Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

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Joined 1Y ago
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Cake day: Nov 25, 2023

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I don’t know about the newer ones but 4 and 0 were really fun experiences. I wish they were a bit longer to have more time to play with all the planes but other than that I have no real complaints.


I didn’t have much time to play this week so no as big wall of text this time. I did however find a moment to spend a little bit of time with both Tony Hawk’s Pro Skater 4 and Ace Combat Zero.

More talk about Ace Combat

I’m almost done with the game (I think there are two missions left) so I feel like I can safely say I enjoyed the it quite a lot. It’s fun, though I do feel like there’s not enough time to play around with different planes throughout campaign (unless there’s a new game plus option).

One thing I didn’t like however was mission 15 - I don’t know what happened there, whether I suddenly started to suck or if my issues with controlling the game on Steam Deck took its toll but this is the only mission I had trouble with. Enough that by the end I didn’t really feel much satisfaction, just annoyance.

Lets hope this was a one time issue.

Edit: I almost forgot! Following on my last weeks question, I went ahead and created a Pixelfed account. There isn’t much there yet (just my Umurangi Generation pics from few weeks ago) but I’ll be dropping some more posts about of my adventures soon.



I’ll be sure to write about it if either game decides to cooperate. I’m not giving up that easily!


Yeah, I thought about doing it the other way but forgot to actually change it. Next time! Probably. If I don’t forget.

I wondered about pixelfed but I’m not really familiar with Instagram or its derivatives and kind of assumed it was for a different kind of content (don’t ask me what, I have no idea what lead me to this view anyway). Guess I’ll look into it properly. Thanks!


I’ve got another wall of text this week, it just do be like that sometimes.

TL;DR:
  • Tony Hawk’s Pro Skater 4
  • Championship Manager: Season 03/04
  • Ace Combat Zero: Belkan War
  • RimWorld

I was unable to get either NHL99 or 2001 to run so far. I’ll keep trying but it doesn’t look promising unfortunately. I also tried to run NBA Live 2001 but that ended up either black court or a straight up freeze during loading so… I feel like early 2000’s EA games don’t like me very much.

I’m still dabbing with Tony Hawk’s Pro Skater 4. I’m making slow but steady progress, playing mostly when I’m in the mood rather than blizting through the whole thing in one go.
I still have a bit of a problem with trying to string tricks (especially grinds) a bit too eagerly but other than that I’m doing fine. It’s going slightly better than my THPS2 playthrough from 2 or so years ago, if I remember correctly.

Championship Manager: Season 03/04 is also still on the menu. It’s not really a game intended for long sessions in my case so I mostly treat it as an emergency activity, played for a match or two when nothing else strikes my fancy.

I mentioned Restaurant Empire last week and that I was having a decently fun time - that’s still true. It’s not the best management game ever but it’s not bad. I have two issues with the game so far: default mouse sensitivity feels terribly (it feels like the cursor is magnetized to certain elements and moving on a tile system) and there’s only one female player character to choose from (not that it means anything but there’s 32 of them!).

My next choice for the week was Ace Combat Zero: Belkan War. I only played 4 before but I liked it quite a bit.
Unlike 4 however, I’m playing this one on a Steam Deck instead of a desktop PC. It plays great, as expected, but I do have so minor issues using the Deck for longer periods of time, especially during more challenging missions (mission structure thankfully helps with that).

Lastly, I came back to RimWorld for a bit. Similarily to The Division, it’s a title I come back to every few months or so, play until I’m bored and go back to whatever else I was doing. It’s pretty great, even in its non-DLC form.

On a slightly different note, does anyone know a site (preferably a fediverse one) that could serve as a gallery dump? I have some screenshots from various games I’ve been thinking about uploading but I’m not really sure which service would be good for that.


It has both modern and classic controls which can be toggled in settings I believe.



> Croc: Legend of the Gobbos will be available on PS4 (PlayStation 4), PS5 (PlayStation 5), Xbox One, Xbox Series X|S, Nintendo Switch, and PC via GOG on April 2, 2025.
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Looks good. My short stint with CS2 didn’t exactly left me wanting more and since CSGO is dead this could finally be a way for me to play some CS again. Thanks for sharing!


Besides what cod already said there’s also a pretty big shift from slow and methodical gameplay of the first game towards fast and furious one in the third entry.

I like the first two games for example but the third one never really clicked with me, partially because of the fast and spammy enemies that became common in DS3. If you still want to try the series but don’t mesh well with DS3 I’d suggest checking out the first game if you get a chance - you might end up like me.

The second one is also good but it has its own problems that are pretty contentious among DS players so I’d stick with the release order to be safe.


This is the one written by Ryukishi07, isn’t it? I’m really curious what he’ll be able to cook up for us.


That’s neat, this is why I love niche game communities.

I w went with 03/04 mainly due to the newer looking UI and being unsure whether I’ll be able to get into it. I’ll keep this in mind if I ever check out this version.
That said, I do feel like some of the charm comes from being able to look at the specific period of time with all that entails (characters, or people in this case, references, important events at the time etc.), at least early on. When you play these games for years having such updates is definitely an amazing way to keep things fresh and interesting.

Once again, thanks for letting me know!


In that case I’m glad my ramblings don’t go to waste.

Your comment reminded me I was going to try NHL 99 and 2001 as well (didn’t have time to do so yet). Guess I know what I’m doing this week.


A’ight, time for another wall of text, I’m adding a TL;DR since no one has time to read all this stuff anyway.

