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Cake day: Aug 06, 2024

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Proceeds to have a melt down for the next few moments considering how time must be a lie.


Well, it is really old news from a game that launched in 2015, but the summary of it is a feature that allows enemies in the game to remember you, and evolve with the player. You killed an Orc chieftain, his right-hand orc is now the chieftain, and thanks you for clearing the way for him. Lost a battle to a miserable orc archer? Next time he sees you he jokes to your face and tells you how shit you are. It is a great system, but it was patented.


There exists no gpu that uses two of those connectors. The whole reason that connector exists is so that you can have a single connector going into any gpu. Thus, the only reason to have two, is to have two GPUs that use said connector. Right now, the main reason to sport two brand new top of the line Nvidia GPUs is AI. Is it the only reason? Not really, it can also be a professional setup for some kind of heavy workload.


I watched that when it was released and was sure it was a real dlc for the first minute. So well done!


It’s more of a tower defense than a city builder though. Every brick is laid to protect the town from the hordes.


Nah, it’s scary when the entity threatening you with a lawsuit has enough resources to bury you under paperwork and drag a legal battle that’ll hurt your business for years even if they have no chance of actually winning the suit.



It basically looks like Lethal Company with a half-twist. These games are indeed fun with friends, for a very limited amount of hours. But it’s 10 bucks, so I guess that’s fair. I wouldn’t expect 10 bucks to give me unlimited hours of fun, especially in today’s landscape for games.



No we don’t, never heard anyone use that term when referring to games that are similar to Vampire Survivors. It’s always survivor-like game. Also, bullet heaven is not even an accurate description of the game, as in lots of these games you don’t throw lots of projectiles around. If you’re going to force a name change, Mob Hell is a way better descriptor.



It’s great that they bought the publishing rights and became independent, and this next update is looking fire!


Let’s just stick with survivor, or survivor-like. It works fine for roguelikes and soulslikes. No need to force a genre name.


Watch their announcement video on youtube, it screams VC funding scam. The whole announcement is basically just the CEO sitting on a couch and making outrageous claims, while all the supporting data and graphs carry the disclaimer “pre-silicon simulated benchmarks”. They say they’re going to have a live demo this month and in the following months, but they don’t even have real silicon, while also claiming they’re going to be shipping cards by Q4 2026.


Vermintide 2 is heavily discounted now on steam, 80% off. Plus a 56% off on a bundle with all dlcs.


Oh, yeah. I think we are both complaining about the same thing. I remember a lot of dialogue on previous Monster Hunter vanes, but it was usually only on some rare occasions. This one feels too story heavy, and I agree, if I want to watch a movie or read a book, that’s what I’ll be doing. I want my games to let me game.



I’d say the opposite. They have streamlined the experience too much where it mattered. No longer do you need to track monsters and paintball them, no more farming for resources in preparation for a hunt, early monsters are all a joke that pose no real challenge, and in the new one you don’t even have to explore the map, as your mount is an auto-pathing machine that can take to your next hunt or quest automatically.


Probably the first game to spawn a genre of its own, which still exists to this day and is still referenced with the original moniker, in a world where most gamers don’t even know what was “Rogue”, but they certainly know what a Roguelike or Roguelite is. Very feel games in history have been so massively impactful to give birth to new genres. Doom also did it for some time, there were doomlikes going around, until the lingo shifted to just calling them FPS.


Chrono Trigger predates FF7 by two whole years, and is, objectively, one of the best Video Game RPGs of all times, while also being a JRPG in itself.


Played hundreds of hours of Generals and Zero Hour, I tried playing it again a year ago but it wasn’t working well in windows 11. Making it open source might bring this great game back.



At least a dozen games, I hope. It has become tradition for me to delve deep into next fest demos and try at least 20 or so games from my favorite genres. The last few times I discovered some of my favorite games of recent years. The ones I’m sure so far are only Breathedge 2 and Solar Punk.


It’s not a sale. It’s an event with demos for upcoming games, usually full of hidden gems. If you’re an indie dev, you have to get a demo out in time for one of these (they happen 3 times a year, I think), they are a huge boost in visibility.


Recent reviews are only at 66%. I’d be cautious for a while, as they just released 1.0 a while ago, and the game wasn’t on Early Access for a considerable time.


I like the idea, and the visuals, but old school jrpg turn-based battles are not for me anymore (honestly, I don’t think I ever liked them). I’d be all over this game if the combat was tactics instead.


I’ve never played a single Yakuza/Like a Dragon game before, but I love the title of this one so much that I’m willing to give it a try.


