M30s in Milwaukee, WI. I’ll never say “no” to a meal at Naf Naf Grill!

  • 3 Posts
  • 137 Comments
Joined 7M ago
cake
Cake day: Feb 18, 2025

help-circle
rss

Wow! Does anyone know if this can run AutoHotkey ([email protected]), or would the Windows keyboard-usurping not pass through to Linux programs?


Oops, I misunderstood and agree; I didn’t realize a second launcher was the issue here. That is messed up.


I am aware of this list. Try comparing it to itch.io and GOG, though.


Thanks for the context, which led me to downvote this post. Come on, guys; not all complaints are valid.


Mandatory launchers can fuck right off.

… Iike Steam’s? 😛


Although l think it sacrifices achievement progress, you may consider Heroic Games Launcher instead, which is open-source.




I built a small python app

Cool! Wanna share?


Oh, okay. And Jotun is totally different and probably more akin to Hades or any other ARPG. I’d actually liken Bad North almost to FTL, in a sense.


We sure aren’t. This post is about Bad North: Jotun Edition! I own that game you mentioned (got it through a giveaway) but never touched it and never will; I don’t play games <80% in Steam review score.

I’m guessing you’re downvoting me or something…


The reason I said that is because I found it becomes increasingly engaging and tricky the deeper you survive, breaking up similarity. Did you try different difficulty levels? Some games’ enjoyment can significantly depend on a personally fitting difficulty level, whether hard or easy.

I’m not sure of what the reviews were like back then, but they’re insanely high on Steam, more than even what I had expected.




I never tried it on mobile. I think the Play Store has a 2-hour refund window akin to Steam, so you could try the tutorial.



The real-time chess of the different character classes in Bad North is truly incredible. I love how height makes a real advantage (or disadvantage if too close!) for archers' physics-driven arrows, all the details (despite being a minimalist game) like arrows getting stuck in targets' shields, your choices in what weapon specialties you can assign, the fluid and organic character movement and fighting, etc. You also really come to care about your soldiers' survival since the death of squad leaders is (typically) permanent, so loss is extremely emotional, especially given how they're customizable with different items. And—like the world's greatest jigsaw puzzler, Glass Masquerade—almost any screenshot from the game could be made into a wallpaper, so that's awesome. For those who have never played this game, it was just on sale at GreenManGaming for <$3 (IsThereAnyDeal rocks!). It was also given away via Epic Games some years ago, which is how I've been revisiting it.
fedilink

buy several on a sale and then as long as one works out I came out ahead!

A.k.a. Humble Bundle?



I try to do things legally, especially given how many giveaways go on across Epic, Prime, etc. now. Why not? Also, malware scary.


spoiler

13 Sentinels: Aegis Rim (fantastic visual novel with an insanely complex story until you find out…)

The game’s time-traveling events, all the locations you can go to, and the biomechanical enemy kaiju and your giant sentinel mecha fighting them don’t exist; all the high-school staff and students have simulated bodies in a virtual world and are actually continually, rapidly rebuilt DNA goop in a cryoship whose computer got infected by a virus that involves an invasion of Japan by colossal, unmanned Martian terraforming machines-gone-rogue from a fictional, in-game manga, whose victories against the kids keep causing the computer to go haywire and resetting the simulation, repeatedly melting down the protagonists’ half-formed bodies and restarting their bodybuilding cycle hundreds of times—until the start of the game, which is when you together finally break the loop in this last iteration, land on the new planet, and restart humanity post-Earth (which has been environmentally annihilated by ourselves, obviously).

Talk about a run-on sentence! And I don’t know if “bodybuilding” is normally used in this literal way, lol.


*Guy’s Preexisting Psychiatric Illness Is Exacerbated by Consulting ChatGPT


Slice & Dice, which is on Steam, Android, iOS, DRM-free PC download, and probably more.


It’s sometimes better because I myself may not even like the actual gameplay (such as long grinds, which you can skip over in a video if it’s not a theatrical cut to begin with), but otherwise wanna see the story.


@[email protected] This is what you want. I have also been using URLCheck which acts as an airlock and has been absolutely incredible. I wish there was a Windows equivalent to this thing.


Let me offer a spin on this: the point-&-click adventure Technobabylon, which is more a staggeringly creative and massive series of escape rooms, and not that much of an open world to explore and revisit.

Perceptibly, it has zero grinding and is to the point with what you’ve gotta do. It is one of the only point-&-click adventure games that I’ve beaten; I normally dislike the genre, which speaks volumes to how incredible it is.


Ironically, I couldn’t get into Outer Wilds, myself; it sucks to get stuck.


Sable is on a giveaway this week by Epic Games. Use the free-&-open-source Heroic Games Launcher to play it without having to download their platform.

I got bored by FAR’s puzzles and didn’t finish it but I guess I should persist, huh?


Fun fact: Portal was originally a university student project called Narbacular Drop that got hired by Steam. In a sense from its limited narration and story, it felt a bit more like a proof-of-concept than almost a full-fleshed game to me at times, which, for me, was hands-down Portal 2.

They’re great fun to stream and watch, too.


Oh. Well, if the mods are this active, then that could probably be changed, too! I’m not trying to insult you or something; I just think the titles could be made much more meaningful with just a bit more focus (which also means they could potentially attract more redditors or other lurking, fence-sitting denizens of the Internet through quality stuff in both title and body).


