
My experience with PvPvE games is they tend to be incredibly toxic, with some people just trying to get started, and others picking on them for fun.
I have several friends who vow not to play PvPvE games again after bad experiences in games like Last Oasis and Worlds Adrift, although they were interested in playing both of those games in a PvE format.
Personally I find the extra danger from considering other players “another type of enemy” to be interesting. But also those types of games tend to breed to most toxic communities.

I’ve gotten macOS to run in a virtual machine.
I think I used https://github.com/sickcodes/Docker-OSX

New Super Mario Bros. (For the Nintendo DS), in the multiplayer battle mode.
There is a multiplayer mode where you fight over collecting stars in 6 different maps, using the main game’s mechanics and powerups.
In one of these maps, there are bullet bill launchers. One of the powerups is a mini mushroom that makes you tiny, and when you are tiny you just harmlessly bounce of enemies when you jump on them instead of killing them. That lets you ride the bullet bill, repeatedly bouncing off it. The multiplayer maps loop, so you do this indefinitely, and every time you get back to the launcher, it will add another bullet to your train.
My brother and I would deliberately avoid collecting stars, and instead try to make the longest bullet train and try to stay in the air as long as possible.

This is the “metroidvania” genre part of the game but, it’s not for everyone.
That being said, both Hollow Knight and Silksong make the exploration a lot more streamlined than in older metroidvanias with the map features. When you don’t know where to go, check your map and look for paths that lead to areas that aren’t filled in yet. When you get a new power, see if you can remember any locations where that might be useful.

I agree with a lot of your commentary. A couple times so far a “good run back” has been the grind that let me buy some of the higher-cost items from shops. Sometimes it’s frustrating but usually once you get used to the path it goes quickly. There have been a few times where I didn’t realize there was a closer bench until after I already beat the fight lol.
Double damage would suck a lot less (and be a better mechanic) if you had 6 HP to start, or if you healed 4 at a time, or if bosses didn’t always do 2 damage.
Most of the bosses have 1-damage and 2-damage attacks. Also 6HP and increased healing are available relatively early (still a good way into the game but it’s a long game).
Skills and traps don’t do enough damage to feel especially useful either.
I have to strongly disagree with this. Especially when you start getting more traps/tools and upgrades for them, they get very strong and don’t require you to get dangerously close to the enemy like the basic attacks. Some of the bosses and many of the arenas I’ve gotten through mainly thanks to the consumable traps.
Common enemies are spongy, bosses take at least 33% too long across the board.
Like in most metroidvanias, you start off struggling against common enemies but as you get upgrades they become weaker relative to you. However I do agree that the trash mobs are a bit too tanky. Maybe somewhere between 50% and 25% less health would be ideal. I’m not sure I would adjust the bosses though.

There have been several boss fights so far where I die to the path to the boss more than the boss itself and it takes way longer to get to the boss than actually beating it.
That being said though, I do think there’s some merit to runbacks as an actual consequence for failure. I definitely strategize more cautiously because of it.

Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.
Then it sounds like the legislation enforcing leaving private servers on the table should also move the liability to whoever is hosting the servers. I’d be surprised if it doesn’t work that way already tbh.

I’ve played the first one briefly. I don’t remember being able to play other characters. I remember the worst part being the combat system was an absolute slog. The later Witcher games don’t have great combat systems either, but it’s at least improved with each generation.
I might go back and play the older witchers eventually but I still haven’t finished Witcher 3 despite like 200 hours in it.

Some particular reasons why I’d recommend Minecraft for this:

It lacks the main benefit of a digital game: not needing to keep the card with you.
It lacks the main benefit of a physical game: not needing an internet connection, which also means these fake cartridges will stop working once servers shut down
It captures the vibe of having a physical card, which I appreciate, but that’s about it. Otherwise it’s worthless.
Their Game Preservation Program (the thing the subscription is nominally for) is games that they maintain, so they probably do need to license them. And they do need a dev team to work on it, even if they do take advantage of things like existing community mods to make the job easier.