There is a bunch of lore for the characters, and lore for world events. Some years ago they even made an entire animated series with 5 or 6 short videos explaining how the Rainbow 6 team changed directors. There are explanations for the game modes, and also for the enemy factions that show up in the pve modes. Back when I played, most players knew quite a bit about the lore and the characters.


Lore. Siege comes from a time where mobas, online shooters and other multiplayer games were big on building a “universe”. Every single one of the operators had full bios, and some also had videos about them. They also had videos explaining in-universe events, such as the alien virus that introduced the two agents from CBRN (Chemical, Biological, Radiological and Nuclear Threat Unit), Finka and Lion, and had an entire special pve game mode made for it, that eventually became its own spin-off game.




I’ve bought exactly three games on Epic over the years: The Old World, The Division 2, and Ghost Recon Breakpoint deluxe edition. Regional prices for EPIC are better than Steam’s, and sometimes they have promos while also giving away coupons. I bought Breakpoint for like 10% of its actual real price on Steam, and The Division was something like 70% off as well. If I’m not mistaken, The Old World was epic exclusive during early access, when I bought it. On the same time frame though… I probably bought 60+ games on Steam.


There are ways to make inventory management fun, and there are ways to make inventory optimization that actually matters. But I guess you could call it a puzzle, a very light puzzle, in the same way you’d have to think how to pack stuff for staying two weeks in a single medium-sized luggage. And I don’t see how that detracts from the gameplay at all. Having to solve problems in a game is hugely interesting to me (and to many many people).

Usually the point of having limited storage is to convey the intention of the game designers that you shouldn’t be hoarding every item you come across. In the same way, if you have unlimited storage, it tells you that you should be picking up everything. Conceptually, I’m fine with both, but making the player make choices that matter is way more interesting to me, and makes for a better game most of the time. For example, Extraction games are a clear case of how inventory systems can actually become a core part of gameplay, and it’s obvious that those games would be less interesting if you just had infinite storage. ARPGs are also a big example of this, it’s made so that you have to pick and choose loot before coming back town, and the game wants you to come back town, it’s an important part of the gameplay loop. Outward has one of the coolest inventory systems I’ve ever seen, and it’s super simple, just by having your stuff inside an actual backpack on your back, that affects combat, and can even be damaged, and you have this nice assortment of different bags to choose from, with different looks and traits. CRPGs have limited/realistic inventory systems where you have to spread loot among your party members before having to go back to civilization. Survival/Survival Horror games are heavily dependent on the fact that the player has limited inventory to create scarcity and make the player make choices.

Again, casual inventory mechanics have their places, but saying it should be in every RPG/Game is just wrong. Can you imagine a dark/low fantasy RPG where you can just have unlimited health potions in your backpack? The premise is instantly ruined.


I don’t like it, it’s cheap and too casual. It’s fine in some games, but I prefer most of my RPGs with as much immersion as possible. If you’re going to do this, I expect you to have Magical Backpacks all around, and it would be even better if they behave like an actual item you can lose/get. I like how Chinese Xianxia solved this problem in high fantasy worlds: magic items with subspaces to store things are super common and even low tier bandits hiding in the mountains might have one or two lying around. Every system in an RPG should be designed and tailored to max the possible immersion you can get from the game. Don’t make something just because it’s convenient, make it something that adds to the experience and the lore of the game.


Siege, For Honor and The Division were the three best non-singleplayer games Ubisoft has ever made and will ever make, and they’re all underestimated and underutilized. It’s insane. The Division survival was an extraction shoot with top tier mechanics before anyone else had extraction shooters, I’ve been screaming at their subreddit for years for them to turn that into its own standalone game. For Honor is a crazy cool fighting game, with an incredible combat system that they simply never used in anything else again. And Siege has always been a deeper competitive shooter than any other. I’m somewhat excited to come back if X is a good turnaround for the game.


I hate to say it, but micro transactions are probably the only reason Siege is still alive and kicking. And even though it’s a paid game, I don’t mind their cosmetics micro transactions, they are quite literally the smallest of evils.


Well, this is truly surprising. Was also not expecting the 5th class to be Monk of all options.


Even PZ gets updates in smaller scale between the big releases. This will probably only flag truly dead games.


A rival AI lord. It’s part of the game’s goal to conquer the lands around and establish a proper fief, and the rival AI will take control of all the surrounding lands quite fast, so it gets to a point where you just don’t have the resources to win the fight. This game is actually somewhere in between a city builder and something like Total War. Best use I’ve found for the game is to create maps for medieval towns and regions for your RPG games.