussion is specifically about.

👁️👄👁️
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-11Y

that is one of the worst ideas I’ve heard

@[email protected]
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121Y

Yeah god forbid we have laws about money. Can you imagine?

👁️👄👁️
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-21Y

This isn’t a law about money, you’re proposing a law because a game is charging for early access lol. That is beyond stupid.

@[email protected]
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81Y

Consumer protection laws are entirely about your money.

👁️👄👁️
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-51Y

This isn’t about money… this is about you not wanting a product to exist.

@[email protected]
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11Y

Stop lying to me about my own comments, god dammit.

I am talking about how this product is sold. At no point did I propose not selling it. That’s just the absurd extreme you lot always make up, whenever someone suggests a specific and recent business model is exploitative greedy horseshit.

I want games sold.

What’s happening instead - the status quo you’re sloppily defending - is having games treated as bottomless pits where you can throw all your money, for asymptotically smaller fractions of content that’s already in the game. Or being a subscription service that also demands too much fucking money up-front, as if it was a concrete product being sold anew - and offering a bottomless pit where you can throw all your money.

That shit is what’s happening to every game. Every genre has this. Every platform has this. Single-player games have this. It is the dominant strategy. Everyone scoffing ‘just don’t buy it!’ has seen their glib advice accomplish precisely dick. If we allow this to continue, there will be nothing else. Only legislation will fix this.

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1Y

Early access is a product. Your comment is asking for laws to prevent this product from existing. You are asking for early access products to be illegal. Your comment is literally that stupid. Not a single part of any of my comment has to do with the ethics of this practice, so stop lying to me about my own comments.

@[email protected]
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01Y

Governments shouldn’t tell companies what value their products have. Consumers should simply not buy the product if they dont consider it a fair value.

@[email protected]
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1Y

Consumers should simply not buy the product if they dont consider it a fair value.

Does that work?

Think long and hard about your answer. Does that, in fact, have the effect you insist it must? Or are there abundant counterexamples, where greedy horseshit makes bank for negligible value?

Chozo
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1Y

Consumers should simply not buy the product if they dont consider it a fair value.

Does that work?

Yes, it works. Source: Me, I don’t consider WoW’s costs to be a fair value for my time and interests, and have not bought their products or services.

It was really tough, though. I had to really fight my credit card who was just begging to be spent on WoW. But I pulled through.

@[email protected]
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21Y

Oh good, the protagonist of reality didn’t fall for it, so systemic issues aren’t real.

What a load… off my mind.

@[email protected]
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71Y

I’m all for legislation to fix scummy practices in areas where something is essential, i.e. transport, connectivity, food, etc. Or to counter predatory practices like gambling or lootboxes that prey on addicts or children. But in this case I feel like it’d be a bit too much. Nobody needs WoW, nor is it really (in my opinion) preying on addicts in the same way as gambling or lootboxes. If enough people are willing to pay such a ridiculous amount of money, then apparently this is really the value.

@[email protected]
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101Y

‘Exploiting people over nothing important is better, actually’ is a weird take.

‘If it sells it can’t be wrong’ is just fucking awful.

blazera
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51Y

holy shit legislating video game prices?

@[email protected]
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241Y

Business model. Legislating the fucking business model.

Jesus fuck, what is it about this industry that makes people flip out about any sort of consumer protection? You know this is fucked up. You know “just don’t buy it!” will never help. What other possible solution do you imagine, besides telling companies to just sell a product, without any exorbitant double-dipping?

@[email protected]
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11Y

I dont get your point about “Just don’t buy it” not working.

If consumers didnt think it was a fair price, then they wouldn’t buy it. People can live without a videogame, it’s not like this is a big pharma company raising prices on a life-saving drug.

@[email protected]
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31Y

Profit means ethical, says newborn babe, innocent and fresh.

blazera
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01Y

the business model of…charging too much money? No, I dont have any issue with this. I have a lot of issues with Blizzard, but this ain’t on the list. It sounds like a smart way to alleviate expansion launch server burden, giving both a much better experience for some, and an improved launch for the rest.

