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Cake day: Jun 16, 2023

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I love the Army Men games as a flawed but nostalgic childhood series and I’ve loved the idea of it ever since

Army Men Sarge’s Heroes has two Christmas levels, but the last one is the final boss where you fight a dreaded poodle. It’s flawed but I usually dust it off and give it a play. The Mean Greens also has a neat toy train level.

I was super stoked when Rising Storm 2 had their christmas event come out in 2018. It was a great mix of serious and fun gameplay with the army men concept done with a level of polish I’ve never seen. Before the game died out I had a ton of fun for several christmasses!

I have fond ptsd memories of being a radioman following the green faction commander around as he calls in artillery strikes. We got pinned down behind some legos. The game mode keeps all the base game sound effects so when the commander peeked out and took a hit I got to listen to the long agonising death sounds while fighting for a kid’s craft table lol

Completely unrelated but Hitman is also a go to. The Paris christmas level is amazingly well decorated


The Long Dark is not for everyone but for me it’s awesome


Of all the ones they showed somehow the MLB game bit hit me hardest

MLB 99 and Knockout Kings were two of the coolest sports games my dad played when I was a kid




Oh man I think you’re going to like it! ghostrecon.net should still have it. Give it a shot for a few missions and see what you like/dislike.

Then go into the Ghost Recon mod folder, Heroes Unleashed, XTRAS, HU Add-On Mods.

Extract the ones you want to try into the main mod folder for Ghost Recon and activate them in the game’s mod screen.


Ghost Recon 2001 + Heroes Unleashed Deep Dive
I've played Ghost Recon on and off since....well forever. I first played it on PS2, and it's the only game to get the honor of first install (and never uninstall) on every PC I've ever owned, paired with the incredible Heroes Unleashed mod. I'm going to try to explain why I still come back to it. I'll take you along with me via screenshots I took over my last few outings. First let's set the stage. It's the futuristic year of 2008 and the world teeters on the brink of war. Radical Russian nationalists want to restore the old Soviet Union and invade neighboring Ukraine and Belarus, with Georgia soon to follow. In response the US sends your light infantry special forces unit known as the Ghosts to pull off important missions before and during the impending war. Far fetched I know. ![](https://sh.itjust.works/pictrs/image/1e7ff717-f6a6-42b1-9c67-0d921ac507c5.png) Let's address the elephant in the room - the graphics. Ghost Recon isn't a looker, even for it's time. You can't even see your gun, just a reticle. Back then it was done due to limitations but today I still think it helps a graphically limited game hold up better than they would have. Your imagination helps fill in the gaps. Just look at this sick reload animation! ![](https://sh.itjust.works/pictrs/image/192f70cb-0664-46a2-b911-a3be04c313a2.png) When you get down to playing and you're trying to figure out which bush hides the guy that just smoked your sniper team, all the graphic details are the last things on your mind. What you're focused on is moving in on the bad guys At it's core the game is a tactical shooter. You use your team of 6 guys broken in up to 3 teams to scout ahead, lay down cover fire or flank. They don't do a lot on their own but the cool part is you can jump to any member of your squad. Controlling them remotely is done with a simple map, no in depth planning like in Rainbow Six/DoorKickers. You just tell what team where to go (you can link multiple waypoints to do flanks), how bold they should be in movement (stop when shot at or move forward no matter what) and how they should engage enemies (don't fire unless fired upon, normal aimed shots, or suppress/use grenades). If you want to get fancy you can even tell them what direction to face when they get to their destination ![](https://sh.itjust.works/pictrs/image/5773e76b-a74a-4e12-a49b-0de568d234bd.png) Compared to Arma 3, Ghost Recon AI is limited in functionality BUT they are so much easier to control in my opinion. In Arma it always feels like I have to be a keyboard pianist to do anything with them, let alone break them into separate teams doing separate things at once. In Ghost Recon I can't expect miracles but I can manually control them at any point to do the trickiest/coolest parts. This simplicity lets me focus on what's going on and not what key command to get them to do the right thing. More than anything I think that is the key to immersion in games, and Arma Reforger is doing well in that regard. ![](https://sh.itjust.works/pictrs/image/b5155768-5704-498e-b1a0-d1de963b8547.png) Enemy AI is surprisingly good for its time. If you shoot at them their first reaction will be to run for cover or maybe take some pot shots in your direction. If you pull back and hide they will slowly make their way towards you or try to flank your last known position. They will make you regret your mistakes. Under most circumstances if you are careful and have another team nearby to back you up you'll pull through okay. If you like to live dangerously Heroes Unleashed has game modes with XXL versions that spawn way more enemies than normal and you'll probably end up regretting your life choices! ![](https://sh.itjust.works/pictrs/image/bc4bad26-125d-47f4-bebb-9cf041c356f4.png) Let me talk about the Heroes Unleashed mod real quick. It takes the core vanilla game and adds HUNDREDS of maps made or imported over the years, made them all compatible with all game modes, added tons of weapons and gear etc. Gigs worth of stuff added to a base game that takes up a few MB. It feels like a massive "more of the same but better" type of mod which is the kind I like most. And if you don't like something it's easy to change it through included mini mods that act as a settings menu. You can truly feel the passion which is always great to see! ![](https://sh.itjust.works/pictrs/image/254a5fb7-c8ef-4f33-887c-ddf78a65bf32.png) The use of mid size levels instead of wide open worlds is underrated too. I love a good open world don't get me wrong but there's something to be said for having a game where you just load it up, make a few choices and get right to the fun without a ton of travel. Most missions will last from 15-30 min which makes it nice for busy schedules. The simple, serious and surprisingly immersive fun it provides still holds up better than many. The controls are different (but not bad) and the graphics are very dated but it has earned a spot on my desktop even to this day. Thanks for coming to my Ted Talk!
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Yeah it took a minute to get used to that save system and I have been burned a few times. Sometimes I would take advantage of the “save and quit” option instead of using one of the drink saves. Or take a nap on some rando’s bed for an hour!

