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Cake day: Aug 06, 2024

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The third party options all have more powerful APUs, so you get one of those if you want higher tier performance.


Played 50h of it, did absolutely everything that can be done in the game. It’s amazing. Really solid Indiana Jones game, with a good story, phenomenal voice acting, good levels, and a great feel of cohesion across the whole game. Gotta say though, the ending could have been better (too many cutscenes), and the secret ending is not worth doing (a lot of extra fetch quests to unlock it, and it felt underwhelming). It’s a solid 8.5/10 game by itself, or a 9/10 if you really love the Indiana Jones movies, which I do. As I said, the worst part is the amount of cutscenes, but if you really like the movies, it feels as if you’re watching a slice of a movie that never made it to the big screen. But don’t mistake me, there’s plenty of gameplay in it, I’m just one of those gamers that just hate cutscenes.


From your comments, what’re you’re looking for seems to be extremely restricted. Give them a try, you might surprise yourself. Indie fps games with modern realistic graphics are really hard to come by, as there’s basically no reason for indie devs to venture into a genre completely taken by AAA devs. Going back to the topic though, I’d take a look into Road to Vostok if you haven’t yet, it’s the closest to what you want (from what I can tell).


Fallen Aces and Sulfur, two very recent indie fps games l, both amazing. Neither are “just shoot” games though, but I’d recommend giving a look


I always tell people that decent customer support is not a crutch to have poor quality assurance. Customer support should be the answer only when something unexpected and unpredictable happens, not the answer after a screw up that should have been caught with internal testing, smart processes and auditions. If I’m a customer and I buy something that broke in transit, you taking the product back and sending me a new one is the bare minimum, what should have been done is to predict and safeguard against the product breaking in transit. And only in the case of clear misconduct by an agent at the logistics company can such a thing be forgiven as the responsibility over the fuckup is on the other company that hasn’t trained their employees properly and/or might not be providing a mentally/physically safe work environment.


Enshrouded is like 30 dollars, so half the price of Veilguard. With a fraction of the AAA marketing Budget.


If Concord had been a perfectly fine shooter it wouldn’t have failed so hard. It was mediocre, uninspired and greedy. A project that sought after the Overwatch hype and got release far too late to capitalize on it, coupled with a 70$ premiun pricetag in a world where Overwatch itself is already free. Add to that a cast of uninteresting characters, poor marketing, barely any gameplay review (which wasn’t showcased because they knew it was lacking), and you get the fastest shut down of a game in gaming history. Concord is a textbook example of mismanagement, poor development, and being out of touch.

Paladins, a game that definitely didn’t qualify as a perfectly fine shooter, is the polar opposite of Concord. Capitalized on the hype on time, released with a proper price tag, free, and is still alive to this day, somehow with a very positive rating on steam.


It’s in the same tier as Enshrouded, a crafting survival adventure indie game that doesn’t even come close to it in Budget, market and scale. Yeah, no, it wasn’t a success.


About 30% only are fps, plenty of variety in there.


Did you play with hard exploration turned on? I felt that hard exploration + hard combat is probably the best way to play. Puzzles were not incredibly complicated, but some of them did have that “aha!” moment (from the words of GMTK). The enemies were indeed a bit dumb, but I felt like that was part of that Indiana Jones movie charm (most of Indy’s villains in the movies are really dumb, case in point, the guy that steals the golden idol just to die five seconds after betraying him).


A tip I can give you is that the game never actually forces you to play stealth. You can literally kill all the fascist/Nazis you see, and progress normally. I played on hard combat mode, and just killed my way through the game, playing stealth only on parts that were swarming with enemies, and only for a little while, after knocking down some enemies and stacking some guns, it was all Rambo’s action.


It’s obviously a game made for people who like the movies, but it’s a very solid standalone game even if you remove Indiana from it. Good puzzles, nice action, great voice acting, good levels/environments. The one thing I learned after finishing the game though is that the secret “ending” is not worth the effort. Just play the story and the game at your own pace, and then look up the secret ending after you’re finished.


