
Don’t Think, Just Jam
I started a screenshot album for my virtual adventures. Check it out if you’d like.


No worries, it’s not your fault - I simply found the tracks in the second half of the game to be weaker than the early ones. If anything I’m the opposite and tend to be way more critical about stuff that gets hyped up by everyone while trying to keep an open mind about things others complain about.
I remember surfing from one of the trailers, I think, I just hoped there’d be at least a short sequence on the ship and that surfing itself would be a part of the game (I expected a cutscene honestly). As good as these games are there are still some parts that feel a bit rough and unplanned. Oh well, it’s not a huge issue.


The fact these games hold up as well as they do is a testament to their quality. There’s plenty of even newer titles which can’t boast about similar results.
Also, I’m a bit “specific” (well… weird) in terms of what does or doesn’t gel with me and I often tend to prefer less popular or worse options. Going back to hugely successful titles can be a rather unique experience for me - every game is a surprise in that way, I guess.


Eh, I survived retail A-life I can survive an imperfect one in a mod if it means no fanfic additions. They might be interesting for later playthroughs but I’d rather play something closer to the original vision. Actually, did they specify which version they’re basing this on? Oblivion Lost had quite a few changes during development if I recall correctly, I’m curious which was the chosen one.
Anyway, as long as older versions are available it’s fine. At least they aren’t trying to justify those new changes as “lore accurate” and push them on everyone like a certain Skyrim modder who shall not be named, right? Please say yes.


Yeah, I spent WAY TOO MUCH time with Crysis (both playing and modding) so I’m familiar with the CPU issue. Can’t predict everything, unfortunately.
Good to know about the Oblivion Lost remake - I did play one of the leaked beta builds before so seeing a more finalised version of what could’ve been should make for an interesting experience. I have a lot to look forward to, thanks!


Yeah, you certainly did. It’s not a huge issue honestly - difficulty was high? That sucks but I simply lowered it, whatever.
My main problem, which isn’t even a real problem, has to do with the atmosphere. Playing MCC made me realise that I simply prefer the (early?) book and Reach approach of subdued, bittersweet and somewhat tragic tone over the “action hero saves the day” of the mainline games. That’s just personal preference though.
Overall, my issues with the game aren’t with its quality, it’s more of a “me” thing.
I have no doubt multiplayer, whether co-op or versus, would be a good fun, it’s just not something I can comment on. I have no one to play with in co-op and I don’t really care about PvP any more. Gameplay does feel like it would work great in that environment and the nostalgia factor can not be understated - I also have plenty of games that might not be my favourites (or the best at what they do) but my memories with them leave me with a soft spot that doesn’t care about objective facts.
It was an engaging experience and that’s exactly what I hoped for when starting MCC for the first time.


There’s a reason why heavily moddable games tend to bring comments like “yeah, so I played the game for 3 hours and spent 20 modding it” - the latter can be just as fun as the game itself.
I’d be curious about more of your thoughts about Anomaly as you continue your playthrough. While I’m not planning to jump back into Stalker any time soon, I’m always on the lookout for what to do when I do so more info could be useful. No pressure though!