@[email protected]
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61Y

… it’s a subscription service! They already get a shitload of money, every single month. Don’t bemoan their server costs. That’s what you’re already paying for!

blazera
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11Y

I didnt say server costs, I said server burden. Long queue times on launch day, server crashes, very unevenly distributed server load when everyone is in the same area at the start. I remember FF14’s latest expansion was so bad, they completely halted sales of it. Forget too expensive, there was no price, you could not buy it if you were late.

You dont have to pay $90, because you dont have to buy this early access. you dont have to buy the regular access. You are not entitled to this game as a human right, the developers didnt have to make this game, and they dont have to let you play it for whatever price you want. They get to decide the price.

@[email protected]
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1Y

Hair-splitting. They have your money already. Services breaking down is not a problem solved by charging more - as you point out, for FF14. Charging more than the price of an entire new game, for three fucking days of opt-in beta testing, is completely absurd.

Any form of taking your money for bullshit is reducing how much you can spend on things that matter. This ultracapitalist zeal for equating price and value only makes a lick of sense if it’s rational people making informed decisions - and there’s a thousand other ways we identify and forbid irrational uses of money.

Outright confidence scams have seen victims come back with more money, thinking it’ll work out this time. Revenue alone absolves nothing.

blazera
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11Y

Yeah, charging more is a very common way to alleviate service congestion, like amusement parks. They have the same sort of early access for more money deals. or very popular dine in restaurants, concerts, anything where capacity is a concern really.

Any form of taking your money

They are not taking anything, they do not have access to your wallet or your bank account. You can choose to give them your money. No one is making you, you have all of your money to spend on things that matter. If this doesnt matter to you? Dont have to spend a cent on it. Make your own MMO and charge less for it.

@[email protected]
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111Y

You know this is fucked up.

I don’t see the issue to be honest. It’s three days… How is it substantially different from somebody waiting 3 months for the price to go down even more? What are you protecting against?

@[email protected]
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11Y

‘How is an order of magnitude substantially different?’ is not a question I know how to answer without vulgarity.

@[email protected]
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1Y

Yes, but presumably the order of magnitude (waiting substantially longer) would be worse but you’re arguing the opposite… Why is waiting longer for a price cut better?

@[email protected]
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21Y

Ohhh, that’s a completely different angle than I thought you were going for.

It’s still ridiculous, though.

Price drops exist to encourage new people to pay. People who would not otherwise buy the thing, buy the thing. But - anyone who pays an exorbitant amount up-front, for a game with a monthly subscription, three days early, was fucking obviously going to buy the thing, full-price, day-of. This is just gouging. This is seeing how little they can offer, in exchange for completely arbitrary quantities of money.

If they offered a sliding scale where the price doubles for every extra day of early access - some addict with more money than sense may well drop tens thousand dollars, for an extra week. Which is obviously fucking nonsense. Please tell me you understand price and value are different concepts, and they can align, or they can not. Ten thousand dollars for one week of a game that costs ten dollars a month is complete absurdity, rivaled only by games charging more than the price of the entire full-price game for some stupid item inside that game.

That exploitation of irrational decision-making doesn’t begin at ten thousand dollars. Smaller-scale abuses of it are not better… just lesser.

@[email protected]
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1Y

I don’t see the issue to be honest.

I think it’s fine too, for the general case of video games. If someone wants to pay some premium, several times a game’s price to get access a couple days or a week early, I mean, I sure as hell am not going to pay it, but if some people do and are willing to bear a larger portion of the development costs, fine. It’s not like I would have noticed or cared if a game’s release date was a week later. Besides, I’m going to wait for reviews to come out anyway.

I’ll also add that I’m not gonna get “premium” editions with some plastic doodads or artbooks or whatever, but there are clearly people who are willing to do that. If a game publisher wants to make the offer and someone else is willing to accept, I mean, okay, whatever makes them happy.

