Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

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Joined 1Y ago
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Cake day: Nov 25, 2023

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Make sure to post again once that happens, either here or on one of the communities linked in this post. It’d be fun to see how it turned out.


This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.


I’m not gonna critique it based on efficiency and min-maxing as that’s something I couldn’t care less about. Design wise however, I like it. It’s has some more organic and interesting shapes than a basic “American city” that’s so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).

You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.

I’m sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I’d actually like to see what you’ll do with it.


I understand what you’re saying but we’re talking about a multi billion dollar company. At this point there is no excuse you can give for not fixing simple and easily identifiable issues with user experience - especially since all of this has been criticised for years. As much as I appreciate some of the recent additions, fixing this mess should be priority number one.


Ah, I see. I thought it was specifically related to TC2. Thanks for clarifying.

I haven’t played or owned TC but game preservation is an important topic for me so I also signed and tried to popularise it as much as possible. I don’t expect much but every attempt is important.


To be fair, the update itself was announced last year (here is a random IGN article about the announcement) after people started complaining about upcoming shutdown of the first game (which in turn spawned the Stop Killing Games initiative).

Not that this makes the filing irrelevant but it’s not some knee-jerk reaction thrown together on the spot. Besides, game built with online components in mind calling servers once a minute isn’t really that crazy (whether that should be a thing for a single player mode is a different matter).


It improved quite a bit since early days, it’s just the flat structure they used to run with led to a messy development and disjointed feature set.

Valve did make some changes in terms of organisation a few years ago so hopefully all the recent improvements will lead to a serious UI overhaul to tidy things up.


Yes please! Browsing Steam is such a stupid experience, it’s staggering they still can’t be bothered to fix it.


>### What's New >Steamworks has a new accessibility-support questionnaire for developers to better describe the way their games support accessibility. If your game supports Accessibility features, you can now specify that information within Steamworks. > >- Gameplay options, like adjustable difficulty >- Audio accessibility features, including custom volume controls and narrated game menus >- Visual accessibility features, including adjustable text size and color alternatives >- Input options, which include chat speech-to-text and text-to-speech > >Later in the year (once we've given developers time to work on it from their end) we'll start sharing the resulting information with players in the Steam store and Steam desktop client.
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I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.


Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can’t use the original audio. The cancellation of that mod happened months later and didn’t even have anything to with that issue, I believe.

Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no “serious” reason.

Still, it was a good idea to mention these kind of issues as well.


Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.


Exactly, which is why I don’t expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.


At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven’t seen them act that way) so there’s no reason to automatically expect the worst. That’s just my opinion though.


If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.


Little time, little playing, short (?) post this time.

I mostly played two games: Colin McRae Rally 04 and Star Citizen (it technically counts as old, right?). Didn’t have time to try and fix NHL99 yet, maybe next week…

On another note, I’m having some craving to give The Sims (original one) another chance. I love the second game and will go back to it as soon as I can but there’s something special about the first title. I don’t know, maybe it has to do with me listening to its soundtrack lately or perhaps I want some of the less wacky atmosphere for a change - either way, the game is calling out to me.


I heard about the latter but never really thought about Steam Input like this, goes to show how easy it is to completely miss such stuff when you don’t need it. Also, in case someone’s confused BCI stands for Brain-Computer Interfaces.


I don’t think news about a single tool for developers is some kind of ploy to improve their PR - most people won’t even hear about it. It’s just a neat piece of news since Ubisoft has been pretty good about accessibility in their games for years now.

Giving props when deserved doesn’t mean you have to forgive and forget all the bad surrounding the company.


Right, forgot about that since I focused purely on software side of things. Good reminder!


As problematic as AAA publishers can be, their steps towards spreading accessibility within the industry as a whole are always nice to see and worth sharing, I think. Did anyone besides Ubi and EA did something like that?


>Chroma, Ubisoft's colorblind simulation tool, is now available for public use after several years of internal use and development. With an estimated 300 million people around the world affected by colorblindness, Chroma allows developers to accurately replicate their experience and create accessible content to meet their needs. The open-source tool works by applying a filter over the game screen without hindering performance. [Github repo](https://github.com/ubisoft/UbiChroma)
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Really solid write up!

As much as I love SimCity 4, there’s something about the look and feel of 3000 that makes it slightly more iconic for me (both are fantastic though). Maxis really knocked it out of the park with most of the series.


My short time in game wasn’t bad either, it’s just forcing myself through the initial unwillingness to and anxiety of interacting with people in such environment is a bit too much for me (especially since there’s so many other titles I can use as an excuse to not do that). As I said, it’s a “me” problem.

I’m glad you’re having fun! Old BF games and Project Reality were always a fun niche compared to titles focused solely on infantry combat so having it continue outside of DICE’s attempts is great.


It’s simple but fun in all the ways that matter. Holds up pretty well too despite its age. While I don’t LOVE it, it did give me hope for an even better time with the sequel.


I love BF2. I love BF2142. I want to play Squad. I can’t play Squad. It’s a me issue, 100%, but having to do voice comms with randoms in a competitive environment is something I really don’t want to deal with anymore.

The little I did manage to play was fun so support your endorsement. Anyone looking for a combined arms squad based shooter should definitely check the game out.


