I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.



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I’m playing Overwatch but actually having fun while doing so /s
Banned
The player exploited the game mechanics to achieve an unintended side effect.
I used to just cruise around in The Crew, enjoying a chill ride around
I like playing games that incentivise stealth as Michael Bay films. Give me rocket launchers and c4. Yeah I don’t have the high score for the level but I will kill literally every single non-vital NPC.
Any “stealth optional” mission in Cyberpunk 2077 basically goes that way for me…
Minecraft. You think that there’s no way to play Minecraft “wrong”, right up until you accidentally fall into the 4-block wide valley that I’ve cut through the entire map or walk into the liminal space that I’ve mined out just above bedrock. Fuck cutesy cottages and Minecraft in minecraft- let’s just build superstructures that disappear beyond the draw distance of the map. Fuck creative mode- let’s do it while we’re facing down mobs day and night. Fuck explosives- do that shit with a pick like a goddamn man. You haven’t really seen confused rage until your child discovers hundreds of unexplained and unexplainable brutalist towers extending into the distance like the gravestones of alien gods when they thought you were building a farm over the next hill.
. . . I gotta tour one of your worlds someday
Shit like this I have only seen in a Manga once, forgot the name, but basically bunch of robots that humanity made were let loose without humans(they died) and they kept building giant megastructures for no reason without stopping It’s just absolutely surreal and I just love it
Sounds like Blame! which is one of my favorite graphic novels
Y E E E E E E E E E E E Blame! is just so good

Oh shit. I need to watch this.
There’s a great level of detail mod that can keep distant structures and terrain loaded in. I think it’s called Distant Horizons. That and a render performance improvement are the only mods that I play with, makes such a big difference.
On Bedrock you can just edit a text file to increase the loaded distance. I feel like there’s probably something similar for Java
I don’t think I’ve ever actually played a story mission in Just Cause 4
Red Dead Online is almost always my go to Fishing Game with friends. It just does the fishing aspect really well. Bonus points when the camp is setup near a river or pond
I collect all the stars since GTA III.
I also play everything on Easy because I have a life.
I guess risk of rain 2.
I’ve fought the boss before but never any of the new ones. I don’t touch lunar items I just get to the last teleporter and loop around again and again. I rarely end the game I just play until I get bored and then close the game.
Still got like 400 something hours in the game on steam and on PS4 that I don’t even know
Most of my time in Elden Ring has been 1) ogling at the landscapes going “Holy shit this is metal”, and 2) bravely running away.
What? How else i’m supposed to play it?
Bravely running away is the quintessential FromSoft experience. The ultimate flex on enemies is to not even bother attacking them and just rolling to dodge occasionally while you grab items and run past them to the next checkpoint.
Mindustry It goes from a tower defense game to a logistics game for me Forget enemies, How can I haul the most amount of shit down data pipelines without letting a single container hold items for too long? My worlds are just a absolute mess of conveyor belts going everywhere, transport drones coming and going, items being produced, used, machined and consumed everywhere And the only purpose is to give me more endpoints to grow it
I gave Mindustry a shot and faded out at the tower defense bit of the tutorial. I do like [email protected] even though tower defense is not my thing, so I’m wondering: how do you manage to forget enemies and just make it a logistics game?
Not AkatsukiLevi, but probably just finish the enemy waves/bases as fast as possible, followed by tearing everything down and rebuilding for maximum efficiency since you can always leave and come back without ever having to worry about enemies after clearing a level*.
*assuming there isn’t a feature where enemies can respawn and retake levels that I haven’t reached far enough to find exists
Nah, custom game. Edit a existing map to have 0 waves and you’re Gucci In campaign tho, I have found there’s a few commands you can use to instantly conquer a map. It’s cheating, but it let’s me focus on what I want
If I can get it working, I will absolutely use debug mode on pokemon fan games because it saves me time not to have to do things like going back for healing my party, grinding to a certain level defeating bosses I’m not supposed to using cheated in legendaries, etcetera.
Definitely not developer intended, nor am I sure this would count for an intended answer to the question. Otherwise, I cannot think of any other answers to this question.
This is a very mild violation, but I like to play these puzzles: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
…except that I create a custom difficulty level which is quite a step below the easiest difficulty and then I almost rather speedrun the puzzles.
The Rectangles puzzle at 5x5 size has been my crack for the past months and I’m at about 13 seconds now (using my phone as input).
I mean, it’s very casual speedrunning. No one cares about my time, so I actually never timed myself before just now. But yeah, I just like the different challenge of thinking fast rather than complex.
Horizon zero dawn and forbidden west. I just roam around and by accident find the missions I’m supposed to do. I also exploit all the enemies, there is a hard lock on where they can walk, so I just stand 10 meter out of the zone and start hitting big enemies for 5 minutes without taking damage.
I will blame Skyrim for this behaviour
I think I did that a few times in ZD when I first played. You likening it to Skyrim for that makes sense. The classic “if I stand on this rock, the giant can’t launch me into space”
For some time I used Minecraft as a mindnumbing tool. I dug a huge underground structure with stone pickaxes. I had some chests of wood down there to make new pickaxes, chests, and torches, and dug an underground space of several square kilometers, 30ish layers high.
I’m starting a run of Project Zomboid without zombies
Ah, the upstate Michigan run.
Abandoned towns with no enemies except your own crushing poverty.
Ooooh but this makes some sense though, it just becomes a post apocalyptic world then
Exactly… I’m enjoying it very much so far.