• 0 Posts
  • 120 Comments
Joined 1Y ago
cake
Cake day: Aug 12, 2023

help-circle
rss

Starship Troopers exists so any video game movie adaptation will be compared to it. Unless Paul Verhoven is directing, it is a big uphill battle to win any comparisons.

And it’s Sony, so, good luck? They can’t seem to understand what makes a movie interesting to want to watch. They can’t cut a good trailer but their actual ability to produce and execute movie production is just bad. They can’t make a comic book movie that isn’t produced by others.


Yeah, but his way to relax and get away from stress was to code. Organizing game jams is a whole other world of stress. The different level of stress is like that Mitchell Hedburg joke, “You’re a great chef! Can you farm?”


Fucking Pinkertons? That’s a company who can use a visit from Luigi.



I remember Dauntless before the Epic store. It was like Monster Hunter but stripped down to the same 3 moves you could chain together to attack a monster that had 3 different attacks. There was simply less of each aspect of Monster Hunter in Dauntless and no cooking. Now Dauntless has removed some more features, weapons, and damage types. I don’t rightly know what is left.


The “why” doesn’t matter as much as how judicial precedent works. One company doing this will open the gates for many companies to start using each other for missing their products or breeching conduct. Nintendo using the justice department as their own goon squad to hunt down individual people for perceived infractions is alarming.


This is games journalism, so expect the “sources” to be EA press releases and a conference call with Marketing.


My money is on Balatro. Astro Bot is another I would put way up there. My only hope is that Wukong doesn’t win because I don’t want those rules about “disagreeable topics” for talking about the game.



That doesn’t answer the question. This isn’t a hypothetical. Some organization or person has called Steam extremist. Who? What short sighted individual can’t understand a market place? I need to know so I can more efficiently mock then for what is obviously politics and business being mad at success.


Microsoft sees Sony with many in-house developers who create AAA hype and profit, like Naughty Dog or Guerilla Games, and they want the same. But instead of growing their own teams, like Sony did, they are buying any reasonably sized developer with the hope that the purchase doesn’t affect the final product. Microsoft has been very hands off with the studios that it buys, except Bethesda because Todd needs a babysitter, which reflects this approach of owning but not controlling the studio.

Microsoft doesn’t seem to think that firing the people who make the games we love, like Tango Softworks and Arkane, will cause any harm to their brand because they are the monolith Microsoft.


I am safer by not giving my information to a company that can’t stop hackers from revealing all the details about the people who have PSN accounts. Sony just throws our data and privacy into the void and doesn’t actually care about the loss. They either need bigger fines on a more consistent frequency levied against them or they need to drop the PSN account requirements and learn how to make money like they did before PSN.


The CEO explanation is why I haven’t purchased any Sony games since Helldivers 2. The first time they were greedy with customer data was enough to know that one of the most hacked companies in the world isn’t concerned with the safety of others. They want all that juicy usage data and are losing money by not having a team compile the insights and selling it by the first weeks after launch.

Sony is a parasite.



I love this game. It is in the same vein as Townscaper or Tiny Glade, where the object is to build a town without being limited by any statistics like money or happiness - just build something that you like. The recent update for adding little flying cars to travel through between the skyscrapers has reinvigorated my city building enjoyment.


I would love HZD on PC but fuck the PSN requirement. As long as Sony keeps trying to monetize the player’s info via PSN they will lose business. Why can’t companies be happy when we buy their game? Why do they have to steal info from the players now?


Mods have always been free, a labor of love from the community for the community. Fuck paying for mods. I don’t give a fuck if the modders get paid - they mod because they love the game and want to participate in their own way. Modding has ALWAYS been this way and requiring a financial transaction to be a part of the community is scummy. Whatever your beliefs are, they belong only to you and Todd.


Two months ago they released it: https://www.reddit.com/r/starcitizen/comments/1eo7m5w/the_new_hauling_missions_are_a_ton_of_fun_but/

Why you hate this game is a mystery. It hasn’t done anything to you and is working to fulfill the promises it made. But you are acting like a 3 year old child who wants it immediately and fuck the waiting.


All of the complaints against Star Citizen and CiG are made by folks who don’t understand how games are made AND believe the people who make them, like Randy Pitchford, Peter Molyneux, Emoji Imagine, and others. Game designers talk about all the features that they want and then meet reality and have to pull those features back or cut them from the game.

A publisher traditionally puts limits and deadlines on funding, requiring a developer to meet a criteria to get paid and continue development. The publisher will preview builds and give feedback on game mechanics or broader suggestions for game polish.

Game designers who see success begin to dream big and will eventually pitch an idea that they can’t make because the money or time needed to implement the feature would prohibit the game from releasing in a timely manner. Chris Roberts made all of the Wing Commander series. He has a track record of making games that were so big and full of features that they inevitably see many features missing from the final game. Freelancer is the one everyone thinks of when they think chopped up Chris Roberts game.