Game list:

Full version

I had a rough week so not much playtime for me this time. I played some more Colin McRae Rally 04 and went back to my dusty playthrough of Spyro the Dragon.
I started Spyro last year, I think, played a few worlds then stopped for months for various reasons. I enjoy the game quite a bit but I don’t think it’ll join the list of my favourite titles from that generation. Maybe the sequel will fare better (whenever I get to playing it that is).

Next, I played the original VA-11 HALL-A prototype from 2014. Despite some minor differences it feels pretty on point with the final game. I was also surprised that some of the backstory mentioned in the full release was actually about this version - it’s a neat detail.

Lastly, I decided to grab Amagami - a pretty famous dating sim for PS2. I’m honestly really mixed on this one. The game itself is great (art, characters etc) and I like it quite a bit. The event board (the main way of interacting with the game) can be pretty overwhelming early on but it’s not a huge deal. What is a big issue for me however has to do with game displaying changes of character relationships after every day as well as whenever events expire. I’m not sure why but both of these stress me out, even though neither is a failure state.
I would much prefer game not bring attention to these aspects and just update them in the background without forcing you to pay attention to them.

I managed to almost finish one of the routes but the stress is actually making me less and less willing to continue. It’s a shame because I DO like the characters and writing, I’m just not sure I can keep up with the rest of it.

One thing I can say is that I never really had this problem with similar mechanics in anything I’ve played until now. It’s a new experience, I’ll give it that.


I promise I won’t be spamming this every week but I’d like to once again link my Pixelfed account - it’s fully focused on game screenshots and might be of interest to someone. This week I posted some shots from Cyberpunk 2077.


I’m trying to play the PC version so no emulation here. As for the issue, the game simply freezes on launch (right after the EA Sports splash).

It seems to be a Linux (well, WINE) related issue since I was able to boot it up on Win10 a moment ago. It might be an problem with the graphics card detection tool failing during setup (it can’t load a dll for that) but I have no idea how to fix that.

I might have to spend some time looking into it now that I have a lead. Thanks for that.


Huh, never knew my approach to work had an actual name. That’s neat! Thanks for teaching me something new.


I mostly play according to the intended game design. The only exceptions that come to mind at the moment are:

  • Open world games (GTA, Fallouts, Elder Scroll series etc) - I tend to act like a normal, civilian part of the world. I eat and drink, travel like a person rather than player (i.e. safely, without quick travel), avoid violence and do peaceful tasks when possible. I also go on trips and take screenshots of the scenery.
    Finally, if there’s an equipment system I limit myself to “reasonable” amount of baggage (both in terms of weight and volume).
  • Mirror’s Edge and Portal - the only games I learned to the point of speedrunning. I’m nowhere near the level of being able to compete with professionals (nor am I interested in that) but I can get through both pretty quickly and without issues.

I try not to overthink it - if it’s a topic I’m interested in I just keep posting, even if I’m alone. There’s no point (in my mind) in worrying about people being put off of a community with a single poster since the only alternative is a completely dead one. It might be just me but I feel like the latter is less inviting - if only because you have no idea if anything you post will get a response. With a single poster you know there’s at least one person passionate enough about the topic to engage with you.


I feel you. I’ve been trying to kickstart a community for over a year now and the best I can hope for are a few votes. It can be pretty deflating after a while.


Thanks! I don’t really “play” ESO as much as I use it as a sightseeing simulator at the moment but yeah, both normal gameplay and just running around can be quite enjoyable. They did a great job with the world and quest design.

It’s a shame the community on Lemmy isn’t that busy, but I guess there’s not a lot of players here yet.

Well, it’s a self-perpetuating problem of small communities - no one engages with them so they look like ghost towns scaring people away. Someone has to be the one to get the ball rolling if they’re to thrive wink wink nudge nudge.


Game list:

  • NHL99 - tried again but no luck
  • Colin McRae Rally 04
  • Ace Combat Zero: The Belkan War
Full version

I once again spent some time trying to run NHL99 but couldn’t get it to work. I’m honestly close to giving up on this one which is a shame because I really wanted to see how the game holds up.

To make myself feel better about this failure I decided to reinstall Colin McRae Rally 04. I already played this one last year so I’m well aware it works beautifully - this time was no different.
I mostly ran some random races as I’m not really in a mood for full championship this time. Either way, it’s a fun game. I don’t know why but I really love these old rally titles. Now if I could find some time to try running one of Sega Rally Championship games, that would be great.

Last week I mentioned getting close to the end of Ace Combat Zero: The Belkan War and, well, I finished it. My feelings didn’t really change since the last post - the final levels were challenging but fun (I’m not sure what is it with these guys and shoving you into tight hallways in a jet but whatever) and the game over all was a really enjoyable experience. While I don’t think I liked this one more than 4, this playthrough still confirmed my plan to continue with the series.
I don’t know when I’m going to play the next one (I’ll probably give it a few months to focus on other titles) but it’ll happen.

My only gripes with the experience have nothing to do with the game funnily enough but rather my platform of choice - the Steam Deck. While the small screen worked great for the most part, there were a few segments where I felt it ended up being detrimental to my performance. Not a game breaking thing but still.
The second, more important, issue has to do with controls. I’m not sure I like playing AC on the Deck. It really feels like there’s something wrong with my ability to execute quick and precise manoeuvres in more difficult situations. I actually ended up switching to my desktop monitor and PS3 controller to finish the game (the latter brought an especially noticeable difference).

