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Cake day: Aug 06, 2024

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The naval combat is pretty much AC4, plus you get a decent survival game, land combat, crafting and management mechanics for your ship, and boarding combat. Everything people have been requesting Ubisoft to do for years.



I want the teams that made Grounded and Pillars to split up, the rest of the company can die. Outer Worlds is a mediocre game through and through, same with their new 1st person rpg.


Vampire: The Masquerade is the OG vampire game though, a tabletop RPG written in the 90s that actually does and considers who and what a vampire is. The problem it’s all the knockoffs that spawned because of it. You get it all with VTM: politics, intrigue, personal horror, millennia old monsters farming humans, vampires so old that they saw the fall of Babel, biblical myths and Occult lore intertwined, modern world fiction where the darkness runs deeper than you’d think, government agencies that hunt down vampires and other monsters, their very own world-ending myth, and many different kinds of Vampires, from ones so ugly they have to live in the sewers and learn invisibility, from ones so rich and powerful they control mega corporations from behind the scenes. So it’s not just a sequel, it’s a sequel to THE Vampire game. But they butchered it.


20% Mostly Negative on Steam right now.


The use of machine learning with enemy AI is impressive, I’ve seen arc bots do some stuff that surprised me quite a bit.


I couldn’t have said it better. This is it. Yes, you as a player might be someone who is more rational than emotional, but the vast majority of people living in the world in the 21st century are religious to some degree at least, and more sensitive than sensible. Let’s not forget that Catherine is not from the 21st century either, she is, from Simon’s perspective, from far in the future. Mind cloning for us today is impossible, not real, just a thought experiment. For Catherine, it was reality. Thinking that Simon is just “a big baby” is quite a wrong interpretation of the person he is supposed to be. He is not you, he is the 90%, a dude living a normal life in the 21st century, that, after going to get a brain scanner, wakes up in an abandoned underwater facility full of man-created horrors far into the future. He is not your self-insert. In a way, he is also a kind of empathy test for the audience, which the devs very much knew would be more on the rational side for this kind of game. Can you empathize with this “dumb” dude and understand his struggle? Can you understand his views and partake in his personal horror?


You hold Ctrl for combat mode, left click to swing your weapon, mouse to aim, space to shove or stomp, Q to talk/whisper mobs. That’s about it, it’s not complex at all.


Okay, this is insane, and insanely good. Insane that they’re using 5x the amount of space needed, and good because now I can forever leave the game installed in case a friend asks me to play, and won’t have to worry about losing 16~% of my 1tb ssd for games.


Any Zelda, most Fire Emblem games, most Final Fantasy games, Final Fantasy Tactics, Ogre Battle/Tactics Ogre, lots of JRPGs (Mana, 7th saga…), Chrono Trigger, most Castlevanias, Summon Night (1 and 2, both GBA games), some of the Metroid games, Mario RPG… This is easily 500h of games.


“And it is a computer… You can do whatever you want with your computer, who are we to say anything?” OUCH



Feature creep + seeking perfection + profitability of the project + passion.


Yeah, of course it would. Senior Manager position is something that basically only exists for bigger studios. From the 306 developers interviewed, probably only a small part are indie developers.


They are not that big, and they are independent. Larian has less than a 1000 employees, while the likes of Ubisoft number in the multiple thousands.


It’s complicated, but I think no. But maybe they could have certain maps where it’s PVE. I’ve recently played the pve only fork of The Cycle Frontier, another pvevp extraction shooter that got shut down a few years ago, and the pve only mode is considerably easier, to the point where the tension from the full game is not present. So a game designed to be PvEvP would probably feel soulless without part of its intended game design.


I honestly think FW is a better game than Arc, but with a ton of janky more. Beung a small indie team, they can’t compare in terms of polish, but the vision and the work they’ve been putting into the game are a great sign of what’s to come. With ARC, although I do somewhat trust Embark, I’m not sure they have a good vision for it.


My PC Game Pass subscription basically doubled (from 36BRL to 70BRL) in price and I’d get way less games than before, and no 1st day releases. Fuck that shit.