Amazingly good in some ways, and bad in some other ways. Eg. Doesn’t work on linux.


I have picked up the same habit. I’ll download and test a couple of dozen demos every next fest, and then wishlist/buy the ones that are good. I played 108 demos this year, and some of my favorite games this year were demos like this: Kill Knight, Last Plague Blight, Karate Survivor, Empty Shell…


It makes no sense to me how they can think a 1300 dollar 10~15% more capable (at best) device is appealing in a market where the steam deck exists.


Thing is, Intel is 100% losing money on this, and they’re willing to lose money to gain any modicum of market share, but AMD has no such concern/incentive. But we shall see about the RX 8000 and how they’re going to do, considering they dropped top of the line and are allegedly focusing on fighting Nvidia on their turf (rt and ai features), maybe they’ll have something nicely cooked for us. I’m really happy with my RX 6750 XT though, playing everything new 1080p high at 60+.



Yes, it’s amazing. Indy feels and plays like indy. Some of the parts in the late game made me even see how much he reacts like Indy to things. Also, the puzzles are interesting, the story is good, voice acting is mind boggling incredible, and even the action feels on point. I’m 50h into the game and still not finished (playing on max difficulties and going after every puzzle), even fights can feel really good when you have to plan every single step of the fight or else you get smoked in 3 seconds.


No account making from the game itself, it’s a fully offline single-player game. However, if the copy you got is from Microsoft store, you might have to make a Microsoft account.


You missed the time to upgrade, last year there was a craze going around on gpu discounts, Kabum and Pichau had deals all the time. I bought a 6750 XT for 2400 reais, and a month later it was down to just 1950 reais, the 6600 was selling for little over 1100 reais. And even some Nvidia gpus were with good prices, I remember the 3060 12gb selling for less than 1400 reais.


I played PoE2 for a couple of days after release, but have recently picked up the new Indiana Jones after cancelling my game pass subscription (gotta finish before my timer runs out). I’ve been having a blast with the game though. Playing on hard combat + hard exploration has made the game very realistic to me. The puzzles are adequately challenging, taking at most a few minutes to solve even without hints, but they do feel good, all very logical.



I played a lot of TA as a kid, didn’t know the devs had made a new RTS, but the art style from the game in the link sure looks very reminiscent of TA.


To me it feels like FromSoftware’s take on Risk of Rain, and I’m here for it.


I once made this argument to a game dev community on Reddit and was called crazy for it. There are games where I literally have to remove my headsets when they open. Devs that make games for pc should understand that pc users don’t just use their pc to play games, but also for other things. So volume control is obviously tied to each individual app/program.

I would like it if all games launched a simplified settings menu first thing after you open them up, before any cutscenes or intros.


I haven’t played it yet, still unsure if I will, but everything I’ve seen of it is nudging me towards not playing it. The dialogues I’ve watched were poorly written, cutscenes were okay at best, and the new companions seemed all to be obnoxious teenagers.

To me, Dragon Age Origins is the only game in the franchise that’s worth playing. The Warden is your character as the player, and that, to me, is the hallmark of a good rpg. None of the other Dragon Age games put as much effort into allowing you to choose and make your own character. The fact that DA:O had entirely different intros, that were both long, well written, and nuanced, based on your combination of class + race was the thing that sold me into that game. Hawke is not your character, but a character they wanted you to play for a reason, but I’ll give it a pass since the idea of Hawke’s story was fairly good, just not as well implemented (DA2 should have been a spin off and not part of the main series). The Inquisitor is even worse, it could have been your character, but it’s some weird generic character that’s there just to perform a function in the world. I’ve played most of DA2, but only a couple of hours of Inquisition, and it was enough to know that both those games fell short of Origins, and this one is looking even worse.

