I found 1 and 2 were games I could both replay at least once. With 2 the only bad bit to replay is bricks area where the devs just spammed a ton of very spongy enemies in a big map. 3 had more fun vault hunters mechanically but even during the first playthrough so much of it feels like filler content (like literally ALL of Hammerlocks area) and the final boss is somehow even more dissapointing than BL1, trying to play through a second time is at least 2/3 “Oh god not this bit again”.
Don’t forget that game development is increasingly shoving the hardware burden onto the consumer by using poorly made tools to streamline development (thus cutting costs) with garbage optimization which is why a gaming rig now has to be powerful enough to simulate a gaming rig from 10 years ago down to the atomic level but the graphics haven’t gotten appreciably better.
Saved up for a couple of years and built the best (consumer grade) non nvidia PC I could, 9070XT, 9950X3D, 64gig of RAM. Pretty much top end everything that isn’t Nvidia or just spamming redundant RAM for no reason. The whole thing still costs less than a single RTX 5090 and on average draws less power too.
Final Fantasy 7 has a lot of mini versions of this moment because the level art is rarely distinguished from the actual terrain you can interact with so sometimes you kinda get stuck until you realise that this time that little ramp is actually something your supposed to walk up rather than un-interactable scenery like all those previous times.
So misleading that the RTX shots also use the re-mastered assets making it look like it magically makes the entire game higher res. Reminds me of those clickbait 3D modelling tips videos where all they do is use a ton of subdivision, yeh it looks smoother, its also got like 8x the geometry to work with.
As someone in the industry (asset side) I feel there are some legitimate uses for Gen AI but they’re the kind of uses where if done properly you wouldn’t notice:
Is it more understandable can civ 6? I’m a fan of goddamn stellaris and could competently play civ 5 but civ 6 is like being beaten half to death with a textbook on quantumn physics and then told to sit an exam. The tutorial prepares you for the game about as much as a stick of chewing gum prepares you for the beating.
No the way the law works is that distributors are not liable for what happens on their platforms by default, otherwise literally any kind of social media would be illegal/impossible unless we hired 6 billion people to moderate the other 2 billion. However if you curate the content you show to the user then you do become liable for that content (again this is the law not just my opinion).
Valve as far as I know do not curate forum content, its just there and you can sort it by date. Facebook and Twitter on the other hand do have algorithms curating their content which does make them legally responsible for that content, especially since their algorithms seem to actually promote extremist content.
I agree the main story isn’t that re-playable, though I’d say phantom liberty is worth 2 playthroughs because the endings diverge pretty heavily and actually have gameplay to go with them. I find the best way to play it is to do minnimal main story, crank up the difficulty, maybe install some mods and then play it as an rpg with all the side gigs.
My mod list:
`_----Cyber Engine Tweaks----
https://www.nexusmods.com/cyberpunk2077/mods/107
----Dependancy Mods----
RED4ext
https://www.nexusmods.com/cyberpunk2077/mods/2380
TWEAK-XL
https://www.nexusmods.com/cyberpunk2077/mods/4197
REDSCRIPT
https://www.nexusmods.com/cyberpunk2077/mods/1511
CODEWARE
https://www.nexusmods.com/cyberpunk2077/mods/7780
ARCHIVE-XL
https://www.nexusmods.com/cyberpunk2077/mods/4198
EQUIPMENT-EX
https://www.nexusmods.com/cyberpunk2077/mods/6945
MOD-SETTINGS
https://www.nexusmods.com/cyberpunk2077/mods/4885?tab=files&file_id=72402&nmm=1
----Overhaul Mods----
Responsive NPCs
https://www.nexusmods.com/cyberpunk2077/mods/14800
Night City Alive
https://www.nexusmods.com/cyberpunk2077/mods/10395?tab=files&file_id=87729&nmm=1
Random Netrunners
https://www.nexusmods.com/cyberpunk2077/mods/16475
----Fashion----
Immersive First Person
https://www.nexusmods.com/cyberpunk2077/mods/2675
Virtual Atelier
https://www.nexusmods.com/cyberpunk2077/mods/2987?tab=files
Virtual Atelier all clothes
https://www.nexusmods.com/cyberpunk2077/mods/5544?tab=description
Browser Extension
https://www.nexusmods.com/cyberpunk2077/mods/10038__`
Installed just using Vortex Mod Manager, played on very hard and trying to pick the stats and gear that I think I would pick if I actually got isekai’d into cyberpunk or something, also no crafting guns except when home at my apartment.
My understanding is that Unreal is a garbage engine for optimization at face value, it has a lot of useful tools and a lot of incorrect/dated documentation for those tools some of which are also just kind of configured wrong as their default settings. If effort is put into optimization to configure things correctly and only use the various tools like nanite or lumen in their actual use cases (rather than just throwing them on everything) you can get some pretty fantastic optimization.
TLDR: Good but complex tools marketed as low effort with bad defaults and exagerated marketing.