And over 8,000 games are estimated to have earned under $1,000
[email protected]
link
fedilink
English
0
edit-2
1d

Oof. Forking over a hundred dollars as a dev just out of college looking to get broader critiques kinda sucks

Ice
link
fedilink
English
821h

If you’re just looking for critiques there’s plenty of other spaces to post your product. 100USD for the outreach & services steam provide a developer is actually quite cheap in western countries. I could see it being more difficult in parts of the world with lower purchasing power though unless they have some regional pricing scheme.

@[email protected]
link
fedilink
English
271d

Steam refunds the fee if you make over $1000 in Gross Adjusted Revenue.

It’s supposed to be a tactic to discourage shovelware.

@[email protected]
link
fedilink
English
211d

$100 is nothing compared to how long a game costs to make. Hundreds of development hours is tens of thousands of dollars. And if you’re making a game for less than a hundred development hours… maybe it’s not a very good game?

[email protected]
link
fedilink
English
21d

Most student projects I found weren’t particularly good, you’re right. They seemed to be looking for perspective on a specific thread they were winding through. Whether it be visuals or a basic gameplay loop. It’s just funny to look back and see thousands of dollars and hours spent to receive responses like “I couldn’t get past the first page because the menu was broken.”

@[email protected]
link
fedilink
English
161d

It doesn’t seem like Steam is the right venue for a student project. It’s not a place to receive basic feedback which students or novices would need to improve.

@[email protected]
link
fedilink
English
111d

I would distribute on Github, make a Flatpack, or use itch.io or similar for a hobby project.

justdaveisfine
link
fedilink
English
151d

Depending on what you’re looking for in critique, Steam may not be a great place to get feedback. If you’re looking for just a handful of focus users, you’re better off uploading a game to itch.io and then asking people to try it via whatever relevant channels you’re looking at.

Steam is better for reviews. Though reviews are not aimed at the dev but aimed at potential buyers which is very different looking.

@[email protected]
link
fedilink
English
120h

Come on, what can a hundred dollars be anyway? Five bananas?

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 110 users / day
  • 215 users / week
  • 703 users / month
  • 2.9K users / 6 months
  • 1 subscriber
  • 6.45K Posts
  • 46.5K Comments
  • Modlog