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Cake day: Mar 24, 2024

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Sound good, but it would be more suitable to VR games where you can be more precise to where to attack and how.


We already have Elden Ring 2, it’s called Shadow of the Erdtree.


Maybe games with destructible structures? It depends on which is the main mechanic of the game, if it’s relays on physics, there would be accurate collision detection (or at least as accurate as it needs them to be).


Well, you already say it: physics games. They NEEDS to be accurate with their collision detection since they relay on it to the game to be fun. The majority of action games don’t need such accuracy cuz THAT IS NOT FUN. You know how frustrating is to swing your sword in a narrow passage in Dark Souls to it to bounce on the walls?

Also, is a extremely demanding process to calculate such precise collisions.


Can’t they just… Make a “normal game”? One that you install, play and that’s it?. Why the fuck do they need to monitor Ram? What the hell?


My laptop is WAY WORSE than yours and I could play Fallout: New Vegas with ease.

Edit: I didn’t read the RPG part 😅




This is the kind of shit that makes you wish for the imminent Ubisoft debacle to happen sooner rather than later.


And that’s why the bulk of my game library comes from GOG, and I have Steam more out of commitment than taste.