I’m gonna be honest, “Gravemind” broke me, I wasn’t able to finish the game on Heroic. It just made me miserable and not wanting to play at that point - I like challenge but this ain’t it.
This sucks because Normal was both too easy and the unnecessary tip pop-ups often showed up in the middle of combat, blocking anything in the centre of the screen.
Outside of difficulty, this level, as well as the rest of the game, was really cool. Infighting was a nice mix-up of the usual game flow, Covenant city (both versions) looks great, though that’s pretty much a given. All in all a solid experience, even if I’m kinda meh on the story (and I definitely could not care less about Gravemind itself).
The ending was as sudden as I’ve heard, I’d probably be pretty annoyed if I wasn’t able to jump straight into 3.
I appreciate them doing something new with switching between the Chief and Arbiter but It feels like they could do more to differentiate the two, if only gameplay wise.
Anniversary soundtrack is a bit more of a mixed bag compared to H1A. I find myself more prone to switching to the old style just due to music - something that didn’t really happened before. It’s not bad but there are times where it’s noticeably worse than classic.
One thing that caught my attention when flipping between the new and remastered presentation was the art styles, specifically Cortana’s. I finally had a chance to take a closer look thanks to her showing up as a decently sized hologram and all I can say is: something about her face just looks off.
All in all, it was an enjoyable experience but also my least favourite one among the four games I played so far.
Just started the game so things will probably change but so far playing on Heroic feels way better than anywhere in H2. Lets hope it stays that way.
As for the game, it started rather weirdly if taken in context of H2’s ending. Dunno if this will be explained or not but it gave me a bit of a whiplash. It looks really good though.
I’ll write a bit more once I get a bit further into the game.
I decided to check out the game on a whim and haven’t really spent too much time with it but so far my main takeaway is “man, this music makes me want to play The Sims”, which is exactly what I did (I went with TS3 this time). I mean… it nice, I guess?
I like my cosy vibes as much as anyone but SV doesn’t really do it for me. I have no idea why but something just doesn’t gel with me in this game.
What I do know is that I hate games that make me feel like I need to constantly be on the move and trying to “catch up” due to time speed - SV’s time scale does exactly that. Thankfully this issue was easily resolved since there’s a mod that let you control this part of the game in a pretty granular fashion. I’d say this should be a basic option in every single game with day/night cycle but people (especially devs) can be really touchy about giving players the ability to customise their experience so I’ll take what I can get.
I want to like it and I do think it’s a good game so I’ll give it a bit more time. Maybe it’ll work out once the early game adjustment passes.


I’d still like to have that option but it’s completely understandable.
I don’t think I had this issue with H1 (or at least not to such extent) so I didn’t even think of it until now but I finally realised why I’m leaning towards remastered soundtrack as much as I do - original is more muted/less audible for some reason. I’m not sure if it’s the compression of old audio files or something else but when switching between both versions, original just doesn’t pop up as much. I might have to play around with sound levels.
Thanks for making me think about it, it actually made me stop to figure it out.


I think the new versions of atmospheric tracks are pretty decent alternatives. Better? I can’t say I compared them this way but I’d say… a bit different and fitting with the new visuals for the most part. Dunno about the licensed stuff as my only experience with classic releases was playing the first game a few years ago.
I did find a few spots over all the games I played so far where I felt like the music was lacking a bit but I’m not sure if that’s just a normal experience or something exclusive to MCC/updated versions of the games. It wasn’t something that affected my enjoyment too much so I just moved on and focused on the good.


I heard about the dynamic lighting situation but completely forgot about it until now, thanks for the reminder!
I didn’t dive into Halo modding yet so I wasn’t aware of rebalance patches, makes sense. This is my first playthrough of the series (sans 1 and Spartan Assault) so I wanted to play them vanilla anyway but I’ll keep that in mind if I ever decide to play them again.


Halo 2: Anniversary
The further into the series I get, the less enjoyable my Heroic playthrough becomes. I’m currently doing the first halo mission as the Arbiter and the amount of shotgun-totting floodlings who can one-shot me while running and jumping around like they’re on speed is… tiring, to say the least. I actually ended up taking a break for a few days for the first time since I started playing MCC due to this very level. Hopefully I’ll be able to start fresh once I’m back.
Other than that I still like the game - not as much as Reach but it’s fun for the most part. Gameplay has a nice mix of on-foot and vehicle combat, levels are pretty varied (both visually and in terms of design). New weapons are alright, can’t say I like them more than anything I used in other games.
I’m still not sure how I feel about the story, will have to wait until I’m done before I decide on that.
I mentioned it before but boy do I appreciate the presentation when using remastered graphics. All the colour, details and updated art style make the locations look appropriately sci-fi, otherworldly (when needed) and just overall beautiful and pleasant to look at. It’s a fantastic upgrade, one that hits even harder if you play like me - constantly switching between the two versions.
I’ve got another small but annoying problem to mention this week: why does my flashlight turns off randomly? Sometimes it’s after a few seconds, other times when moving between the rooms. Either way, it’s making it pretty much useless. Why? What possible reason could you have for that? It’s not like I’m running out of battery or anything, just let me use it when I want to.


