I’m not a fan of the transition to a f2p model, the home screen looks like garbage now, and the whole UI is more polluted because they’re constantly trying to sell you something now. I have 1000+ hours in Siege, but stopped playing around the time that Sens released. Recently hopped back to check the update with some friends, and it’s clear the game has lost scope. Basically all operators released since then are just copies of a previous operator with a very slight twist. Gone were the times when people got excited for a new siege season because we wanted to see what new ops and maps were coming. Speaking about maps, the new maps also look boring and uninspired.
At this point, it’s clear that NMS is a forever-developed game, and it is clearly also the basis for Light No Fire (as they’re literally transferring systems over). It makes me think of Exanima and Zomboid. These devs have a never-ending stream of additions and reworks to develop, and I’m here for it.
For Honor has, to this day, the best melee combat I have ever experienced in any game. The biggest problem that game has is that it’s a fighting game in medieval disguise, if it was more adventure/rpg, I’d bet people would be all over it. I do like the fighting game part of it though, but fighting games are ROUGH to get into, sweatiest player base around.
He is only testing AAA games at top settings. And that’s the point AMD is “making”. Most pc gamers are out there playing Esport titles at the lowest possible settings in 1080p to get the max fps possible. They’re not wrong, but you could still say that it’s ridiculous to buy a brand-new modern card only expecting to run esport titles. Most people I know that buy modern GPUs will decide to play new hot games.
It’s wild indeed. The worst part about this comparison is that people say it’ll fail because of the competition, but there’s literally 0 competition in the genre from big studios. The only three somewhat successful games are Delta Force, Hunt Showdown and Escape from Tarkov, two of those are premium games, one where people are willing to pay 250$ for it. It’s even a genre where people mostly want it to be paid to reduce cheating.
Well, it is really old news from a game that launched in 2015, but the summary of it is a feature that allows enemies in the game to remember you, and evolve with the player. You killed an Orc chieftain, his right-hand orc is now the chieftain, and thanks you for clearing the way for him. Lost a battle to a miserable orc archer? Next time he sees you he jokes to your face and tells you how shit you are. It is a great system, but it was patented.
There exists no gpu that uses two of those connectors. The whole reason that connector exists is so that you can have a single connector going into any gpu. Thus, the only reason to have two, is to have two GPUs that use said connector. Right now, the main reason to sport two brand new top of the line Nvidia GPUs is AI. Is it the only reason? Not really, it can also be a professional setup for some kind of heavy workload.
No we don’t, never heard anyone use that term when referring to games that are similar to Vampire Survivors. It’s always survivor-like game. Also, bullet heaven is not even an accurate description of the game, as in lots of these games you don’t throw lots of projectiles around. If you’re going to force a name change, Mob Hell is a way better descriptor.
Watch their announcement video on youtube, it screams VC funding scam. The whole announcement is basically just the CEO sitting on a couch and making outrageous claims, while all the supporting data and graphs carry the disclaimer “pre-silicon simulated benchmarks”. They say they’re going to have a live demo this month and in the following months, but they don’t even have real silicon, while also claiming they’re going to be shipping cards by Q4 2026.
Oh, yeah. I think we are both complaining about the same thing. I remember a lot of dialogue on previous Monster Hunter vanes, but it was usually only on some rare occasions. This one feels too story heavy, and I agree, if I want to watch a movie or read a book, that’s what I’ll be doing. I want my games to let me game.
I’d say the opposite. They have streamlined the experience too much where it mattered. No longer do you need to track monsters and paintball them, no more farming for resources in preparation for a hunt, early monsters are all a joke that pose no real challenge, and in the new one you don’t even have to explore the map, as your mount is an auto-pathing machine that can take to your next hunt or quest automatically.
Also the combat. DA:O was already quite streamlined when compared to other CRPGs of the time, and they only dumbed it down further and further with each new iteration.