Last but not least, I’m once again plugging my Pixelfed account - I created it, might as well let people know it exists. I’ve added some more screenshots since last week, this time from The Elder Scrolls Online and Remember Me.
I’ll try to keep a decent variety of titles posted there - both to keep it interesting (I hope) and because that’s just how I play games most of the time. One thing I can promise though is that most, if not all, of the titles posted there will be worthy of the patient gamer community.


I don’t know about the newer ones but 4 and 0 were really fun experiences. I wish they were a bit longer to have more time to play with all the planes but other than that I have no real complaints.


I didn’t have much time to play this week so no as big wall of text this time. I did however find a moment to spend a little bit of time with both Tony Hawk’s Pro Skater 4 and Ace Combat Zero.

More talk about Ace Combat

I’m almost done with the game (I think there are two missions left) so I feel like I can safely say I enjoyed the it quite a lot. It’s fun, though I do feel like there’s not enough time to play around with different planes throughout campaign (unless there’s a new game plus option).

One thing I didn’t like however was mission 15 - I don’t know what happened there, whether I suddenly started to suck or if my issues with controlling the game on Steam Deck took its toll but this is the only mission I had trouble with. Enough that by the end I didn’t really feel much satisfaction, just annoyance.

Lets hope this was a one time issue.

Edit: I almost forgot! Following on my last weeks question, I went ahead and created a Pixelfed account. There isn’t much there yet (just my Umurangi Generation pics from few weeks ago) but I’ll be dropping some more posts about of my adventures soon.



I’ll be sure to write about it if either game decides to cooperate. I’m not giving up that easily!


Yeah, I thought about doing it the other way but forgot to actually change it. Next time! Probably. If I don’t forget.

I wondered about pixelfed but I’m not really familiar with Instagram or its derivatives and kind of assumed it was for a different kind of content (don’t ask me what, I have no idea what lead me to this view anyway). Guess I’ll look into it properly. Thanks!


I’ve got another wall of text this week, it just do be like that sometimes.

TL;DR:
  • Tony Hawk’s Pro Skater 4
  • Championship Manager: Season 03/04
  • Ace Combat Zero: Belkan War
  • RimWorld

I was unable to get either NHL99 or 2001 to run so far. I’ll keep trying but it doesn’t look promising unfortunately. I also tried to run NBA Live 2001 but that ended up either black court or a straight up freeze during loading so… I feel like early 2000’s EA games don’t like me very much.

I’m still dabbing with Tony Hawk’s Pro Skater 4. I’m making slow but steady progress, playing mostly when I’m in the mood rather than blizting through the whole thing in one go.
I still have a bit of a problem with trying to string tricks (especially grinds) a bit too eagerly but other than that I’m doing fine. It’s going slightly better than my THPS2 playthrough from 2 or so years ago, if I remember correctly.

Championship Manager: Season 03/04 is also still on the menu. It’s not really a game intended for long sessions in my case so I mostly treat it as an emergency activity, played for a match or two when nothing else strikes my fancy.

I mentioned Restaurant Empire last week and that I was having a decently fun time - that’s still true. It’s not the best management game ever but it’s not bad. I have two issues with the game so far: default mouse sensitivity feels terribly (it feels like the cursor is magnetized to certain elements and moving on a tile system) and there’s only one female player character to choose from (not that it means anything but there’s 32 of them!).

My next choice for the week was Ace Combat Zero: Belkan War. I only played 4 before but I liked it quite a bit.
Unlike 4 however, I’m playing this one on a Steam Deck instead of a desktop PC. It plays great, as expected, but I do have so minor issues using the Deck for longer periods of time, especially during more challenging missions (mission structure thankfully helps with that).

Lastly, I came back to RimWorld for a bit. Similarily to The Division, it’s a title I come back to every few months or so, play until I’m bored and go back to whatever else I was doing. It’s pretty great, even in its non-DLC form.

On a slightly different note, does anyone know a site (preferably a fediverse one) that could serve as a gallery dump? I have some screenshots from various games I’ve been thinking about uploading but I’m not really sure which service would be good for that.


It has both modern and classic controls which can be toggled in settings I believe.