TL;DR
  • Tony Hawk’s Pro Skater 4
  • FIFA 2002
  • FIFA 2002 World Cup
  • FIFA 2003
  • Championship Manager: Season 03/04
  • Restaurant Empire (just started)

Ever since our last thread I’ve been on a journey. A journey through various, mostly sport themed, titles from early 2000’s. It’s not that I’m a huge fan of sports game but for one reason or another I became curious how some of these games hold up in this day and age.

My first choice was Tony Hawk’s Pro Skater 4, partially due to the recent announcement of the 3+4 remaster (rip campaign mode from 4) but also because I was listening to some old soundtracks and got in the mood to check it out.
What can I say… game is fun. While I’m not some crazy pro, able to string combos into millions I was able to complete all the goals so far without frustration or huge issues. Game oozes a specific atmosphere that’s hard to be mad at (even if a lot of the humour does feel outdated). I can safely say I’ll play it to completion and then some.

Next was FIFA 2002. Kinda.
See, I started with 2002, played it for a bit and now can’t launch it again. What I did manage to experience felt pretty enjoyable if a little stiff in the controls department at times.
One thing I was surprised by however was the options menu, or rather how sparse it was. I didn’t expect to see a full suite of graphical settings available in today’s titles but man was it a disappointment (resolution can be changed outside the game at least).
I really wanted to try this one out for a bit longer but alas it was not meant to be.

Since that didn’t work out as well as I hoped I decided to continue with the series - this time choosing FIFA 2002 World Cup. This one feels like a mix of the base 2002 and 2003 version.
It’s fun even if the “power shots” are a bit of a goofy addition for an official World Cup game. I can’t say I’m as interested in this title as in the others since this game is focused sorely on national teams (well, obviously) which your choice by a lot. Still, it was enjoyable enough for what it is.

As you can probably guess, I didn’t stop there. I decided to play FIFA 2003 as well to kind of complete the transition between the old and updated gameplay styles (which started from 2003 onwards I believe).
After playing it for a bit I have to say I’m a bit mixed on this release. On one hand the gameplay (mainly movement) is smoother and more polished compared to the other two. On the other, the whole game feels a bit… soulless? Corporate? I know this is a funny thing to say about a flagship EA title but the UI style, the lack of music in menus and various other small things all build up to an experience that seems rather “empty”.
The whole thing actually made me curious about going a bit further with the games to see if this keeps up with the future entries or if this was just a one time dud (within the “classic” titles at least). I’m not sure if I’ll follow through (and even if I do it won’t be much further) but I’ll post about it next week if it happens.

After playing all of the above my mind went to wondering about trying things out on the other side, i.e. as a manager. The choice for this theme landed on Championship Manager: Season 03/04.
I’d be lying if I said I had no issues getting my head wrapped around all the tactical and managerial stuff since my passion for the sport waned a good few years ago but this state of confusion didn’t stick for long. I’ve been launching the game for a match or two whenever I have some free time and nothing better to do so I guess it did click with me to an extent.
We’ll see how long I’ll stick with it.

Last but not least, there’s Restaurant Empire, a restaurant management game from 2003.
I don’t have much to write about this one yet as I just started but the amount of customisation and the general vibe seem promising. I hope it’s fun.


Yep, the map and enemy factions are my main complaints with the second one as well. For me they just feel less like a natural continuation of the first game and more like a generic post-apocalyptic setting with TD flavour.

It sucks because the detail and design work on Washington is really great, it just doesn’t feel as good as a complete package.


I actually switch between the two depending on my mood. I really like the technical and (some of the) gameplay changes as they make the gameplay a bit more fun for me (especially everything that has to do with enemy armour) but story and atmosphere wise, as well as in terms of the map I definitely prefer the first game.

Heck, I’m even willing to run around the Dark Zone there unlike in the sequel where I popped in a few times and called it quits. It’s just not the same.


I’m back to my semi-regular return to The Division, this time the first game. I don’t know why this series clicked with me the way it did as I don’t really play these kind of looter shooters but for some reason I tend to come back to them every year or two.

I’m lucky enough I don’t care about min-maxing and number crunching so no matter the patch and balance I end up having a blast and that’s all that matters. Now if only we could get the first game on TD2’s engine…


As much as I love Croc, it’s not like this is a highly anticipated high budget release of a new title.

My guess is that they’ll keep the new date secret for as long as they can, until they’re completely sure they can make it (especially after they didn’t make it for the original one). It wouldn’t be the first time game like this gets released without much of a marketing drive or even with a stealth drop.

These slowly appearing previews seem to indicate we might be getting close but who knows. I’m honestly not good enough with dates to join you on the speculation train.


There were some preview articles released last month (one, two, three for example) but no specific date beyond what you already know. All we can do for now is wait.


After not touching it almost since launch, I’ve decided to check out The Last Starship again. It’s kind of a mix of FTL, Factorio and its own ideas, made by Introversion Software ( folks behind Prison Architect, Darwinia and other titles).
It’s developed in early access, with regular and pretty enjoyable updates (just like PA) and is shaping up pretty nicely so far.

I still need to spend some more time diving deeper into all the new stuff added since my last playthrough but it feels just as fun as on launch so far.


I know, I’m just failing to be cheeky.


Don’t diss i7-4790k, you’d be surprised how well it can run some modern titles!


It really depends on how fun do you find exploration and deduction to be. If you prefer games with more… curated direction, shall we say, then it might end up being more frustrating or boring rather than entertaining.
If you like to figure things out for yourself and take pleasure in exploring the world and themes of what you play then there’s a good chance OW will click with you.

There’s a lot of interesting stuff in this game but it’s certainly not for everyone. You’ll need patience, curiosity and some out of the box thinking to get the most out of it.


Starfield never really grabbed my attention so I thankfully dodged a bullet with that one.

So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).

No need to apologise, people should have the option to play games however they want.


Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe… possibly.

I’ll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I’m just more interested in the fan interpretation of Cyrodiil to be honest.


That’s me with every Bethesda game I played. I don’t even treat them as games to beat, just worlds to run around in.


I think I managed to overcome my dislike towards teen drama in media and started approaching it from a place of empathy, at least to some extent, which makes it way more tolerable. Same with characters making stupid decisions in emotional moments. That doesn’t mean I give a pass to every single piece of “stupid” or “illogical” writing but it helps treat what happens like a real event rather than “well they should do X like a perfect logical machine”.

My relationship with LiS games is a bit weird. I loved both the first game and Before the Storm but for whatever reason couldn’t muster any interest in any of the following titles. I don’t know why that is but none of them managed to grab my attention again. Maybe the first two came out at the right time, maybe they struck a familiar cord - either way they became a pretty important part of my life as well. Probably not as my favorite games ever (this honestly changes depending on a day and my mood/headspace) but important nonetheless.


Hope you have fun! It’s a pretty great game, as long as you can deal with teens being teens (I know some folks can’t stand it).

Please do post your thoughts afterwards, I’m curious how or if your opinion changes after completion.


Yeah, I totally get it. Old (and only mid) games can be a real coin toss between fun and tedium. Quality of the game doesn’t affect my enjoyment too much but I understand that it can be an important factor for others (and even that can vary between games).

I can see your point about the story and I would really love to approach it from this perspective, for some reason I’m just unable to do so unfortunately. No idea why, I just can’t. I have a much easier time seeing a reason for a third game (rip) considering the ending of Madness Returns but we all know how that went.


Eh, yes and no. There’s definitely a spectrum of how well a game stands the test of time. Some titles hold up better than others - whether graphically (mostly due to art style), gameplay wise (some stuff was janky or bad even on release) or in any other way.

Besides the more objective, technical aspects there’s also the fact that each person has different gaming experience and expectations to what they play. You can’t drop a blanket statement “old game on new platform will be bad, duh!” and be done with it.


Thanks for the write up. I never really thought how these games played on consoles so it’s interesting to see this perspective.

While far from perfect, I really can’t help but like the first game. I agree it didn’t age well in some respects yet I still had quite a bit of fun replaying it not too long ago. Granted, I’m a weirdo who also likes Bungie’s “Oni” so I tend to have a decent amount of resilience towards games like these.

I’m a bit torn on the sequel honestly. I do like it as a game (even if it’s a bit too long in my opinion) but I feel that as a sequel to the original plot it’s a bit… mean spirited (?) towards Alice. Maybe it’s just me, but her starting the second game in pretty much the same situation as she was in the original kinda takes out of the ending of the latter.


Guild exclusivity is actually what I had in mind. Sure, there’s nothing that significantly changes the main quest in TES games (and I think I misremembered how much blocking is there in previous titles) but that still counts for me personally. Self-imposed role play is fine in general (I do it all the time in games in fact) but I still think that lack of reasonable requirements for some (optional?) content makes the world feel more generic and player-focused than I’d like.

Thanks for the reminder though.


I still can’t focus and I’m still jumping between games but I do have some updates so might as well post about it.

The Sims 2 and Euro Truck Simulator 2 kept their place as my primary games, with the latter edging a little bit in terms of playtime. Not much changed here.

Speaking of TS2, I tried playing it on a Steam Deck. Game runs fine, sans some short freezes when browsing through large content lists (clothes, furniture etc.) which is about what I expected from the game.
The big problem for me is controls. I tried playing around with mapping and whatnot but I just couldn’t make it comfortable enough to play for longer periods of time. Because of this I’ll just treat it as a failed experiment and stick to playing on my desktop.

As for new additions, I played through Umurangi Generation. It’s a small indie title about photography in a “shitty future”. It’s a really janky yet entertaining title, with some pretty emotional moments (at least for me). I’ve written a longer post with my thoughts about the game if anyone wants to know more.

The last one technically counts as it released on mobile last year even though I tried out the PC demo.
Wagotabi: A Japanese Journey - is an educational RPG about learning Japanese. It’s cute, fun to play and seems to have an interesting (and enjoyable) approach to learning. Only demo is available on PC at the moment but it I definitely liked what I played so far. It can be found on both Itch.io and Steam.


Change from Oblivion to Skyrim would definitely affect my question. I do think the former had more “my kind” of role playing so the initial thought would be more understandable for me.

Thanks for the answer. I get what you mean about playing as more defined main characters, it definitely has it’s benefits over more open-ended approach.


This is a genuine question and not me trying to be snarky or anything: how’s that possible? Was there any meaningful role playing in Skyrim at all?

To me the system simplification of Skyrim went so far that the only real role you could play was the dragonborn - not your specific one but a generic dragonborn who could be anyone and everything at the same time. Maybe my definition of role playing is outdated as I feel it should include choices and consequences (like blocking or limiting access to some content) so I’d be grateful if you could expand on that.

Again, I’m not trying to suggest you’re wrong or anything, I’m just curious about your perspective (or something more about what you’ve read).


I did, though not in regards to music. You can imagine my surprise seeing that name during the credits.


It’s an interesting experience, that’s for sure.


