
Don’t Think, Just Jam
I started a screenshot album for my virtual adventures. Check it out if you’d like.


Oh, absolutely. I assume people who play exclusively gacha games do so due to the combination of F2P, regular content updates and excitement from pulling for characters/gambling but that’s just a personal guess. I don’t have any hard data to confirm it.
As for folks playing them regardless of genre, that’s not really exclusive to gacha games - there’s plenty of people who play whatever catches their attention, myself included. Strategy, racing, shooters, adventure games… if it clicks with me I’ll play anything (gacha or not). There’s too much fun stuff out there to limit yourself to a single genre, in my opinion.


My main game is the already mentioned Girls’ Frontline (the first one), which is thankfully old enough to come out before the modern monetisation practises and psychological tricks became the norm. There’s no limited pull currency, no need for character dupes (can be replaced by a resource that is so easy to get I can’t even spend it all), no character specific events to push the new and shiny unit etc.
It does have skin gacha for most (but not all) character skins but even then you can use farmable resource for that + getting duplicate costumes turns them into “Black Cards” which can be exchanged for specific outfit. It’s still a bad system and a black mark on an otherwise extremely free-2-play friendly game.
I feel like the most important part of playing gacha games is the ability to just walk away if a title ends up being monetised in a way that affects your enjoyment or well being (for those with lack of self-control). There’s plenty of fun to be had for free, no need to give into FOMO and suffering through predatory balancing decisions when there’s so many options on the market.


I can butt in on this a little bit. The problem with statements like this is that they treat “gacha” (the monetisation and unit recruitment system) as a genre when gacha games are too varied to be locked under this single umbrella (at least for a conversation like this). To name a few, you have games like:
All of them play differently, offer different challenges and the impact of their gacha systems can be all over the place. Sometimes there are limited character pulls which have serious effect on gameplay (most of the modern titles), other times characters are super easy to obtain and improve as most of the monetisation comes from character costumes etc (Girls’ Frontline, Azur Lane for example).
Besides that, many of them have engaging stories, which combined with offering lots of content and being able to play them for free makes the whole thing even more appealing.
Not that the aspect of “oh cool, I unlocked new character” doesn’t play any role or that there’s nothing predatory about most of the games using this mechanic, it’s just that “gacha” mechanics aren’t always the sole or main factor keeping people playing.
TL;DR: They are just free games that can, but aren’t always, predatory with a specific gameplay mechanic. Often offer enough value for free players to have fun with them.


Last week I mentioned wanting to play Project Wingman campaigns in VR so I did just that. I started a new campaign on hard, as usual, and with the “Budget Cuts” modifier (less ammo, more damage to everyone and reduced handling) for additional challenge. Difference in ammo counts was a bit shocking at first (I didn’t expect it to go THIS low) but it’s still doable and fun. Each mission requires more precision and patience, other than that, it’s not that different.
I also tried playing one of the missions on the “Mercenary” difficulty (without the modifier) to give it another shot but… yeah, it’s just not for me.
Since I’m in a flying mood I decided to try a little experiment as well. I set up my flight-stick as a controller for PCSX2 and started playing Ace Combat 04 with it. It was alright.
It obviously isn’t as fun as playing a game created with HOTAS support in mind - controls feel a bit stiff and the cockpit view is rather limited but I don’t hate it. That said, I’m not the biggest Ace Combat fan (never grabbed me as much as PW) so I’m sure someone more dedicated could have more fun with this setup.
I only did 2, maybe 3 missions so far so I’ll play a bit more before deciding whether I want to continue or not. At the very least, playing it like this is an interesting experience.


The seasonal event is done so I’m back to playing the Brooklyn expansion for Division 2. I don’t have much to write about it since I only jumped back in last night and spent the session exploring the map. It’s small but pretty cool.
I should be able to finish it this week and then I’ll move on to something else for a bit - I’ve had my fun with TD for now, I think.
Besides that, I’ve been doing some VR flying in Project Wingman, this time using UEVR instead of native implementation. I only did two missions so far (Cold War from the base campaign and Express Lane from the DLC) but boy is flying in VR so much easier. I wish I had even slightly newer hardware to make better use of it but even as is, I can get it to a playable state so fun is still had. Maybe I’ll just do another full playthrough, only in VR this time…


I managed to find a workaround for my Easy Anti-Cheat issue so I’m back to The Division 2. Well, kinda.
I once again ended up installing the first game and spent some time alternating between the two to compare them - it’s something I do pretty much every time I’m in the mood for TD.
As much as I like TD2, I refreshed my realisation that in many aspects I still prefer the first game. I actually made a simple list last night of what I like about each game and it turned out way more one sided than I thought it would.
TD1:
TD2:
There are also some things I keep going back and forth on, mainly: gunplay and skills. Which game I prefer for these elements depends on how I feel and what I’m looking for at the time. This week, the first game comes out on top as well but, again, it’s more of a temporary decision compared to everything listed above.
Anyway, this is just a simple comparison without much thought put into it. I’m sure I could get more into details of specific systems and add a ton of conditions on when one is better than the other but it was a fun time waster after finishing a day with both titles.
If only there was a way to play the first game on the updated engine…


Was it a specific mechanic, the whole theme of the expansion or something more specific like how it was utilised with the difficulty you play on? I’m pretty sure I like all of the expansions for that game but I’m also a rather casual player when it comes to 4X games so I’m curious about your experience.


