Stolen from myself 6 months ago at https://lemmyverse.link/lemmy.zip/post/35616522
I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.


A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
Any game that has a fishing mechanic will be used as a fishing game.
Ah yes, finally a break from this incessant combat to catch a weird fish.
(Speaking of Hades)
Even if you don’t want it to to be…
Currently got my Sonic Adventure playthrough on pause because I can’t for the life of me catch that stupid frog in Big’s fishing mini game!
Big has the most optional upgrades of any character in it. Try going back to his hut in the forest and picking up his bed for a better lure. There are more hidden around. I wouldn’t feel bad using a guide, as there’s not really any clues pointing to them like other character’s upgrades.
This. So much this.
For me, the peak fishing game was Final Fantasy XV :D
Helps that it has some of the most absurdly hype fishing music ever. Sounds like a boss battle.
Not sure if this counts, because I’m not sure if there is a wrong way to play Fallout. I am going through New Vegas again, but for the first time in years. Completely disregarding the main storyline. Just wandering the Mojave, helping people as I go. Like David Carradine in Kung Fu. Mostly trying to do things peacefully, and gain as much karma as I can. Completely opposite of how I normally play Falmouth game. I need all that karma to offset how many people I’ve eaten, which is tremendous. Don’t die around my character if you want an open casket. I gave myself lockpick and science skills via the command line, because this playthrough is about my interest in where the storyline take me, not about grinding to be able to open a lock.
In Kingdom Come: Deliverance, I used a mod to allow unlimited saving. I will do the same for the second game if I ever find time to play it.
Saving is something so many games seem to leave to idk, random dart boards sometimes. Single save slots? Limited time to save? Only saves at specific in game actions??
No nooo. Give me save when I want so I can go deal with my gremlin cat and chores, thanks!
I wish i could forget KCD2 just so i could play it again fresh. I have 1000 hours in it and i still play it all the time. Such a great game.
I love just driving around doing nothing in Cyberpunk 2077.
It is a beautiful map
It’s also accidentally a good trainer for motorcycle skills. Not that its physics are good. They’re not. It does have one thing that is really useful: traffic tends to pull out on you and do unpredictable things.
That makes it a pretty good simulator for training against target fixation. You tend to drive/ride towards whatever you’re looking at. When someone pulls out on you, then you will tend to look at the car and hit it. If you train yourself to look to the side, you will tend to miss it. This is a good skill for drivers, and can make the difference between life and death on motorcycles (and motorcycles pretending to be ebikes).
Most other games with a driving element don’t have cars pulling out on you a lot the way Cyberpunk 2077 does. Makes it worse as an overall game, but it does have some value.
any rpg I can just grind the starting are y to max level, I do. otherwise I grind to max-reasonable level in each area before progressing.
I don’t like to lose.
I’m currently experience grinding random low level encounters the wilderness in Arcanum. As a speech/lockpicking character, I need high success rates with those skills in the actual quest areas since I’m no good in combat (and the combat feels pretty terrible anyway).
Chess 😐
Oh man this made me dust off an old memory
There was a PS2 game my dad had called Dirt to Daytona. It’s a racing game where you’re supposed to play the career mode going from driving dirt track beaters to modifieds, trucks and finally becoming a pro nascar racer. You can tweak the cars, paint them, and try to get sponsors to fund you before your money dries up.
It was a cool game, but all I did was play the quick race mode. I would turn off all the caution flags and played it as a crash and pit manuver simulator lol
Speaking of Hitman, my buddy said Hitman has a club level that is somewhat popular as a place to chill
In Battlezone II single player, there is a custom map called “Moon 2000” that I love. It is a huge, open lunar crater, with a big flat ledge around the outside. It is difficult to get your recycler up onto the ledge, but I will take the time to do it. Then, I build a huge, sprawling base up in a flat corner. Absolutely surrounded with defenses. To the computer, an impenetrable fortress. To me, an experimental playground.
I have an area that I take enemy ships i have sniped the pilots out of, where I perform weapons and explosives testing. I have a whole series of nav points set up where I can go out and hunt for more enemy ships, and I can direct my tugs to come pick them up and take them back to base entirely by keyboard (they are dumb and will get stuck if you send them directly to base). It’s not a matter of beating the computer. That could be done easily. It’s purely the joy of collecting samples for my research. I have taken my findings, and have deployed them against my brother.
