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Cake day: Jul 01, 2023

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I don’t think that’s a fair assessment of Guild Wars 2. It was not a true sequel to Guild Wars 1 but it’s a decent game in its own right. I can see that if you’re playing a great city builder game and they announced a sequel, you would be thrown if that sequel was a 4x instead. But in this analogy, it’s a damn good 4x and maybe even the best amongst its contemporaries. Plus the original game is still there in all of its charm and originality, they’ve kept the servers running this long and seem to plan on keeping on doing so until no one is playing.


Yep absolutely seconding this one. Everything is very much a play-as-you-want playground, with many ways to level and a low stress, community based world. Pretty much everything that causes friction against other players in other MMOs (kill stealing, limited resource mining, open world pvp etc) just isn’t in the game or in its own place you don’t have to go.

I will say that it has a lot of complexity and systems on systems that have built up over time that can be opaque and overwhelming. But again, you have the choice not to engage, and can do perfectly well running your character around maps exploring and picking cabbages and pumpkins and doing whatever you think looks interesting. Just remember to change out your armor and weapons every few levels on your way to 80.


Kolanaki linked it above. It’s a disgusting crusty gamer den implying the game is so addictive you’ll live in filth. I remember that image being on the first couple of pages of a PC Gamer issue from the late 90s or early 00’s.


I remember seeing these ads as an impressionable young gamer and getting the idea that Playstations had games that were scary and weird, and Nintendo games and handhelds were for boys. Generally the ads told me “this is not for you”. Because I only ever saw ads for specific PC games and never for PCs themselves, (they were aimed at adults, not in the kind of magazines and comics young me was perusing) even though I was still not the target market it clicked more with me. I think that might be a part of why I’ve only ever really gotten into PC games over the years. I knew there were games I’d like and games I wouldn’t, and never got the same platform level messaging.

I remember seeing an ad for Thief and thought it looked cool, and I remember being super grossed out by that Quake 3 ad, but I never felt unwelcome or out of place playing PC games. In contrast, the focus on marketing to young males is really obvious in those console ads.

Examples of some PC game ads I remember working for me and led to me getting them:

https://cdn.mobygames.com/promos/18308445-thief-the-dark-project-magazine-advertisement-pc-gamer-usa-issue.jpg

https://www.retromags.com/rmg_fs/gallery_imgs/monthly_2022_06/large.1061174590_LordsofMagic02(December1997).jpg.82c9c4e56622e154a87711d93647ccc3.jpg

https://cdn.mobygames.com/promos/6568546-the-elder-scrolls-iii-morrowind-magazine-advertisement-pc-gamer-.jpg


Banished, you can’t get more Indie than just one guy’s passion project.

I don’t know what it is about that game but it really struck a chord with me and I’ve come back to it over and over. It’s my favorite game to play when I’m sick and can’t do anything. It’s relaxing and peaceful and cozy while also being complex and ruthlessly challenging at the same time, so it’s like spinning plates. Seems easy when you get the hang of it but it can all come crashing down if you make a bad enough mistake. It’s spawned some copy cats, and I’ve tried them, but the original just gets me somehow.


It’s definitely not Guild Wars 1, but it does still have a “low level cap” in the way that it’s extremely easy to get to max level doing a variety of content, then the vast majority of content is done at that level. You probably reach level 80 within completing not even 5%-10% of the total available content, so it’s just a number. The way you “advance” your character is through gear and cosmetics, and there’s an account leveling system called masteries you unlock at 80.


As a long time fan and proud GWAMM, honestly it doesn’t need the “classic” treatment. It’s still online, and the last major content patches didn’t change anything significant enough to alter the gameplay in a way that would make people “miss the old days”. They added some end game content and some quality of life improvements and some tools that allowed players to more easily solo content, then left well enough alone. It still has a small core of regular players, and has the event schedule going on auto. I suppose they could do some graphical improvements but it’s still a very good game as it is


For a while, I played the MMO Guild Wars 2 as a music simulator. It has playable in game musical instruments that you can equip, and play with the number keys. A-G are represented with the numbers 1-8 with 9 and 0 swapping an octave lower or higher. Killing monsters? Doing dungeons? Raids and world bosses? Nah I’m just chilling on a beautiful forested cliffside near a waterfall figuring out an arrangement for the Lord of the Rings theme.


Cute idea, but disappointed that it’s just a reskinned car racing game. I read the title and I imagine a “cat scale” racer, running around indoors having to jump sofa arms and climb cat towers or doing an obstacle course in someone’s yard, going under bushes and through kids forts etc. Just realizing now a cat parkour game in the style of Mirror’s Edge would be good silly fun.


I’m a lifetime Windows user. I used to have to type run win3.exe on my first computer. I installed Linux mint on my new pc build a couple weeks ago and have been moving in and getting everything set up. Some people absolutely will make the change.


I’ve been making the switch on my own new PC, some programs I was concerned about can be run ok through Lutris. It’s been an adjustment but no regrets


By Droknar’s hammer, what a savings!


Been playing GW2 since beta, but haven’t been that active since I had my a baby. I’ve played thousands of hours, have over 40k AP, was even mildly famous in the community for a bit, but I just haven’t had the time for any games lately. It’s still my favorite though, I love the art, the music, the player centric design and how they really try to make a fun experience and not waste your time. I tried Star Trek Online because I heard they had screen writers from the shows writing some of the content, and had enough fun to max a couple of characters and upgrade a ship or two and then they raised the level cap on me and made it all obsolete. I quit. I have no patience to put up with that kind of crap. I’ve been spoiled by GW2’s design philosophy, and they’ve proved worthy of my trust and time. I recommend it to anyone looking for an MMO.


