
I mean, New World was fairly good, but calling it peak when it was cancelled just smells of copium.
New World had two problems:
It took too long to farm all the way to end game content and take part in the social mechanics that the game had been created for (open world war was super fun, and being part of one of the three factions was super cool as well, we had real rivalries on my server)
They had no real understanding of how to actually monetize their game. It was originally supposed to be a one time purchase with cosmetics, but the cosmetics on the store all looked awful, and they completely ignored that a major part of MMOs is farming to look cool. The game basically died after they released a paid DLC (that cost more than the base game when it was released) that not only gated new content, but also removed content from the base game and made it dlc exclusive. First Light and Cutlass Keys were removed as areas from the base game, including an end game dungeon, and then made dlc exclusive. They also made the asinine decision of making mounts into dlc exclusive mechanic. This completely fractured the playerbase in two types of people: the ones who saw the writing on the wall, and the idiots who paid for the dlc.
Edit: formatting

I played the first 20h, of which there was a solid 4h where I was not in control of my character, and a lot of immersion breaking bad game design elements (Griffon quest was particularly jarring). So I dropped it and never understood the hype either. CP2077 was yet another reminder that CDPR game design is mid at best.

Vampire: The Masquerade is the OG vampire game though, a tabletop RPG written in the 90s that actually does and considers who and what a vampire is. The problem it’s all the knockoffs that spawned because of it. You get it all with VTM: politics, intrigue, personal horror, millennia old monsters farming humans, vampires so old that they saw the fall of Babel, biblical myths and Occult lore intertwined, modern world fiction where the darkness runs deeper than you’d think, government agencies that hunt down vampires and other monsters, their very own world-ending myth, and many different kinds of Vampires, from ones so ugly they have to live in the sewers and learn invisibility, from ones so rich and powerful they control mega corporations from behind the scenes. So it’s not just a sequel, it’s a sequel to THE Vampire game. But they butchered it.
I couldn’t have said it better. This is it. Yes, you as a player might be someone who is more rational than emotional, but the vast majority of people living in the world in the 21st century are religious to some degree at least, and more sensitive than sensible. Let’s not forget that Catherine is not from the 21st century either, she is, from Simon’s perspective, from far in the future. Mind cloning for us today is impossible, not real, just a thought experiment. For Catherine, it was reality. Thinking that Simon is just “a big baby” is quite a wrong interpretation of the person he is supposed to be. He is not you, he is the 90%, a dude living a normal life in the 21st century, that, after going to get a brain scanner, wakes up in an abandoned underwater facility full of man-created horrors far into the future. He is not your self-insert. In a way, he is also a kind of empathy test for the audience, which the devs very much knew would be more on the rational side for this kind of game. Can you empathize with this “dumb” dude and understand his struggle? Can you understand his views and partake in his personal horror?
It’s complicated, but I think no. But maybe they could have certain maps where it’s PVE. I’ve recently played the pve only fork of The Cycle Frontier, another pvevp extraction shooter that got shut down a few years ago, and the pve only mode is considerably easier, to the point where the tension from the full game is not present. So a game designed to be PvEvP would probably feel soulless without part of its intended game design.
I honestly think FW is a better game than Arc, but with a ton of janky more. Beung a small indie team, they can’t compare in terms of polish, but the vision and the work they’ve been putting into the game are a great sign of what’s to come. With ARC, although I do somewhat trust Embark, I’m not sure they have a good vision for it.

GTA V has quests with decisions and lets you make a few ending altering decisions, while also having character progression and item progression, plus let’s you roleplay being a criminal, would it be called an RPG by most people standards? Hardly.
Although I’d say CP2077 is not an RPG by the usual standard, I agree that the game borders the concept. Actually, I’d say most games that have a player character do border the real foundational concept of a “Role-playing Game”, however, that’s not how most people classify RPGs as videogames. For a videogame to be an RPG we understand that they need to pursue those elements wholeheartedly. And that’s definitely not the case for CP2077 (also not for Monster Hunter, nor Souls).
Also, the source material being a TRPG means absolutely nothing. Vampire the Masquerade Bloodhunt’s source material is the TRPG Vampire The Masquerade. Is the game an RPG then? No, it’s a Battle royale. Pathfinder Gallowspire Survivors is a mob-hell/vampire survivor-like game, not an RPG either. Actually, this is even worse for CP2077 because the game takes almost nothing but the setting from the Cyberpunk TRPG.

Yes, but the Dark Zone was still a core part of the endgame. It was not optional, at one point or another you’d have to go in. And this, for Division 2, being a dlc, just adds to my original point. It’s not like they’re uprooting their traditions, they just finally realized that from the beginning they had the best extraction shooter around.
I had some good 50+ hours of fun in Farever, it’s an MMO lite type of game, nothing innovative, but very solid. I’m eagerly waiting for their next update.