Don’t Think, Just Jam
I started a screenshot album for my virtual adventures. Check it out if you’d like.
I just checked out the gameplay of HL+ and I have to say: I didn’t expect it to look like a “normal” AC game. I don’t know why nor what I expected it to be like but that was a neat surprise. Thanks for your thoughts too!
Honestly, I didn’t find the plane customisation in AC7 to be particularly important to be honest. I feel like it’s a bigger deal in multiplayer but in campaign there’s no real point of stressing about it - being able to play does more to affect the experience than stat improvements (or at least that was the case for me). I’d be curious to read how you liked it once you’re done with the game.
It certainly is. I personally ended up loving Project Wingman way more than any of the AC titles I’ve played so far (both in terms of gameplay and story) but that’s just personal preference. For what it’s worth, I did have more fun with 04 and Zero than AC7, so it’s seems like my problems are with this game specifically.
How do you feel about it compared to other games in the series? I’ve seen you mentioned Horizon Legacy - did you play any other ones?
I finished the campaign. Most I can say is that I came out of it with more positive than negative feelings about this title. Main story definitely improved compared to the early parts, writing on the other hand… not so much. The final stretch of missions was pretty cool at least (even though the trench missions were the easiest I’ve played in these games so far).
All in all, my reaction towards the game didn’t change much - it’s good, it just isn’t right for me.
On a different note, I have a unique technical issue with this game for whatever reason. When playing with a HOTAS my system doesn’t recognise that input is happening (game reacts normally) which can lead to it trying to hibernate my PC in the middle of a mission. It’s not a huge problem but I’ve never had anything like this happen with any other game I use my controller with.
Don’t know if this counts since the game released some time ago on Oculus, I think, but the PC version won’t be available until next week but whatever.
I tried the demo and the first thing that came to mind was “cute”. It has charming writing, simple but pleasant art style, distinct character designs with great voice acting (at least the Japanese one) and fun VR controls. One of the rare instances in recent years when I eagerly want to experience more.
I’ll be keeping an eye out on how the full release turns out as so far it’s pretty promising.
Edit: On a completely different note, for whatever reason soundtrack from the first Drakengard game is now available on Steam - remaster/remake incoming?
I’ve been trying to power through the game since last week. To be completely honest I’m not having a great time with this one (key word being “great” here).
It’s fun at times and a good game from a production standpoint but I end up playing in pretty short session because it can’t keep me interested otherwise. It’s a stark contrast to Project Wingman, where I pretty much binged through the whole thing twice (including DLC) and still want more. I’m slowly progressing but man, it’s night and day between the two games.
I more or less got my input settings to what I’m used to (sans deadzone and sensitivity settings but it’s still better than nothing) and got over most of my issues with how it plays so things are a bit better now.
Concepts for the missions are interesting and varied so far which is great, I’m a bit mixed on the execution though as there’s not a single mission that didn’t have something annoying in it. I have a similar sentiment towards ship upgrade tree - a neat idea, alright execution. I don’t hate any of this at least.
Story is… fine. The constant waffling about “sins” and how “you’re all expendable”/“you can die for all I care”/“you have my permission to crash” (that’s why we put you into extremely expensive machines armed to the teeth) mixed with the pretty common Japanese way of writing dialogues (person 1 say X, person 2 repeats it) got grating pretty quickly. At least it’s not a permanent focus of the game so there’s that.
There might be something a bit more interesting lurking in the background but I’ll have to see how things play out first to be convinced.
On the “good” good side of things I really liked the thunderstorm mission gimmick, where getting hit by lightning is not only possible but it also affects gameplay in a significant way (disrupting the HUD and temporarily cutting off your controls). In general, the way they treat clouds as part of gameplay is actually pretty cool (targeting wise, not the icing). They also look pretty great.
Besides the already mentioned mission variety, I also liked the callback to AC04 - it was a nice surprise as initially I didn’t realise both games are connected (it’s been a few years since my playthrough of 04 and even then my familiarity with AC franchise is pretty limited).
All in all, the game constantly edges on the brink of clicking with me, only to pull something annoying that brings it right back to making me feel mixed about it. I want to like it more, I really do but alas, so far it wasn’t meant to be.
Not much to write about today as I mostly focused on AC7 and only did some light grinding to get all current party members to the same level. I’ll most likely switch full time to Persona once I’m done with the fly-boy campaign but for a few more days it’ll have to wait.