I’ve been extremely impressed with the longevity and all around toughness of my Dell Precision. I think it’s gotta be 12 years old now, it weighs a ton, been dropped multiple times, and while I replaced its disk and memory at some point it has never suffered a hardware failure. The thing is a tank, I love it.


I appreciate the shout out to Guild Wars there. Aside from the opaque learning curve it’s one of the most player friendly live service games going.


Yeah Dreamfall was a much darker game in setting and themes, and I remember that while the protagonist tried some humor here and there it was just not as rewarding to interact with certain impractical things or be goofy like you could with April. April’s journal was also worth reading for some funny summaries of events, but Zoe’s was generally pretty dry and more pragmatic.


I still remember getting stuck on some underwater puzzle in Arcadia and dropping the game for a while before coming back and admitting defeat with a walkthrough guide. Definitely a game where you need to hang up your pride sometimes haha. I enjoyed both games, though Dreamfall was sadly missing some of the humor and silliness (it did try… a little). I have fond memories of the series though.


This is really well articulated and puts into words the reason I stopped playing. I was one of those non FPS players who really thrived on Sym and Moira and Mercy and I felt welcomed and appreciated when it first came out. I just had fun and that made me want to try to get better and kept me coming back. As they kept retooling things, especially with Sym 3.0, I felt they were deliberately pushing me and people like me out. Instead of having a fun, wild and playful team game for my friends to all have a good time in, it became just another FPS game.


Seconding 9 Parchments and the Trine series. They are both by the same studio and they are beautiful games, they make sure every new scene is a tableau worthy of a screenshot with hyper saturated fanciful environments. The gameplay is fun, polished and goes by fast, in a good way.


I’m a sucker for a cello. When I’m testing new audio equipment I put on Austin Wintory’s soundtrack to Journey. So, so beautiful.


Stellaris has a fine soundtrack, but I found myself vibing way more playing it with FlyByNo’s soundtrack for Endless Space. Endless Space didn’t have the staying power with me that Stellaris did but that soundtrack is * chef’s kiss * .


I’ll give you that it’s been longer than I realized since the base game came out, however, Beyond Earth came out 10 years ago (2014) and Alpha Centauri was 25 years ago.



For those who missed the trailer: https://www.youtube.com/watch?v=pygcgE3a_uY Don't try to tell me Beyond Earth was a sequel, Stellaris is more of a sequel to SMAC than BE was.
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I think one of the biggest issues with BE attempting to follow in AC’s footsteps is that the factions were not distinct, and it felt extremely generic. BE’s factions were all similar, played similarly, and all had the same options for development and could all take the same evolutions. In AC, not only were the faction leaders ideologies revealed in quotes in the tech tree and secret projects, it was inescapable in the game mechanics. The reason I feel Stellaris is a closer sibling is that it managed to mimic something of how it felt to be an idealogical leader attempting to make sure your values and your goals for the future were the ones that were supreme. BE was “civ in space”.


Lol yep prismatic bolt embermage is the character I got to max. I realized super early how great that skill was and fully invested in it. I also played sword and board engie and dual pistol Outlander. So maybe if I had invested more in other skills or wanted different builds for my embermage I’d have a more lukewarm view of the game. I had a lot of fun with the builds I did try though.

I never had to go grind for gear, I usually had enough gold to gamble and transmute a decent equipment set together for each character. I did grind for levels in the extra map zones though after finishing the New Game+.


I might have lucked into some cheesey builds, I only maxed one character and have a few at 60. One mod I did get was a full respec mod, but the default reset of the last 3 levels was at least good enough for me to see if a skill was working for me or not. I agree that there seem to be too many “dud” skills, especially on embermage and engineer. My lvl 100 character I did without mods and I kind of liked how punishing it was. I get that that’s a preference though.


Ok, is a Diablo-like a thing I can call it then? It’s just such a specific type of game, the isometric top down view RPG with classes, customizable character leveling, randomly generated levels with area themes, randomized loot, a town hub and inventory etc. I’ve always heard those games called Rogue-likes but I never played Rogue.


I haven’t played it. My impression is that it was trying very hard to cater to the mobile market. I heard it suffered from a lot of design changes and ended up being sold and then patched up and released by a new team to cut their losses. Meanwhile, Torchlight 2 may be older but it was made with love and care and a strong vision. It’s dirt cheap now too so it’s not hard to get your money’s worth out of it.


Torchlight 2 spoiled me for basically the whole genre. It is a classic Roguelike ARPG dungeon crawler but has so many thoughtful player centric quality of life features. Inventory is full but don’t want to stop kicking butt? You have a pet that can run back to town for you, sell your stuff, and even buy a “shopping list” of potions and scrolls for you. It’ll even run and pick up loot for you. I have trouble playing other games in the genre because I keep running into problems Torchlight 2 solved that I didn’t even think about. It also has mods available to add even more or keep things fresh. It’s getting old but because of that you can run it on anything. It’s a damn good game.

Edit: seems I didn’t know what a roguelike was


Oh wow someone else played these? Haha I loved traveling in time looking for anomalies. Buried in Time was my favorite. Gotta love the smooth sounds of Kenny G haha.