> Croc: Legend of the Gobbos will be available on PS4 (PlayStation 4), PS5 (PlayStation 5), Xbox One, Xbox Series X|S, Nintendo Switch, and PC via GOG on April 2, 2025.
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Umurangi Generation - Capturing the Apocalypse
::: spoiler TL;DR It was a surprising experience - in both positive and negative ways. Worth a shot if you like virtual photography and janky indie games. --- ::: This game is something I've been eyeing for a few years now but never really committed to actually playing it. I finally managed to snatch the game on sale a few days ago and decided to give it a go. Umurangi Generation is a short indie title about photography in a "shitty future" as the devs put it. They really aren't lying about that. ![Mauau View](https://lemmy.world/pictrs/image/836fac21-c26a-4c7d-8a19-f2e6afe59325.png) Gameplay is pretty fun though FAR from polished. There's a lot of movement and physics jankiness, like getting stuck on or walking through geometry, launching in the air when climbing certain parts of levels etc. Photo grading (one of the core features of the game) is pretty wonky, with colorful shots often being graded as not having enough color, dull photos being scored as colorful and game treating certain objects as if they were in the frame even if they are completely out of view. The last one is particularly important as the game lowers your score for taking pictures of specific items for example. Oh yeah, you also can't adjust mouse sensitivity properly for whatever reason. All that's available are a few presets instead of full control with a slider like in any other game. ![Otumoetai](https://lemmy.world/pictrs/image/be543c54-5c46-4a4e-ac97-e73a123f8ced.png) Story is shown, not told (there are no dialogs at all in fact) - first through background details (like newspaper clippings and whatnot) and then directly by what's going on during the levels. I was going to write it off as "not that important to the game but still an interesting puzzle for those who want to hunt for the details" but after finishing the game I can safely say I was wrong. Heck, I was surprised how emotional the latter half (and especially the final level) felt to me. It obviously won't be the case for everyone but I ended up liking it way more than expected. ![Kati Kati Walled City](https://lemmy.world/pictrs/image/d10cd556-ee12-4e21-ab76-14f382e1537d.png) Visuals are rather simple and minimalistic but not in a bad way - they have a cohesive style that works well with game's atmosphere. Soundtrack is also filled with some fun bops and the only negative I can say about it is the fact that some tracks feel way too energetic compared to what's going on on screen. Levels are small, simple and offer a decent variety. They could use some polish and, maybe, a bit more details in places but overall they aren't bad. ![The Strand](https://lemmy.world/pictrs/image/95cf0d5d-a5c0-4349-8cae-9bfa07b1bc6f.png) Despite being far from perfect and even feeling like someone's first game project, I can't help but appreciate this title. It's simple, engaging and has a pretty strong direction. It's definitely worth a look (especially for the price I paid for it). It's also short, sitting at around 2-3 hours, so you won't have to worry about having to sink a lot of time for it. ![The Strand](https://lemmy.world/pictrs/image/edf4e770-5023-4746-bfa4-afe67bd121d1.png) Sorry for the stream of consciousness. I'm still fresh after finishing the game and haven't fully organized my thoughts but I thought this could interest someone in the game ([it's on sale on Steam](https://store.steampowered.com/app/1223500/Umurangi_Generation/) for another day or so). Edit: Brainfart correction.
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||EA|Epic|Steam| |-|-|-|-| |Bundle|[Link](https://www.ea.com/en-gb/games/the-sims/the-sims-25th-birthday-bundle/buy/pc)|[Link](https://store.epicgames.com/en-US/bundles/the-sims-25th-birthday-bundle)|[Link](https://store.steampowered.com/sub/1218354/)| |The Sims|[Link](https://www.ea.com/en-gb/games/the-sims/the-sims-legacy-collection)|[Link](https://store.epicgames.com/en-US/bundles/the-sims-legacy-collection)|[Link](https://store.steampowered.com/app/3314060/The_Sims_Legacy_Collection/) |The Sims 2|[Link](https://www.ea.com/en-gb/games/the-sims/the-sims-legacy-collection)|[Link](https://store.epicgames.com/en-US/bundles/the-sims-2-legacy-collection)|[Link](https://store.steampowered.com/app/3314070/The_Sims_2_Legacy_Collection/) Additional notes: - Both games have all the DLC (bar the IKEA collection for TS2 from I believe). - ~~Both games have the Denuvo DRM for some reason so keep that in mind if you're worried about it.~~ **Seems to be a false alarm, EA removed any mention of Denuvo from the store pages.** - The Sims 1 will still run at its original resolution, but will now scale pixels to make better use of larger monitors while preserving the look and layout of the game. - Old save files and mods are compatible with this version of the game (TS for sure according to the [help page](https://help.ea.com/en/help/the-sims/the-sims-legacy-collection/the-sims-minimum-requirements/), I'm not certain about TS2).
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The original petition failed due to two issues: - UK government misinterpreted what the petition is about and didn't really answered to what was being asked - early general elections canceled all ongoing petitions at the time This attempt has a new, reworded petition to, hopefully, make it simple and clear enough to avoid any additional problems. There are two thresholds for UK petitions: - 10 000 signatures: official government response - 100 000 signatures: petition will be considered for debate in Parliament [Here](https://youtu.be/NQnZ91mUB0E) is a video from Ross Scott (the main organizer of the [Stop Killing Games initiative](https://www.stopkillinggames.com/)) about this update.
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Clickbaity title, I know, but it's an important topic. This is a followup to [this video](https://youtu.be/bm7KUE1Kwts) about the crunch culture in Southeast Asian outsourcing studios used by many AAA developers. This one is specifically about toxic workplace environment rife with physical and mental abuse towards employees, with receipts and video evidence so beware if that's something you're unable to stomach.
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>The union, called ZOS United-CWA, has been recognised by parent company Microsoft and is made of 461 members, including "web developers, designers, engineers, and graphic artists," the announcement said. > >A majority of the unionised workers are based in Maryland, but they are also located across the US in California, New York, Pennsylvania, Texas, and Wisconsin. > >This is the latest union to be created via CWA's Campaign to Organize Digital Employees (CODE-CWA), which the organisation says has seen over 6,000 workers unionise since 2020.
