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Video games
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Help and suggestions
Commander Shepard.
Kara, Detroit Become Human.
Some of my favorites have already been mentioned.
Hellblade: Senua’s Sacrifice by Ninja Theory
This lady is a standout from recent games I played in the past several years. Senua is an incredible character, complex, driven, and felt very human. I and probably a million other gamers connected with her deeply. Won’t say any more to avoid spoilers, but she was in one of the greatest games I ever played. Her actress, Melina Juergens, was perfect for the role in many ways (which I won’t say why here to avoid spoilers for those who haven’t played this game). Haven’t played the sequel yet, but I remember Melina won an award at the recent Game Awards for her performance in Senua’s Saga: Hellblade II.
Great pick, she’s up there for me too. I also only played the first one but thought it was an amazing experience.
You beat me to it!! She wins in my book.
She’s an absolute badass. I cheered her on, suffered with her, and cried when I finished the game. I felt every emotion she had during the game, because I felt like I was on the journey with her by her side while she faced her trials. Beautiful and unforgettable experience.
Samus from Metroid
I played Metroid Prime for the first time recently and Samus Aran is an absolute badass. She crash lands on a planet and kills every single thing she encounters. If you read the logs of the space pirates you find scattered around they basically say “oh fuck the hunter is here, she’s coming for us next”.
The atmosphere is almost a little survival-horror-esque, but the experience is more like doom: you’re not locked in here with all these monsters, all these monsters are locked in here with you.
Shame about Other M though. Fun to play and watch others play, but held back by a bad control scheme and poor voice direction.
…the BABY!
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Heather Mason from Silent Hill 3
Aloy from Horizon Zero Dawn.
She’s beautiful… and mean with a Banuk Powershot or Gravesinger’s Lament bow.
Does it have to be a solo protag?
Probably April Ryan from the Longest Journey. She was clever, empathetic, funny, and grounded. She certainly had more than enough opportunity to get annoying over the many, many hours it takes to play that game but I found myself reading the journal that served as a story tracker just to see what she had to say about events. I genuinely missed her during Dreamfall. Though I had a few other favorite games with female protagonists that I loved (like Rynn from Drakan, Cate Archer in No One Lives Forever), it says something that decades later I still remember April’s name, and her major character traits.
Estelle, from Trails in the Sky.
She’s introduced as a bit of a cocky moron who constantly has to be wrangled by her more mature brother. But, there’s a slow development of competency where she starts to become decently sufficient at all the things her brother is good at, while he meanwhile lays bare some heavy emotional flaws - many of which Estelle excels at processing (call it a feminine trope, but it works).
Of note, all the rest of the Trails series have had male leads, and their pace of character development ground to a complete halt.
Books
Just wish her cards weren’t so janky!
My best friend is Zircon Zip
Her best card, in my opinion, but still janky because of the shard mechanic. It limits how many of her cards you can reasonably run in a deck which I just dislike. Great game, though!
Jesse Faden, hands down the best.
I love Control, I think the gameplay and level design is amazing, the world building is phenomenal and some of the side characters are great. Jesse herself wasn’t really that memorable to me though. I get that she’s supposed to act like a foil for all the craziness that’s happening, but as a result she ended up feeling kind of bland and forgettable. I always thought this was intentional, as the main focus of the game was the world building and lore and the Oldest House. Having a protagonist with a super strong colorful personality would be too much and just end up distracting from that.
That’s why she was so memorable to me, she was kinda relatable - a regular common person, you don’t get that much in protagonists.
Agreed. I mean she has cool powers, but she isnt even the most interesting female character in her own game
Control is a very fun game, and Jesse was an intriguing character with an unusual backstory. Enjoyed my time with it. I’m optimistic for Control 2 and hope we’ll get more lore! And of course, something that hits as hard as the Ash tray maze!
Madeline from Celeste
photojournalist/caretaker Jade from Beyond Good & Evil.
Great character. Great game.
Commenting to say I feel this also. Underrated cult classic game. Jade is one of my all time favorites, and Beyond Good & Evil is a unique game made by Ubisoft back when they took risks, innovated, and created wonderful games.
Zero interest in the sequel if it ever does release. Ubisoft is a shadow of what they once were, ever since their gradual downfall arguably starting around ~2013. Every few years though, I come back to this game and replay it. It left a profound impact on me and probably a million other gamers that played it.
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I don’t need one. But there was talk a few years back about it.
I’m fine with letting that one be a grand moment in my gaming memories. No need to top it off.
Probably not. Even the thing that was shown several years ago, and that hasn’t been mentioned again since, wasn’t a sequel. It was a completely different style of game, and a prequel with different characters.
The first game ended on a sequel hook, and left a lot unresolved. People who asked for a sequel mostly wanted to know what happens next. They weren’t asking for a procedural multiplayer open world with different characters in another time frame.
BGE ends like the Empire Strikes Back. It’s a bittersweet ending in which main characters have evolved, but the conflict is not resolved at all… and there’s even a good guy still in deep shit. Obviously it needs the sequel to wrap everything up.
BGE2’s announcement is like we got nothing after Empire Strikes Back for a decade, so no Return of the Jedi, and George Lucas came back to tell us “we’re doing the prequel trilogy now, no plan on ever concluding the old storyline”.
I don’t see any official announcement of cancellation, but honestly, between its development not going well:
https://en.wikipedia.org/wiki/Beyond_Good_and_Evil_2
And Ubisoft as a whole having problems recently:
https://en.wikipedia.org/wiki/Ubisoft
Financial concerns and reorganization (2023–present)
…my bet would be against it coming out. Or, even if it does…I mean, people who wanted the game want it because the original Beyond Good and Evil was a solid game. That first game came out in 2003, 22 years back. That’s a long gap in time, technology, and people. Someone could probably sit down and try to come up with a list of examples where you had one very successful game in a series and another that far down the road, and my guess is that in most cases, the next game doesn’t live up to the original.
tries to think of an example where someone’s managed something like this
I like Carrier Command 2. That came out 33 years after Carrier Command, though it certainly didn’t meet with the same level of relative success, and there was an (unsuccessful) remake of the original between the two releases.
I loved the original. Even if the sequel does eventually come out, Ubisoft won’t be getting any more of my money. They’ve burned me too many times.
Laverne from Day of the Tentacle:
She looks like she really knows how to use a microwave… >.>
What a banger game