I hopped in to unlock all the gear and achievements (all except for “Speed runner” since I can’t be bothered with downgrading the game just to unlock it). Went pretty fast since levels are small and requirements simple but it was fun nonetheless.
I’ll have to jump back in to do some proper photos of the DLC stages but that’ll have to wait a bit.
Progressing pretty slowly with this one as I treat it like a “play before bed” type of game. I really like Kotone and enjoy the new events written for her, hopefully they keep their quality throughout. Social links seem to have the same problem as the original ones for the most part (agree with people to make them like you) but whatever.
There’s one thing that’s bothering me and that’s lack of audio settings - the sound effects (especially crit hits) during combat tend to be slightly louder than everything else and quickly become rather grating to hear.
All in all, it’s pretty fun so far. While I don’t expect much differences in terms of the main story I’m curious where the rest of the writing ends up.
I’ve decided to take another stab at playing this thing in VR. My initial attempt was a bit weird as even though my PC is close to being bare minimum to run the thing in VR it didn’t seem to use all of the available resources during gameplay. After some searching I found multiple claims that VR performance got kinda wrecked with the release of patch 2.0 so I decided to give the old version a shot. Boy was it worth it! Well, kind of.
Both performance and hardware utilisation are definitely better, giving the speed and smoothness I didn’t see during my previous session. It’s super fun to play and gives me hope I might be able to finish the campaign before I finally manage to upgrade my PC. It’s also has a functional menu controls in VR unlike the 2.0 version.
It’s really fun and being able to look around makes planning your moves way easier (I should look into non-VR head tracking for my normal playthrough).
At the same time, 1.0 is 1.0. The anniversary update brought with it various improvements, including: better control of cloud settings, visual improvements to stages and updated HUD. It’s also the only version of the game you can play the DLC with which is unfortunate since I really want to play the “Express Lane” in VR.
It’s an acceptable compromise overall but far from ideal way to experience the game. Oh well…
I honestly didn’t expect to play this game any time soon due to price but it’s currently 90% off (or 84% directly on Steam) so I decided to take this opportunity and compare it with Project Wingman while it’s still fresh in my mind.
I haven’t played much yet (only 5 missions so far) so I’ll stick to first impressions, with more thought out writeup probably next week. Here are the things that stood out the most so far:
All in all, I think PW is a better game for me at the moment - not because AC7 is bad, but rather because it’s a bit more “safe” in comparison. I still like it and hope to warm up to it as I play but so far it kinda makes me want to go back to PW, not gonna lie.
If they keep insisting that having two protagonists is too expensive despite having multiple successful franchises behind their belt then I wish they just went all in and made a Persona game with female protag instead - it’s been 25 years since P2!
At the same time I kinda dread what they would do with her to be honest. Atlus still has some issues with how they use their female characters so we could end up with some… let’s call them “problematic” events. They would also have to rethink some of their social links (can you imagine the reception of gendebent Kawakami scenario?). I’d still take that chance at this point though.
I’m progressing pretty slowly at the moment but I really like Kotone. I enjoy her cheerful front mixed with less happy emotions bubbling beneath and expect (or at least hope) for this to progress with the story. I also like that she can be played as a weirdo.
Her new events are pretty fun though they suffer from the same issue as the original route, i.e. you have to agree with people make the most of social links. I’m used to it from the first playthrough so it’s not a huge deal.
The biggest surprise so far was Saori’s (health committee) social link as that’s not something I expected to see in the game and I’m really curious where it goes.
As mentioned in my previous post, I’m really glad I’m playing this as NG+ since it allows me to focus on the differences which are mostly present in writing. I like it.
That’s pretty much all I have for now. I’ll be making more posts as I progress with the game with possible longer write up at the end if I have some time (and enough thoughts for that). Playing this route makes me even more annoyed Atlus for not bothering with including it in P3 Reload but they famously hate money so it’s not like one can expect much from them on that front.
I think Chris should just go back to… well, whatever he’s doing these days and not talk to the press until either of the games finally releases. There were so many promises, dates and pledges that nothing he says has any value at this point. Not to mention the delusions in some of the things he says here.
Let the games do the talking and just watch from sidelines until then, please.
I haven’t played much of P3D before so now that I have some fresh experience with both it and P4D I can safely say the latter is a better game - whether in terms of gameplay, beatmaps or soundtrack, P3D feels a bit less “inspired”, I guess. It’s kinda unfortunate as P3 is my favourite game in the series (I haven’t played 1 or 2 yet) but whatever, the important part is to have fun.