I actually know it exists thanks to a few cross-posts between it and [email protected] but I keep forgetting to check it out. Thanks for the reminder!


I never really got too deep into builds and just threw together whatever looked or sounded cool until recently. I’m finally starting to try come up with things that actually work properly within the intended mechanics though even then, I don’t really care about min-maxing and popular builds and simply tinker on my own. That said, I mostly play solo so it’s not like there are people who could get angry at me for not playing “optimally”.
Do you also alternate between the games or did you found one that stuck with you for good?


I don’t have specific numbers since some of these games were played on various platforms or outside of environment which keeps track of play time. Still, these are the things that come to mind in regards to where I spent most of my game time.
I’m putting each title into a spoiler to avoid a huge wall of text. I tend to get a bit rambly when talking about games, sorry.
I never played IV and I don’t really like VI, Civ V however managed to grab me in a way few other 4X game could. I haven’t played it in a few years but I still remember the feeling of “one more turn” - this stuff is addicting.
I was curious about the story concept for the first game but didn’t like the idea of a modern shooter with bullet spongy enemies so I avoided it for a good few years before giving it a shot. When I did jump in however, my initial hesitation evaporated pretty quickly as the atmosphere of winter New York grabbed me 100%. There are still times where enemy tankiness or firepower can be annoying but that’s mostly end game issues and something I can deal with if I lock in.
I probably have more playtime in the second game by this point but I still think there are some things the first game did way better than the sequel (writing, atmosphere, enemy factions, some skills, cosmetics). It’s why I tend to alternate between the two whenever I’m in the mood for more TD.
Came for girls with guns, stayed for the story. It’s a gacha game, which I know many people might scoff at, but it’s from the time when the monetisation practices and tactics where very different to the current landscape (there’s no premium pulls, paid weapons or anything like that, the only thing you’d really spend your money would be skins - if you want).
Gameplay is pretty simple (build your squads, traverse node based stages, partake in semi-autobattler combat and complete objectives) but it’s pretty enjoyable for the most part. It also does a great job of combining stage challenges/difficulty with what’s happening in the story (something its sequel is simply unable to do due to a modern, dupe based character gacha and progression).
We’re two weeks from the final main story event of the game, which after more than 7 years of playing feels somewhat bittersweet. It was a fun journey though.
Played it multiple times, never finished it - usually because I got distracted or just had my fill of fun.
I actually like the Gothic series more than any of the Elder Scrolls titles. These games feel somewhat more alive and immersive to me, to the point that even the unusual control scheme, preset protagonist (I really like making my own characters) or lack of “forever fun” aren’t enough to make me lean the other way. There’s some “magic” in Gothic that’s missing from TES games for me, even if they’re great in their own right.
I finally managed to finish the first game a few months ago so I hope I’ll do the same with this one “soon”. I’d like to scratch it off of my backlog, if only to give myself some closure in that regards.
I don’t really like Skyrim. I find it to be pretty shallow and boring in its vanilla state and the only reason I spent as much time on it as I did is mods. I pretty much use all Elder Scrolls and (modern) Fallout games as a base for a modern life-sim experiences where I just do whatever I feel like at the time - anything except for being the hero. So yeah, it’s just a backdrop but I guess it counts.
I wish Cyberpunk 2077 had as big modding scene as Skyrim. It’s another title I like to use for my “be whoever, forget the story” playthroughs and one I vastly prefer in pretty much every aspect.
I haven’t touched it in years but it’s still one of my most played multiplayer titles ever (or at least it feels like it). I tried going back to it a few times over the years but modern TF2 is simply not the same. I also really don’t care for PvP these days so while I was curious about the classic mod/rework released some time back, I never even gave it a shot. I think I had my fill of competition.
There are probably a few more titles with similar play times but I don’t want to make it look like I had no life as a kid (I didn’t). I love games man.


