


Look, I may have spent the past several weeks playing Path of Exile non-stop. But I’m back on SOMA now. Back to slowly walking on the ocean floor and being interrupted by monsters while I read lore notes.
It’s also time to start up TF2 again, since a new community MvM event has started on potato.tf.
All 80 or so games in Aisleriot Solitaire


1800 hours and counting on Path of Exile. With how major game updates are scheduled, either I’m sitting it out for months or it’s all I play, depending on if the expansion interests me. This pattern has been going on since I joined the open beta in 2013.
The large variety of builds, extremely vast endgame, and very high power ceiling means that there’s always more stuff to play and more improvements you can make.


I genuinely believe this is a post that would be appreciated in this community. I don’t see what’s meme-ish about the video other than that it’s entertaining in addition to being generally interesting, even to those outside the RCT niche. I’ve licked boot before and reported posts here for rule 4 violations, but this seems in line with other non-“gaming news” videos here:
My personal motivations to post to [email protected] are to share things that are interesting with at least some level of intellectual stimulation, to contribute my original effort in magazine-like content from time to time (as Atticus, PerfectDark, and CobySev also do), and to share news that gaming news sites don’t cover. From my own perspective, I think I’ve demonstrated appropriate discretion in posting things here; I don’t bring in every headline and video I see pop up that has something to do with games. This channel has plenty of videos about RCT but I chose to share this one because it’s not so deep that it would belong in a game-specific community and not so shallow that it’s gaming lifestyle/humour content, but it is in a range where the topic is reasonably appreciable by a general core gaming audience.
r/games is so uptight that it’s pretty much a gaming news RSS feed with a comment section and the “gaming” communities are upvote farms with only marginal connections to games themselves. I like here because I like the mix of high-profile news, low-profile news, and original discussion. If you don’t think videos like this belong here, I’m okay with that, but rule 4 will probably need a revision to better match what you want here to be. I thought this post was adequately within the spirit of that rule, as were those other videos I cited.
Anyway, let’s discuss this video.
Marcel Vos makes a lot of deep, technical videos about RollerCoaster Tycoon. This is actually a follow-up to his previous video where he goes into how he updated the longest ride ever to be even longer. That video was pretty deep and it’s also a mind-numbing 41 minutes long. Compared to his usual fare, this demonstration of very short rides is much more accessible! And short!
In my opinion, what makes this not meme-ish is that he doesn’t add humorous music or other embellishments to his demos, and he shares (AFAIK) his own knowledge and work in figuring out how to make very short rides, including some creative and contrived ways to reduce the length of a ride. It’s not a mere clip compilation or just reading from a wiki or subreddit, so there is an informative, intellectual element. I find it really fascinating to see people optimize the hell out of a game purely out of curiosity and appreciation of it, especially when the game is long past its trendy phase.




I think the video I linked in the post would demonstrate the benefits better than me writing here. I agree that the look of Portal 2 has long-lasting appeal, but P2CE introduces improved lighting and graphics rendering inspired by Source 2 while still being Source 1. Otherwise, the improvements are mainly technical, like removing signature “Source spaghetti” engine limitations.
The real killer feature is that it reorganizes Portal 2 under the hood to be very mod- and custom campaign-friendly, so it will be the Portal enthusiast’s dream platform.
Here’s a video from the P2CE channel that shows the lighting changes in a bit more detail.








Oxygen is forgettable. It barely has a gameplay impact and seems to only exist to support the space theme.
But the grinder, I miss when I play 2 or 3. It gave me a reason to look at loot more closely and collect more, even if it was low rarity or irrelevant to my build. I liked having a more controllable way to get new weapons as an alternative to relying on drops and vendors. It’s also a good sink for moonstones.
In a game about loot, making you care about loot is pretty important. In the other games, there’s pretty much no reason to care about white and green drops, so why even drop them?


Continuing with SOMA. Just had a big revelation but now the base’s network is down, so I need to go reset the router.
I’ve also started Pipistrello and the Cursed Yoyo for when I’m in the mood for something more light-hearted. I tried the demo for it during Steam Next Fest and instantly loved it. It’s very obviously inspired by GBA pixel graphics. All the character sprites are insanely expressive. It even has the Pokemon Ruby-Sapphire-Emerald-style trumpets in the music!
And for extra verisimilitude, there are a bunch of graphics options to make it feel like a GBA game. LCD filter, a “strict” pixel mode, a rotatable 3D model to view the game in, and even screen glare if you really want it!






If you liked Pseudoregalia, get Corn Kidz 64!
It’s another N64-style 3D platformer released in 2023 with a goat protagonist trapped in a dream. This is an oddly narrow coincidence.






The Bill’s Big Thrill glitch in Half-Life 2 is especially bizarre.






SCP-4098 seemingly changes people spreading communication properly, specifically communication proximally Site-94 centered, procedurally. Said communication prohibits speaker’s choices, producing speech constructional primaries: SCP.










































This would very much be Jet Lag: The Game material!