I’m slowly getting back in the groove. No full perfects yet but full combos are back on the menu and that’s exactly what I aim for.
Playing both dancing games made me go back to my unfinished pink playthrough of P3P. I haven’t touched it since… last year (I think?) due to mind goblins messing with my focus when playing RPGs at the time but I still want to see how things play out from the alternative perspective.
I don’t have much to write about this one at the moment as I’m still in the early parts (just got Akihiko a few in-game days prior) but I have to drop a hot take nonetheless - I really wish these games had no time limit. I understand why it’s there and that it’s important from the narrative perspective but it’s a mechanic I never really enjoyed in games (Persona or otherwise). Now that I got to experience a Persona title without one (P5X gacha), it made these feelings even stronger.
At least I’m playing on the easy mode (NG+) so I can skip most of the grind and focus on what I’m interested in (social elements). I’m really curious about the new stuff.
I’m almost done with the second playthrough, still having a ton of fun even if it’s not perfect. While I really like Prez, limiting your plane choices to two-seaters can feel really rough in certain missions and I probably won’t be doing that again in the future. It’s unfortunate that all the late-game planes are solo only as stat and load-out differences can make things way easier (or at least more fun).
I also took the time to read through all the lore documents available in the game and it only made me more interested in a direct sequel. We have new conflicts against the Federation flaring up around the world, a bunch of global players we haven’t seen yet (Periphery countries, West African Concordat, the European alliance). We could have Federation megacities as mission backdrops in contrast to the more natural and modern environments from this game.
There are some many interesting things they could do with all this world building, it would be a waste to stop here.
I’ve decided to finally set up PS Vita emulation on my Steam Deck and what’s better for that than Persona dancing games? Not like I have many other Vita games but still.
I had to change the graphics API to OpenGL as for some reason both games crashed with Vulkan (didn’t have such problems when testing on desktop), other than that they work great.
It’s been years since I last played one of those and boy am I rusty - even basic songs on normal feel overwhelming at times! I just started and should be able to get back into the rhythm soon enough but man, seeing how much I suck now was a bit of a surprise.
Finally got to it and after all this time I feel a bit mixed - both on the DLC and the game overall. I’m still mulling things over so here are the highlights:
As much as I like this title it kinda depresses me. I’m someone who takes pride in their work and spends a lot of time on even the smallest details so seeing something with this many simple and easily fixable issues being released as a finished product (and a paid one at that!) pains me on a personal level.
I realise this game is intended to exude the grungy “I don’t care” and “everything is screwed” energy but that should not spill into the technical aspects in my opinion. There should be SOME bar of quality there.
I’m still glad it was created and had fun with both base game and DLC but man…
I might be a bit obsessed with Project Wingman at the moment.
I finished the campaign, bought the DLC, finished it and started another playthrough using two-seater planes (WSO is an actual character and you don’t get to enjoy her when flying solo). I absolutely love this game and I’m happily planting it on my list of favourites from now on.
It has action, drama, surprises and challenge - all tied together into a neat little package. The story actually goes a bit harder then expected and served as an interesting mirror to Ace Combat campaigns. It went in a very different direction than I thought it would.
Mission design is pretty simple - fly to the AO and kill everything. There’s no time limits or special objectives for the most part. They do at least make up for it with varied map design and weather conditions. There’s also a healthy mix of air, land and water targets (sometimes at the same time) to keep things interesting.
I wish they’d make more use of take-off and landing sequences as they show up like 2-3 times throughout the campaign and once in the DLC (this one even includes a full taxi sequence from the hangar!). It’s a simple addition that most people would probably skip but I still love for a bit of additional immersion. Does anyone know if there’s a non-sim flight combat game that utilises these sections in a more regular way?
Is it a perfect game? Considering the price and size of the development team I’d say it’s pretty close to being as perfect as it can be given the circumstances. There are some issues like the missile spam and number of enemies at times but over all none of these are serious enough to dampen my excitement about this title.
Oh! Both final bosses, as in from the main and DLC campaigns, can be a bit much in terms of “spectacle”. We go from relatively grounded challenges to enemies that belong in Gundam rather than contemporary military game. It’s a bit of a whiplash compared to the rest of the playthrough.