Could you please rename such a long and misleading title to something more succinct and accurate?

Day 333 of game commentary: Minecraft

I strongly believe it would genuinely boost the quality of your submissions.


@[email protected] needs to change the title to “Daily thoughts: game X, game Y, game Z.” Continually saying “screenshot” each time is misleading and does legitimately sound spammy and annoying. A simple title change would be so much better.


I tried a bit of Aquaria but couldn’t get into it… Thanks for the Gato recommendation. I didn’t know it was CS-like.


Oh. It’s been literal years so I totally forgot that initialism, but while we’re at it, the second “C” in “CrossCode” is also capital.

It’s smooth as butter, yeah, but I think I would prefer a game focused on a different character class/weapon. I remember some progression of concepts but I guess didn’t really connect the dots (even though I don’t think I looked up a guide more than once or twice briefly).



Not sure what “VRP” is unless you just mean ricochet puzzles, but mind you, I did play 95% of the game. It felt just too same-y after long enough (it was the plot and environment that had kept me going), and then I just gave up and finished through some YouTuber’s play-through and I confirmed that I had apparently quit at the start of the final dungeon, because it just felt like… more of the same timing-&-angling annoyances with no more originality. Zelda was far, far more creative and I think the game just could have done more with items or different weapons, or something, though I know much of it is based on your character being a specific class that was fixed pre-game… It just ultimately wore me down, sadly.

Right: *successor, not “sequel.”


Hmm… May I watch you stream Vagante sometime? I’ve been iffy over it for a year or more now because of those reviews. Let me see how you die LOL jk. This is also coming from a SoR fan, too!


Cave Story is undoubtedly the greatest Metroidvania made to date of which I know.


Too bad the developer duo basically disappeared… I had an idea for a 2-player sequel but they never responded.


I really hope the sequel does more with dungeons than just ricochet/geometry puzzles. CrossCode’s incessant use of those in dungeon after dungeon was what made me stop playing.


Slice & Dice is the best dice-building roguelite ever and has a free demo that is only content-limited and allows you to already play an infinite amount of runs. I literally played the demo as much as a paid game for a month until I bit down—so hard that, once, when I had my phone in hand and intended to take a shower, I ended up crouching on the bathroom floor furthering a run for an hour before finally pausing to return to the real world.

Clone Drone in the Danger Zone offers awesome online co-op. Noita’s world is just endless (people are still discovering new spell permutations years later). I will never turn down someone’s offer or request to watch a run of FTL: Faster Than Light.

The AAA world is not impressive to me at all, and if anything gets deprioritized in my book; graphics or a third-person view do not a fantastic game make.


Clone Drone in the Danger Zone is incredibly creative and hilarious with tons of slapstick comedy
I got a free month of Game Pass and am digging into whatever's interesting as a result, and man, I'm really glad I finally tried Clone Drone in the Danger Zone, even though it did not actually look like my kind of game; I just let myself be influenced by Steam's overwhelmingly positive reviews—and they're all correct! ~~What really threw me for a loop (since I only watched the trailer and didn't otherwise read much on it) is that you do not stay in the coliseum! Without spoiling much, it is just hilarious and unexpected how far the game actually goes beyond the trailer~~ (and the difficulty becomes as easy or as hard as you want it to be, in case skill is a concern among any readers here). Edit: Huh, apparently I entirely missed one of the trailers which already reveals this. Never mind, but the shock value was great, so if any of this interests you, try to not watch the first trailer lol. But even in the arena, you truly feel like a sci-fi gladiator (bonus points if you watched _Gladiator_—the first one, of course), facing level after level of interesting different enemies with the commentators comedically going at it. You can upgrade your bot with different skills, weapons, or clones to keep going; if you pick cloning (buying extra lives, basically), they say things like, "Upgrade bot is not pleased" (since it would rather have spent that turn giving you an upgrade instead), or "This human fears death. Typical." It is just so amusing and well-done as you hack and snipe enemies to bits, causing them to hop on one leg, or taking out an arm, or even having these situations happen to own robot body. The AI dodging of your bow's energy slices is also well-done and tricky, and it's crazy fighting giant spiders when they dynamically adjust their movement based on which legs they've lost. Giant alien spiders are no joke. I actually didn't realize that it has a free demo on Steam, so go check it out!
fedilink

Liked Slay the Spire? Slice & Dice is the best dice-building roguelite to date
I can't believe I slept on this title for so long given how it has a free demo. As a Slay the Spire fan who has also played Monster Train, Indies' Lies, Pirates Outlaws, Dawncaster, and a bit of Dicey Dungeons, I was utterly and immediately gripped. It is so well-done with a snappy, responsive UI and turn action, and it's just as excellent on mobile as it is on PC. I feel it solves UI issues in, and has way more diversity relative to, other dice-builders like Astrea: Six-Sided Oracles (which was way too tedious in its die face-checking) and Circadian Dice (whose UI just seemed to be too small and similarly a little harder to work with). S&D's numerous hero classes and just how many branches they can randomly take in leveling-up between fights are staggering. It's also extremely efficiently programmed, using very few CPU resources (which you'd think should be standard for these kinds of games, but isn't necessarily). Give the demo a shot! It's only content-limited, not time-limited.
fedilink