And over 8,000 games are estimated to have earned under $1,000
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I think the book part is solved through ebook portals. There’s a LOT of books on the Kindle store with shitty stories, grammar mistakes and AI cover pics (if not completely wwritten by AI nowadays)

What the all have in common is they’re digital products. There is a fixed overhead cost to host on a platform, but almost no cost per sale/visit/download, so you don’t need to worry about scaling production and distribution.

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The deeper thing they have in common is that they’re all products which follow power law distributions based on popularity. Popular items get more exposure by word of mouth than unpopular or unknown items. That exposure leads to even more popularity which results in exponential takeoff.

Thus you can have a music industry where Taylor Swift can make a billion dollars on one tour while millions of other musicians languish in total obscurity.

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