It’s a fantastic title that will become a mainstay on my hard drive for a long while. I really hope these guys make a sequel some day. Direct, spiritual - doesn’t matter. I need more flight combat games from this studio.
Lots of good choices in the comments already so I’ll start with what I’m currently obsessed with: Project Wingman and its DLC, FRONTLINE-59.
OTXO is also great if you’re looking for some heart-pounding action, both in-game and to listen.
Neotokyo, the old source mod has two fantastic cyberpunk albums for its OST: GSDF and NSF. Both have their own unique style instead of trying to imitate the classics which is a huge plus.
I’ve seen Drakengard being mentioned already so have some heavenly sounds announcing the end of the world. If you’d like something that doesn’t cause as much mental damage as the first game, Drakengard 3 is your friend! It’s still possesses the mad undertones of the original and some of the boss music can be take it or leave it for some people as the heavy electronic vibes can clash with the medieval fantasy aesthetic (I love them all personally) but it has some absolute bangers as well.
Here are the usual suspects when people talk about this title:
Last but not least, Shantae and the Pirate’s Curse. It’s filled with fun and energetic tracks which fit perfectly with the light comedic tone of the series. Jake Kaufman’s masterpiece and probably my favourite OST in the series.
I mean, Valve’s silence isn’t really surprising to be honest. They generally tend to keep quiet and let things go away on their own whenever possible. I’d be more surprised if the came out in force on this issue.
They did respond to the recent claim by Mastercard about them not being responsible for this recent mess - that’s something, I guess? Here is a Kotaku article (don’t kill me, that’s the source I have for this) and here is the relevant part:
“Mastercard did not communicate with Valve directly, despite our request to do so,” Valve’s statement sent over email to Kotaku reads. “Mastercard communicated with payment processors and their acquiring banks. Payment processors communicated this with Valve, and we replied by outlining Steam’s policy since 2018 of attempting to distribute games that are legal for distribution. Payment processors rejected this, and specifically cited Mastercard’s Rule 5.12.7 and risk to the Mastercard brand.”
There’s a bit more in the linked article but that’s pretty much the gist of it.
Man, I really appreciate GOG. They’re not perfect and, as with all corporations, one shouldn’t take them completely at face value but their approach to game preservation, DRM and stuff like this are the reasons why I keep them as my primary choice for purchases whenever possible.
Is it a relatively cheap PR stunt? Maybe. Probably. It’s still more than any other store did or said in regards to the recent events. Might as well grab some free publicity.
It’s not perfect but it is pretty great great - definitely better than what I’d expect from an indie Ace Combat clone made three people. Just watch out for the ridiculous amount of enemies in some missions.
I really want to get into Armored Core someday, starting with the PS1 original. I’ve heard gameplay changes pretty significantly every few games and I’d like to test which type will be the most fun for me. Are you familiar with the series in general or just like AC6?
TL;DR:
Still playing Colin McRae Rally 04, mostly on Steam Deck this week.
I think I’m finally used to playing this game with a stick - not that this was particularly difficult but after years of doing so exclusively with keyboard it did happen easier than expected.
I didn’t migrate any of my progress from the desktop so I’m just slowly getting into the groove with 2WD Championship. It’s one of those games where I don’t really mind having to unlock everything again (maybe I’m just unconsciously worried there won’t be enough content otherwise).
Besides that I finally started playing Project Wingman. I got it during GOG’s summer sale but outside of testing it for performance as well as Linux and HOTAS compatibility I didn’t really touch it otherwise.
I’m 40-60% into the game, I think, so things might change but I like it a bit more than either of the Ace Combat titles I played so far (not by much but still).
Game feels great to play, looks awesome and I really appreciate how they’re able to use the fantastic soundtrack to make even the early missions into extremely hype affairs.
I enjoy it way more than I expected to, to the point it became my favourite game in a long while.
I also decided to try playing it in VR. First reaction: it’s freaking playable on my machine?! Awesome! Second reaction: this is really cool. Feels less intense than anticipated but really cool nonetheless.
Bonus points for finally getting a chance to SEE the designs of enemy aircraft - I was never able to get a good look at them when playing in pancake mode (I’m talking about large support planes you can’t buy for yourself).