Umurangi Generation - Capturing the Apocalypse
::: spoiler TL;DR It was a surprising experience - in both positive and negative ways. Worth a shot if you like virtual photography and janky indie games. --- ::: This game is something I've been eyeing for a few years now but never really committed to actually playing it. I finally managed to snatch the game on sale a few days ago and decided to give it a go. Umurangi Generation is a short indie title about photography in a "shitty future" as the devs put it. They really aren't lying about that. ![Mauau View](https://lemmy.world/pictrs/image/836fac21-c26a-4c7d-8a19-f2e6afe59325.png) Gameplay is pretty fun though FAR from polished. There's a lot of movement and physics jankiness, like getting stuck on or walking through geometry, launching in the air when climbing certain parts of levels etc. Photo grading (one of the core features of the game) is pretty wonky, with colorful shots often being graded as not having enough color, dull photos being scored as colorful and game treating certain objects as if they were in the frame even if they are completely out of view. The last one is particularly important as the game lowers your score for taking pictures of specific items for example. Oh yeah, you also can't adjust mouse sensitivity properly for whatever reason. All that's available are a few presets instead of full control with a slider like in any other game. ![Otumoetai](https://lemmy.world/pictrs/image/be543c54-5c46-4a4e-ac97-e73a123f8ced.png) Story is shown, not told (there are no dialogs at all in fact) - first through background details (like newspaper clippings and whatnot) and then directly by what's going on during the levels. I was going to write it off as "not that important to the game but still an interesting puzzle for those who want to hunt for the details" but after finishing the game I can safely say I was wrong. Heck, I was surprised how emotional the latter half (and especially the final level) felt to me. It obviously won't be the case for everyone but I ended up liking it way more than expected. ![Kati Kati Walled City](https://lemmy.world/pictrs/image/d10cd556-ee12-4e21-ab76-14f382e1537d.png) Visuals are rather simple and minimalistic but not in a bad way - they have a cohesive style that works well with game's atmosphere. Soundtrack is also filled with some fun bops and the only negative I can say about it is the fact that some tracks feel way too energetic compared to what's going on on screen. Levels are small, simple and offer a decent variety. They could use some polish and, maybe, a bit more details in places but overall they aren't bad. ![The Strand](https://lemmy.world/pictrs/image/95cf0d5d-a5c0-4349-8cae-9bfa07b1bc6f.png) Despite being far from perfect and even feeling like someone's first game project, I can't help but appreciate this title. It's simple, engaging and has a pretty strong direction. It's definitely worth a look (especially for the price I paid for it). It's also short, sitting at around 2-3 hours, so you won't have to worry about having to sink a lot of time for it. ![The Strand](https://lemmy.world/pictrs/image/edf4e770-5023-4746-bfa4-afe67bd121d1.png) Sorry for the stream of consciousness. I'm still fresh after finishing the game and haven't fully organized my thoughts but I thought this could interest someone in the game ([it's on sale on Steam](https://store.steampowered.com/app/1223500/Umurangi_Generation/) for another day or so). Edit: Brainfart correction.
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I couldn’t really settle on what to play this week so I ended up with a bit of a mess.

First things first, Counter-Strike 2 is no more. As engaging as the game is something just doesn’t feel right for me with this one. My main issue seems to have something to do with controls since I never had this many issues getting stuck on corners and doorways with any of the previous games. I don’t know what it is, I just can’t get the feeling for them.
There’s also a pretty severe performance issue which feels like a memory leak that happens quite often in the middle of a match - again, don’t know why since it doesn’t happen every time or only on certain maps.
All in all, I can safely say I had way more fun with CS:GO but since the legacy branch won’t work for me (game only flickers for a second and closes) I can safely put this experiment to rest.

Second, my The Sims playthrough might be finished because of the sequel. I installed TS2 to refresh my memory and compare it with the original - I ended up playing through the night with barely any breaks. As much as I love the first game TS2 is just on another level and I ended up launching it whenever I had some free time, in contrast to the original which requires me to be in a specific mood to enjoy it.
I didn’t have this much fun with the series in a long time now so it was funny to go through this return arc only to see EA release the legacy packs. I hope lots of new folks get to enjoy those games as both hold up really well despite their age.

I also spent some time playing Euro Truck Simulator 2. It was my main choice whenever I couldn’t focus on anything.

Daggerfall is on hold until I had my fill of The Sims. It might take a while but I’ll be back, eventually.
Medabots also took a back seat to some extent but I’m still actively playing here and there.


It managed to fly under the radar for 2 year so far (it was uploaded in 2023) so that depends on how much this info spreads, I guess.


I don’t think they’ll remove the Ultimate Collection from people’s libraries. The main incentive to buy is… well, the ability to buy the games and the improved compatibility with modern systems - UC doesn’t really affect the main demographic, i.e. people who aren’t interested or knowledgeable enough to fix those issues on their own.


