And over 8,000 games are estimated to have earned under $1,000
@[email protected]
link
fedilink
English
592M

Makes sense as the barrier to entry gets lower and lower to make a game. Even I could make a game and release it. Of course nobody would buy it. One of the consequences of increased accessibility is that there’s more competition in the market place for those entering with the intention of trying to make money off of it.

@[email protected]
link
fedilink
English
262M

Yeah. The same thing has happened in the music world, the book world, and even the movie world.

YouTube lowered the barrier to entry to basically nothing if you want to publish your own movie. Getting millions of people to watch it, even completely for free, is very difficult. Almost all of the videos out there with millions of views were published by people who were already well known (even if they grew their fanbase directly on YouTube).

Music is probably fairly similar to movies in that you can publish easy on YouTube and then direct everyone to your Bandcamp site to buy music from you.

The book world is probably hardest to crack. There are so many authors out there and it’s very easy (from a technical standpoint) to publish your own book. Writing a book a lot of people want to read and getting people to read it is a totally different matter!

@[email protected]
link
fedilink
English
72M

I think the book part is solved through ebook portals. There’s a LOT of books on the Kindle store with shitty stories, grammar mistakes and AI cover pics (if not completely wwritten by AI nowadays)

What the all have in common is they’re digital products. There is a fixed overhead cost to host on a platform, but almost no cost per sale/visit/download, so you don’t need to worry about scaling production and distribution.

@[email protected]
link
fedilink
English
52M

The deeper thing they have in common is that they’re all products which follow power law distributions based on popularity. Popular items get more exposure by word of mouth than unpopular or unknown items. That exposure leads to even more popularity which results in exponential takeoff.

Thus you can have a music industry where Taylor Swift can make a billion dollars on one tour while millions of other musicians languish in total obscurity.

@[email protected]
link
fedilink
English
72M

Is there a search filter for hardly bought games?

@[email protected]
link
fedilink
English
82M

I’m not sure if steamdb can search the entire catalog, but at https://steamdb.info/sales/ you can put a filter on the maximum number of reviews.

Not exactly the same thing, but may be a decent proxy.

@[email protected]
link
fedilink
English
152M
Pennomi
link
fedilink
English
432M

Eh this is a non article. Basically 99% of these are AI shovelware by some low income shovelware factory. They probably are just fishing for a random meme game that hits rather than actually expecting success.

@[email protected]
link
fedilink
English
232M

Maybe. Quickly looking at games that don’t really sell:

https://steamdb.info/sales/?max_reviews=10&min_discount=0&min_rating=0&min_reviews=0

Mostly it just looks like games nobody asked for. Definitely some A.I. and asset flips included, but some look like effort was put into them … however they don’t look fun to me. Like, at all.

@[email protected]
link
fedilink
English
31M

idk, “Dildo Catcher” sounds like it may be fun

@[email protected]
link
fedilink
English
42M

With the economy tanking like it is, they likely won’t recover soon either

@[email protected]
link
fedilink
English
732M

How many of them were good games and original?

@[email protected]
link
fedilink
English
512M

Listen best I can do is ai slop.

Cevilia (she/they/…)
link
fedilink
English
42M

Precisely three.

@[email protected]
link
fedilink
English
952M

[A] ton of games were released on Steam this year. Valve’s store has seen nearly 13,000 game launches since January 1, 2025, according to Steam data hound Gamalytic, and a majority of those games went straight under the couch to be forgotten for the rest of time like lost batteries.

This sounds like too many games are being made. I suppose a lot of these are hobby/passion projects or learning exercises people have made, but that has to be more games than there is any viable market for.

Coelacanth
link
fedilink
English
132M

It’s the same as in any art field I think. Inevitable side effect of the internet and modern technology. I listened to a podcast a while back that had one of my favourite small indie bands as guests, and they were discussing how the same thing applies for music. The market is simply way, way oversaturated.

@[email protected]
link
fedilink
English
292M

Its also that it takes time building an audience, and some devs are awful at setting up their store page.

[deleted]
link
fedilink
English
52M

While the page is important, there is also the need to get enough attention for the game so that people even visit the store page.

@[email protected]
link
fedilink
English
462M

It’s also a marketing problem. I find games all the time on Steam that are a year+ old that I would have bought long ago if I’d even known they existed. It’s a problem with small indie developers - they either don’t know how to or don’t have the money to market their game and just hope putting it on Steam will get it visibility.