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Additional info: - PC version will be available only on GOG ([store page is up](https://www.gog.com/en/game/croc_legend_of_the_gobbos)). - Remaster comes bundled with the original version. - Classic tank controls can be enabled.
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HD remaster of the first Croc title will be released for “all the current consoles and PC". There's no specific release date beyond "2024" at the moment. [Here's](https://www.gematsu.com/2024/08/croc-legend-of-the-gobbos-remaster-announced-for-consoles-pc-alongside-argonaut-games-revival) an article with additional info and screen shots. Main points: - HD graphics keeping the original art style - updated controls - digital museum containing development assets, design documents, concept art and more
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**Planned Release Date:** Q2 2025 [Steam page](https://store.steampowered.com/app/3105440/Heroes_of_Might__Magic_Olden_Era/) Some info: - Will release on Steam Early Access. - Full non-linear campaign. - Randomly generated scenarios. - Co-op and multiplayer modes. - User-generated content thanks to an in-game map and campaign editor.
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New additions: - Xbox Adaptive Joystick - 3D Printable Files for Adaptive Thumbstick Toppers - 8BitDo Lite SE 2.4G Wireless Controller - ByoWave Proteus Controller - New Toggle Hold Feature - Accessible Packaging for Xbox Adaptive Joystick and New Xbox Series X|S Console Options
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It's available as an official European Citizens' Initiative Proposal. **Deadline:** 31/07/2025 [Corresponding video by Ross](https://youtu.be/mkMe9MxxZiI) Edit: Swapped the links to direct straight to the initiative page.
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- [Link to the mod](https://www.nexusmods.com/witcher3/mods/5940) - [Gameplay video](https://youtu.be/yCDwEWKvDoA)
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- [Itch.io page](https://b0tster.itch.io/nmkart) (available now) - [Steam page](https://store.steampowered.com/app/2930160/Nightmare_Kart/) (waiting for build review)
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[Steam page](https://store.steampowered.com/app/2060790/Hauntii/)
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VCMI 1.5.0 released
VCMI is an attempt to recreate engine for Heroes of Might and Magic 3 with fixes, new features and support for more platforms (Windows, Linux, MacOS, iOS and Android). What's new in 1.5.0 release? - Online multiplayer support - Better random maps - AI optimizations - Most remaining campaign issues fixed - Basic game controllers support added - Easier installation of game files from gog.com - Artifact improvements - Configurable keyboard shortcuts - Many other features and fixes Full changelog can be found [here](https://github.com/vcmi/vcmi/blob/master/ChangeLog.md#145---150)
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[Steam page with demo](https://store.steampowered.com/app/1599780/Afterlove_EP/)
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Affected devs: - Arkane Austin (closed) - Tango Gameworks (closed) - Alpha Dog Studios (closed) - Roundhouse Games (absorbed into ZeniMax Online Studios) > These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.
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>The Government recognises recent concerns raised by video games users regarding the long-term operability of purchased products. > >Consumers should be aware that there is no requirement in UK law compelling software companies and providers to support older versions of their operating systems, software or connected products. There may be occasions where companies make commercial decisions based on the high running costs of maintaining older servers for video games that have declining user bases. However, video games sellers must comply with existing consumer law, including the Consumer Rights Act 2015 (CRA) and the Consumer Protection from Unfair Trading Regulations 2008 (CPRs). > >The CPRs require information to consumers to be clear and correct, and prohibit commercial practices which through false information or misleading omissions cause the average consumer to make a different choice, for example, to purchase goods or services they would not otherwise have purchased. The regulations prohibit commercial practices which omit or hide information which the average consumer needs to make an informed choice, and prohibits traders from providing material information in an unclear, unintelligible, ambiguous or untimely manner. If consumers are led to believe that a game will remain playable indefinitely for certain systems, despite the end of physical support, the CPRs may require that the game remains technically feasible (for example, available offline) to play under those circumstances. > >The CPRs are enforced by Trading Standards and the Competition and Markets Authority. If consumers believe that there has been a breach of these regulations, they should report the matter in the first instance to the Citizens Advice consumer helpline on 0808 223 1133 (www.citizensadvice.org.uk). People living in Scotland should contact Advice Direct Scotland on 0808 164 6000 (www.consumeradvice.scot). Both helplines offer a free service advising consumers on their rights and how best to take their case forward. The helplines will refer complaints to Trading Standards services where appropriate. Consumers can also pursue private redress through the courts where a trader has provided misleading information on a product. > >The CRA gives consumers important rights when they make a contract with a trader for the supply of digital content. This includes requiring digital content to be of satisfactory quality, fit for a particular purpose and as described by the seller. It can be difficult and expensive for businesses to maintain dedicated support for old software, particularly if it needs to interact with modern hardware, apps and websites, but if software is being offered for sale that is not supported by the provider, then this should be made clear. > >If the digital content does not meet these quality rights, the consumer has the right to a repair or replacement of the digital content. If a repair or replacement is not possible, or does not fix the problem, then the consumer will be entitled to some money back or a price reduction which can be up to 