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Cake day: Jun 14, 2023

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As someone in the industry (asset side) I feel there are some legitimate uses for Gen AI but they’re the kind of uses where if done properly you wouldn’t notice:

  • UV seams and unwrapping, its a skill but it adds nothing to to the creative process in many cases. That said there are some caveats though to pull them off you wouldn’t want to use AI anyway.
    • Using tiny UVs and the way game engines interperate them to create gradients and colour mixes on tiny textures (Current AI can’t do this)
    • Texture Atlases, especially non-uniform ones; this is a 50/50 case, you can get super creative with them (Again its too specific for AI) but there are many more cases where it would also be super convenient if I could apply a bunch of seperate materials to faces and then have the AI unwrap and overlap the UVs which us the same materials to create the most efficient Atlas possible, this one kind of already exists as a non AI tool and results in no machine input on the end product, it just saves some texture space and thus potential performance.
  • A basic AI texture generator is generally welcome for minor/throwaway assets, A lot of us are already using node based procedural texturing which is both a skill and an art form or texture libraries (or node libraries). Its not something I’d want to use on a main character or even large props but it would be super handy for small or out of the way details that just don’t merit the production time to give more than a glance.

On that note PLA is food safe anyway, the reason you don’t drink out if it is the layer lines create an environment for bacteria so with finishing and cleaning you wouldn’t even need the insert, in theory anyway though I’d still use one.


Is it more understandable can civ 6? I’m a fan of goddamn stellaris and could competently play civ 5 but civ 6 is like being beaten half to death with a textbook on quantumn physics and then told to sit an exam. The tutorial prepares you for the game about as much as a stick of chewing gum prepares you for the beating.


Get 500 dollars then use AI to generate the other 3/4 of the money and buy a 5090.


Wait for DLSS4, the mfgen is series 5 exclusive but the transformer model with the improved performance is being ported all the way back to the 2000 series. Might get the performance uplift you need without buying anything if you already have an RTX card.


Art is incredibly valubable, other than wars most of the stuff we remember about past situations is some kind of art (statues, stories, graffiti) Artists on the other than have no percieved value whatsoever.


Honestly I can’t think of a recent game I enjoyed that wasn’t a narrative-driven story rich game.


Unbound was basically dead on arrival, its practically just heat with re-shade and barely any actual new content.


No the way the law works is that distributors are not liable for what happens on their platforms by default, otherwise literally any kind of social media would be illegal/impossible unless we hired 6 billion people to moderate the other 2 billion. However if you curate the content you show to the user then you do become liable for that content (again this is the law not just my opinion).

Valve as far as I know do not curate forum content, its just there and you can sort it by date. Facebook and Twitter on the other hand do have algorithms curating their content which does make them legally responsible for that content, especially since their algorithms seem to actually promote extremist content.


I agree the main story isn’t that re-playable, though I’d say phantom liberty is worth 2 playthroughs because the endings diverge pretty heavily and actually have gameplay to go with them. I find the best way to play it is to do minnimal main story, crank up the difficulty, maybe install some mods and then play it as an rpg with all the side gigs.

My mod list: `_----Cyber Engine Tweaks----
https://www.nexusmods.com/cyberpunk2077/mods/107

----Dependancy Mods----
RED4ext
https://www.nexusmods.com/cyberpunk2077/mods/2380
TWEAK-XL
https://www.nexusmods.com/cyberpunk2077/mods/4197
REDSCRIPT
https://www.nexusmods.com/cyberpunk2077/mods/1511
CODEWARE
https://www.nexusmods.com/cyberpunk2077/mods/7780
ARCHIVE-XL
https://www.nexusmods.com/cyberpunk2077/mods/4198
EQUIPMENT-EX
https://www.nexusmods.com/cyberpunk2077/mods/6945
MOD-SETTINGS
https://www.nexusmods.com/cyberpunk2077/mods/4885?tab=files&file_id=72402&nmm=1

----Overhaul Mods----
Responsive NPCs
https://www.nexusmods.com/cyberpunk2077/mods/14800
Night City Alive
https://www.nexusmods.com/cyberpunk2077/mods/10395?tab=files&file_id=87729&nmm=1
Random Netrunners
https://www.nexusmods.com/cyberpunk2077/mods/16475

----Fashion----
Immersive First Person
https://www.nexusmods.com/cyberpunk2077/mods/2675
Virtual Atelier
https://www.nexusmods.com/cyberpunk2077/mods/2987?tab=files
Virtual Atelier all clothes
https://www.nexusmods.com/cyberpunk2077/mods/5544?tab=description
Browser Extension
https://www.nexusmods.com/cyberpunk2077/mods/10038__`

Installed just using Vortex Mod Manager, played on very hard and trying to pick the stats and gear that I think I would pick if I actually got isekai’d into cyberpunk or something, also no crafting guns except when home at my apartment.



If the planets are static and its just the ship that has to calculate N-body physics then its a pretty simple summing of vectors. It only becomes a problem when you have multiple non-static bodies that interact with eachother being simulated.




Most gamers don’t know that easy anti-cheat is a rootkit to begin with.


