As somebody in both communities, these people are outliers, by far. I’d say 95% of the randoms I play with in either game are decent folk who aren’t trying to ruin other people’s fun. Even if the random player is way too underleveled for the mission and picked 4 support weapon strategems not knowing what they are and keeps getting stuck in respawn loops, everybody has been friendly and helpful, because that’s the democratic way. Anybody who tries to make the lives of their fellow players miserable is a dirty traitor and will be court-martialed.
Good on them for acknowledging what was a pretty terrible response to player complaints. It’s one thing to be firm in your balancing decisions, but it’s another thing to demean your players over it.
That said, the responses from a lot of the players were also really over-the-top to begin with. Hopefully Arrowhead is able to remedy this combativeness between the studio and the community. A live service game really only does well when the developers are on the same wavelength as their players.
I wonder why they settled
I’d imagine because they charged for access to piracy-specific functions of the tool and knew they couldn’t argue a case.
It was a dumb move for them to add functionality for unreleased games in the first place, and an even worse move to charge money for it. It makes it a lot harder to convince a court that your tool is for backup/archival purposes only, when you have features that could only work with pirated materials.
I’m not sure why any of this is a hot take. I get the feeling that most of the people in this thread aren’t even Tekken players, or fighting game players at all.
These games only work with continued funding. If that’s not for you, then that’s totally fine and understandable. But these games require labor, and labor requires payment. And the community is willing and eager to pay.
You wouldn’t work for free would you? Why should anybody expect software developers to?
If they’d announced this before launch, it would’ve been the only thing anyone talked about.
Not really. It’d hardly have been mentioned, at all. MTX are a part of every major fighting game, so it’s hardly a newsworthy tidbit. They’re completely expected in this genre. Any major competitive game that gets developer support after release is going to be funded either by microtransactions or subscriptions. The people who actually play these games know this.
Doesn’t it, though? This is what the players wanted, and the industry listened. They asked for support for the game after its release, and the industry said “Sure, but in exchange at least some of you should pay extra”.
This isn’t forced upon anybody. Just because Mazaratis exist doesn’t mean that you have to buy one if you want a car. It only becomes a moral problem if somebody’s choices are circumvented, but that’s not really what’s happening here.
Some people wouldn’t bother with a game at all if they knew there would be this.
Perhaps if this was unusual for the genre. But it’s a AAA fighting game. Anybody who is familiar with the genre knows that MTX is normal and expected, because it’s going to have several years of support from the developers. I’d have a hard time believing that any Tekken fan bought this on the premise of it remaining MTX-free.
I’m not seeing why that’s a problem, if it’s still just cosmetics.
Also, anybody who expected a AAA fighting game to not have cosmetic MTX in 2024 probably isn’t that keen on the fighting game scene to begin with. That’s just how the genre works these days; the players want continuous balance patches as new tech and exploits are discovered, and that comes at a cost. If you think $70 is enough for potentially years of continued support and updates, then you haven’t been keeping up with the economy’s effects on the gaming industry.
I don’t get it, it’s just gonna be skins, right? Pretty much every fighting game has paid skins these days, that’s what funds continued development for balancing and new content.
Unless there’s something really egregious being offered for sale, I don’t see the issue. Cosmetics are one of the few MTX I’m okay with, for the most part.
I think that’s because the current gen is just “last gen, but more powerful”. Nothing really got innovated this time around, and the architectures for the current platforms are almost identical to the last ones (which is part of the reason cross-gen has been so popular with developers, as it’s very easy to implement).
I do feel that catering to cross-gen is creating a situation where a lot of games just aren’t taking advantage of the capabilities of the current gen properly, in order to maintain parity with the “weaker” versions of the same titles.
They’re not getting older faster. You’re older, so time feels faster now.
Also, the scarcity of current gen consoles for the first couple years kinda made it seem like the current generation only barely started since most people only barely got their current-gen hardware in the last year or so, but keep in mind we’re currently in the 4th year of the 9th gen at this point. This gen started in 2020. We’re past the halfway point for most generations by now.