||EA|Epic|Steam| |-|-|-|-| |Bundle|[Link](https://www.ea.com/en-gb/games/the-sims/the-sims-25th-birthday-bundle/buy/pc)|[Link](https://store.epicgames.com/en-US/bundles/the-sims-25th-birthday-bundle)|[Link](https://store.steampowered.com/sub/1218354/)| |The Sims|[Link](https://www.ea.com/en-gb/games/the-sims/the-sims-legacy-collection)|[Link](https://store.epicgames.com/en-US/bundles/the-sims-legacy-collection)|[Link](https://store.steampowered.com/app/3314060/The_Sims_Legacy_Collection/) |The Sims 2|[Link](https://www.ea.com/en-gb/games/the-sims/the-sims-legacy-collection)|[Link](https://store.epicgames.com/en-US/bundles/the-sims-2-legacy-collection)|[Link](https://store.steampowered.com/app/3314070/The_Sims_2_Legacy_Collection/) Additional notes: - Both games have all the DLC (bar the IKEA collection for TS2 from I believe). - ~~Both games have the Denuvo DRM for some reason so keep that in mind if you're worried about it.~~ **Seems to be a false alarm, EA removed any mention of Denuvo from the store pages.** - The Sims 1 will still run at its original resolution, but will now scale pixels to make better use of larger monitors while preserving the look and layout of the game. - Old save files and mods are compatible with this version of the game (TS for sure according to the [help page](https://help.ea.com/en/help/the-sims/the-sims-legacy-collection/the-sims-minimum-requirements/), I'm not certain about TS2).
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The original petition failed due to two issues: - UK government misinterpreted what the petition is about and didn't really answered to what was being asked - early general elections canceled all ongoing petitions at the time This attempt has a new, reworded petition to, hopefully, make it simple and clear enough to avoid any additional problems. There are two thresholds for UK petitions: - 10 000 signatures: official government response - 100 000 signatures: petition will be considered for debate in Parliament [Here](https://youtu.be/NQnZ91mUB0E) is a video from Ross Scott (the main organizer of the [Stop Killing Games initiative](https://www.stopkillinggames.com/)) about this update.
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Clickbaity title, I know, but it's an important topic. This is a followup to [this video](https://youtu.be/bm7KUE1Kwts) about the crunch culture in Southeast Asian outsourcing studios used by many AAA developers. This one is specifically about toxic workplace environment rife with physical and mental abuse towards employees, with receipts and video evidence so beware if that's something you're unable to stomach.
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>The union, called ZOS United-CWA, has been recognised by parent company Microsoft and is made of 461 members, including "web developers, designers, engineers, and graphic artists," the announcement said. > >A majority of the unionised workers are based in Maryland, but they are also located across the US in California, New York, Pennsylvania, Texas, and Wisconsin. > >This is the latest union to be created via CWA's Campaign to Organize Digital Employees (CODE-CWA), which the organisation says has seen over 6,000 workers unionise since 2020.
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Additional info: - PC version will be available only on GOG ([store page is up](https://www.gog.com/en/game/croc_legend_of_the_gobbos)). - Remaster comes bundled with the original version. - Classic tank controls can be enabled.
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HD remaster of the first Croc title will be released for “all the current consoles and PC". There's no specific release date beyond "2024" at the moment. [Here's](https://www.gematsu.com/2024/08/croc-legend-of-the-gobbos-remaster-announced-for-consoles-pc-alongside-argonaut-games-revival) an article with additional info and screen shots. Main points: - HD graphics keeping the original art style - updated controls - digital museum containing development assets, design documents, concept art and more
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**Planned Release Date:** Q2 2025 [Steam page](https://store.steampowered.com/app/3105440/Heroes_of_Might__Magic_Olden_Era/) Some info: - Will release on Steam Early Access. - Full non-linear campaign. - Randomly generated scenarios. - Co-op and multiplayer modes. - User-generated content thanks to an in-game map and campaign editor.
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New additions: - Xbox Adaptive Joystick - 3D Printable Files for Adaptive Thumbstick Toppers - 8BitDo Lite SE 2.4G Wireless Controller - ByoWave Proteus Controller - New Toggle Hold Feature - Accessible Packaging for Xbox Adaptive Joystick and New Xbox Series X|S Console Options
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It's available as an official European Citizens' Initiative Proposal. **Deadline:** 31/07/2025 [Corresponding video by Ross](https://youtu.be/mkMe9MxxZiI) Edit: Swapped the links to direct straight to the initiative page.
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- [Link to the mod](https://www.nexusmods.com/witcher3/mods/5940) - [Gameplay video](https://youtu.be/yCDwEWKvDoA)
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- [Itch.io page](https://b0tster.itch.io/nmkart) (available now) - [Steam page](https://store.steampowered.com/app/2930160/Nightmare_Kart/) (waiting for build review)
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[Steam page](https://store.steampowered.com/app/2060790/Hauntii/)
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VCMI 1.5.0 released
VCMI is an attempt to recreate engine for Heroes of Might and Magic 3 with fixes, new features and support for more platforms (Windows, Linux, MacOS, iOS and Android). What's new in 1.5.0 release? - Online multiplayer support - Better random maps - AI optimizations - Most remaining campaign issues fixed - Basic game controllers support added - Easier installation of game files from gog.com - Artifact improvements - Configurable keyboard shortcuts - Many other features and fixes Full changelog can be found [here](https://github.com/vcmi/vcmi/blob/master/ChangeLog.md#145---150)
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[Steam page with demo](https://store.steampowered.com/app/1599780/Afterlove_EP/)
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Affected devs: - Arkane Austin (closed) - Tango Gameworks (closed) - Alpha Dog Studios (closed) - Roundhouse Games (absorbed into ZeniMax Online Studios) > These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.
