
If you’re just looking for critiques there’s plenty of other spaces to post your product. 100USD for the outreach & services steam provide a developer is actually quite cheap in western countries. I could see it being more difficult in parts of the world with lower purchasing power though unless they have some regional pricing scheme.



There’s also umu!
It essentially (if I’ve understood things correctly) aims to replicate the behaviour of proton.
Works like a charm, I have a simple alias set up that will run almost any .exe - even installers and stuff. Only thing that hasn’t worked so far was my digital exam software (that is essentially a windows rootkit) because it couldn’t find the cursor images lol.

Ah man this really is tough, your post details a lot of what’s on my mind, but I think ultimately these three win out;
Minecraft - especially given the fact that we have access to the entire modding sphere, it’s just plain silly how much creativity has been poured into this, and the game is pure nostalgia for me. I could get lost in it for aeons.
Dwarf fortress - wins out to CDDA because I’m a strategy nerd. What has ended up killing me in the past with this game is how much time it takes, but on a deserted Island? Well, time isn’t an issue.
The last one is perhaps the most difficult, but assuming that I have access to a sufficiently high-end pc, I’d want KoboldAI (United) with all currently available local models downloaded. This is only borderline a “game”, but I am able to modify the software, and the possibilities are simply endless for creativity. It’d definitely ease up the loneliness a fair bit.


Cataclysm Dark Days Ahead, Dwarf Fortress, Space Station 13 (online), Simutrans, OpenTTD, Battle for Wesnoth