It’s not necessarily a marketing problem because it’s not necessarily an economic question. Steam and a few small other platforms like it are the reigning paradigm for indie game distribution, but games aren’t necessarily an economic endeavour. Ars gratia artis is still a thing for a non-zero contingency of creatives.

@[email protected]
link
fedilink
English
662M

There’s a lot of complete trash. Multiple reskins of the same puzzle game with randomly generated names. Bare bones minesweeper clone written entirely by AI, and advertised as such. That sort of thing.

greybeard
link
fedilink
English
182M

Don’t forget the Unity Asset Store free example gamemodes packed with free assets and shoved onto Steam.

@[email protected]
link
fedilink
English
1232M

Just knowing how the internet be, I bet it’s 98% shovelware garbage looking for whales

@[email protected]
link
fedilink
English
182M

Ah man, I used to buy whole magazine because of the shovelware CDs on the front. Countless hours were spent installing credit card validators and odd scientific calculators.

@[email protected]
link
fedilink
English
52M

Oh hey, this random CD I got from the mail has a screensaver in it!

@[email protected]
link
fedilink
English
21M

Just knowing Steam, it’s shovelware.

pop [he/him]
link
fedilink
English
7
edit-2
1M

deleted by creator

Gamma
link
fedilink
English
3
edit-2
2M

ow did they limit it? I still see all the regions in steamdb. I know the exchange rates haven’t been updated in a while so their suggested regional prices haven’t been pretty bad

@[email protected]
link
fedilink
English
10
edit-2
2M

Another factor is as people’s libraries grow new titles are also competing with past large budget games that now go on discount cheaper than indie games. PC has more games that are backwards compatible compared to consoles, so that’s decades of cheaper games that a new title has to compete against.

To release something for free on steam, does it cost $100?

@[email protected]
link
fedilink
English
42M

yes

@[email protected]
link
fedilink
English
41M

you a pay deposit to publish on steam, you get it back after enough sales

@[email protected]
link
fedilink
English
82M

Is that 100 per game or per developer account?

justdaveisfine
link
fedilink
English
182M

Per game.

F/15/[email protected]
link
fedilink
English
0
edit-2
2M

Oof. Forking over a hundred dollars as a dev just out of college looking to get broader critiques kinda sucks

@[email protected]
link
fedilink
English
222M

$100 is nothing compared to how long a game costs to make. Hundreds of development hours is tens of thousands of dollars. And if you’re making a game for less than a hundred development hours… maybe it’s not a very good game?

F/15/[email protected]
link
fedilink
English
22M

Most student projects I found weren’t particularly good, you’re right. They seemed to be looking for perspective on a specific thread they were winding through. Whether it be visuals or a basic gameplay loop. It’s just funny to look back and see thousands of dollars and hours spent to receive responses like “I couldn’t get past the first page because the menu was broken.”

@[email protected]
link
fedilink
English
192M

It doesn’t seem like Steam is the right venue for a student project. It’s not a place to receive basic feedback which students or novices would need to improve.

justdaveisfine
link
fedilink
English
182M

Depending on what you’re looking for in critique, Steam may not be a great place to get feedback. If you’re looking for just a handful of focus users, you’re better off uploading a game to itch.io and then asking people to try it via whatever relevant channels you’re looking at.

Steam is better for reviews. Though reviews are not aimed at the dev but aimed at potential buyers which is very different looking.

@[email protected]
link
fedilink
English
302M

Steam refunds the fee if you make over $1000 in Gross Adjusted Revenue.

It’s supposed to be a tactic to discourage shovelware.

@[email protected]
link
fedilink
English
132M

I would distribute on Github, make a Flatpack, or use itch.io or similar for a hobby project.

Ice
link
fedilink
English
112M

If you’re just looking for critiques there’s plenty of other spaces to post your product. 100USD for the outreach & services steam provide a developer is actually quite cheap in western countries. I could see it being more difficult in parts of the world with lower purchasing power though unless they have some regional pricing scheme.

@[email protected]
link
fedilink
English
12M

Come on, what can a hundred dollars be anyway? Five bananas?

@[email protected]
link
fedilink
English
32M

😲

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 126 users / day
  • 439 users / week
  • 1.2K users / month
  • 2.98K users / 6 months
  • 1 subscriber
  • 6.66K Posts
  • 50.9K Comments
  • Modlog