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>The Government recognises recent concerns raised by video games users regarding the long-term operability of purchased products. > >Consumers should be aware that there is no requirement in UK law compelling software companies and providers to support older versions of their operating systems, software or connected products. There may be occasions where companies make commercial decisions based on the high running costs of maintaining older servers for video games that have declining user bases. However, video games sellers must comply with existing consumer law, including the Consumer Rights Act 2015 (CRA) and the Consumer Protection from Unfair Trading Regulations 2008 (CPRs). > >The CPRs require information to consumers to be clear and correct, and prohibit commercial practices which through false information or misleading omissions cause the average consumer to make a different choice, for example, to purchase goods or services they would not otherwise have purchased. The regulations prohibit commercial practices which omit or hide information which the average consumer needs to make an informed choice, and prohibits traders from providing material information in an unclear, unintelligible, ambiguous or untimely manner. If consumers are led to believe that a game will remain playable indefinitely for certain systems, despite the end of physical support, the CPRs may require that the game remains technically feasible (for example, available offline) to play under those circumstances. > >The CPRs are enforced by Trading Standards and the Competition and Markets Authority. If consumers believe that there has been a breach of these regulations, they should report the matter in the first instance to the Citizens Advice consumer helpline on 0808 223 1133 (www.citizensadvice.org.uk). People living in Scotland should contact Advice Direct Scotland on 0808 164 6000 (www.consumeradvice.scot). Both helplines offer a free service advising consumers on their rights and how best to take their case forward. The helplines will refer complaints to Trading Standards services where appropriate. Consumers can also pursue private redress through the courts where a trader has provided misleading information on a product. > >The CRA gives consumers important rights when they make a contract with a trader for the supply of digital content. This includes requiring digital content to be of satisfactory quality, fit for a particular purpose and as described by the seller. It can be difficult and expensive for businesses to maintain dedicated support for old software, particularly if it needs to interact with modern hardware, apps and websites, but if software is being offered for sale that is not supported by the provider, then this should be made clear. > >If the digital content does not meet these quality rights, the consumer has the right to a repair or replacement of the digital content. If a repair or replacement is not possible, or does not fix the problem, then the consumer will be entitled to some money back or a price reduction which can be up to 100% of the cost of the digital content. These rights apply to intangible digital content like computer software or a PC game, as well as digital content in a tangible form like a physical copy of a video game. The CRA has a time limit of up to six years after a breach of contract during which a consumer can take legal action. > >The standards outlined above apply to digital content where there is a contractual right of the trader or a third party to modify or update the digital content. In practice, this means that a trader or third party can upgrade, fix, enhance and improve the features of digital content so long as it continues to match any description given by the trader and continues to conform with any pre-contract information including main characteristics, functionality and compatibility provided by the trader, unless varied by express agreement. > >Consumers should also be aware that while there is a statutory right for goods (including intangible digital content) to be of a satisfactory quality, that will only be breached if they are not of the standard which a reasonable person would consider to be satisfactory, taking into account circumstances including the price and any description given. For example, a manufacturer’s support for a mobile phone is likely to be withdrawn as they launch new models. It will remain usable but without, for example, security updates, and over time some app developers may decide to withdraw support. > >Department Culture, Media & Sport
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TL;DW: | Category | Progress | |-|-| | 2D art | 98% | | 3D Art | 85% | | Asset Implementation | 71% | | Level Design | 70% | | Navmesh | 60% (Exteriors), 44% (Interiors) | | Animation | 25% | | VFX | 70% | | SFX | 48% | | Music | 73% | | Voice Acting | 85% | | Filecutting | 83% | | VA Mastering | 5% | | Writing | 92% | | Quest Implementation | 72% | | QA | 30% | Plenty of interesting info in the video, with dive into each category on what's done and what's needed to finish them. Worth a watch.
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Ghost in the Shell: Stand Alone Complex - Cavia’s Magic at Full Display
**TL;DR:** Mediocre and flawed game, still had fun. *** Ghost in the Shell: Stand Alone Complex is a PS2 action game developed by Cavia. Those familiar with that name might already know what to expect and those who don't... let's just say this studio isn't known for their masterpieces. Post doesn't contain spoilers. ### Story Story was written with the help of staff from Production I.G, studio responsible for Ghost in the Shell anime (and many other series), and feels like an alright secondary arc from the SAC show - not an original one mind you, but still floating around some of the themes tackled there. Beyond the lack of originality it also suffers from how it is presented: each stage starts with an audio briefing, followed by a short cutscene and another call after loading into the stage proper. It's not a great system and it feels like a budgetary restriction rather than anything else however it still a part of the game and affects how it's received. All in all, it's nothing mind blowing but decent enough. ### Gameplay As mentioned before, GitS: SAC is an action game - it has shooting, melee combat and platforming, with most of the play time focused on the first one. **Control scheme** is weird and unintuitive for anyone used to playing modern action games with homogenized button layouts but it's not unplayable or even a huge problem once you get used to it. **Movement** feels rather stiff but not painfully so. It suffers from janky and limited animations that not only look dated but also unpolished at times. **Jumping** is a bit floaty which might make the platforming sections a bit more challenging than they should be. I didn't have too many issues with that (except in like two places focused on wall jumping) but I've seen people struggle with those parts so I guess it's worth a mention. There's a dodge move but it's kind of useless - Major does cool acrobatic jumps that look good (the only good animations in the game) but also makes the camera focus on her and follow her movement which can lead to losing track of an enemy you're trying to avoid. Batou does a slow dive that neither protects him from damage nor moves you far enough to scatter away from danger. **Shooting** doesn't provide a lot of "oomph" and can feel a bit bullet spongy depending on where you aim (there is a damage multiplier depending on body parts, even for mechanical units). You have access to two weapons and up to three gadgets at once - gadgets use melee button to throw so you have to switch between them and unarmed attacks. It's easy to blow yourself up if you're not careful. One big issue here is bad **camera control** - it's slow and feels sticky in a way that makes smooth aiming almost impossible. I'm not sure if it's just a screw up or an attempt at some kind of auto-aim/target-snapping but it's not great. **Melee** is pretty limited, with just a few basic attacks flowing into a simple combo. It's also pretty situational as running head first into a group of enemies can be extremely deadly. There's also a simple hacking minigame which allows you to take over an enemy for 20-30 seconds. It's not particularly useful but can help with killing few enemies if you're fast enough. All those elements are pretty basic in a way familiar