It does get better as you go everything is a lot harder at the early levels. Once you get some armor, a horse and some practice fights in it goes a lot smoother. And running away is always an option


Years later, I finally completed Kingdom Come Deliverance
I've been playing Kingdome Come Deliverance on and off for quite a while and after finishing the story years after my initial install and I feel like I'm finally qualified to write a bit about it! It does two things I like. First is it takes place in a non fantasy medieval setting. No dragons, orcs or spell casting here. I like that it takes an look at the real world 1400s and all the good and not so good that comes with that. Don't get me wrong I love a good fantasy setting but it's refreshing to get something a little more grounded now and then. Second I like that your character begins as a nobody. You aren't the chosen one. You aren't a noble in a position of power. You have few practical skills and can't even read at the start. If anything Henry's superpower is learning everything he can to become the character you want him to be. You aren't born a main character and even at the end of the game you won't be the most important person in the room. I really grew to like the combat in the game. It's easy enough to learn but hard to master but once you figure it out combat can be a ton of fun, but it does get a bit janky in larger battles with everyone bumping each other everywhere. The world is about the right size in my opinion. The world is large enough to get a sense of scale but with a decent amount of density. Towns have different character and they have enough to discover to keep things interesting. I rarely used fast travel preferring to enjoy the rides across the countryside. I liked it a lot and I'll be keeping an eye on the sequel after it releases!
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Shadows of Doubt! Its this sci fi noire game where you play as a cop that became a private eye detective. Their police force was replaced with privatized “enforcers” that uphold the policy of the new corporate government.

You solve crimes the enforcers won’t and take on side jobs to stay alive, upgrade your apartment and build enough social credit to retire to “the fields”- a suspiciously utopian retriement zone far away from the grime, storms and thick smog of the city.

This is an immersive sim. Kind of like a procedurally generated Deus Ex. You can interact with a lot of stuff turn on sinks, open cabinets, read email and newspapers, eat food, watch tv and drink alcohol until you can barely stand.

When it comes to solving crime you can sift through camera footage, take fingerprints, crawl through air ducts, ask people for information, hack into govt databases and more. You put all of the clues on a big conspiracy board in the menu until you find the murderer and bring them in…before they kill again.


Stardew Valley and Kingdom Come Deliverance are the two big ones at the moment. I’ve played both a bit at a time for a while now.

Stardew Valley needs little introduction. It’s a beautiful gem of an indie game. I’m in fall of year two and just getting used to married life and making that sweet sweet gold making wine and jelly.

Kingdom Come Deliverance is an awesome RPG in a non-fantasy medieval setting. You’re the son of a blacksmith and your town is burned by a massive army leaving you a refugee seeking to avenge your parents. You’re no war hero or chosen one, just a man trying to find his place in the beautiful but uncertain world…and maybe learn to read while he’s at it


Not pre 2010 but Shadows of Doubt is worth a mention. You are a former cop turned private eye, solving crimes in a procedually generated city trying to make ends meet. You pick locks, hack emails, use air vents and “Jensen your way in” to chase leads, collect evidence and bring justice that the megacorporation government won’t.

It’s far from perfect but is the best “Deus Ex 1 we have at home” I’ve seen.


That’s sad, I’ve only played Shadow Tactics but if that’s any indication of the rest of their work they were a good studio. I hope they keep that up wherever they find themselves in the future


I go back and forth depending on the game. Original Ghost Recon or X-Com I tend to just roll with the punches and try to learn from my mistakes. But I was perfectly fine with save scumming this game in most situations where the enemy gets alerted



I played on easy and I’m working through the Aiko’s Choice DLC on normal. The quick save/load lives up to it’s name though! I have a feeling that Commandos games will be a bit more…archaic


