M30s in Milwaukee, WI. I’ll never say “no” to a meal at Naf Naf Grill!

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Joined 5M ago
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Cake day: Feb 18, 2025

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@[email protected] This is what you want. I have also been using URLCheck which acts as an airlock and has been absolutely incredible. I wish there was a Windows equivalent to this thing.


Let me offer a spin on this: the point-&-click adventure Technobabylon, which is more a staggeringly creative and massive series of escape rooms, and not that much of an open world to explore and revisit.

Perceptibly, it has zero grinding and is to the point with what you’ve gotta do. It is one of the only point-&-click adventure games that I’ve beaten; I normally dislike the genre, which speaks volumes to how incredible it is.


Ironically, I couldn’t get into Outer Wilds, myself; it sucks to get stuck.


Sable is on a giveaway this week by Epic Games. Use the free-&-open-source Heroic Games Launcher to play it without having to download their platform.

I got bored by FAR’s puzzles and didn’t finish it but I guess I should persist, huh?


Fun fact: Portal was originally a university student project called Narbacular Drop that got hired by Steam. In a sense from its limited narration and story, it felt a bit more like a proof-of-concept than almost a full-fleshed game to me at times, which, for me, was hands-down Portal 2.

They’re great fun to stream and watch, too.


Oh. Well, if the mods are this active, then that could probably be changed, too! I’m not trying to insult you or something; I just think the titles could be made much more meaningful with just a bit more focus (which also means they could potentially attract more redditors or other lurking, fence-sitting denizens of the Internet through quality stuff in both title and body).


Could you please rename such a long and misleading title to something more succinct and accurate?

Day 333 of game commentary: Minecraft

I strongly believe it would genuinely boost the quality of your submissions.


@[email protected] needs to change the title to “Daily thoughts: game X, game Y, game Z.” Continually saying “screenshot” each time is misleading and does legitimately sound spammy and annoying. A simple title change would be so much better.


I tried a bit of Aquaria but couldn’t get into it… Thanks for the Gato recommendation. I didn’t know it was CS-like.


Oh. It’s been literal years so I totally forgot that initialism, but while we’re at it, the second “C” in “CrossCode” is also capital.

It’s smooth as butter, yeah, but I think I would prefer a game focused on a different character class/weapon. I remember some progression of concepts but I guess didn’t really connect the dots (even though I don’t think I looked up a guide more than once or twice briefly).



Not sure what “VRP” is unless you just mean ricochet puzzles, but mind you, I did play 95% of the game. It felt just too same-y after long enough (it was the plot and environment that had kept me going), and then I just gave up and finished through some YouTuber’s play-through and I confirmed that I had apparently quit at the start of the final dungeon, because it just felt like… more of the same timing-&-angling annoyances with no more originality. Zelda was far, far more creative and I think the game just could have done more with items or different weapons, or something, though I know much of it is based on your character being a specific class that was fixed pre-game… It just ultimately wore me down, sadly.

Right: *successor, not “sequel.”


Hmm… May I watch you stream Vagante sometime? I’ve been iffy over it for a year or more now because of those reviews. Let me see how you die LOL jk. This is also coming from a SoR fan, too!


Cave Story is undoubtedly the greatest Metroidvania made to date of which I know.


Too bad the developer duo basically disappeared… I had an idea for a 2-player sequel but they never responded.


I really hope the sequel does more with dungeons than just ricochet/geometry puzzles. CrossCode’s incessant use of those in dungeon after dungeon was what made me stop playing.


Slice & Dice is the best dice-building roguelite ever and has a free demo that is only content-limited and allows you to already play an infinite amount of runs. I literally played the demo as much as a paid game for a month until I bit down—so hard that, once, when I had my phone in hand and intended to take a shower, I ended up crouching on the bathroom floor furthering a run for an hour before finally pausing to return to the real world.

Clone Drone in the Danger Zone offers awesome online co-op. Noita’s world is just endless (people are still discovering new spell permutations years later). I will never turn down someone’s offer or request to watch a run of FTL: Faster Than Light.

The AAA world is not impressive to me at all, and if anything gets deprioritized in my book; graphics or a third-person view do not a fantastic game make.


free in the browser without IAPs

Like what else?


FTL!!! And yeah, PP is awesome and so unique!


Vagante’s negative reviews criticize its too-numerous insta-death traps. What would your reply be to that?

I think you might love Noita!


And it’s not that short; the island to me seems to be an actual mile wide in circumference. There’s lots to do in the one environment.







Respect for the GOG link (gotta reduce Steam’s monopoly-like grip on digital games), but… CrossCode, despite its fantastic presentation, wore me down to the point of not finishing it. I feel like the devs ran out of ideas halfway through because all of the dungeons involve multiple ricochet-angling puzzles, even all the way to the last one. They just got so tedious and boring that I eventually ended up “finishing” by watching someone else’s play-through.