Unfortunately for me, this will most likely stay as a fun experiment rather than something I’ll continue with. While the game runs well enough, I can already tell the performance during later missions will take a dive to unplayable levels and there’s no point in dealing with that. I’ll most likely try a few more missions and just wait for a proper VR playthrough until after I upgrade my ancient hardware. One day…
While there aren’t any game breaking issues so far I do have a few small nitpicks about the game:
Finally, I have a question for those more familiar with the game: does the number of enemies change with difficulty? I’m playing on hard and the amount hostiles can be pretty ridiculous at times. It’s (mostly) fun and it’s properly challenging but it can look pretty stupid sometimes.
This excitement is half the fun, I guess. Should make for some interesting memories in the future.
I never got too deep into distros honestly. My early attempts were very rough, very short and limited to Mint and basic Ubuntu I think (they were in a worse shape back then). When I made my last attempt to switch I stumbled onto Pop!_OS and found it to be exactly what I needed. It looks good, runs well and has all the necessary drivers and libraries to play games without issues. I’ve been using it for almost 7 years now and I’m quite happy with it.
It’s Ubuntu based too so might be worth a look if that’s what you’re interested in. It IS using a customised GNOME for now but they’re working on their own desktop environment to replace it with. They also have a handy tutorial if you’d rather change it yourself.
Man, I’d be terrified to have a kid honestly. I’ve had enough experience with taking care of people to know I REALLY don’t want to deal with that if I have a choice - I’m too much of a self-sacrificing idiot for that. Good luck though! My friends with kids are happy about their choices so I hope you’ll end up the same way.
My first experience with Linux made me swear I’ll never going to touch it again, funnily enough. Now here I am, running it as a main OS on everything I can and having a great time with both games and any kind of personal projects I can come up with. Heck, the fact that some games run better than on Windows is still kinda crazy to me at times even though I understand why. It’s amazing how much things progressed.
Man, I didn’t expect people to remember me. Uhm… hi! ヾ(・ω・*)
I’ve been busy with less fun stuff for a while and when I did play games it wasn’t for long enough to warrant a post unfortunately. I’m hoping for a more permanent return soon as I’m eying to start some titles that will fit this community again.
CMR04 is great! Still holds up really well, has a nice balance between arcade and sim in its driving model, looks simple but in a readable way and has a mod for widescreen resolutions on PC. It also has no problems on Linux which is a big win for me. Probably my favourite rally game of that era.
It’s a group representing the biggest publishers in the industry, used as a front to pretend they’re able to self-regulate when it comes to consumer laws vs business wants. So no, not a governing body but more of a cartel or lobbying group, I guess? One with A LOT of money on the line and enough lobbying power to push against things like the Stop Killing Games campaign the moment they feel threatened.
Here are the board members of this organisation in case someone is curious about their relevancy/neutrality on the matter:
You know, the people who “ensured that the voice of a responsible games ecosystem is heard and understood” (direct quote from their website).
Fresh update video from Ross about the campaign.
TL;DW:
That’s actually one of the most annoying parts about the whole thing. SKG campaign has been running for what, a year now? Barely anyone with an audience cared enough to even look into it, let alone spread the news. Now that things came close to failing suddenly everyone thinks it’s an important topic and scrambled to make videos/posts/whatever. I’d like to give them the benefit of the doubt but I just don’t have that in me any more…
We could’ve been in so much better place with awareness, petitions and general sentiment if people in the industry actually cared about these things from the start.
Better late than never, I guess. I just hope there’s enough time to push through the EU petition as well.
He actively misrepresented the campaign and spread misinformation about its goals. I don’t know if he genuinely didn’t understand or if he was too embarrassed to admit to a mistake but he did a lot of damage to the momentum and perception of the whole thing.
It sucks these big creators only now pick up the mantle but it’s better than nothing. There’s still some time left.
You can try reporting the video but that probably won’t do much (doesn’t mean it’s not worth a try). The best you can do is treat it as free advertisement and hope it’ll encourage people to buy the game if they like it.
Remember that pirated copy does not equal lost sale, especially for an indie title most people won’t even hear about.
Edit: well, the double check by the other user makes this thing pretty sus. Either way, my comment still stands in case this really happens for someone.
I’ve started playing Final Fantasy XIV again. I was planning to do some fashion fun but then I remembered that as a free player my options are a bit limited (though not non-existent). Because of that I mostly focus on finishing the base story and grinding tailoring instead.
Not sure what I’ll do when I’m done with that but I’m having fun with that I have for now.
No pressure, I have no intention of demanding follow-ups from people. Take your time and have fun, that’s what’s important.