Shadow Tactics: Blades of the Shogun is a great way to get started with isometric real time tactics games
Shadow Tactics was released in 2016 or so. It takes place in Japan in the 1800's and your job is to control 5 characters, a loyal Samurai, a skilled ninja, a young thief, an elegant spy and an elderly sniper, through large levels to accomplish goals for the Shogun, who is trying to stop a bloody war. You have a wide variety of goals. Eavesdropping, assassination, destroying supplies, rescuing captured allies and so on. You are always vastly outnumbered by enemy troops so stealth is a vital part of the gameplay. The average enemy soldiers often patrol in groups. "Straw Hats" are very disciplined guards that are hard to distract and never leave their posts. Enemy Samurai share the same drive as Straw Hats and are heavily armoured, requiring an equally skilled opponent or a firearm to take down effectively. Each person on your team has unique tools to evade, distract and kill them, slowly chipping your way through the enemy or trying to avoid them and slip by undisturbed. The open levels give you many ways to succeed. Some characters can climb up and down buildings with ease using ropes and vines, while others are restricted to getting to vantage points only by ladders and doorways. Disguises are useful to infiltrate crowded areas, but enemy Samurai know who is supposed to be there and will blow your cover. The conditions your team finds itself in are a factor too. Mountain snow leaves your footsteps visible for guards to see and follow. Darkness covers your movement in uninhabited areas but entering well lit areas becomes a much more dangerous move. Puddles make silent footsteps draw enemy attention. On the other hand a dozen soldiers training at a target range will cover your attacks if they are well timed. You normally control one person at a time but the game also has a mechanic to plan and execute actions all at once. For example if two guards face each other you can distract one guard with a rock, just long enough for your sniper to take out the other, and by the time the first notices the fate of their partner he is being silenced by the stab of a bade. I've only dabbled with the Commando's games and I hear they are great but thanks to more intuitive controls I took to Shadow Tactics first. It's so nice how almost all the hotkeys are listed in the visual hud! But now that I've finished the main story (about 15 levels if I remember correctly, not counting a DLC with more) I'm looking forward to giving them a better look. The genre reminds me of Conflict: Desert Storm from the very early PS2 days and that's a good thing.
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Running with Rifles, Ravenfield, Arma/Operation Flashpoint, Foxhole, This War of Mine, Kingdom Come Deliverance, Intravenous, Rimworld etc are ones I can think of. I hope you find what you’re looking for!



You know what they’ve been sitting in my library forever. I’m gonna give them a try


The Deus Ex series is good at this. Instead on having a big vast game world they have a condensed area filled with tons of details used for storytelling. You can go into a lot of places like apartments and it says a lot about who lives there. How well kept everything is, what posters they have, the station the radio was on, the stuff in their nightstand etc.

SWAT 4 also does a great job with the environments. One memorable level is where you are trying to arrest a suspected serial killer. When you approach the house everything seems…underwhelmingly okay and the mom pleads with you to not take her son because there’s clearly a mistake. As you clear more rooms things get messier with some traps and blocked doors among the clutter making it a claustrophobic and dangerous maze. Eventually you find rooms dug out from the basement with a girl who had been missing for a long time as well as makeshift torture rooms and plans to capture and kill more. It’s just a slow descent into their madness and it’s quite the experience to play.


That’s a good one I played it quite a bit!


I played a toooon of Sarge’s Heroes 2 on PS2. My next favourites are RTS and PS1 Air Attack


lol the South American road trip simulator (jk, mostly)


Axis and Allies was a board game too I think?


What is an unpopular game/series you enjoy anyway?
Mine is the Army Men series. Objectively mediocre games at best but the concept of toy soldiers fighting over our yards and rooms has always been cool to me
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There was a very basic free version with block men models. There’s definitely has been a lot of stuff added and changed since then


Ravenfield: A Single Player Mod Playground Inspired by Battlefield
Back in 2016 or so if you had told me that a colorful, low poly, $10 indie game would still be installed and played fairly regularly on my PC over 5 years later I would have had a hard time believing you. But here we are! In Ravenfield you play as a soldier on the Blue (Eagle) or Red (Raven) team, battling it out over spawn points on a map. Much like Battlefield as the name suggests. The low poly count keeps framerates high in all but the most chaotic of situations. Planes fight and bomb from overhead, gunboats skim the waves and vehicles and troops fight it out until one side is nothing but ragdoll corpses and colorful paint blots. The controls are good and the systems work pretty well all around. There are default maps, modes and weapons to enjoy but the the real magic of the game comes from the amazing mod scene. Ever wanted to know what a D-Day landing would turn out like if one side had nerf guns and the other side had muskets? Ever wanted to fly big paper airplanes to dogfight flying couches? How about diving into a fictional World War 1 esqe universe that had waaay more lore and detail than it has any right to have? Yup you can do all of it and more. I'm so glad to see how far this game and their mods have grown over the years. If you like a fun little shooter that you can take offline or boot up for a quick session, I recommend giving this one a look.
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I only got to truly experience Red Alert recently with the remake. My first taste of it was on PS1, and I remember it being pretty clunky. Come to think of it that was the first RTS I ever played


Mine was the PS2. Ratchet and Clank, Ace Combat and Metal Gear Solid were my favorites