to anyone experienced with budget titles from that era. They work well enough to not be a chore or make the game unplayable. Not only that, I had a decent amount of fun throughout. ### Graphics Surprisingly decent. While some of the interior locations can feel samey at times there's also a decent amount of nice looking vistas and backgrounds **Two playable characters**, Major and Batou, look good. I wasn't entirely sold on Major's design initially but ended up liking it quite a lot (especially when equipped with a "stun unit" which gives her big Shadow the Hedgehog shoes). Batou looks pretty close to his anime version. **Enemies** have distinct designs that let you know what's you're going to deal with - as long as you can see them that is. The big problem with enemies is a stupidly short draw distance which can lead to situations where you end up shooting into an empty space because the reticle turned red. As mentioned before, **animations** are very limited. Most of them look like placeholders rather than an intended end result. The only exception for this is Major's air ballet when dodging - these moves feel like the only set animators spent some actual time on. Finally, there are **prerendered cutscenes**. They appear at the beginning of every stage and are quite good - both from graphical and composition standpoints. They're also pretty short so we don't get to watch much of them. ### Sound **Music** is a mixed bag. Some tracks sound a bit GitS-like (without reaching the quality of anime unfortunately), some (mainly combat ones) can be a bit repetitive and dull. None of them got on my nerves so at least there's that. **Characters** are voiced by their anime VAs which is neat. Their performances are alright if a little flat - that might be because of the direction or due to the fact I'm more familiar with the JP cast of GitS, not sure about that one. They're good enough for the most part. What's not good enough? Tachikomas. I like those muppets both in English and Japanese versions of the anime, here on the other hand they went a little too far into the annoying and silly aspects of their characterization. There's not much to write about the **sound effects** - they're about what you'd expect from a mediocre shooter from that era. They neither break nor enhance the experience in any significant way. ### Summary I didn't have high expectations starting this game. I've seen plenty of opinions about it being "not great" to say the least and knowing the devs behind the project didn't do much to alleviate my worries. Despite all the jank, mediocrity and a couple of frustrating sections (mainly focused on wall jumping) I had a surprising amount of fun. It wasn't a fantastic experience I'll remember for the rest of my life but it was enjoyable enough I managed to stick with it to the end - that's more than I can say about some of the critically acclaimed classics in my library.
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Just like the UK variant, this is an official government petition to look into the issue. Unlike the UK variant, the only signature threshold is 50 signatures - that said, more is better in this case. **Deadline:** 20 May 2024 Here’s the [Stop Killing Games](https://www.stopkillinggames.com) campaign site for those unaware or not from Australia.
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Palestinian Relief Bundle by ghosthunter and 358 others
> All proceeds from the Palestinian Relief indie bundle will be donated to the [PCRF](https://www.pcrf.net/) (Palestine Children's Relief Fund). Not sure if we're allowed to post special bundles like this so feel free to bonk me mods.
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Drakengard 3 - It’s Trash, I Love It
I've been trying to finish this write-up for a while now but due to the combination of limited time and constantly changing thoughts about the game it was a rather difficult process. It should be good enough to communicate my feelings about D3 but get ready for a wall of text, lots of rambling and rough edges - sorry about that. **Post doesn't contain any spoilers.** ### Intro Drakengard is a difficult series to write about. None of the entries is objectively good as actual game and yet they can provide a type of experience that's still rare to this day. I finished replaying Drakengard 3 some time ago, years after I engaged with it in any form beyond listening to the OST. It has been long enough I managed to forget A LOT (pretty much all of routes B & C as well as some other parts of the game). To some extent this playthrough felt like I was going through this story for the first time and that was probably the best case scenario I could think of before doing it. I decided to play the game on my Steam Deck - both to see how well it would run and because it was an a great way to put in a session right before sleep. The good news is, game runs surprisingly well. Outside a few specific situations game held pretty stable 30FPS and felt better than the OG experience. Another benefit came from the small screen as it helped mask some of the less impressive visuals - hell, I was surprised how pretty the game could look in motion at times. One caveat however was the batter life - 2-2.5 hours depending on the load. It's understandable and worked out pretty well for me (again, I was doing these sessions right before sleep) but seeing such results is never particularly fun on a portable device. ### Gameplay Let's get the easy part out of the way - mediocre gameplay. It's neither revolutionary nor complete trash and works well enough for what it is. The biggest issue I had with it stems from the amount of worthless combat encounters used as pure padding. I'm not sure how much of said padding and reuse of assets comes down to the budget or the studio itself but I feel like game would improve a lot just by making a proper balance pass to cut down on some of the tedium. It wouldn't be a masterpiece but it would make the grind less of an issue. I initially wrote a paragraph about a limited enemy variety but after going over them again it's not actually that bad. The problem with that however lays with the fact that despite a decent number of enemy types, good chunk of them feels pretty similar during gameplay. It's kind of impressive. If you heard about this game before you probably know about the final boss. It's infamous for being unfair and kind of disrespectful towards the player (it's an 8 minute sequence with disorienting camera, 1HP and no checkpoints) but I ended up loving it. Mostly anyway. I appreciate the general concept of the fight as well as the gameplay change (it's pretty simple and fun if you know how to deal with purposefully confusing elements) - at the same time, I think the parts specifically intended to make you fail (especially at the very end of the fight) are bullshit and should never make it into the final product. It could've been a special moment to wrap up the game but ended up feeling mean spirited towards everyone who dared to stick with it until the finale. ### Story Drakengard 3 turned out to be both worse and just as good as expected. While the main story is solid, most of it is dumped right at the end of the game with rest of the playtime focused on side branches that don't really do much beyond showing "well, this timeline is screwed in a new way, oh well". This is a pretty big issue with writing as over all, not much happens in this story compared to other titles. There are some pretty neat nods and setups to other games - not important to this game's story but I