Star Citizen has no publisher to guide the veteran game developer. This allows Star Citizen to change game engines 3 times, having to rebuild much of their progress each time. Any why change the game engines? They were forced to because Crytek are bitches who wanted that giant pile of crowdfunding Star Citizen has gathered. Crytek forced the game to stop development - which is a large part of the delay in getting the game to market.

People don’t know or care about the actual reason Star Citizen is still being developed instead of being released years ago. Most of you don’t care, but given the circumstances, no one could do any better.


“People give them money for a game” as a business model seems to be applied evenly for everyone else except CIG and Star Citizen. They were given money by fans to make a game. It currently is playable and is in active development. You put up an example where the game has similar systems but radically different gameplay. Star Citizen has gameplay, it is a fun activity to play with friends and it has a thriving ecosystem (despite your clearly untrue claim otherwise). You don’t play it, only know about it in the abstract, and don’t seem to understand game development.

Hating Star Citizen feels less like genuine criticism and more like angry people grasping at a meme.


Seeing is believing and it would sway myself and many more. Until then, it is just another article written based on an unsubstantiated reddit post. And I’ve seen enough Reddit posts be bullshit to need to see that NDA before believing.



Sony would have more digital sales if they didn’t fuck with people’s libraries. The only way to be sure that you can still play some PS games is to have a physical copy.


Unless they push back from within, they will still suffer the backlash from not trusting the fan base.


Behind the scenes, the company was quietly funding and purchasing game studios, with the apparent intent of producing games it could integrate on its own blockchain platform.

How many is unclear. When asked what game studios it has purchased, Forte’s spokesperson confirmed its purchases of Rumble Games and Phoenix Labs, but said the company “hasn’t been announcing investments and partnerships for some time now, but more news will be coming from Forte soon.”

This secrecy does not appear to break any laws. KUSK Law partner Don McGowan, former general counsel at Bungie and chief legal officer at The Pokémon Company, told Game Developer that there’s nothing illegal about keeping these purchases a secret, but that it is “fucking weird.”

Forte Labs is super sketch.




Are you mad that parts of a game arent coded as a unified whole l? If those individual parts work, and they seem to be maintaining enough of a player base to continue funding the game, why are you actually mad? Are still trying to keep the meme of “Star Citizen Bad!” going when it is clear that the game doesn’t care what others think, the players don’t care, and no one is copying your sentiment?

That must be tough.



But executives don’t look at fun. They want something flashy to catch attention in an ad, neither Minecraft nor Factorio look like they imagine a fun game should. They don’t have outstanding visuals for their generation not audio, so really they don’t see the appeal. They want cutting edge for the sake of being cutting edge. They want cool because, to them, being cool sells more than being fun.


The man is mad that people don’t like how he monetizes Ubisoft games and game mechanics. He is upset at the messages he gets when he upsets a game to inject a micro transaction. He is part of the wave of business professionals that don’t see game players as people - we are just cash waiting to be harvested from idle wallets. This is what quid-pro-quo looks like; he is seeing what we look like to him and he doesn’t like it. He wants to be a person with a name and friends and credibility that allows mistakes to be made in good faith. We want to have fun, sometimes with friends and other times alone, in a game world where we can be a person with a name, friends, and have the ability to explore. We both want the same thing.

So why is he treating people like cattle instead of people who are trying to have fun with the system they have been given? Fuck this narcissistic piece of executive hypocrisy. He doesn’t deserve peace until he exits the industry or finds a way to be actually useful.


Probably just biomes and fetch quests with extra steps to add some diversity.


Ultimately it is about the money and effort being put into the wrong parts of the game, which coincidentally is the part that is easiest to show off to investors and C levels.


Apple and Nvidia hate each other due to some failed business history between them. Apple didn’t like Nvidia chips failing and hurting the MacBook reputation. Nvidia didn’t like being thrown under the bus when the MacBook problem started to surface.

Since 2008/09 they have refused to even joke about doing business together.


Have they stopped using their launcher? The only way I will ever play an Ubisoft game is if they ditch that jank ass launcher.


Outside of a passing similarity to Pokemon, I wonder what the suit is about


Zomboid started as a Sims mod that has taken on its own world and systems. Imagine the Sims, but a zombie simulator with very detailed and in depth health and healing, food and drink cook, crafting, driving, etc.

They aren’t wrong that it looks like the Sims, but that also doesn’t make it easy or boring.



So just like other Valve projects, the third one is gone forever.


The Rogenverse TMNT have been meh. The movie was fine but gave the impression that the mutant problem was mostly resolved. The TV show, Tales of the Teenage Mutant Ninja Turtles, is absolute crap. Hopefully the game can turn things around.