So you’re just confirming that you’re a psychopath/sociopath.
I like how you had to use both terms because you don’t actually know which one is accurate for the absolute fivehead accusations you’re making. Another amazing conclusion from the World’s Smartest Man.
FYI, psychopathy and sociopathy aren’t remotely the same thing. Please, quit taking about things you don’t understand, it’s becoming a bad habit at this point. Literally nobody here is fooled by it and you’re only embarrassing yourself.
So, you may have known this if you played the game or perhaps even spent two minutes researching the thing you’re pretending to be an expert on, but you don’t have to spend money on the game. Like, at all. And other people spending money on the game doesn’t impact you, as a player, because there is no multiplayer.
Anyway, thanks for the live demonstration of my point about informed opinions and such. This concludes the “ridicule” portion, now begins “dismiss”.
You’ve yet to articulate what’s unethical. You can’t just say “it’s bad because I say so” and expect anybody to be onboard. Use your words and show us that you actually understand the things you’re talking about. Because so far, it really seems more like you’re just trying to show off how enlightened you are for not liking a popular thing, and less like something you actually fully comprehend or actually care about in the first place.
I don’t have to play any mobile F2P gacha games, in order to know that they’re trash.
You do, actually. That’s kinda the entire point of what I just said.
It is never okay to associate with gacha games, on any level.
Another strange confusion between “opinion” and “fact”. Maybe you don’t like gacha games; that’s fine, but other people love them, and some of them probably think whatever indie arthouse gamejam game or whatever you find superior is actually trash.
People can spend their time and money however they want to. The fact that it seems to bother you is something that perhaps you may want to reflect upon, maybe isolate whatever insecurity you have that’s causing this sort of disproportional reaction from you.
You have very strong opinions for a game you clearly have never played. If you boldly claim a game is “trash”, but haven’t actually played a minute of it yourself, then your opinion is invalid, and should be ridiculed and dismissed.
That said, if you’re actually looking for a real answer and not just shouting “look at me and my superior, sophisticated taste in video games,” it may come as a shock to learn that the answer isn’t as profound as you may think: Different people like different things.
The Dreamcast really was ahead of its time. VMU-linking was honestly a really excellent use of the tech available at the time, and opened the doors for a lot of really interesting ways to play games. Some games even had single-player minigames you could access from the VMU, so you could play while you were away from your console.
If Sega had marketed the Dreamcast better, it could’ve really dominated the gaming scene at the time. It had a lot of features that were way more advanced than its competition. Hell, Sega could’ve possibly still been in the hardware market today if their consoles sold better. Sometimes I wonder what the gaming space would be like today if Sega was still making consoles.
I used to work with a guy who spent several thousand dollars on ships, most of which were scheduled for release 3+ years away from when he gave up the money. I think he still hasn’t received some of them yet, but for some reason he keeps preordering even more ships. I would not be surprised if he spent $10k on this game already.
For real! I tried playing it after it was “fixed”, and it was just not a fun experience for me. I spawned on a planet that had none of the resources I needed to progress, so I would just die after slowly suffocating. After the third or fourth time it happened in a row, I just gave up on it.
Having life or death based on RNG within the first 10 minutes of the game is not a good experience. I’m sure some people got luckier with their spawns and are having a great time with the game, but several bad spawns in a row really soured it for me.
This is a forum. It’s a place for people to talk to each other, ask questions, and share ideas. There is no requirement that you must find your own answers. If there was, then nobody would ever ask questions anywhere on the internet in the first place.
Quit being a jackass, dude. Not everybody is as thoroughly invested into the things you are and may not have the intimate level of knowledge of those subjects as you, and you’re being a real prick by trying to shame somebody for not knowing something.
Nintendo isn’t against emulation. They’re against piracy, which Yuzu was facilitating. None of the emulators that don’t have specific support for unreleased games have been touched so far.