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Cake day: Jun 12, 2023

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Step 1: Add ads into [insert app of choice here] that are really annoying

Step 2: Make people pay to get rid of them. Bonus points if it’s a subscription

Step 3: People hate your app but it’s the one that’s installed by default so they use it anyway

Step 4: Profit


It’s not even that though. The developers could have been amazing for all we know but great devs doesn’t help a paid game in a genre that already has too many games in it, most of which are free. This is especially so when the publisher does absolutely zero advertising for it past the initial announcement trailer.


The point of the game is to shoot people with actual guns until you’re the only person (or team) left. Is the word “kill” really where ESRB draws the line?? (not that I think fortnite should be rated R)


You’re not wrong but it’s not like it’s unprecedented. North Korea already does this with Red Star OS. It’s just Linux with a bunch of spyware and government tracking/surveillance on top (edit: it’s also definitely not open source)




Fair enough, I also looked through the code though and it looks like everything is done locally


It also isn’t actually in the code? That url isn’t the actual name of the app (parallax vs pallax) and from what I can tell looking through the code, that line doesn’t actually exist anywhere in it.

Edit: also the URL doesn’t exist anywhere in the code


I think the answer is that it’s not actually there. The typo in the app name is another giveaway (parallax vs the app name, pallax)

Edit: also,


Suyu is technically still being developed but whether or not anything comes out of that is a completely different story. The few devs left are unfamiliar with the code (all the yuzu contributers left out of legal fear) and have super ambitious goals (they want to do a rewrite because the original code was allegedly based off of a leaked Nintendo SDK) so it’s unlikely it’s going to get anywhere.

I’m hoping Ryujinx forks that pop up after this have more success. I am glad that Citra survived the Yuzu crossfire though, Lime3DS seems to be doing well.


I was trying to look more into game dev crunch at Nintendo and the most recent articles I could find were about Mario 64, Ocarina of Time, Majora’s Mask (all for the Nintendo 64) and Metroid Prime (for the GameCube). From what I can tell all of their recent games have been delayed instead of forcing crunch.

That being said the difference in work culture means they probably still have longer hours but they aren’t giving their developers actual PTSD like EA and Activision. It is really sad that the bar for AAA game devs is not having devs hospitalized from overworking. Hopefully more game dev and software dev companies can meaningfully unionize to combat that.


Calling odyssey Mario 64 v2 is like calling Doom Eternal Doom 1993 v3. There are a LOT of changes they’ve made to 3D Mario games mechanically that makes Odyssey a much better platformer than even Galaxy and Sunshine, let alone Mario 64. Yeah, if you look at the story it’s still a Mario game. But if you’re playing a platformer for the story then you’re fundamentally not the audience for a Mario game (or really a good portion of 2D/3D platformers)

I personally despise Nintendo as a company for all of their legal nonsense but I will admit that besides the way Game Freak ruined Pokemon, most of their first party titles are pretty good games.

From what I can tell they are also one of the only large game publishers that shows any amount of care for their game devs. Ignoring the fake Miyamoto quote about rushed games, they’ve also said in interviews that they want developers to have work-life balances and that they would rather delay games instead of having crunches. The only examples of crunch I could find were (ironically enough) Mario 64, Ocarina of Time, and the original Metroid Prime. (If there are more recent ones my opinion of them would probably be the opposite though)


The article is clickbaited with an out-of-context quote. He isn’t making an excuse, he’s saying that it was worth saving Tango (and Hi-Fi rush) for their originality and artistic value, even though he says it might not technically be profitable from an acquisition standpoint


Tbf this title is incredibly clickbaited. In the actual article they say they bought Tango and Hi-Fi rush because they thought the art was worth keeping alive, not because it would make money.


That’s Annapurna Pictures, which still exists, so that is probably still happening. Annapurna Interactive was the branch of Annapurna that did game publishing, and the rest of the branches still have staff AFAIK


Annapurna was a publisher team, not a dev team (that published a lot of indie teams’ games). I’m not entirely sure how this affects the devs though since I’m in general software development and not game development.

When Warner Bros shut down Adult Swim’s game publishing team a few months ago, they did at least give publishing rights back to the original devs so something similar might end up happening here.

That being said it’s also possible that all of the games Annapurna published get put in licensing limbo and the original devs get screwed over by this if the Annapurna parent company doesn’t want to give up their publishing rights.


That isn’t the reason they stopped, they were tired of NVidia’s BS. Nvidia has been slowly trying to phase out 3rd party cards for a while. Since the 20 series they’ve been consistently raising the cost of the GPU that the manufacturer pays compared to the MSRP (i.e. OEMs make basically nothing if they dont upcharge over MSRP), giving OEMs way less time to properly design/test their cooling solutions before launch, and in a few cases only giving them worse binned cards.


Ok I get that open source alternatives are better than Google’s proprietary stuff but why are y’all downvoting someone for posting a relevant news article and then not leaving any actual comments about it? Even if the app sucks this kind of seems like shooting the messenger when there could’ve been an actual discussion here.


IMO the GBC isn’t really a full successor to the original game boy. Even though there were exclusives the actual system is more or less just an overclock/spec bump from the original game boy. Nothing about the system (architecture, input layout, developer experience, etc.) fundamentally changed Edit: aside from the PPU being able to handle colors on the screen.

On the other hand, the GBA is a different generation because it has a completely different architecture and development process. In order to maintain backwards compatibility, Nintendo basically just stuffed the original GB/GBC internals into the GBA alongside the GBA hardware, and it will just decide which CPU to use depending on the cartridge it has loaded.


You can get controller adapters to plug other controllers into the switch, you only need homebrew if you want to do it without anything extra.

I forget who makes them. It might be 8bitdo? There are probably a million clones by now though because this was something I remember seeing earlier on in the switch’s lifecycle.


Another thing is that the power profile of consoles (and computers in general) has gone up a lot since the earlier consoles. Even if it was well-designed, the thermal paste in all of the coolers would still get hard over time and need to be replaced. That wasn’t as much of an issue with consoles like the Nintendo 64 that used a 20-watt wall adapter as opposed to the max of 200 watts* a PS5 can draw under load. (I don’t have a PS5 so I don’t actually know if this is accurate but it’s what Google said)

The switch doesn’t use much power either but having a battery and the thin profile makes that type of longevity a lot harder. (Granted, longevity is hard for anything with a lithium battery)

sigh, takes out 3DS that’s still hanging in there


I’ve been eyeing lawnchair to replace my nova setup for a while but neither aurora/play-store nor F-droid have the newest release, is there a repo/manager to download from that doesn’t involve manually going to the GitHub and installing it? Edit: lawnchair is one word


To a degree I’d say this applies to anyone that works on a game except upper management. With games like these the devs/artists are almost always the passionate ones trying to put their best effort into their games but end up forced into incredibly condensed timescales by upper management.


It’s also a system app on OnePlus as well (at least it is on my US OnePlus 9 pro)