It’s wild indeed. The worst part about this comparison is that people say it’ll fail because of the competition, but there’s literally 0 competition in the genre from big studios. The only three somewhat successful games are Delta Force, Hunt Showdown and Escape from Tarkov, two of those are premium games, one where people are willing to pay 250$ for it. It’s even a genre where people mostly want it to be paid to reduce cheating.
Well, it is really old news from a game that launched in 2015, but the summary of it is a feature that allows enemies in the game to remember you, and evolve with the player. You killed an Orc chieftain, his right-hand orc is now the chieftain, and thanks you for clearing the way for him. Lost a battle to a miserable orc archer? Next time he sees you he jokes to your face and tells you how shit you are. It is a great system, but it was patented.
There exists no gpu that uses two of those connectors. The whole reason that connector exists is so that you can have a single connector going into any gpu. Thus, the only reason to have two, is to have two GPUs that use said connector. Right now, the main reason to sport two brand new top of the line Nvidia GPUs is AI. Is it the only reason? Not really, it can also be a professional setup for some kind of heavy workload.
No we don’t, never heard anyone use that term when referring to games that are similar to Vampire Survivors. It’s always survivor-like game. Also, bullet heaven is not even an accurate description of the game, as in lots of these games you don’t throw lots of projectiles around. If you’re going to force a name change, Mob Hell is a way better descriptor.
Watch their announcement video on youtube, it screams VC funding scam. The whole announcement is basically just the CEO sitting on a couch and making outrageous claims, while all the supporting data and graphs carry the disclaimer “pre-silicon simulated benchmarks”. They say they’re going to have a live demo this month and in the following months, but they don’t even have real silicon, while also claiming they’re going to be shipping cards by Q4 2026.
Oh, yeah. I think we are both complaining about the same thing. I remember a lot of dialogue on previous Monster Hunter vanes, but it was usually only on some rare occasions. This one feels too story heavy, and I agree, if I want to watch a movie or read a book, that’s what I’ll be doing. I want my games to let me game.
I’d say the opposite. They have streamlined the experience too much where it mattered. No longer do you need to track monsters and paintball them, no more farming for resources in preparation for a hunt, early monsters are all a joke that pose no real challenge, and in the new one you don’t even have to explore the map, as your mount is an auto-pathing machine that can take to your next hunt or quest automatically.
Probably the first game to spawn a genre of its own, which still exists to this day and is still referenced with the original moniker, in a world where most gamers don’t even know what was “Rogue”, but they certainly know what a Roguelike or Roguelite is. Very feel games in history have been so massively impactful to give birth to new genres. Doom also did it for some time, there were doomlikes going around, until the lingo shifted to just calling them FPS.
There is a bunch of lore for the characters, and lore for world events. Some years ago they even made an entire animated series with 5 or 6 short videos explaining how the Rainbow 6 team changed directors. There are explanations for the game modes, and also for the enemy factions that show up in the pve modes. Back when I played, most players knew quite a bit about the lore and the characters.
Lore. Siege comes from a time where mobas, online shooters and other multiplayer games were big on building a “universe”. Every single one of the operators had full bios, and some also had videos about them. They also had videos explaining in-universe events, such as the alien virus that introduced the two agents from CBRN (Chemical, Biological, Radiological and Nuclear Threat Unit), Finka and Lion, and had an entire special pve game mode made for it, that eventually became its own spin-off game.
Biased, but absolutely right.