M30s in Milwaukee, WI. I’ll never say “no” to a meal at Naf Naf Grill!

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Joined 1Y ago
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Cake day: Feb 18, 2025

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They should fuse it with that ground RPG and make their own co-op No Man’s Sky.


Switch to AdNauseam, a fork of uBO that actively attacks advertisers by messing up their click data (auto-clicks while blocking the loading of any further content)! Don’t just sit there with uBO doing nothing; fight back.


if I change my 100 gram battery after 4 instead of 5 years.

But imagine if millions of people did this worldwide…

But true, I forgot about lithium’s improved recycling. Good stuff…


I watched that video, yeah. You’re right. However, it wasn’t 2 years long; it was 3 or 4 500-charge cycles’ worth of time across different phones, the total of which took 2 years. None of the phones was tested for more than about 6-9 months.

Anyway, yeah, I re-enabled my fast-charging, haha.


I use them for many other purposes, too, not just battery! Also, I did watch both entire HTX videos and they consistently did objectively show at least a few % battery saved every 6 mo when limiting the range on both ends.


Well, I’m not obsessive about it; if I can’t get to a charger, I just let it drain. Really, the most practical bounds are 20-80%. It’s really easy to make the phone ping a reminder at either end each time to remind you to connect or disconnect, via Automation, MacroDroid, Tasker, etc. Samsungs and Asus laptops also come with a Protect Battery/80% charging limiter already.

If you don’t care about the environment and just wanna keep buying and discarding batteries every few years, then that’s on you, but I value usage reduction and wanna try to make mine last 5+ years if possible. With that said, I don’t think I’ve seen this video before, so I’ll check it out, thanks.


It’s really a 20-80% range (look up lithium-ion 80%) but if I’m home, I may ask well keep it tighter if I’m already around charging sources.

A replacement is kind of cheap too

It’s about environmental care, not money.


That’s bad for the battery’s long-term capacity/longevity.

Charge slow (disable fast-charging) and (Never mind; this seems to be old news) stay within 40-75% at all times (for lithium-ion, anyway). Avoid both heat and freezing temps. Turn it off every night or at least on a regular basis. It will last for years longer.


back off on higher and higher power draw in phones.

Thanks for the reminder to revisit my Droid’s developer options and ensure my background processes are restricted to 4 at most.

Anyway, less cycle life is disturbing. Why they don’t try LiFePO4, I don’t get.



I hope they eventually crumple from hiring stupider and stupider team leads, then.



  1. You don’t need premium membership to play premium-only games; you only need 1 person at the table to have a subscription and then everyone else can enjoy the game for free. There are usually tables open looking for players, and if there is no open table to join, free participants can even put out a request for a subscriber to make a new table for strangers to join.
  2. You can get 1 month of premium membership at a time for every 100 gift points that you acquire (which gradually expire if left unused). You can gain 5 gift points for winning for your first time at any game, so you can even rig it with someone else to just win at Battleship, Chess, etc. You can also acquire more gift points by contributing to tutorials, wiki entries per game (rules, strategies, etc.), or I think even filing bug reports or improvement ideas per game that get approved by the developers.
  3. TTS and Tabletopia are 100% manual so you must already know the rules really well per game, whereas BGA holds your hand through all legal moves, so my circle of friends and I have even used it to learn new games blind (even though they also often have a tutorial). It also has a note system so you can type notes for yourself to remember things between rounds, if you choose to play in the optional turn-based mode (make your move whenever you’re next able to, versus real-time in which all players must be online simultaneously).



Satirical Commentary

Do Buddhists love or hate it?


Dang. I wish I could enjoy replaying it, but nothing will capture the magic of the first time. I always love watching others experience my enjoyed titles live for their first time, though.





Oh, Sans is smarter than that; he’d say how you can’t refund because you’ve already played for way more than 2 hours to get this far. If anything, he would mention your actual playtime statistic in his dialogue.


I haven’t read the article, but just going off the title, if that’s accurate: isn’t that how it’d be for any game? I’m not defending it but the only platform I’ve seen devs give Steam keys to players for ownership on has been on itch.io.

People don’t suddenly get rewarded cross-platform ownership just because they bought it on one platform. Same with Unrailed, had it come out on Switch first and Steam later, etc.; they must re-buy if they want it on Steam. Same with Slay the Spire: existing Steam owners don’t suddenly gain Android access just because it released on Droid, etc.


Wow! Does anyone know if this can run AutoHotkey ([email protected]), or would the Windows keyboard-usurping not pass through to Linux programs?


Oops, I misunderstood and agree; I didn’t realize a second launcher was the issue here. That is messed up.


