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Cake day: Jul 01, 2023

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Yeah… and it can be argued he might be a God now after 10,000 years of worship and sacrifice. The only thing keeping him from fully ascending is his body.



The Emperor of Mankind preached the Imperial Truth: Atheism, Logic, and Humanity. There are no gods. Which is a lie because gods do exist.

Then he was betrayed, mostly killed, and enshrined on the Golden Throne where 10,000 psychics are sacrificed per day to keep him alive.

And then his empire started preaching the Imperial Creed: That he is the God Emperor. A title he tried desperately to avoid.


Are the Tyranids actually evil? They’re horrific from our point of view but do they even have the concept of evil? They’re just hungry.



I thought so too originally but I ended up enjoy the co-op missions for a while. I’ve moved on since then but it’s been worthwhile for me.

Note that you can play those missions solo, but the game difficulty doesn’t adjust based on number is human players so it’s less efficient.


Unfortunately most of the game mechanics occur in multiplayer. There’s no classes or upgrades available in the campaign.


The .0 here just seems incorrect. They only appear have the first significant digit.


Yes it’s an excellent game, I enjoyed it thoroughly and played the co-op defense for a while as well!


Oh I’ll have to try it out! Added to my wishlist.


Sometimes I want to blow things up and get headshots. So I’ll see if there’s a Call of Duty on sale and just play the single player. It’s rare though, and at the moment my blowing things up itch is being scratched by Space Marine.


Stellar Blade has got some personalities as well…


It doesn’t seem like Steam is the right venue for a student project. It’s not a place to receive basic feedback which students or novices would need to improve.


$100 is nothing compared to how long a game costs to make. Hundreds of development hours is tens of thousands of dollars. And if you’re making a game for less than a hundred development hours… maybe it’s not a very good game?


At least in some stealth games you can avoid confrontation and killing.


Then don’t buy it…? It’s just an option if you don’t want to carry an extra device.


From what I hear it’s useful for traveling. You can have a phone and tablet in one.


Yeah it sounds like the success of BG3 probably spurred this endeavor. I was giving it two years to be optimistic but yeah most likely longer.




A tech company is not like a bank though, its value is not just in assets but in expertise. Is the plan to layoff all the engineers or pay them less? Is the plan the company generates profit? What if it can’t compete anymore and is just a money sink? And if you’re just going to sell it for assets then how’s that different from letting the company go bankrupt?

And licensing it out to contractors? That just sounds like a huge money sink.


What does that mean exactly? Is the company expected to compete or just support existing products or be sold to other owners?


I’ve been feeling this with Cyberpunk a bit. But you may think it’s too quest driven to be considered.


Yeah so today there’s more of a spectrum. Back in the 80s and 90s there were far fewer choices.

I get what you mean though, just wanted to point out it’s more complicated to judge older games by new standards. Eg. if Zelda were a new franchise it might just be a fully open world from the get go.



I know some people upgrading Pixels every year because with trade in and sales they only need to pay like $200. I don’t think Sony will take an existing PS5 though…


They see what’s happening in Ukraine where a <$100 drone can kill an enemy soldier. The KDR for their drone aces are insane.


That’s only true if you’re selling steam keys. Eg you are using Valve’s infrastructure. And they don’t even require the 30% cut in this case. If you sold the game using another infrastructure then you can price it how you want.


Is it a hellscape?

The last two GOTYs have no micro transactions. The new Elden Ring DLC is more of a traditional expansion

Indie gaming is alive and well and it’s easier than ever to develop and publish.


As long as they allow different types of play and have quality of life changes. Also improve the interface and performance on PC.


I’ve taken to making them jumping based. It’s not great damage, about 700-800 damage per hit but I’ve been enjoying the challenge.


The damage is bad but honestly I kind of like the moveset. It attacks fast and has ok range compared to any other free ranged option.

What’s wrong with bows? I kind of got bored with my bow run as it got too easy.


Ugh no improvements to the Smithscript Daggers which I’m using primarily.


Yes although they are being sued by developers for not being allowed to sell the keys at a lower price.


The phone can support multiple cards, eg credit cards and transit. Those readers usually won’t work if you stack two cards together.


Ah yes it is rather poorly optimized. Before it I was playing Against the Storm which doesn’t have such high requirements.

Also Mount and Blade provides some amazing single player experiences that are hard to find elsewhere. Get into a battle with hundreds of units, command a cavalry charge in first person while you personally lead a flank from the other side.


I almost exclusively play single player games and honestly Elden Ring has been a huge time sink. There’s just something about mastering it that is satisfying. It has online features but they’re not required.


Oh so they’re just going to do beta testing on the users anyways, just after release…


I’d also say weapon/spell/tool selection as well. They just don’t really care about their UI.