That being said, WoW is an MMO, and that does introduce different dynamics. I don’t play it, so I don’t know the specifics there. Like, a guild cannot play together if all of its members aren’t together at the same time, and maybe that puts pressure on all the members to buy early. It also sounds like there are some self-imposed challenges to try to be the first person to do various things, and I guess that there could be a pay-to-win element in that sense. Frankly, I don’t find doing that sort of thing to be much fun, but I suppose for people who do, maybe it’d be an issue. Maybe there’s something specific to WoW that makes it matter more than a typical video game there.

I think that in general, a lot of video game players would be a lot happier if they obsessed less about getting things exactly on release dates. I mean, the patientgamers crowd waits for at least a year before they look at a game. I wouldn’t go quite that far myself, but they still have fun playing games.

@[email protected]
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31Y

WoW has historically worked on a daily limit to progression model for the endgame, so the 3 day early access is potentially a 3 day permanent boost for the people who buy it. I would imagine competitive raiders going for world first and “clearing hard difficulty versions of raids while they’re current content” achievements and their related rewards will be essentially mandated to buy it.

As for gamers obsessing over things at launch, I wish it were different, but I think of it like movies or TV shows. If you go and watch a movie a year after it came out, nobody is gonna be talking about it anymore. And for some people, that social buzz around a new piece of media is half the fun. Playing a game and talking about it with your friends, the sense of discovery finding things out before you can just look it up on some wiki site, etc.

👁️👄👁️
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01Y

We need to also legislate in game transactions so you can’t get scammed in RuneScape anymore

@[email protected]
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51Y

Runescape’s real-money transactions should absolutely be illegal.

The fact they had to limit people to spending thousands of dollars per week - for fucking Runescape - is a giant flashing red light. In no universe is any public MMO worth ten thousand dollars per year. But that’s the kind of spending all games with real-money charges actively pursue.

If we allow this to continue there will be nothing else.

👁️👄👁️
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-21Y

I don’t think we need laws to stop a few oil barons from risking it all in the wildy, you’re proposing such stupid overregulation lol. these are literally non issues

@[email protected]
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51Y

A few–?!

This is becoming EVERY GAME. Silent Hill has a battle pass! Silent Hill does not have battles! All of that shit is just lootboxes plus excuses. People finally recognize lootboxes are abusive nonsense. But all that’s changed is how they’re presented, so people can go, well, that was bad, but this is completely different slightly!

And all it takes to stop that from infecting the entire industry, is - stop charging real money, inside video games. A thing that was barely conceivable, fifteen years ago, when the industry was neither small nor broke. This grift takes in billions of dollars per year. Largely from children. And if you care as little about kids as I do - it’s also fucking up the entire medium of video games. Again: this is becoming every game. Nothing modern is safe. You can’t even reliably stay away, because it gets shoved into games, after people bought them.

If we allow this to continue, there will be nothing else. Only legislation will fix this.

@[email protected]
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-31Y

Word salad.

@[email protected]
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11Y

Try this on for size. Split them up, make them worker owned, or strip their IP and open source it. Send a message that anti consumer behavior is dangerous - that your investments could go to zero.

Blizzard and Activision stood up there at the ftc and promised their merger would lead to better products at better prices for customers. Their customers overwhelmingly disagree. Microsoft and Activision/Blizzard said the same. It’s all worse and more expensive.

Companies exist for people, not the other way around. They don’t have rights, they don’t have feelings, and if we do nothing everything we love will turn to shit.

We’re in the endgame. Companies are cannibalizing themselves and each other to desperately extend their profit growth for one more quarter. Not to mention, they do that by squeezing their customers just a little harder from all sides

We need rules and boundaries to the game, or this becomes the only workable playstyle for the board of every publicly traded corporation. We’re going to crash - we’ve colonized the whole world (or at least every place with resources highly profitable to extract). The rate of growth can’t increase - new markets and technologies will open up areas for growth now and then, but certainly not quarterly. Cannibalizing existing industries is going pretty damn fast, and either we stop it now or we stop it once everything is terrible and our technology sucks.