It’s time for V’s depression arc. After botching the gig of her life, nearly dying and losing her apartment due to unpaid rent during her recovery she’s back to minor jobs and turning tricks just to survive. Things are looking bleak but that’s the Night City way, isn’t it?
I enjoy this role-play heavy playthrough more than I though I would. There’s a lot more downtime and conflict avoidance, making me feel more like part of the world than a normal playthrough. I also get to familiarise myself with the city better thanks to the lack of car and disabled fast-travel forcing me to walk more.
I still need to force myself to not slip back to my usual way of playing (unlimited hacking works) but I’m getting used to it. I’m sure it’ll lead to some painful encounters while I’m still figuring out what to focus on but it should be worth it - if only for variety’s sake.
Last time I mentioned the secret videos being kinda meh - well, the one on level 9 (Keyes) was pretty interesting. I missed 2 videos so there might’ve been something else but that’s where I’m at with them for now.
As for the game itself… I appreciate it from a historical perspective but I don’t think I’ll be coming back to it any time soon (unlike Reach). As game progressed, both level design and many of the encounters turned from “it’s neat” to “there’s more?! just let me progress, please”, turning a fun return to a classic into an exhausting experience.
I feel like this is one of the few games were age really affects my enjoyment of the whole thing, which is funny because I didn’t have similar issues with ONI (and that one is even rougher as a product).
I don’t regret it but I’m glad it’s done.
This game feels very different right off the bat. Even disregarding the Anniversary version improvements, the bombastic opening and light-hearted dialogue make the whole thing feel more like an action movie than an unnerving wannabe horror experience of the first game. I’m not saying that the original didn’t have cheese or that this game won’t have more serious moments but going through the start suggests a very different experience. Also, that Miranda Keys voice acting… it’s not great. Everyone in the game sounds fine except for her, no idea what happened there.
I really like Halo’s take on future earth, especially with the updated Anniversary art style - it looks great! One nitpick here is that the moment you look outside the designated arena (even places you can easily walk to) things start getting real empty pretty much right away. It’s not a huge issue and doesn’t really take away from the atmosphere but it did catch my attention.
Just like with the first game, I think they did really good job with the remaster. Refreshed art style, updated music and sound effects, new cutscenes - it all combines into a great package that feels awesome even today. I was a bit sceptical in terms of what to expect from these updated versions so I’m glad I was wrong.
Secret videos are another improvement - they are way more interesting than the ones in the first game. Maybe it’s because I don’t really care about the Forerunners storyline or perhaps because these ones are more directly relevant to the games I played. Either way I liked them more than Guilty Spark’s monologues.
One technical issue that’s bothering me (also happened in ODST) is that game mostly works fine but sometimes it registers my mouse input as if I clicked on the second monitor, losing focus until I click back on the game. Doesn’t happen often but it can be a huge pain in the middle of combat. I could understand if this happened all the time due to window mode setting but nope, it’s completely random.
Last week I said I won’t be pausing my Halo 2 playthrough to play ODST… well, I ended up doing just that.
I liked it quite a bit and found the hub based progression + multiple perspectives to be an interesting departure from the usual formula. I was expecting to feel a bit more vulnerable as a “normal dude” but considering how quickly you can die on Heroic in other games the difference is pretty much non-existent. What is noticeable is the gun feel - none of the weapons sound or feel as good as those in other games. I do like the pistol at least, not because it’s an exception or anything but it’s a perfect tool to thinning out the enemies from a sniping distance. It’s pretty crazy.
Despite great presentation, both voice acting and some of the cut scenes make the game feel just as light-hearted as the beginning of Halo 2 - it doesn’t prevent me from liking the characters and their interactions but it’s not really a grunt experience I was expecting it to be. I don’t have a problem with Holywood Halo but I do prefer the atmosphere and tone of Reach and the few books I read. There are still some beautiful, melancholic moments however they feel like a bonus rather than a main goal.
Unlike the anniversary versions of CE and 2, this game has secret audio logs instead of videos which I like quite a lot. They’re actually my favourite of the secret logs so far. They have great voice acting, simple but engaging story and good pacing (no weirdly placed sudden cut offs like in Halo 2 videos for example). I missed about half of them so I’ll have to go back and fix that - something I didn’t really feel compelled to do with Halo 1 & 2.
One thing I’ve noticed while playing the Master Chief Collection is that each game I play sounds quieter than the last. Reach > CE > 2 > ODST - every change of game required me to pump up the volume to get thing were I want them to be. Not a huge issue but certainly a weird one.
Also, and this might sound like a hot take, so far Halo 1, 2 and ODST all had certain segments that felt way too long for what they had to offer. As fun as these games are, these segments did little to help keep me engaged and slowly strengthen the feeling of exhaustion whenever they happen. I’m still planning to go through the rest of the MCC but I hope they’ll won’t become too common going forward.
I dunno - is this because I’m playing on Heroic? Does it extend combat encounters or cause any similar changes to the levels? Am I “reaping the fruit of my hubris” or are the games just like that?
This probably sounds more negative than I’m feeling about it so don’t take this criticism too seriously. It’s annoying, sure, but not in an experience ruining way so far.


