It’s complicated, but I think no. But maybe they could have certain maps where it’s PVE. I’ve recently played the pve only fork of The Cycle Frontier, another pvevp extraction shooter that got shut down a few years ago, and the pve only mode is considerably easier, to the point where the tension from the full game is not present. So a game designed to be PvEvP would probably feel soulless without part of its intended game design.
I honestly think FW is a better game than Arc, but with a ton of janky more. Beung a small indie team, they can’t compare in terms of polish, but the vision and the work they’ve been putting into the game are a great sign of what’s to come. With ARC, although I do somewhat trust Embark, I’m not sure they have a good vision for it.

GTA V has quests with decisions and lets you make a few ending altering decisions, while also having character progression and item progression, plus let’s you roleplay being a criminal, would it be called an RPG by most people standards? Hardly.
Although I’d say CP2077 is not an RPG by the usual standard, I agree that the game borders the concept. Actually, I’d say most games that have a player character do border the real foundational concept of a “Role-playing Game”, however, that’s not how most people classify RPGs as videogames. For a videogame to be an RPG we understand that they need to pursue those elements wholeheartedly. And that’s definitely not the case for CP2077 (also not for Monster Hunter, nor Souls).
Also, the source material being a TRPG means absolutely nothing. Vampire the Masquerade Bloodhunt’s source material is the TRPG Vampire The Masquerade. Is the game an RPG then? No, it’s a Battle royale. Pathfinder Gallowspire Survivors is a mob-hell/vampire survivor-like game, not an RPG either. Actually, this is even worse for CP2077 because the game takes almost nothing but the setting from the Cyberpunk TRPG.

Yes, but the Dark Zone was still a core part of the endgame. It was not optional, at one point or another you’d have to go in. And this, for Division 2, being a dlc, just adds to my original point. It’s not like they’re uprooting their traditions, they just finally realized that from the beginning they had the best extraction shooter around.

On the topic of coop games, Guntouchables has just released on steam today and it’s free for grabs in the first 24h, and then only 5 dollarinos after the free window*. It’s a super fun 4-player coop shooter where you play sausages with guns.

I’m not a fan of the transition to a f2p model, the home screen looks like garbage now, and the whole UI is more polluted because they’re constantly trying to sell you something now. I have 1000+ hours in Siege, but stopped playing around the time that Sens released. Recently hopped back to check the update with some friends, and it’s clear the game has lost scope. Basically all operators released since then are just copies of a previous operator with a very slight twist. Gone were the times when people got excited for a new siege season because we wanted to see what new ops and maps were coming. Speaking about maps, the new maps also look boring and uninspired.

At this point, it’s clear that NMS is a forever-developed game, and it is clearly also the basis for Light No Fire (as they’re literally transferring systems over). It makes me think of Exanima and Zomboid. These devs have a never-ending stream of additions and reworks to develop, and I’m here for it.
For Honor has, to this day, the best melee combat I have ever experienced in any game. The biggest problem that game has is that it’s a fighting game in medieval disguise, if it was more adventure/rpg, I’d bet people would be all over it. I do like the fighting game part of it though, but fighting games are ROUGH to get into, sweatiest player base around.

He is only testing AAA games at top settings. And that’s the point AMD is “making”. Most pc gamers are out there playing Esport titles at the lowest possible settings in 1080p to get the max fps possible. They’re not wrong, but you could still say that it’s ridiculous to buy a brand-new modern card only expecting to run esport titles. Most people I know that buy modern GPUs will decide to play new hot games.

It’s wild indeed. The worst part about this comparison is that people say it’ll fail because of the competition, but there’s literally 0 competition in the genre from big studios. The only three somewhat successful games are Delta Force, Hunt Showdown and Escape from Tarkov, two of those are premium games, one where people are willing to pay 250$ for it. It’s even a genre where people mostly want it to be paid to reduce cheating.
They are not that big, and they are independent. Larian has less than a 1000 employees, while the likes of Ubisoft number in the multiple thousands.