Tldr: Game title is Enshrouded Erenshor.
That article (as well as many others nowadays) don’t even bother putting a link to the steam page.
And the game name, yet again, not in the title, hence you have to read everything to know what it is about.
Internet now is so crappy and click baity.
The game looks fun though, so I’ll go out of my way and actively search for Enshrouded Erenshor on steam myself like a peasant.
Edit: I managed to have the game name wrong, hence the importance to have ready to click links!
You’re right, I have bird memory and when I looked on steam the wrong one popped up, adding g to my confusion.
Thanks for the heads up, I corrected my comment.
MMOs have a lot of game design quirks and gameplay loops that either don’t exist in singleplayer RPGs or exist in a different way that doesn’t scratch the same itch. But some of us hate the constant money begging MMOs do or the toxic playerbases and would like to avoid that. Or we just don’t have the time to sink into a real MMO.
This is exactly what I meant when I said “shitty interface”, I just couldn’t find the right words. Can’t stand those design quirks and gameplay loops. They remind me of spreadsheet simulators. The kind of people who like those mechanics remind me of the kind of people who buy scratcher tickets. I prefer games where I can get lost in the world and forget that I’m playing a game.
Thanks for expanding on what I was trying to express. I can understand how the addiction factor could make a lot of people enjoy these kind of games, but it’s not for me. Cannabis and Kratom are my vices of choice.
I’ve played a few singleplayer MMOs over the years, but none of them are like World of Warcraft. Kingdoms of Amalur: Reckoning came closest, but that’s probably because it was going to BE an MMO, originally. No tab-targeting like WoW though. No jumping either.
@cm0002 This puts me in the mind of the old .hack// series of single-player JRPGs, but from a Western perspective.
If they take some creative liberties with it to give it its own distinct feel and narrative, as the .hack// games did in their day, it could be a pretty charming game once it’s out of Early Access.
Respect for the GOG link (gotta reduce Steam’s monopoly-like grip on digital games), but… CrossCode, despite its fantastic presentation, wore me down to the point of not finishing it. I feel like the devs ran out of ideas halfway through because all of the dungeons involve multiple ricochet-angling puzzles, even all the way to the last one. They just got so tedious and boring that I eventually ended up “finishing” by watching someone else’s play-through.
It has an interesting plot, but… yeah. Anyway, that was my personal experience.
I struggled with it as well. My main problem seemed to be that no matter how many side quests I did, I was still underleveled for most enemy encounters. I did read that upgrading gear is worth more than levels, but it was such a grind to go and find all the materials that I eventually got bored. Shame though, because it’s really well made.
I found the opposite, it had very little grinding required. It does assume that you’ll do most of the side quests, but i found that by doing all quests available at my level or under that i was always overleveled for the bosses. It does warn you that its intended to be difficult though, with an option to turn down the difficulty. I also found the side quests to be genuinely interesting and diverse, and not repetitive or grindy at all. Its a long game for sure, but i never spent any time just grinding. I ran past most monsters once i had cleared each area for the first time and they respawned.
Exact same with me. The open-world-ish parts were great, but then I’d have to slog though multi-hour dungeons filled with boring puzzles without even AI companions. That’s not like any MMO I’ve ever played.
That looks like it’s probably a great game for someone like 5 years older than me tbh. I think I just missed the nostalgia train necessary for that kind of game
The entire point of the community is to discuss games. Not labeling the game in the original post is just inevitably going to result in a quarter to half the comments are people just asking the name of the game.
It’s actually pretty fun especially if you’re watching something on another screen and just like to grind for items/levels. They have a free demo as well so I’d suggest anyone that finds this concept interesting to try it out!
They even have simulated global chat where people are assholes to each other lol very true to life.
It’s a great idea, sadly the EQ gameplay does not interest me at all, but I’m all in for the idea of fake players in a single player/small coop only “FMMORPG”. I’d love it if people tried to do this with every multiplayer game before sunsetting them.
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Creds:
Erenshor by Burgee Media
https://store.steampowered.com/app/2382520/Erenshor/
Tldr: Game title is
EnshroudedErenshor. That article (as well as many others nowadays) don’t even bother putting a link to the steam page. And the game name, yet again, not in the title, hence you have to read everything to know what it is about. Internet now is so crappy and click baity. The game looks fun though, so I’ll go out of my way and actively search forEnshroudedErenshor on steam myself like a peasant.Edit: I managed to have the game name wrong, hence the importance to have ready to click links!
You sure about that? FTA
You’re right, I have bird memory and when I looked on steam the wrong one popped up, adding g to my confusion. Thanks for the heads up, I corrected my comment.
Seems like it might have been autocorrect, but thats kinda hilariously ironic.
Agreed, and ambarassing as well hahaha
deleted by creator
MMOs have a lot of game design quirks and gameplay loops that either don’t exist in singleplayer RPGs or exist in a different way that doesn’t scratch the same itch. But some of us hate the constant money begging MMOs do or the toxic playerbases and would like to avoid that. Or we just don’t have the time to sink into a real MMO.