100% of the cost of the digital content. These rights apply to intangible digital content like computer software or a PC game, as well as digital content in a tangible form like a physical copy of a video game. The CRA has a time limit of up to six years after a breach of contract during which a consumer can take legal action. > >The standards outlined above apply to digital content where there is a contractual right of the trader or a third party to modify or update the digital content. In practice, this means that a trader or third party can upgrade, fix, enhance and improve the features of digital content so long as it continues to match any description given by the trader and continues to conform with any pre-contract information including main characteristics, functionality and compatibility provided by the trader, unless varied by express agreement. > >Consumers should also be aware that while there is a statutory right for goods (including intangible digital content) to be of a satisfactory quality, that will only be breached if they are not of the standard which a reasonable person would consider to be satisfactory, taking into account circumstances including the price and any description given. For example, a manufacturer’s support for a mobile phone is likely to be withdrawn as they launch new models. It will remain usable but without, for example, security updates, and over time some app developers may decide to withdraw support. > >Department Culture, Media & Sport
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TL;DW: | Category | Progress | |-|-| | 2D art | 98% | | 3D Art | 85% | | Asset Implementation | 71% | | Level Design | 70% | | Navmesh | 60% (Exteriors), 44% (Interiors) | | Animation | 25% | | VFX | 70% | | SFX | 48% | | Music | 73% | | Voice Acting | 85% | | Filecutting | 83% | | VA Mastering | 5% | | Writing | 92% | | Quest Implementation | 72% | | QA | 30% | Plenty of interesting info in the video, with dive into each category on what's done and what's needed to finish them. Worth a watch.
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Ghost in the Shell: Stand Alone Complex - Cavia’s Magic at Full Display
**TL;DR:** Mediocre and flawed game, still had fun. *** Ghost in the Shell: Stand Alone Complex is a PS2 action game developed by Cavia. Those familiar with that name might already know what to expect and those who don't... let's just say this studio isn't known for their masterpieces. Post doesn't contain spoilers. ### Story Story was written with the help of staff from Production I.G, studio responsible for Ghost in the Shell anime (and many other series), and feels like an alright secondary arc from the SAC show - not an original one mind you, but still floating around some of the themes tackled there. Beyond the lack of originality it also suffers from how it is presented: each stage starts with an audio briefing, followed by a short cutscene and another call after loading into the stage proper. It's not a great system and it feels like a budgetary restriction rather than anything else however it still a part of the game and affects how it's received. All in all, it's nothing mind blowing but decent enough. ### Gameplay As mentioned before, GitS: SAC is an action game - it has shooting, melee combat and platforming, with most of the play time focused on the first one. **Control scheme** is weird and unintuitive for anyone used to playing modern action games with homogenized button layouts but it's not unplayable or even a huge problem once you get used to it. **Movement** feels rather stiff but not painfully so. It suffers from janky and limited animations that not only look dated but also unpolished at times. **Jumping** is a bit floaty which might make the platforming sections a bit more challenging than they should be. I didn't have too many issues with that (except in like two places focused on wall jumping) but I've seen people struggle with those parts so I guess it's worth a mention. There's a dodge move but it's kind of useless - Major does cool acrobatic jumps that look good (the only good animations in the game) but also makes the camera focus on her and follow her movement which can lead to losing track of an enemy you're trying to avoid. Batou does a slow dive that neither protects him from damage nor moves you far enough to scatter away from danger. **Shooting** doesn't provide a lot of "oomph" and can feel a bit bullet spongy depending on where you aim (there is a damage multiplier depending on body parts, even for mechanical units). You have access to two weapons and up to three gadgets at once - gadgets use melee button to throw so you have to switch between them and unarmed attacks. It's easy to blow yourself up if you're not careful. One big issue here is bad **camera control** - it's slow and feels sticky in a way that makes smooth aiming almost impossible. I'm not sure if it's just a screw up or an attempt at some kind of auto-aim/target-snapping but it's not great. **Melee** is pretty limited, with just a few basic attacks flowing into a simple combo. It's also pretty situational as running head first into a group of enemies can be extremely deadly. There's also a simple hacking minigame which allows you to take over an enemy for 20-30 seconds. It's not particularly useful but can help with killing few enemies if you're fast enough. All those elements are pretty basic in a way familiar to anyone experienced with budget titles from that era. They work well enough to not be a chore or make the game unplayable. Not only that, I had a decent amount of fun throughout. ### Graphics Surprisingly decent. While some of the interior locations can feel samey at times there's also a decent amount of nice looking vistas and backgrounds **Two playable characters**, Major and Batou, look good. I wasn't entirely sold on Major's design initially but ended up liking it quite a lot (especially when equipped with a "stun unit" which gives her big Shadow the Hedgehog shoes). Batou looks pretty close to his anime version. **Enemies** have distinct designs that let you know what's you're going to deal with - as long as you can see them that is. The big problem with enemies is a stupidly short draw distance which can lead to situations where you end up shooting into an empty space because the reticle turned red. As mentioned before, **animations** are very limited. Most of them look like placeholders rather than an intended end result. The only exception for this is Major's air ballet when dodging - these moves feel like the only set animators spent some actual time on. Finally, there are **prerendered cutscenes**. They appear at the beginning of every stage and are quite good - both from graphical and composition standpoints. They're