I remember reading that Japan is very weird in regards to patent law, there’s almost no oversight whatsoever even for incredibly basic concepts like a title screen but there’s kind of a general agreement not to sue eachother. Assuming thats true Nintendo is currently burning a lot of face right now by breaking that precident.


Its kind of an exponential falloff, for a few lines it can follow concrete mathematical rules, for a few paragraphs it can remember basic story beats, for a few pages it can just about remember your name.


Until someone swaps out the training data and we get a story about and underappreciated LLM that always does its best to tell stories but no one wants to hear them anymore.


AI is pretty decent for general purpose mono-textures, grass, brick wall, concrete, that sort of thing. Its not very good if you want to texture something that isn’t mostly flat (though some manual post processing can mean its still a time saver) and its more or less useless for objects that aren’t all made out of one material.


The sad thing is something like diehard has a pretty nuanced plot compared to last few years of avengers movies.


Because recent movies suck, I’ve said it before and I’ll say it again, classic movies with just enough special effects to look good but not enough that spectacle compltely replaces plot. Basically everything in the predator/terminator/first 3 diehards time period.


This was my fear when they announced they got an AI to generate doom in real time with no code (well code for the AI but they got the game via a prompt) yeh its amazing but they were running oldschool doom at 20fps on top end hardware with additional AI hallucinations.

Next thing you know we’ll be simulating an entire universe just to play bee simulator.


Good idea bad execution, if it had escalated to raiding a warehouse full of people strapped into vr goggle to up their view numbers and destroying a crowdfunded giant laser to carve their faces on the moon then they could have made for really good villains. Instead we got stale memes, also the final boss fight was somehow worse than BL1.


I feel like the villains weren’t awful (yes the rest of the writing was awful) but gearbox didn’t really commit to the bit hard enough. At the start of the game they were clearly being set up as vapid streamer culture twins but it never really escalated beyond that, instead of ticktock villains we just got villains who happen to use ticktock. It was like if upon reaching the city in BL2 Handsome Jack just continued being a corrupt CEO with a penchant for robots and didn’t spiral all the way into megolomania.


Someone on my discord posted the warranty terms and apparently it doesn’t cover unusual damage or useage such as exposrure to rain, sunlight or being used off a paved road. So no its not a truck, in fact it doesn’t even stand up as a car.


Dig or Die made an attempt and went in a pretty interesting direction with simulated structural stress and water physics that even included pressure. Unfortunately development died pretty early on and the structure mechanics and combat were incredibly punishing.


Honestly the lack of balance is what I appreciated, throwing drones or skags at people or summoning a mech and firing off a huge volley of homing missiles. Given the series was already flanderized by BL2 it was nice to have more unique powers; though the timing of them felt a bit nasty as they were too frequent to be worth saving but had enough cooldown to be annoying in a tight spot. I think a good balance in future would be impactful powers with a much longer cooldown or some kind of conditional trigger that keeps guns the main focus.


IMO:
1 had the best vibes and the best gear scaling
2 had the best villain and boss fights
3 had the most fun character abilities.

A huge part of the problem is it becoming a classic heros vs villains story. It was way better when we were just mercenaries in it for ourselves.


Its worth mentioning that the 12 years was not at all productive. The first 6 years was basically just two guys with rough concepts, only 6 years of actual dev time. Then about 3 years in they got a new creative lead on the project who decided to scrap essentially everything and start from scratch on a whim. Then the devs get the release date the same time we do which is 2 years earlier than they expected having assumed that they’d get around 5 years of actual dev time since being made to start over.

So yeh there was a lot of screwing around by management.


Microsoft have been doing this for decaces, they’re low key known for aquiring good IPs and then just shuttering them forever.


Not to mention the physics are stable enough that people were building helicopters using stage seperators and landing gear long before we got any real joints.


Honestly I thought Outer Worlds was really well made, it was also just very low on content. One thing it did super well was for optional quests to not be obnoxiously telegraphed but placed in a way where I just found them while wandering around which feels a lot better than running down a cheklist. It also prevented me from feeling like I’d missed out on content even after finishing the game and learnign there were a bunch I missed.

TLDR: Outer Worlds was a fantastic tech demo.


Its because they fired or otherwise pushed out every single original developer towards the tail end of KSP1.


Its a shame too because it ended up with some really amazing titles (got one as a hand-me-down from an older sibling) that nintendo now keeps trying to kill.



Honestly the last game I played due to advertising was spore, everything else has been word of mouth and one or two youtube lets plays.


Ok so Nintendo are definetaly anti-consumer but not wanting one of their characters in fortnite isn’t, acting like it is, is just entitlement.


The game cube ended up being a bit of a curse for nintendo though, or at least they seem to view it as such.


Honestly what roblox kids are willing to do for pitiful pay is scary, if you work in any kind of creative digital medium those kids will do days of your job for a fiver if any real money at all. It won’t be industry quality or anything but damn we got a whole digital version of sending kids down the mines. (And some of these roblox games can have unexpectedly big players behind them exploiting kids)


Streaming feels like the way to go, I already have a computer so all I’d really want out of a headset is the interface part, it doesn’t need to be a self contained unit. And It’d be way easier to get into VR if the headsets were priced more like a monitor than a whole PC.