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Cake day: Jun 14, 2023

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Remember Disney can legally murder you if you watched Disney+ one time.


From the reviews I saw it didn’t help that starfield looked and played like a skyrim sci-fi mod that leaned into the Bethesda loading screen meme on purpose.



On the nostalgia front I just want to say I’ve never been into metroidvanias and never played any kind of metroid game before, I tried metroid zero mission an hour ago and I’m already hooked. These games are just genuinely good. Not dunking on newer games I play those a lot too, just saying not everything new is better and I’d love to see some kind of happy middle ground.


Off the top of my head:

  • Rainworld
  • Thrive (the npc cells undergo independant evolution and competition)

To a much lesser degree cyberpunk (and I would suspect fallout 4) with the correct mod sets can have the NPC factions carry out battles and limited warfare without any player intervention.


I think a big one to me is when the world doesn’t revovle around me, when things happen without player input because the player isn’t the centre of the universe. Every NPC just wating in stasis or walking on a preset loop forever until I hit the next event trigger really kills immersion.


I can’t wait to see videos of people running Haz 5+ in the new biome with giant beartrap bugs all over the place.


Tangentially related, the easiest way to come up with a unique and cool idea is to come up with a unique and dumb idea (which is way easier) and then work on it until it becomes cool. (Think how dumb some popular franchises concepts are if you take the raw idea out of context.)


what? no they haven’t. Rent is usually more expensive than mortgage payments we just set up the finanical system to disallow most renters from taking out a mortgage because its more profitable to trap people in an endless cycle of payment.


I have no idea what’s going on but its always great to see a solo project making progress!


idk some of the ships are literally just single concept art images and have been for years, kinda hard to imagine that can possibly be in good faith.


I think you mean episode 2 expansion 1.


The fun part about shitty people is they can be really good at pretending not to be shitty if it means they can be extra shitty down the line. Its a trope for a reason.


My understanding is that Unreal is a garbage engine for optimization at face value, it has a lot of useful tools and a lot of incorrect/dated documentation for those tools some of which are also just kind of configured wrong as their default settings. If effort is put into optimization to configure things correctly and only use the various tools like nanite or lumen in their actual use cases (rather than just throwing them on everything) you can get some pretty fantastic optimization.

TLDR: Good but complex tools marketed as low effort with bad defaults and exagerated marketing.


I found 1 and 2 were games I could both replay at least once. With 2 the only bad bit to replay is bricks area where the devs just spammed a ton of very spongy enemies in a big map. 3 had more fun vault hunters mechanically but even during the first playthrough so much of it feels like filler content (like literally ALL of Hammerlocks area) and the final boss is somehow even more dissapointing than BL1, trying to play through a second time is at least 2/3 “Oh god not this bit again”.


Isn’t this the 1 letter typo where removing it makes the game massively better?


I feel like 1 had the best vibe, 2 had the best story (but also the worst balance) and 3 had the most fun vault hunter designs.



Exactly, We created an increasingly awful world to live in, its no wonder people want to try and live in a different one as much as possible.


Happened to me, happened again with KSP, I will own nothing and be kinda pissed off about it apparently.


Don’t forget that game development is increasingly shoving the hardware burden onto the consumer by using poorly made tools to streamline development (thus cutting costs) with garbage optimization which is why a gaming rig now has to be powerful enough to simulate a gaming rig from 10 years ago down to the atomic level but the graphics haven’t gotten appreciably better.


Today:

  • Super mario world
  • Shadowrun Dragonfall
  • Mechwarrior 4 mercenaries

Consdiering the PPE, the Ferries, HS2… Spending immense amounts of money on projects that never get finished seems to perfectly align with british culture.


I honestly found heats handling atrocious compared to underground, even the grippiest heat car only just barely approaches the feel.


afaik both are unenforceable since you can only read them after paying for the product.



I tried Mint and Ubuntu but Linux dies a horrific death trying to run newly released hardware so I ended up on ghost spectre.
(I also assume your being sarcastic but I’m still salty about wasting a week trying various pieces of advice to make linux goddamn work)


1000W PSU for theoretical maximum draw of all components at once with a good safety margin. But even when running a render I’ve never seen it break 500W.


Saved up for a couple of years and built the best (consumer grade) non nvidia PC I could, 9070XT, 9950X3D, 64gig of RAM. Pretty much top end everything that isn’t Nvidia or just spamming redundant RAM for no reason. The whole thing still costs less than a single RTX 5090 and on average draws less power too.


Chance as in gambling, so often you don’t even get what you pay for even with ‘reputable’ brands. This is particularly bad with appliances.


These days its increasingly ‘capitalism is when you pay money for the chance to have a thing’


Bit of warframe, a lot of deeprock and some stellaris when I have that much free time.


TLDR: UE5 can be optimized but Unreal also turned it into a bit of a tech demo which can be counter productive at times.


Any trademarks they need because Nintendo have allegedly been filing new patents mid-lawsuit in order to justify suing palworld.


Final Fantasy 7 has a lot of mini versions of this moment because the level art is rarely distinguished from the actual terrain you can interact with so sometimes you kinda get stuck until you realise that this time that little ramp is actually something your supposed to walk up rather than un-interactable scenery like all those previous times.


There seems to be a lot more customization than in previous games so they’re probably going for a bit of a blank slate feel.


KSP1 also had 0 OG devs by the end so KSP2 was sort of doomed from the start.


People talk about getting filtered by fromsoft bosses but the goddamn driver tutorial was the hardest shit ever; especially since it used a lot of movie terms so if you weren’t really into american movies about cars half the stuff on the list was kind of gibberish.


Jumped to linux for a test on an old laptop, currently on windows on my main PC but got parts on the way for a new build that’s going to be Linux.


I feel like that one was also due to awful development practices, they had the whole scrapping the entire first 2 years of work thing due to a control freak lead dev who was ultimately releaved of his position (though not until after release iirc)