also pretty short so we don't get to watch much of them. ### Sound **Music** is a mixed bag. Some tracks sound a bit GitS-like (without reaching the quality of anime unfortunately), some (mainly combat ones) can be a bit repetitive and dull. None of them got on my nerves so at least there's that. **Characters** are voiced by their anime VAs which is neat. Their performances are alright if a little flat - that might be because of the direction or due to the fact I'm more familiar with the JP cast of GitS, not sure about that one. They're good enough for the most part. What's not good enough? Tachikomas. I like those muppets both in English and Japanese versions of the anime, here on the other hand they went a little too far into the annoying and silly aspects of their characterization. There's not much to write about the **sound effects** - they're about what you'd expect from a mediocre shooter from that era. They neither break nor enhance the experience in any significant way. ### Summary I didn't have high expectations starting this game. I've seen plenty of opinions about it being "not great" to say the least and knowing the devs behind the project didn't do much to alleviate my worries. Despite all the jank, mediocrity and a couple of frustrating sections (mainly focused on wall jumping) I had a surprising amount of fun. It wasn't a fantastic experience I'll remember for the rest of my life but it was enjoyable enough I managed to stick with it to the end - that's more than I can say about some of the critically acclaimed classics in my library.
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Just like the UK variant, this is an official government petition to look into the issue. Unlike the UK variant, the only signature threshold is 50 signatures - that said, more is better in this case. **Deadline:** 20 May 2024 Here’s the [Stop Killing Games](https://www.stopkillinggames.com) campaign site for those unaware or not from Australia.
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Palestinian Relief Bundle by ghosthunter and 358 others
> All proceeds from the Palestinian Relief indie bundle will be donated to the [PCRF](https://www.pcrf.net/) (Palestine Children's Relief Fund). Not sure if we're allowed to post special bundles like this so feel free to bonk me mods.
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Drakengard 3 - It’s Trash, I Love It
I've been trying to finish this write-up for a while now but due to the combination of limited time and constantly changing thoughts about the game it was a rather difficult process. It should be good enough to communicate my feelings about D3 but get ready for a wall of text, lots of rambling and rough edges - sorry about that. **Post doesn't contain any spoilers.** ### Intro Drakengard is a difficult series to write about. None of the entries is objectively good as actual game and yet they can provide a type of experience that's still rare to this day. I finished replaying Drakengard 3 some time ago, years after I engaged with it in any form beyond listening to the OST. It has been long enough I managed to forget A LOT (pretty much all of routes B & C as well as some other parts of the game). To some extent this playthrough felt like I was going through this story for the first time and that was probably the best case scenario I could think of before doing it. I decided to play the game on my Steam Deck - both to see how well it would run and because it was an a great way to put in a session right before sleep. The good news is, game runs surprisingly well. Outside a few specific situations game held pretty stable 30FPS and felt better than the OG experience. Another benefit came from the small screen as it helped mask some of the less impressive visuals - hell, I was surprised how pretty the game could look in motion at times. One caveat however was the batter life - 2-2.5 hours depending on the load. It's understandable and worked out pretty well for me (again, I was doing these sessions right before sleep) but seeing such results is never particularly fun on a portable device. ### Gameplay Let's get the easy part out of the way - mediocre gameplay. It's neither revolutionary nor complete trash and works well enough for what it is. The biggest issue I had with it stems from the amount of worthless combat encounters used as pure padding. I'm not sure how much of said padding and reuse of assets comes down to the budget or the studio itself but I feel like game would improve a lot just by making a proper balance pass to cut down on some of the tedium. It wouldn't be a masterpiece but it would make the grind less of an issue. I initially wrote a paragraph about a limited enemy variety but after going over them again it's not actually that bad. The problem with that however lays with the fact that despite a decent number of enemy types, good chunk of them feels pretty similar during gameplay. It's kind of impressive. If you heard about this game before you probably know about the final boss. It's infamous for being unfair and kind of disrespectful towards the player (it's an 8 minute sequence with disorienting camera, 1HP and no checkpoints) but I ended up loving it. Mostly anyway. I appreciate the general concept of the fight as well as the gameplay change (it's pretty simple and fun if you know how to deal with purposefully confusing elements) - at the same time, I think the parts specifically intended to make you fail (especially at the very end of the fight) are bullshit and should never make it into the final product. It could've been a special moment to wrap up the game but ended up feeling mean spirited towards everyone who dared to stick with it until the finale. ### Story Drakengard 3 turned out to be both worse and just as good as expected. While the main story is solid, most of it is dumped right at the end of the game with rest of the playtime focused on side branches that don't really do much beyond showing "well, this timeline is screwed in a new way, oh well". This is a pretty big issue with writing as over all, not much happens in this story compared to other titles. There are some pretty neat nods and setups to other games - not important to this game's story but I found them to be interesting additions nonetheless. The finale and some of the major moments can hit pretty hard is you're invested however that doesn't excuse the amount of inconsequential stuff happening along the way. Another problem lays with humor - it's juvenile and rather one note. If you like or at least can tolerate it that's fine but this will be a big turn off to **a lot** of people. Even ones interested in Taro's other works. It's not all bad and there are some genuinely funny moments but these were a minority for