found them to be interesting additions nonetheless. The finale and some of the major moments can hit pretty hard is you're invested however that doesn't excuse the amount of inconsequential stuff happening along the way. Another problem lays with humor - it's juvenile and rather one note. If you like or at least can tolerate it that's fine but this will be a big turn off to **a lot** of people. Even ones interested in Taro's other works. It's not all bad and there are some genuinely funny moments but these were a minority for me. ### Characters Main characters, Zero and her sisters, are interesting. They all start pretty archetypal but they do have their own stuff going on beyond this initial impression. Unfortunately, some of that info is locked behind DLC and outside media (which varies in quality apparently). Additionally, there's the issue of localization. It's not terrible but it does change some of the characters in pretty significant ways - the most glaring example being Zero, our MC. Her JP persona is more mature and calm with a sense of guilt, EN version on the other hand feels more like an angry asshole (though she does have her moments). I also really love Maaya Uchida as Zero - she did a great job with her role and might be one of my favorite performances in Taro-verse. EN voices in general didn't fully hit the mark for me to be honest. Some of that comes down to the script and some to VA direction - not great, not terrible, just like the rest of the game. Side characters, the disciples, are pretty one note - mostly focused on a single trait, related to horny stuff. There is some character development along the way but most of it is relegated to later parts of the game and gets partially reset with each branch. Mikhail, our dragon, can be hit or miss for people. I get why he is how he is and liked him from the beginning but I can see why others would be annoyed with him. He's a good baby. ### Music Not much to say about this, it's good. Good enough that I keep listening to it whenever my mind gets stuck thinking about the series. Boss themes are fast and energetic, calm and somber songs carry their atmosphere perfectly and generic combat music is memorable enough I ended up humming alongside it during stages. Some of the songs could easily fit on Nier soundtrack (either game). There's also an amazingly haunting version of an ending theme from the original game - now even better than before! ### Summary All in all I'm a bit on the fence about Drakengard 3. It has really strong concepts as well as fun and enjoyable moments. It also has a lot of problems with writing, gameplay and technical execution. It can be janky. It can be frustrating. It can be straight up embarrassing at times. It can be a real gem if you're able to get over its issues. It can be an frustrating mess if you can't. This game is trash and yet, for some reason, I still love it.
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Release date: 2024-07-18 Available on: - [itch.io](https://extra-nice.itch.io/schim) - [Steam](https://store.steampowered.com/app/1519710/SCHiM/) - Switch - [PS4](https://www.playstation.com/en-us/games/schim/) - Xbox
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For those wondering, this is an official government petition with two signature tresholds: - 10,000 signatures: government will respond to this petition - 100,000 signatures: this petition will be considered for debate in Parliament **Deadline:** 16 October 2024 Here's the [Stop Killing Games](https://www.stopkillinggames.com) campaign site for those unaware or not from UK.
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Thought some people might be interested and waiting for the mod. TL;DW: - it was suppose to come out two days before the announced release date of next-gen update for Fallout 4 - mod release is on hold until all the systems affected by the update can be fixed - some of the fixes depend on the mod team, some on other devs (ex. F4SE team) - team hoped to put the mod on consoles but won't be able to due to size (around 30-40GB) - for the same reason it won't be available on Nexus mods - they managed to work out the hosting issues with the help from GOG - team hopes to make the mod standalone but that depends on communication with Bethesda
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Widelands 1.2 Released
Widelands is a Settlers II inspired RTS with single and multiplayer modes. It has Windows, Mac and Linux builds. Release highlights: - UI Plugins support - Naval Warfare preview - Soldier garrisons for ports and headquarters - Balancing changes to the Amazon economy - Fifth scenario for the Frisian campaign - More settings in the game setup screen - Diplomacy handling for the computer players - Stick pinned notes onto map fields to mark important points - Hyperlinks let you navigate within the encyclopedia and to the online help - Easy maps publishing inside the editor - High-resolution images for many more units - Accessibility enhancements for many user interface components - Expose more functionality to the add-ons and scenario scripting interface - Fixed many crashes and hangs and enhanced error handling
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Bloodborne Kart is coming back under a new name! Relase date: 2024-05-31 Features: - 20 Racers! - 16 Maps! - Legally distinct! - Full campaign mode w boss fights! - VS Battle mode! Game will be available for free, on Steam and itch.io (no public game pages for now).
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Valve announced a replacement feature for both Family Sharing and Family View. **Currently in beta.** Features: - up to 5 members - game sharing - parental controls - allow access to appropriate games - restrict access to the Steam Store, Community or Friends Chat - set playtime limits (hourly/daily) - view playtime reports - approve or deny requests from child accounts for additional playtime or feature access (temporary or permanent) - recover a child's account if they lost their password - child purchase requests
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Release date: 2024-04-23 - [GoG](https://www.gog.com/en/game/phantom_fury) - [Steam](https://store.steampowered.com/app/1733240/Phantom_Fury/)
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[Steam page with demo](https://store.steampowered.com/app/1889740/Paper_Trail/) (Mac, Windows)
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[Steam page with demo](https://store.steampowered.com/app/2013730/Gourdlets/) (Linux, Mac & Windows)
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cross-posted from: https://lemmy.world/post/12758926 > New game by the team behind HoloCure is coming to Steam. This time it's a beat 'em up! > > Full trailer to be revealed after HoloFes.
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[Steam page](https://store.steampowered.com/app/2350270/Primal_Planet/)
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- [GOG page](https://www.gog.com/en/game/synergy) - [Steam page with demo](https://store.steampowered.com/app/1989070/Synergy/)
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[Steam page with demo](https://store.steampowered.com/app/1574820/Until_Then/)
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[Steam page with demo](https://store.steampowered.com/app/1978150/Kamaeru_A_Frog_Refuge/) (Windows, Mac & Linux)
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[Steam page](https://store.steampowered.com/app/2724650/The_Bustling_World/)
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