Most of my experience with Halo comes from the first game and some of the books, I was never part of the craze during the heyday era. Guess I’m finally catching up with the games I’m interested in (and 4).
I’m mostly planning to stick with Heroic + skulls for now but thanks for the warning, I’ll keep that in mind. I feel like this is a good enough spot for me though I’m not sure I’d go for legendary solo run anyway (does difficulty scale in co-op?). Besides, I have my Cyberpunk playthrough to serve the role of a “torture machine” at the moment, I don’t think I’m ready to go for multiple experiments like this at the same time.


I’m sure playing these games in co-op must be a fun experience. None of my friends are interested in Halo so I probably won’t get to try it any time soon but it’s fine - this go through all of the MCC games was always planned as a solo adventure as I prefer to explore and take my time, especially with things I never played before.


My new playthrough is slowly progressing. Just finished act 1 as I was focusing on “easier” jobs (fit to role-playing my current character) and simply enjoying the city.
I haven’t stumbled upon any difficulty spikes that would make me question what I’m doing which is a positive sign. We’ll see how things go now that I got to the “real game”.
Before I jump into the proper playthrough however I still have a little bit of a set up to perform - purely role-playing adjacent things, not something affecting the game story or anything like that. That’s actually the more interesting part of playing RPGs for me and the reason why I rarely bother with main stories in series like (3D) Fallout or The Elder Scrolls. Playing a hero is neat by cosplaying as a normal part of the world is way more interesting for me.
I didn’t expect to play this any time soon but since I managed to catch The Master Chief Collection on a 75% sale I decided to pull the trigger. Why Reach? I wanted to play the games in chronological order, simple as that. Well… mostly, as I won’t be pausing H2 for ODST for example. Still, the core idea is there.
Game holds up really well both graphically and in terms of gameplay. I do think the space flight missions were some of the worst gameplay segments I played in years but other than that it’s great.
I wish I went into the story completely blind but even despite that it manages to convey the emotions really well. One thing I forgot about (and really appreciate) is the ability to customise your Noble 6 - it’s a small thing but it does a lot to make the character feel mine. It also makes me wish future Halo games moved away from the Master Chief and focused on other, less exceptional characters. There’s so much potential for drama, tension and even horror like segments if only we got to see the world from the eyes of normal(ish) people. It could be neat.
I just think that MC really limits the storytelling potential at this point - with him at the helm devs have to come up with more and more out there reasons for yet another world ending catastrophe instead of writing more human and personal tales. That’s just something I’m personally interested in though, I’m not sure if the general public would be interested in this kind of Halo game.
I played the original PC release years ago so I expected this to be mostly a refresher - boy was it. I completely forgot A LOT of the actual levels (except for caves not being a natural formation) so it feels more like a new experience than expected.
I feel like they did a pretty good job upgrading the graphics for this title, I keep switching between the two modes and while the OG art looks neat, it’s also pretty freaking dark and drab a lot of the time (in a bad way).
Difficulty wise the game feels a bit harder than Reach, despite playing both games on Heroic difficulty - I think some of it has to do with absolute trash enemy spawn points (so many spawns right behind you, in places that were empty when checked, it’s not even funny) but I’m not going to use it as an excuse for all of my problems. I also have harder time trying to keep an eye on my HP by that’s just general mind goblins making me distracted rather than game’s fault.