No grandfathering. I had auto renewal on, and my subscription was marked to go up in price at the start of the next month.


I’ve heard, from credible creators, that Neon White (the first game from the first list) is superb. So that might be an interesting first try.



I played it this weekend, it’s phenomenal! Graphics and art style choices were great, gameplay was immersive, and the puzzles were well designed. I’m definitely hyped for the release.


Oh, I’m doubtful for sure. But being light on RPG elements, especially of the source material elements, is not actually a concern for me. I’m much more worried about their plot direction. But… Who knows, it might be good. I’ll wait for the reviews and see what’s up.


If it has a solid enough story, I’m probably fine with it. If you’ve ever played the TTRPG of Vampire, you probably know that it has always been the weakest point of the game, while the lore and stories of that world have always been the highlight.


Soon, in October, we’ll have a new demo for Road to Vostok, a fully pve extraction game made by a single dev that, quite honestly, looks amazing. You should check it out. I think the EA version will come out in 2026.


GTA V has quests with decisions and lets you make a few ending altering decisions, while also having character progression and item progression, plus let’s you roleplay being a criminal, would it be called an RPG by most people standards? Hardly.

Although I’d say CP2077 is not an RPG by the usual standard, I agree that the game borders the concept. Actually, I’d say most games that have a player character do border the real foundational concept of a “Role-playing Game”, however, that’s not how most people classify RPGs as videogames. For a videogame to be an RPG we understand that they need to pursue those elements wholeheartedly. And that’s definitely not the case for CP2077 (also not for Monster Hunter, nor Souls).

Also, the source material being a TRPG means absolutely nothing. Vampire the Masquerade Bloodhunt’s source material is the TRPG Vampire The Masquerade. Is the game an RPG then? No, it’s a Battle royale. Pathfinder Gallowspire Survivors is a mob-hell/vampire survivor-like game, not an RPG either. Actually, this is even worse for CP2077 because the game takes almost nothing but the setting from the Cyberpunk TRPG.


Barely. I remember well levelling up to get the incredible boost of +2.5% at handling handguns. That skill tree was so shitty that I’d prefer if the game didn’t have it.


Although I have to agree that the list doesn’t seem to care about this, as they’ve put Dark Souls, Monster Hunter and Elden Ring as RPGs…


Not an RPG. You make literally two real choices the whole game: who you are (at the start), and what you’re going to do (at the end). The developers themselves have said that the game is not a RPG, and more like a shooter with some RPG elements when they were criticized about this.


Yes, but the Dark Zone was still a core part of the endgame. It was not optional, at one point or another you’d have to go in. And this, for Division 2, being a dlc, just adds to my original point. It’s not like they’re uprooting their traditions, they just finally realized that from the beginning they had the best extraction shooter around.



I mean… The Division was literally the first ever extraction shooter, and the og survivor dlc was peak extraction gameplay.




On the topic of coop games, Guntouchables has just released on steam today and it’s free for grabs in the first 24h, and then only 5 dollarinos after the free window*. It’s a super fun 4-player coop shooter where you play sausages with guns.



Also the combat. DA:O was already quite streamlined when compared to other CRPGs of the time, and they only dumbed it down further and further with each new iteration.


I’m not a fan of the transition to a f2p model, the home screen looks like garbage now, and the whole UI is more polluted because they’re constantly trying to sell you something now. I have 1000+ hours in Siege, but stopped playing around the time that Sens released. Recently hopped back to check the update with some friends, and it’s clear the game has lost scope. Basically all operators released since then are just copies of a previous operator with a very slight twist. Gone were the times when people got excited for a new siege season because we wanted to see what new ops and maps were coming. Speaking about maps, the new maps also look boring and uninspired.


Noita and Exanima are also two great explanations of when to make your own custom game engine: when nothing else on the market does exactly what you need your engine to do.


At this point, it’s clear that NMS is a forever-developed game, and it is clearly also the basis for Light No Fire (as they’re literally transferring systems over). It makes me think of Exanima and Zomboid. These devs have a never-ending stream of additions and reworks to develop, and I’m here for it.