It has an interesting plot, but… yeah. Anyway, that was my personal experience.


Sure, but I’m still talking about overall bugs, quality, and presentation.


The S.T.A.L.K.E.R. trilogy (after applying community bugfix mods) is better; with ZRP, Shadow of Chernobyl was bug-free except for the ending.

Then again, I played the original biggest known as Metro 2033, not the Redux ver. I still think there is more interesting stuff in S.T.A.L.K.E.R., though, overall. The environment is incredible in its natural, unscripted interactions and not… manufactured.


If that’s weird, then I don’t wanna be normal!

*hasn’t played Foxhole… yet…*


It had a giveaway on Android, and I think iOS, 5 years ago. It’s certainly one of the most creative minimalist games out there, but I just couldn’t figure out how to get up to higher scores.





Portal 2 was way better than Portal, which felt like mostly a really extended tech demo or proof-of-concept. Portal 2 felt like an actual, full, fleshed-out game.


Hmm, I don’t remember that ever existing unless you were maybe once a gold member.



You can sort of do that through the starring system. At least, Thunder lets you star posts and comments for later. However, if you use it also as a way to track favorite submissions, then they’ll get intermixed.

Reddit also has post-saving, which I think was implemented around 6 years ago or so (I’ve been on there for a while lol).


Man, 100% agreed. Devs didn’t think about EOL at the time, but hopefully someone will implement this at some point because environmentalism has been growing bigger than ever.

Surprisingly, even for interactive screen-mirroring, there is still generally only scrcpy—which is even used by giants like SideQuest for Meta Quest VR headsets (since they’re Droids). Previously there was Vysor.io, but that’s closed-source and for-profit.

Anyway, this totally reminded me that I once really tried to look into this but found that the only solution in the entire known English-speaking world for this is currently the closed-source, freemium Spacedesk + a rooted tablet. I gave up because at the time I didn’t wanna try to root the tablet due to the mandatory factory reset, but I eventually caved in to install Kotatsu lol. Haven’t retried…



Clone Drone in the Danger Zone is incredibly creative and hilarious with tons of slapstick comedy
I got a free month of Game Pass and am digging into whatever's interesting as a result, and man, I'm really glad I finally tried Clone Drone in the Danger Zone, even though it did not actually look like my kind of game; I just let myself be influenced by Steam's overwhelmingly positive reviews—and they're all correct! ~~What really threw me for a loop (since I only watched the trailer and didn't otherwise read much on it) is that you do not stay in the coliseum! Without spoiling much, it is just hilarious and unexpected how far the game actually goes beyond the trailer~~ (and the difficulty becomes as easy or as hard as you want it to be, in case skill is a concern among any readers here). Edit: Huh, apparently I entirely missed one of the trailers which already reveals this. Never mind, but the shock value was great, so if any of this interests you, try to not watch the first trailer lol. But even in the arena, you truly feel like a sci-fi gladiator (bonus points if you watched _Gladiator_—the first one, of course), facing level after level of interesting different enemies with the commentators comedically going at it. You can upgrade your bot with different skills, weapons, or clones to keep going; if you pick cloning (buying extra lives, basically), they say things like, "Upgrade bot is not pleased" (since it would rather have spent that turn giving you an upgrade instead), or "This human fears death. Typical." It is just so amusing and well-done as you hack and snipe enemies to bits, causing them to hop on one leg, or taking out an arm, or even having these situations happen to own robot body. The AI dodging of your bow's energy slices is also well-done and tricky, and it's crazy fighting giant spiders when they dynamically adjust their movement based on which legs they've lost. Giant alien spiders are no joke. I actually didn't realize that it has a free demo on Steam, so go check it out!
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Liked Slay the Spire? Slice & Dice is the best dice-building roguelite to date
I can't believe I slept on this title for so long given how it has a free demo. As a Slay the Spire fan who has also played Monster Train, Indies' Lies, Pirates Outlaws, Dawncaster, and a bit of Dicey Dungeons, I was utterly and immediately gripped. It is so well-done with a snappy, responsive UI and turn action, and it's just as excellent on mobile as it is on PC. I feel it solves UI issues in, and has way more diversity relative to, other dice-builders like Astrea: Six-Sided Oracles (which was way too tedious in its die face-checking) and Circadian Dice (whose UI just seemed to be too small and similarly a little harder to work with). S&D's numerous hero classes and just how many branches they can randomly take in leveling-up between fights are staggering. It's also extremely efficiently programmed, using very few CPU resources (which you'd think should be standard for these kinds of games, but isn't necessarily). Give the demo a shot! It's only content-limited, not time-limited.
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