It’s still really fun overall, but I do have two things I’m not too fond of. The first one are the long sections of the same corridors (as in literally copy and pasted sections with minimal adjustments) on certain maps. They actually remind me of ONI, another Bungie title from that era. I won’t say Halo didn’t improve on that aspect but some parts are almost just as big and empty as the ones in that game, making them the worst part of the experience.
The second “issue” are the 343 Guilt Sparks videos you can find hidden on each level - I understand their purpose but I don’t find them particularly interesting to watch. Marathon (I think?) data pads from Reach were much cooler, even if I found them to be a bit difficult to parse at times - there’s something about how they’re written that just shuts down my brain so I end up having to read some of them multiple times before things click.
Last but not least: the flood. I remember this level being pretty unnerving in the past but playing it now I can’t help but see them as easily kiteable silly little goobers. There was zero tension this time, only routine. Oh well.


I honestly forgot that mod managers support Cyberpunk and got used to doing it manually. Can be a pain when something doesn’t work but I was lucky enough to not have too much problems with that so far.
At least current patches aren’t anything huge like the jump from legacy to 2.0 so it’s not like you’re losing much staying on the older version.


Cyberpunk 2077
I finally took the time to update my mod list to the latest version of the game as well as grab some new additions because I have no self control when it comes to modding.
I also decided to use this as an opportunity to end my previous playthrough (I did technically finish the game through one of Phantom Liberty endings) and start a new, themed one on a “I hate myself” difficulty. I’m exaggerating but it’s definitely not a way to play suitable for reasonable folks.
This character will be a LONG adventure, regardless of whether I’ll binge the game or stick to my usual “play for a while -> take a few month break -> repeat” approach. It will also be a very different experience though and that’s something I’m really looking forward to.
Cyberpunk might not be a perfect game but boy do I love coming back to it.


Adventure Island (NES) / Castlevania: Aria of Sorrow
I mostly picked these two on a whim, when I couldn’t decide on what to play before sleep.
I can’t really focus on playing anything “seriously” at the moment so I don’t expect to stick with and finish either of the games any time soon but they’re a good fit for short sessions and that’s good enough for now.
Adventure Island was an especially interesting choice as I haven’t played any NES games in a while and will have to get used to how they play again. At least it’s not too difficult yet.


I just checked out the gameplay of HL+ and I have to say: I didn’t expect it to look like a “normal” AC game. I don’t know why nor what I expected it to be like but that was a neat surprise. Thanks for your thoughts too!
Honestly, I didn’t find the plane customisation in AC7 to be particularly important to be honest. I feel like it’s a bigger deal in multiplayer but in campaign there’s no real point of stressing about it - being able to play does more to affect the experience than stat improvements (or at least that was the case for me). I’d be curious to read how you liked it once you’re done with the game.


It certainly is. I personally ended up loving Project Wingman way more than any of the AC titles I’ve played so far (both in terms of gameplay and story) but that’s just personal preference. For what it’s worth, I did have more fun with 04 and Zero than AC7, so it’s seems like my problems are with this game specifically.
How do you feel about it compared to other games in the series? I’ve seen you mentioned Horizon Legacy - did you play any other ones?