An RPG needs excellent writing above all else. Good gameplay comes as a close second, but it should be mostly about allowing players to forge their own path and have their own interpretations of the world. RPGs need nuance and subtlety, you can’t just constantly regurgitate something to someone’s face and expect them not to be annoyed by it.


Nowhere so far. We have 0 gameplay for it yet. Maybe soon we’ll get to see something as they stated that the game will come in 2025.


I’ll bother and explain why you’re being stupid and not understanding the thing you yourself posted.

From the definition of factors of production on Wikipedia:

"In economics, factors of production, resources, or inputs are what is used in the production process to produce output—that is, goods and services.

Simply put, rent is paid at INPUT, for things like land, in order to produce OUTPUT, which are things like goods and services. What Steam provides is a SERVICE, an output. You don’t pay economic rent on outputs, you pay economic rent for inputs. Steam’s service being: marketing and distribution of games in place of others, plus integration with analytics and a bunch of other features.

The comparison you’re making is the same as saying you’re paying rent to your team of marketers and accountants…

You could make a point and argue that artists are paying economic rent for Adobe suite, and that game developers are paying rent for unreal engine fees. Without those things, which are inputs for production, neither artists or game developers would have a product at all. Steam only comes into play once the final product is already done. You don’t need Steam before the game is a product at all, which corroborates that Steam is not economic rent, for it’s not a payment made for an Input in order to produce an output.

Also, in what way is the marketplace for games fixed? It’s not a finite resource. There’s no finite number of how many stores there are out there, anyone can go and make their own client and store. There are games and developers that up to this day make their own standalone launchers.

Steams offers a service, the best one in the block. You don’t want it? You’re entirely free to go and figure it out yourself. No monopolistic behavior in sight.


They are in the same universe, and they are both FPS, and that seems as far as similarities go. But maybe it won’t be just that, maybe they’ll tie the plot of the new game to the old ones somehow, maybe the ship marathon crashed in the alien planet where the whole extraction thing happens, and maybe that’s the reason? I’ve never played the original games, but recently watched a youtube video about them and it seems that it was really loved by bungie, and they took many of the lessons from it to make Halo. My bet is that someone at Bungie has always kept those games in a corner of their memory, thinking about how they could revive them one day. Usually, when old franchises are revived, it’s because of some execs trying to make use of their popularity. But it doesn’t seem to be the case here, as Marathon was quite an obscure game.





Yeah, I guess that would be the ideal. But starting with just non-commercial use is already way better than what we have today. People could use those resources to learn how to make games, and also to preserve videogames for the future.


They can dick about as much as they want, piracy will make sure to preserve the things they want gone. The reason they don’t want older games to be preserved is that new generations, whilst playing them, may come to realize that you don’t need gacha mechanics, stupid fomo, micro transactions, 6 different currencies, 3 different shop menus, 2 battlepasses and so forth to have a good game.


I’ve played twelve hours of the demo, ten of those last Sunday. Had a lot of fun. Was playing the game with a friend, and we loved the pvp part. The coolest thing about the game is that you can make and design your own trampler, using buildpieces. After we made our first trampler, we went around the servers trampling on everyone. We won a fight 2v3 and another one just after that in a 2v4 situation. Our trampler was designed from the ground up to be run as a two-men team, and it worked like a charm. I was above running guns and engines, and my friend was below piloting and running repairs, in a fully enclosed box of steel.


Ladder climbing is important, but most ladders are short ones. You only need to climb the radio tower once every hour or longer. It’s only when you extract.


I bought that game many years ago, played two matches, never could find a game anymore after that. Still have found memories of it though.


It’s Steam Next Fest rn, so I’m trying my hand at a bunch of demos. The ones that caught my attention so far were the demos for SAND and Sulfur. Sand was surprisingly fun despite the absolute god-awful performance. And Sulfur is just uniquely charming.


It took me a second to compute that Rare boss was talking about the boss of the game studio Rare and not a rare occurring boss in a game.


Baller move from the devs. I wish we lived in a world where the source code of older games were all released and freely available for non-commercial uses.