I am aware of this list. Try comparing it to itch.io and GOG, though.


Thanks for the context, which led me to downvote this post. Come on, guys; not all complaints are valid.


Mandatory launchers can fuck right off.

… Iike Steam’s? 😛


Although l think it sacrifices achievement progress, you may consider Heroic Games Launcher instead, which is open-source.




I built a small python app

Cool! Wanna share?


Oh, okay. And Jotun is totally different and probably more akin to Hades or any other ARPG. I’d actually liken Bad North almost to FTL, in a sense.


We sure aren’t. This post is about Bad North: Jotun Edition! I own that game you mentioned (got it through a giveaway) but never touched it and never will; I don’t play games <80% in Steam review score.

I’m guessing you’re downvoting me or something…


The reason I said that is because I found it becomes increasingly engaging and tricky the deeper you survive, breaking up similarity. Did you try different difficulty levels? Some games’ enjoyment can significantly depend on a personally fitting difficulty level, whether hard or easy.

I’m not sure of what the reviews were like back then, but they’re insanely high on Steam, more than even what I had expected.




I never tried it on mobile. I think the Play Store has a 2-hour refund window akin to Steam, so you could try the tutorial.



The real-time chess of the different character classes in Bad North is truly incredible. I love how height makes a real advantage (or disadvantage if too close!) for archers' physics-driven arrows, all the details (despite being a minimalist game) like arrows getting stuck in targets' shields, your choices in what weapon specialties you can assign, the fluid and organic character movement and fighting, etc. You also really come to care about your soldiers' survival since the death of squad leaders is (typically) permanent, so loss is extremely emotional, especially given how they're customizable with different items. And—like the world's greatest jigsaw puzzler, Glass Masquerade—almost any screenshot from the game could be made into a wallpaper, so that's awesome. For those who have never played this game, it was just on sale at GreenManGaming for <$3 (IsThereAnyDeal rocks!). It was also given away via Epic Games some years ago, which is how I've been revisiting it.
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buy several on a sale and then as long as one works out I came out ahead!

A.k.a. Humble Bundle?



Clone Drone in the Danger Zone is incredibly creative and hilarious with tons of slapstick comedy
I got a free month of Game Pass and am digging into whatever's interesting as a result, and man, I'm really glad I finally tried Clone Drone in the Danger Zone, even though it did not actually look like my kind of game; I just let myself be influenced by Steam's overwhelmingly positive reviews—and they're all correct! ~~What really threw me for a loop (since I only watched the trailer and didn't otherwise read much on it) is that you do not stay in the coliseum! Without spoiling much, it is just hilarious and unexpected how far the game actually goes beyond the trailer~~ (and the difficulty becomes as easy or as hard as you want it to be, in case skill is a concern among any readers here). Edit: Huh, apparently I entirely missed one of the trailers which already reveals this. Never mind, but the shock value was great, so if any of this interests you, try to not watch the first trailer lol. But even in the arena, you truly feel like a sci-fi gladiator (bonus points if you watched _Gladiator_—the first one, of course), facing level after level of interesting different enemies with the commentators comedically going at it. You can upgrade your bot with different skills, weapons, or clones to keep going; if you pick cloning (buying extra lives, basically), they say things like, "Upgrade bot is not pleased" (since it would rather have spent that turn giving you an upgrade instead), or "This human fears death. Typical." It is just so amusing and well-done as you hack and snipe enemies to bits, causing them to hop on one leg, or taking out an arm, or even having these situations happen to own robot body. The AI dodging of your bow's energy slices is also well-done and tricky, and it's crazy fighting giant spiders when they dynamically adjust their movement based on which legs they've lost. Giant alien spiders are no joke. I actually didn't realize that it has a free demo on Steam, so go check it out!
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Liked Slay the Spire? Slice & Dice is the best dice-building roguelite to date
I can't believe I slept on this title for so long given how it has a free demo. As a Slay the Spire fan who has also played Monster Train, Indies' Lies, Pirates Outlaws, Dawncaster, and a bit of Dicey Dungeons, I was utterly and immediately gripped. It is so well-done with a snappy, responsive UI and turn action, and it's just as excellent on mobile as it is on PC. I feel it solves UI issues in, and has way more diversity relative to, other dice-builders like Astrea: Six-Sided Oracles (which was way too tedious in its die face-checking) and Circadian Dice (whose UI just seemed to be too small and similarly a little harder to work with). S&D's numerous hero classes and just how many branches they can randomly take in leveling-up between fights are staggering. It's also extremely efficiently programmed, using very few CPU resources (which you'd think should be standard for these kinds of games, but isn't necessarily). Give the demo a shot! It's only content-limited, not time-limited.
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