I finished the campaign. Most I can say is that I came out of it with more positive than negative feelings about this title. Main story definitely improved compared to the early parts, writing on the other hand… not so much. The final stretch of missions was pretty cool at least (even though the trench missions were the easiest I’ve played in these games so far).
All in all, my reaction towards the game didn’t change much - it’s good, it just isn’t right for me.
On a different note, I have a unique technical issue with this game for whatever reason. When playing with a HOTAS my system doesn’t recognise that input is happening (game reacts normally) which can lead to it trying to hibernate my PC in the middle of a mission. It’s not a huge problem but I’ve never had anything like this happen with any other game I use my controller with.
Don’t know if this counts since the game released some time ago on Oculus, I think, but the PC version won’t be available until next week but whatever.
I tried the demo and the first thing that came to mind was “cute”. It has charming writing, simple but pleasant art style, distinct character designs with great voice acting (at least the Japanese one) and fun VR controls. One of the rare instances in recent years when I eagerly want to experience more.
I’ll be keeping an eye out on how the full release turns out as so far it’s pretty promising.
Edit: On a completely different note, for whatever reason soundtrack from the first Drakengard game is now available on Steam - remaster/remake incoming?


I’ve been trying to power through the game since last week. To be completely honest I’m not having a great time with this one (key word being “great” here).
It’s fun at times and a good game from a production standpoint but I end up playing in pretty short session because it can’t keep me interested otherwise. It’s a stark contrast to Project Wingman, where I pretty much binged through the whole thing twice (including DLC) and still want more. I’m slowly progressing but man, it’s night and day between the two games.
I more or less got my input settings to what I’m used to (sans deadzone and sensitivity settings but it’s still better than nothing) and got over most of my issues with how it plays so things are a bit better now.
Concepts for the missions are interesting and varied so far which is great, I’m a bit mixed on the execution though as there’s not a single mission that didn’t have something annoying in it. I have a similar sentiment towards ship upgrade tree - a neat idea, alright execution. I don’t hate any of this at least.
Story is… fine. The constant waffling about “sins” and how “you’re all expendable”/“you can die for all I care”/“you have my permission to crash” (that’s why we put you into extremely expensive machines armed to the teeth) mixed with the pretty common Japanese way of writing dialogues (person 1 say X, person 2 repeats it) got grating pretty quickly. At least it’s not a permanent focus of the game so there’s that.
There might be something a bit more interesting lurking in the background but I’ll have to see how things play out first to be convinced.
On the “good” good side of things I really liked the thunderstorm mission gimmick, where getting hit by lightning is not only possible but it also affects gameplay in a significant way (disrupting the HUD and temporarily cutting off your controls). In general, the way they treat clouds as part of gameplay is actually pretty cool (targeting wise, not the icing). They also look pretty great.
Besides the already mentioned mission variety, I also liked the callback to AC04 - it was a nice surprise as initially I didn’t realise both games are connected (it’s been a few years since my playthrough of 04 and even then my familiarity with AC franchise is pretty limited).
All in all, the game constantly edges on the brink of clicking with me, only to pull something annoying that brings it right back to making me feel mixed about it. I want to like it more, I really do but alas, so far it wasn’t meant to be.
Not much to write about today as I mostly focused on AC7 and only did some light grinding to get all current party members to the same level. I’ll most likely switch full time to Persona once I’m done with the fly-boy campaign but for a few more days it’ll have to wait.