me. ### Characters Main characters, Zero and her sisters, are interesting. They all start pretty archetypal but they do have their own stuff going on beyond this initial impression. Unfortunately, some of that info is locked behind DLC and outside media (which varies in quality apparently). Additionally, there's the issue of localization. It's not terrible but it does change some of the characters in pretty significant ways - the most glaring example being Zero, our MC. Her JP persona is more mature and calm with a sense of guilt, EN version on the other hand feels more like an angry asshole (though she does have her moments). I also really love Maaya Uchida as Zero - she did a great job with her role and might be one of my favorite performances in Taro-verse. EN voices in general didn't fully hit the mark for me to be honest. Some of that comes down to the script and some to VA direction - not great, not terrible, just like the rest of the game. Side characters, the disciples, are pretty one note - mostly focused on a single trait, related to horny stuff. There is some character development along the way but most of it is relegated to later parts of the game and gets partially reset with each branch. Mikhail, our dragon, can be hit or miss for people. I get why he is how he is and liked him from the beginning but I can see why others would be annoyed with him. He's a good baby. ### Music Not much to say about this, it's good. Good enough that I keep listening to it whenever my mind gets stuck thinking about the series. Boss themes are fast and energetic, calm and somber songs carry their atmosphere perfectly and generic combat music is memorable enough I ended up humming alongside it during stages. Some of the songs could easily fit on Nier soundtrack (either game). There's also an amazingly haunting version of an ending theme from the original game - now even better than before! ### Summary All in all I'm a bit on the fence about Drakengard 3. It has really strong concepts as well as fun and enjoyable moments. It also has a lot of problems with writing, gameplay and technical execution. It can be janky. It can be frustrating. It can be straight up embarrassing at times. It can be a real gem if you're able to get over its issues. It can be an frustrating mess if you can't. This game is trash and yet, for some reason, I still love it.
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Release date: 2024-07-18 Available on: - [itch.io](https://extra-nice.itch.io/schim) - [Steam](https://store.steampowered.com/app/1519710/SCHiM/) - Switch - [PS4](https://www.playstation.com/en-us/games/schim/) - Xbox
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For those wondering, this is an official government petition with two signature tresholds: - 10,000 signatures: government will respond to this petition - 100,000 signatures: this petition will be considered for debate in Parliament **Deadline:** 16 October 2024 Here's the [Stop Killing Games](https://www.stopkillinggames.com) campaign site for those unaware or not from UK.
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Thought some people might be interested and waiting for the mod. TL;DW: - it was suppose to come out two days before the announced release date of next-gen update for Fallout 4 - mod release is on hold until all the systems affected by the update can be fixed - some of the fixes depend on the mod team, some on other devs (ex. F4SE team) - team hoped to put the mod on consoles but won't be able to due to size (around 30-40GB) - for the same reason it won't be available on Nexus mods - they managed to work out the hosting issues with the help from GOG - team hopes to make the mod standalone but that depends on communication with Bethesda
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Widelands 1.2 Released
Widelands is a Settlers II inspired RTS with single and multiplayer modes. It has Windows, Mac and Linux builds. Release highlights: - UI Plugins support - Naval Warfare preview - Soldier garrisons for ports and headquarters - Balancing changes to the Amazon economy - Fifth scenario for the Frisian campaign - More settings in the game setup screen - Diplomacy handling for the computer players - Stick pinned notes onto map fields to mark important points - Hyperlinks let you navigate within the encyclopedia and to the online help - Easy maps publishing inside the editor - High-resolution images for many more units - Accessibility enhancements for many user interface components - Expose more functionality to the add-ons and scenario scripting interface - Fixed many crashes and hangs and enhanced error handling
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Bloodborne Kart is coming back under a new name! Relase date: 2024-05-31 Features: - 20 Racers! - 16 Maps! - Legally distinct! - Full campaign mode w boss fights! - VS Battle mode! Game will be available for free, on Steam and itch.io (no public game pages for now).
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Valve announced a replacement feature for both Family Sharing and Family View. **Currently in beta.** Features: - up to 5 members - game sharing - parental controls - allow access to appropriate games - restrict access to the Steam Store, Community or Friends Chat - set playtime limits (hourly/daily) - view playtime reports - approve or deny requests from child accounts for additional playtime or feature access (temporary or permanent) - recover a child's account if they lost their password - child purchase requests
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Release date: 2024-04-23 - [GoG](https://www.gog.com/en/game/phantom_fury) - [Steam](https://store.steampowered.com/app/1733240/Phantom_Fury/)
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[Steam page with demo](https://store.steampowered.com/app/1889740/Paper_Trail/) (Mac, Windows)
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[Steam page with demo](https://store.steampowered.com/app/2013730/Gourdlets/) (Linux, Mac & Windows)
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cross-posted from: https://lemmy.world/post/12758926 > New game by the team behind HoloCure is coming to Steam. This time it's a beat 'em up! > > Full trailer to be revealed after HoloFes.
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[Steam page](https://store.steampowered.com/app/2350270/Primal_Planet/)
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- [GOG page](https://www.gog.com/en/game/synergy) - [Steam page with demo](https://store.steampowered.com/app/1989070/Synergy/)
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[Steam page with demo](https://store.steampowered.com/app/1574820/Until_Then/)
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