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Joined 2Y ago
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Cake day: Jul 01, 2023

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By Droknar’s hammer, what a savings!


Been playing GW2 since beta, but haven’t been that active since I had my a baby. I’ve played thousands of hours, have over 40k AP, was even mildly famous in the community for a bit, but I just haven’t had the time for any games lately. It’s still my favorite though, I love the art, the music, the player centric design and how they really try to make a fun experience and not waste your time. I tried Star Trek Online because I heard they had screen writers from the shows writing some of the content, and had enough fun to max a couple of characters and upgrade a ship or two and then they raised the level cap on me and made it all obsolete. I quit. I have no patience to put up with that kind of crap. I’ve been spoiled by GW2’s design philosophy, and they’ve proved worthy of my trust and time. I recommend it to anyone looking for an MMO.


I’ve been extremely impressed with the longevity and all around toughness of my Dell Precision. I think it’s gotta be 12 years old now, it weighs a ton, been dropped multiple times, and while I replaced its disk and memory at some point it has never suffered a hardware failure. The thing is a tank, I love it.


I appreciate the shout out to Guild Wars there. Aside from the opaque learning curve it’s one of the most player friendly live service games going.


Yeah Dreamfall was a much darker game in setting and themes, and I remember that while the protagonist tried some humor here and there it was just not as rewarding to interact with certain impractical things or be goofy like you could with April. April’s journal was also worth reading for some funny summaries of events, but Zoe’s was generally pretty dry and more pragmatic.


I still remember getting stuck on some underwater puzzle in Arcadia and dropping the game for a while before coming back and admitting defeat with a walkthrough guide. Definitely a game where you need to hang up your pride sometimes haha. I enjoyed both games, though Dreamfall was sadly missing some of the humor and silliness (it did try… a little). I have fond memories of the series though.


This is really well articulated and puts into words the reason I stopped playing. I was one of those non FPS players who really thrived on Sym and Moira and Mercy and I felt welcomed and appreciated when it first came out. I just had fun and that made me want to try to get better and kept me coming back. As they kept retooling things, especially with Sym 3.0, I felt they were deliberately pushing me and people like me out. Instead of having a fun, wild and playful team game for my friends to all have a good time in, it became just another FPS game.


Seconding 9 Parchments and the Trine series. They are both by the same studio and they are beautiful games, they make sure every new scene is a tableau worthy of a screenshot with hyper saturated fanciful environments. The gameplay is fun, polished and goes by fast, in a good way.


I’m a sucker for a cello. When I’m testing new audio equipment I put on Austin Wintory’s soundtrack to Journey. So, so beautiful.


Stellaris has a fine soundtrack, but I found myself vibing way more playing it with FlyByNo’s soundtrack for Endless Space. Endless Space didn’t have the staying power with me that Stellaris did but that soundtrack is * chef’s kiss * .


I’ll give you that it’s been longer than I realized since the base game came out, however, Beyond Earth came out 10 years ago (2014) and Alpha Centauri was 25 years ago.



For those who missed the trailer: https://www.youtube.com/watch?v=pygcgE3a_uY Don't try to tell me Beyond Earth was a sequel, Stellaris is more of a sequel to SMAC than BE was.
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I think one of the biggest issues with BE attempting to follow in AC’s footsteps is that the factions were not distinct, and it felt extremely generic. BE’s factions were all similar, played similarly, and all had the same options for development and could all take the same evolutions. In AC, not only were the faction leaders ideologies revealed in quotes in the tech tree and secret projects, it was inescapable in the game mechanics. The reason I feel Stellaris is a closer sibling is that it managed to mimic something of how it felt to be an idealogical leader attempting to make sure your values and your goals for the future were the ones that were supreme. BE was “civ in space”.


Lol yep prismatic bolt embermage is the character I got to max. I realized super early how great that skill was and fully invested in it. I also played sword and board engie and dual pistol Outlander. So maybe if I had invested more in other skills or wanted different builds for my embermage I’d have a more lukewarm view of the game. I had a lot of fun with the builds I did try though.

I never had to go grind for gear, I usually had enough gold to gamble and transmute a decent equipment set together for each character. I did grind for levels in the extra map zones though after finishing the New Game+.


I might have lucked into some cheesey builds, I only maxed one character and have a few at 60. One mod I did get was a full respec mod, but the default reset of the last 3 levels was at least good enough for me to see if a skill was working for me or not. I agree that there seem to be too many “dud” skills, especially on embermage and engineer. My lvl 100 character I did without mods and I kind of liked how punishing it was. I get that that’s a preference though.


Ok, is a Diablo-like a thing I can call it then? It’s just such a specific type of game, the isometric top down view RPG with classes, customizable character leveling, randomly generated levels with area themes, randomized loot, a town hub and inventory etc. I’ve always heard those games called Rogue-likes but I never played Rogue.


I haven’t played it. My impression is that it was trying very hard to cater to the mobile market. I heard it suffered from a lot of design changes and ended up being sold and then patched up and released by a new team to cut their losses. Meanwhile, Torchlight 2 may be older but it was made with love and care and a strong vision. It’s dirt cheap now too so it’s not hard to get your money’s worth out of it.


Torchlight 2 spoiled me for basically the whole genre. It is a classic Roguelike ARPG dungeon crawler but has so many thoughtful player centric quality of life features. Inventory is full but don’t want to stop kicking butt? You have a pet that can run back to town for you, sell your stuff, and even buy a “shopping list” of potions and scrolls for you. It’ll even run and pick up loot for you. I have trouble playing other games in the genre because I keep running into problems Torchlight 2 solved that I didn’t even think about. It also has mods available to add even more or keep things fresh. It’s getting old but because of that you can run it on anything. It’s a damn good game.

Edit: seems I didn’t know what a roguelike was


Oh wow someone else played these? Haha I loved traveling in time looking for anomalies. Buried in Time was my favorite. Gotta love the smooth sounds of Kenny G haha.