I hopped in to unlock all the gear and achievements (all except for “Speed runner” since I can’t be bothered with downgrading the game just to unlock it). Went pretty fast since levels are small and requirements simple but it was fun nonetheless.
I’ll have to jump back in to do some proper photos of the DLC stages but that’ll have to wait a bit.
Progressing pretty slowly with this one as I treat it like a “play before bed” type of game. I really like Kotone and enjoy the new events written for her, hopefully they keep their quality throughout. Social links seem to have the same problem as the original ones for the most part (agree with people to make them like you) but whatever.
There’s one thing that’s bothering me and that’s lack of audio settings - the sound effects (especially crit hits) during combat tend to be slightly louder than everything else and quickly become rather grating to hear.
All in all, it’s pretty fun so far. While I don’t expect much differences in terms of the main story I’m curious where the rest of the writing ends up.
I’ve decided to take another stab at playing this thing in VR. My initial attempt was a bit weird as even though my PC is close to being bare minimum to run the thing in VR it didn’t seem to use all of the available resources during gameplay. After some searching I found multiple claims that VR performance got kinda wrecked with the release of patch 2.0 so I decided to give the old version a shot. Boy was it worth it! Well, kind of.
Both performance and hardware utilisation are definitely better, giving the speed and smoothness I didn’t see during my previous session. It’s super fun to play and gives me hope I might be able to finish the campaign before I finally manage to upgrade my PC. It’s also has a functional menu controls in VR unlike the 2.0 version.
It’s really fun and being able to look around makes planning your moves way easier (I should look into non-VR head tracking for my normal playthrough).
At the same time, 1.0 is 1.0. The anniversary update brought with it various improvements, including: better control of cloud settings, visual improvements to stages and updated HUD. It’s also the only version of the game you can play the DLC with which is unfortunate since I really want to play the “Express Lane” in VR.
It’s an acceptable compromise overall but far from ideal way to experience the game. Oh well…
I honestly didn’t expect to play this game any time soon due to price but it’s currently 90% off (or 84% directly on Steam) so I decided to take this opportunity and compare it with Project Wingman while it’s still fresh in my mind.
I haven’t played much yet (only 5 missions so far) so I’ll stick to first impressions, with more thought out writeup probably next week. Here are the things that stood out the most so far:
All in all, I think PW is a better game for me at the moment - not because AC7 is bad, but rather because it’s a bit more “safe” in comparison. I still like it and hope to warm up to it as I play but so far it kinda makes me want to go back to PW, not gonna lie.


If they keep insisting that having two protagonists is too expensive despite having multiple successful franchises behind their belt then I wish they just went all in and made a Persona game with female protag instead - it’s been 25 years since P2!
At the same time I kinda dread what they would do with her to be honest. Atlus still has some issues with how they use their female characters so we could end up with some… let’s call them “problematic” events. They would also have to rethink some of their social links (can you imagine the reception of gendebent Kawakami scenario?). I’d still take that chance at this point though.


I’m progressing pretty slowly at the moment but I really like Kotone. I enjoy her cheerful front mixed with less happy emotions bubbling beneath and expect (or at least hope) for this to progress with the story. I also like that she can be played as a weirdo.
Her new events are pretty fun though they suffer from the same issue as the original route, i.e. you have to agree with people make the most of social links. I’m used to it from the first playthrough so it’s not a huge deal.
The biggest surprise so far was Saori’s (health committee) social link as that’s not something I expected to see in the game and I’m really curious where it goes.
As mentioned in my previous post, I’m really glad I’m playing this as NG+ since it allows me to focus on the differences which are mostly present in writing. I like it.
That’s pretty much all I have for now. I’ll be making more posts as I progress with the game with possible longer write up at the end if I have some time (and enough thoughts for that). Playing this route makes me even more annoyed Atlus for not bothering with including it in P3 Reload but they famously hate money so it’s not like one can expect much from them on that front.


I think Chris should just go back to… well, whatever he’s doing these days and not talk to the press until either of the games finally releases. There were so many promises, dates and pledges that nothing he says has any value at this point. Not to mention the delusions in some of the things he says here.
Let the games do the talking and just watch from sidelines until then, please.








































































Hmm, I think that’s a later version than what I tried. Makes sense though since that was one of the most “finished” of the old versions, I believe. Sounds good.