Either way, we’re going to have to tackle climate change and inequality…

blazera
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11Y

You seem to be ranting about something else entirely, we’re talking about an announced price for a game

@[email protected]
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11Y

Could you provide me an example of when voting with your wallet worked?

blazera
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01Y

Sure. See, im not gonna buy this game, and Im gonna still have my $90 dollars.

Someone else who does want that early access for $90 will get what they want.

@[email protected]
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11Y

That’s not even you voting with your wallet. That’s just you not buying a thing because it’s too expensive. That’s an example of price elasticity

Voting with your wallet is this flawed concept that consumers can control companies through individuals boycotting their products.

For example, I uninstalled hearthstone and quit Blizzard along with many others back when they let China censor a US esports player who commented on Hong Kong protests. But now I wouldn’t buy anyways, because their games suck and their payment schemes are obscene

All they know is they lost n customers in that time period, and failed to recover m

blazera
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11Y

That’s just you not buying a thing because it’s too expensive.

yeah, that’s what Im doing. I am not hurt in anyway by not buying this thing, no one is making me buy it. That is an option for literally everyone, no one has to buy it. Im not a protesting activist trying to change Blizzard, Im simply not affected by this. The only people that are, are people that want to pay $90 for early access. If they dont want to, nobody is making them.

@[email protected]
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11Y

Could you explain to me how changing more for less is a good thing here?

Pxtl
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11Y

Welp, that’s going to be the new way that games raise prices. Game upfront costs have never been keeping pace with inflation, while game development costs constantly rise, so they’re always inventing new ways to raise the price. Going forwards, every game will use this strategy of “oh look, our game is still under $90US, but if you want to get into the “pre-release beta” you have to pay for the $120 PreRelease Deluxe Premium Launch” which effectively will mean “game launch date is a lie, launch date is really just price-cut-to-old-price date”.

@[email protected]
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91Y

It’s very shitty. Starfield did this, but it’s not the same to do it for a singleplayer game than to do it for the competitive multiplayer part of the fanbase who will try to rush the expansion.

Karyoplasma
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1Y

It divides the player base and ensures that ingame achievements like world-first DLC dungeon completion or boss kills are invalidated or at least muddied within the community.

Just look at Diablo 4, it had a similar system and all it did was kill the hype. Not that I think D4 would have been a staple without that crap, but it certainly felt like it was damaging the reception even further.

D3 was also a dumpster fire at release, and yet Kripp and Krippi’s co-op run for world first Inferno Diablo HC is legendary. One of the very few positive talking points about that game.

@[email protected]
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11Y

deleted by creator

@[email protected]
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-11Y

If you don’t want it, don’t buy it. I hate this idea but in also too competitive to not buy it.

If you don’t like wow, then don’t play it. Spending minutes of your life to tell everyone about how much you hate something is just sad.

I Cast Fist
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21Y

When something you desire, or that you are invested in, is thrown around like hot garbage, you can and should complain. One should always call out shitty company practices what they are: shitty practices looking for a quick buck. It might not change anything in the end, but at least it can’t be said that “nobody cared”

@[email protected]
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61Y

gamers are such abused losers, they like being extorted and get mad when you point out they are

your games are shit and overpriced, you’re deluding yourself saying otherwise

@[email protected]
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111Y

Did they lift that subtitle from Warframe?

Chaotic Entropy
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2
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1Y

I did immediately think “wait what are Digital Extremes up to…?”, before seeing WoW.

nlm
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41Y

I just can’t help feeling that this is a tad overblown…

I’m going to buy the expansion and sure it would be nice to be able to play it as soon as possible but I don’t see myself paying extra for that

I dont have a problem with people wanting to though.

@[email protected]
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11Y

You don’t see the problem with people getting into a new expansion early?

nlm
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01Y

Sure, it would’ve been better if they didn’t add a three days head start but I still don’t really think it’s quite the catastrophy everyone makes it out to be.

It just won’t affect me in any way. I don’t rush to max level, don’t care for world’s first and so on.

So, meh, it just doesn’t feel like it’s THAT big a deal.

Armok: God of Blood
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01Y

Blast my ass

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