We would typically play X-Mod 3.3. That adds nuclear silos. We, as gentlemen, have an agreement not to use them. Same with APCs. However, naquada bombs were still fair game. Those have a 30 second timer, and give you a notification that shows their exact location so you do have a chance to destroy them. One thing I found that I was only able to use once, was my discovery that the X-Mod probe Droid could have its forcefield replaced with a naquada bomb. So, I made 50. Had to make 50 naquada bombs, too. It took forever. But, finally it was time to attack. The probes are so small and fast, they didn’t show up on his radar until it was too late. Their small size and speed helped most slip through his defenses. Suddenly, upwards of 30 naquada bomb notifications flood his screen. I can imagine the confusion then shock he must have felt. The horror that even if he destroyed one per second, it still wouldn’t be enough. One was enough to take out his recycler. The bombs went off. Almost all of them. It was a good sized base, with healthy defenses. The bombs detonated in quick succession, leveling it entirely.
That tactic was immediately outlawed. But I discovered other deadly weapon combos to unleash on him. I still have and play the same save game of my test site, decades later. For what was intended to be like, a 30 minute battle against the computer.
I spend a solid amount of time in RDR2 camping. I’ll go to town, gather some supplies, and head out in a random direction with no map.
Gather food as I go, hunt for game as I find it, craft supplies, and live off the land.
You can take multiple in-game days to get places and even better is choosing a mountain or similar in the distance and making that your destination.
You still come across plenty of side missions with this approach because of how much is going on in that game, but it feels quite genuine when you do.
One of my coworkers who’s big on hunting and fishing in real life has almost exclusively been trying to 100% the hunting and fishing trophies on RDR2
I would argue this is an intended play style. They made camping and the natural world extremely detailed on purpose.
Yes! Action RPGs and I ignore all the RPG because, despite my thorough research, I’ve been bamboozled by COMBO MAD videos.
Fuck you, NieR:Automata—I’m not collecting 5 mushroom and 3 pyrite or whatever else you want me to collect. I paid for an action game and I’m getting one!
I feel that one. Let me search every corner for some bullshit small item while this super emotional chick wails in an epic aria in the background, fraught with the magnitude of the world’s destiny at stake…
In Rust you can host your own server, and if you do that on your own local network with nobody else connected, then you have a very large world, with only like a couple of things that can kill you, and you can have a very fun, laid-back, relaxing, you know, builder, simulator, survival thing.
And also Skyrim. I have been trying to complete every single side quest and every single add-on side quest that I can, while basically not advancing the game at all. My current game is easily 40 hours in, and I only recently defeated the first dragon that you can kill as part of the main quest.
The only thing with Rust is you need to pay for your own server on top of paying for the game. I want to play it, I want to try it because I like survival crafting games; but I’ve also seen and heard all the horror stories about Rust players, so I really wouldn’t want to just jump into any server
Many computers have enough spare compute power to run the server in addition to the game all on the same system.
I know I’m coming from a position of privilege because I was playing it on a 5950X with 64 gigs of RAM and a 3090, but even so, like it barely even broke a sweat.
Many games that have multiplayer and singleplayer options run singleplayer by hosting a server and then joining it.
And then you’ve got the new Battlefield 6 which requires you to wait your turn to connect to their remote server so you can pay the Singleplayer campaign.
I’ve never finished FF7 because there is a snowboarding mini game that gave me SSX vibes so good I put like 15 hours into it and then stopped playing FF7. No idea what happens in the story but man that Bits and Chitz style mega arcade was fun.
Basically the rest of the game is all about the snowboarding game. One character does so bad at it she actually gets stabbed by another and tossed in a lake. Anyway snowboard kids for the n64 is good too
I almost forgot about the storyline for FFX because I played so much blitzball.
Not me but my friend. In any game that has a crafting component they will hone in, ignore the story, and just play the crafting. If it has a marketplace they will sell their creations and basically become an NPC shopkeeper for other people.
My friend and I got into Wurm Online and we went way too hard doing this. Like to the point we managed to upset half the server (and I’m not exaggerating, there were many forum threads about us lol).
Has your friend ever tried EVE Online? I guess a better question follows: should they ever try EVE Online?
As far as I’m aware they haven’t tried EVE online. It doesn’t seem up their alley as they hate PvP but maybe I should suggest it if the crafting system is engaging.
I honestly have concerns about recommending EVE, it has changed a lot including a lot more real-money transactions.
Wurm Online, Vintage Story, Eco, and some of the Minecraft servers (typically with “civilization” or somethong in the title) are all very crafting focused games. Beware that Wurm Online is a subscription game.
If you’ve got questions let me know: I haven’t played a lot of Eco and Minecraft civs yet but I understand the basics. I have a decent chunk of hours in Wurm and Vintage Story.
Money generated from Community Chest/Chance goes to Free Parking and players can buy Jail.
All money not spent on rent to other players. Buy a property? Free parking. Buy houses? Free parking. Pay to get out of Jail? Free parking. Unmortgage a property? Free Parking.
For games where the game is background noise that you don’t care about because you’re there to have good conversation with friends. Because it makes the game last forever. And there are ridiculous reversals of fortune.
I’ve never heard of buying jail, but near the end of the game jail is the place to be.