Legally, it’s still a license, it’s just effectively impossible to revoke.
Edit to expand on this: A truly offline forever-purchase of physical goods can be re-sold. See https://en.wikipedia.org/wiki/First-sale_doctrine (this is the US-specific version, other jurisdictions may have similar doctrines).
American legal concept that limits the rights of an intellectual property owner to control resale of products embodying its intellectual property.
A digital “purchase” is usually non-transferable, even from GOG. It can’t be removed from your own HDD once you download the installer, but there are still restrictions attached on what you can do with it, even if those are limited and hard to enforce.
Out of all the boardroom discussions, raising the price was actually the most consumer-friendly suggestion from Sony. Others included:
They do point out that they will be monitoring how it’s used, and could adjust things later.
Sounds like corporate-speak for “if people abuse this, we’ll lock it down harder.”
Even if people are using it to share with actual family around the country, they may get caught up in future updates that remove that feature. Also note that any publisher can opt out of the sharing. If EA or Ubi or some other big company doesn’t like the lack of limits, they may be able to force Valve’s hand in changing the policy.
The idea is wonderful, but there are a ton sof ways this could end up worse than the old system.
It was an early game pass title, priced at $60 to get people to sign up for a $10-15 subscription instead. If it had been released at ~$30 like the AA game it was, I believe it would have gotten a lot more leeway in the player reviews.
I did enjoy one playthrough. Most obsidian games beg the player to go again, but it didn’t seem worth another 15-20 hours for a slightly different ending. Replay value is what’s really missing for me.
Expectations are key. It’s a pretty good game at the right price, but anyone expecting New Vegas in Space is left disappointed.
The mod includes everything needed to downgrade other stores’ copies. To the end user, the idea is to make it as transparent as possible. This will work on Steam (with some work) and GOG (with less work), but not Epic(at all). Calling out one storefront unnecessarily would be “provocative bullshit” but in this case, it matters.
OP did the right thing by using the linked headline, but that headline is incoherent.
It cost an extra $200m in expense due to impairment (it wasn’t worth as much as they originally put on the books, so they had to write it down).
The only revenue impact is a note that it didn’t sell as well as Hogwarts Legacy, which was released in the same quarter last year. The article conflates those two things into one for the headline, which is just wrong.
99% of gamers knew this years ago.
It’s always been a race to gobble up the handful of whales that keep the mobile game industry alive. Now add hundreds more desktop and console games to that list. Sure, there are lots of people that will happily spend thousands of dollars on any shitty game, but once you’ve got the entire industry spending billions fighting over those players, the well runs dry eventually.
Pure speculation: of the people who don’t like Epic, maybe 25% are legitimate, principled objections to their business practices. The rest are split evenly between people who just want to manage their entire library on a single platform, and folks just going along for the hate-ride because it seems like the “safe” position to take.
From a technical stance, Steam and GOG are superior platforms (for different reasons). For equal-price purchases, I can’t think of a single reason to choose Epic over other options. But claiming a game for free? That doesn’t make anyone a bad person.
Tell it to only update on launch. If you then ONLY launch the game through the Script Extender, this doesn’t count as a steam launch, and it shouldn’t update. You don’t necessarily need to be using any SKSE mods to launch that way, it just bypasses the normal launch process.
At least, that’s the way it has always worked in the past. If you installed SKSE through Steam, YMMV; just get it direct from the dev website.
Edit: Just tried it out, and this mostly works. “Online Services” are disabled until you update, so any Bethesda.net mods installed inside the game itself may break, but mods installed from Nexus appear to be fine.
The Future™