M30s in Milwaukee, WI. I’ll never say “no” to a meal at Naf Naf Grill!
Let me offer a spin on this: the point-&-click adventure Technobabylon, which is more a staggeringly creative and massive series of escape rooms, and not that much of an open world to explore and revisit.
Perceptibly, it has zero grinding and is to the point with what you’ve gotta do. It is one of the only point-&-click adventure games that I’ve beaten; I normally dislike the genre, which speaks volumes to how incredible it is.
Fun fact: Portal was originally a university student project called Narbacular Drop that got hired by Steam. In a sense from its limited narration and story, it felt a bit more like a proof-of-concept than almost a full-fleshed game to me at times, which, for me, was hands-down Portal 2.
They’re great fun to stream and watch, too.
Oh. Well, if the mods are this active, then that could probably be changed, too! I’m not trying to insult you or something; I just think the titles could be made much more meaningful with just a bit more focus (which also means they could potentially attract more redditors or other lurking, fence-sitting denizens of the Internet through quality stuff in both title and body).
@[email protected] needs to change the title to “Daily thoughts: game X, game Y, game Z.” Continually saying “screenshot” each time is misleading and does legitimately sound spammy and annoying. A simple title change would be so much better.
Oh. It’s been literal years so I totally forgot that initialism, but while we’re at it, the second “C” in “CrossCode” is also capital.
It’s smooth as butter, yeah, but I think I would prefer a game focused on a different character class/weapon. I remember some progression of concepts but I guess didn’t really connect the dots (even though I don’t think I looked up a guide more than once or twice briefly).
Not sure what “VRP” is unless you just mean ricochet puzzles, but mind you, I did play 95% of the game. It felt just too same-y after long enough (it was the plot and environment that had kept me going), and then I just gave up and finished through some YouTuber’s play-through and I confirmed that I had apparently quit at the start of the final dungeon, because it just felt like… more of the same timing-&-angling annoyances with no more originality. Zelda was far, far more creative and I think the game just could have done more with items or different weapons, or something, though I know much of it is based on your character being a specific class that was fixed pre-game… It just ultimately wore me down, sadly.
Right: *successor, not “sequel.”
Slice & Dice is the best dice-building roguelite ever and has a free demo that is only content-limited and allows you to already play an infinite amount of runs. I literally played the demo as much as a paid game for a month until I bit down—so hard that, once, when I had my phone in hand and intended to take a shower, I ended up crouching on the bathroom floor furthering a run for an hour before finally pausing to return to the real world.
Clone Drone in the Danger Zone offers awesome online co-op. Noita’s world is just endless (people are still discovering new spell permutations years later). I will never turn down someone’s offer or request to watch a run of FTL: Faster Than Light.
The AAA world is not impressive to me at all, and if anything gets deprioritized in my book; graphics or a third-person view do not a fantastic game make.
I have not played either of these, but the premise of a dead post-MMO world, PAGAN: Autogeny, seems personally more interesting to me.
Respect for the GOG link (gotta reduce Steam’s monopoly-like grip on digital games), but… CrossCode, despite its fantastic presentation, wore me down to the point of not finishing it. I feel like the devs ran out of ideas halfway through because all of the dungeons involve multiple ricochet-angling puzzles, even all the way to the last one. They just got so tedious and boring that I eventually ended up “finishing” by watching someone else’s play-through.
It has an interesting plot, but… yeah. Anyway, that was my personal experience.
The S.T.A.L.K.E.R. trilogy (after applying community bugfix mods) is better; with ZRP, Shadow of Chernobyl was bug-free except for the ending.
Then again, I played the original biggest known as Metro 2033, not the Redux ver. I still think there is more interesting stuff in S.T.A.L.K.E.R., though, overall. The environment is incredible in its natural, unscripted interactions and not… manufactured.
Maybe Odd Realm?
Speaking of which… Dev Turns Doom Into a Playable CAPTCHA Test - Game Rant
You can sort of do that through the starring system. At least, Thunder lets you star posts and comments for later. However, if you use it also as a way to track favorite submissions, then they’ll get intermixed.
Reddit also has post-saving, which I think was implemented around 6 years ago or so (I’ve been on there for a while lol).
Man, 100% agreed. Devs didn’t think about EOL at the time, but hopefully someone will implement this at some point because environmentalism has been growing bigger than ever.
Surprisingly, even for interactive screen-mirroring, there is still generally only scrcpy—which is even used by giants like SideQuest for Meta Quest VR headsets (since they’re Droids). Previously there was Vysor.io, but that’s closed-source and for-profit.
Anyway, this totally reminded me that I once really tried to look into this but found that the only solution in the entire known English-speaking world for this is currently the closed-source, freemium Spacedesk + a rooted tablet. I gave up because at the time I didn’t wanna try to root the tablet due to the mandatory factory reset, but I eventually caved in to install Kotatsu lol. Haven’t retried…
@[email protected] This is what you want. I have also been using URLCheck which acts as an airlock and has been absolutely incredible. I wish there was a Windows equivalent to this thing.