This is exactly what I meant when I said “shitty interface”, I just couldn’t find the right words. Can’t stand those design quirks and gameplay loops. They remind me of spreadsheet simulators. The kind of people who like those mechanics remind me of the kind of people who buy scratcher tickets. I prefer games where I can get lost in the world and forget that I’m playing a game.
Thanks for expanding on what I was trying to express. I can understand how the addiction factor could make a lot of people enjoy these kind of games, but it’s not for me. Cannabis and Kratom are my vices of choice.
I’ve played a few singleplayer MMOs over the years, but none of them are like World of Warcraft. Kingdoms of Amalur: Reckoning came closest, but that’s probably because it was going to BE an MMO, originally. No tab-targeting like WoW though. No jumping either.
I have 300+ hours in oldschool RuneScape ironman where I can’t trade/pick up item from other players. It’s fun.
Eh, ESO is a great RPG IMHO, terrible mmo though
Me when I can’t see what’s in front of me
One review I just read on steam said “great if you have dad game hours”
OMG, fuckin sold! LMAO
Right?
I am a dad to one year old twins and I feel this comment in my bones.
God help you and your family.
I don’t go for early access games but hot damn am I tempted. But if I lose a roll for a good bit of loot to a bot I’m gonna be pissed.
Just part of the mmo experience lol. Other player is a warrior and selected “need” on a wizard staff
@cm0002 This puts me in the mind of the old .hack// series of single-player JRPGs, but from a Western perspective.
If they take some creative liberties with it to give it its own distinct feel and narrative, as the .hack// games did in their day, it could be a pretty charming game once it’s out of Early Access.
It certainly sounds interesting
Goat simulator had an mmo simulator.
There was also an achievement for licking a friend, if you played at the same time as one of your friends, they may pop up as one of the ingame NPCs.
If you’re interested in this sort of thing and like action/adventure rpgs, give Crosscode a shot. it’s excellent
Respect for the GOG link (gotta reduce Steam’s monopoly-like grip on digital games), but… CrossCode, despite its fantastic presentation, wore me down to the point of not finishing it. I feel like the devs ran out of ideas halfway through because all of the dungeons involve multiple ricochet-angling puzzles, even all the way to the last one. They just got so tedious and boring that I eventually ended up “finishing” by watching someone else’s play-through.
It has an interesting plot, but… yeah. Anyway, that was my personal experience.
I struggled with it as well. My main problem seemed to be that no matter how many side quests I did, I was still underleveled for most enemy encounters. I did read that upgrading gear is worth more than levels, but it was such a grind to go and find all the materials that I eventually got bored. Shame though, because it’s really well made.
I found the opposite, it had very little grinding required. It does assume that you’ll do most of the side quests, but i found that by doing all quests available at my level or under that i was always overleveled for the bosses. It does warn you that its intended to be difficult though, with an option to turn down the difficulty. I also found the side quests to be genuinely interesting and diverse, and not repetitive or grindy at all. Its a long game for sure, but i never spent any time just grinding. I ran past most monsters once i had cleared each area for the first time and they respawned.
Interesting quests ? Not a real MMO
Well, it’s not that well-made if it lost players like us…
Exact same with me. The open-world-ish parts were great, but then I’d have to slog though multi-hour dungeons filled with boring puzzles without even AI companions. That’s not like any MMO I’ve ever played.
deleted by creator
I had the exact same thought when I read the premise. One of my favorite indie games of all time.
Hi!
The people downvoting you have never experienced perfectly regular trees (and don’t understand CrossCode inside jokes).
Lea!
Sword Art Online?
Sword Art Offline
Yeah I’ll be buying this. This is the game I’ve had in my head for the last 5 years
I have not played either of these, but the premise of a dead post-MMO world, PAGAN: Autogeny, seems personally more interesting to me.
That looks like it’s probably a great game for someone like 5 years older than me tbh. I think I just missed the nostalgia train necessary for that kind of game
Is it just me or is it impossible to just find a link to the steam page on any gamesradar article ever.
https://store.steampowered.com/app/2382520/Erenshor/
Here you go, suh!
Game is Erenshor.
Thank you. Should be a damn rule you have to link the game in the post
I think there’s actually a rule against it… seen as pandering/advertising? I may be mistaken though.
The entire point of the community is to discuss games. Not labeling the game in the original post is just inevitably going to result in a quarter to half the comments are people just asking the name of the game.
It’s actually pretty fun especially if you’re watching something on another screen and just like to grind for items/levels. They have a free demo as well so I’d suggest anyone that finds this concept interesting to try it out!
They even have simulated global chat where people are assholes to each other lol very true to life.
When did .Hack//Sign come out, again? 🤔
It’s so fucking weird that this game/anime is all I’ve been thinking about for the last week and now to see it mentioned in the wild, unprompted.
Guys, quit mind reading/algorithming me. This and the ghibli shit. No one should have to vibe this much with the internet.
I’ve been playing through the first one. It’s definitely a good time.
.Hack//Infection did a great job simulating an MMO for its time
It’s a great idea, sadly the EQ gameplay does not interest me at all, but I’m all in for the idea of fake players in a single player/small coop only “FMMORPG”. I’d love it if people tried to do this with every multiplayer game before sunsetting them.
I feel like it could be a really clever way of making a horror game