I’m back to my semi-regular Division grind. I was thinking about the game due to the recent, time limited, addition of the realism mode (no gear levels or bullet-spongy enemies, limited ammo etc) but couldn’t join in at the time because I forgot how to make Ubisoft Connect work on Linux. I finally figured it out again (use GE-Proton-9.27 and set Windows to 10, otherwise it won’t launch for me) and I also managed to snatch the latest DLC for less about 55% off so I decided to jump back in.
I’m not done with the DLC yet so there isn’t much I can say about it other than “it’s more TD2”, even if in smaller package. Some missions are better than others in terms of design and how they fit my game style so things tend to alternate between “this is cool” and “I’m in pain, help”. One thing that really caught me off guard however was when a mission finale turned into a desperate defence section - the surprising part wasn’t the change itself but the fact that this short part managed to actually make me feel like the situation really was as dire as the story wanted you to think.
It’s an excitement and engagement that doesn’t really happen often as writing and set pieces in TD2 tend to fall flat for me for the most part. It was a nice change and I hope there’ll be more moments like this in the future.
Now if only devs would let us replay all of the past manhunts in full instead of in their shortened version, that would be nice. I’m still missing part of the story after taking a break when they jumped the shark with Keener’s “death” during Warlords of New York and I’d love to know what’s going on.
Edit: Welp, yesterday’s updated broke Easy Anti-Cheat for me and now I can’t even launch the game. This sucks.
I’d like to finish this game some day. I’ve been on my first playthrough for 7 years now. I’ve been on THE SAME CHAPTER for 7 years now. Granted, most of this time was me not playing the game but still - I have saves from multiple years, all stuck on chapter 7. Why is it all sevens?!
Alright, I came back to the game with the plan to finally finish it so how did it go? Well, I started the game and went back to spending most of my time on the hostess club mini-game. This playthrough might take another 7 years to finish at this rate…
At least I’m having fun, I guess.


I finished Race Driver: GRID! I got all the cars, won all events and got both myself and my team to the top of the leaderboards. It was fun but I definitely need a break from this title, a LONG one.
I’m still thinking about what to tackle next. I’m leaning towards either Shantae (the original Game Boy Color one) or Shadowrun: Hong Kong but my brain is rather fickle right now so I might end up playing something completely different. So many games to choose from…


Yeah, I tried it vanilla during the weird middle ground where it got some improvements but was still lacking in many aspects - I’m pretty sure it got more updates since then. Do you think the base game is good enough to try on its own or are there any expansions/kits that you’d say are not necessarily required but at least strongly recommended?


I have a few tips for the first Witcher that might help a bit. Its combat is like a (simple) rhythm game, you need to click with specific timing (signalled by the change of mouse cursor) to keep the optimal combo going. Also keep enemy weaknesses, your combat style etc in mind when fighting - not engaging with game mechanics can make things way more difficult then they really are and it’s one of the reasons many people bounce off of the game. Sure, it’s old and somewhat janky but some of the problems can be avoiding by playing properly.
Anyway, that’s just a suggestion. Good luck!


RE6 isn’t really that bad honestly. Sure, it’s not the greatest game in the series but as long as you keep in mind it’s an action game and learn how to play (it has a surprisingly deep combat system which isn’t explained in the game itself) there’s plenty to enjoy. This guide shows a good amount of what’s possible, if you’re curious.


I’m almost done with Race Driver: GRID. I got all the cars, won all but the final 6 races and pretty much got my fill of the game. I soured on it a bit (mostly due to the amount of events I’m not a huge fan of) but I still like it overall. Not enough to grind for the first place on the career leaderboard though.
I won’t be writing a big summary of the experience as I already mentioned everything before (limited number of tracks, aggressive opponents, mostly fun driving model etc). What I can write however is: playing this title gave me a bit of insight into what I’m interested in in a racing game (in term of events). For GRID the end result looks like this:
| Favourite events | Least favourite events |
|---|---|
| Touge (not even close) | Destruction Derby (I’m so glad it barely exists) |
| Touring Cars | Club GT |
| Open Wheel | 24 Hours Le Mans |
Everything else is pretty much a toss-up depending on the event or track, varying between “this is great” and “please kill me”. It was fun but I’m kinda glad I’ll be moving to something else soon.


My racing career continues. I’m focusing on this rather than Stunt GP since I played that game quite a lot a year or two ago so there’s not much new to experience there. I’d rather go all in on the title I didn’t spend much time with for now.
I finally decided against skipping 24 Hour Le Mans (took until I bought my own car until I had some fun with it) and played through two so far. Still not my favourite event but it’s not bad. What I did give me more enjoyment however were the open-wheel races - grip on those cars makes it super fun to just zip around the track. I might have to look into some F1 games in the future.
One thing that stands out is something I already mentioned last week - limited content. I don’t need hundreds of tracks but when you start repeating them across regions within the first 18 races (each region consists of 3 tiers made of 6 events) then something is not right. I still like the game and have a great time but it won’t be replacing Colin McRae Rally 04 as my mainstay racing title.
I took a few month break after finishing this and Returns back to back and I’m starting to feel ready to go back in. I tried playing custom modules: Antumbra Saga and SNES Reboot.
The first one started pretty alright, a simple task to infiltrate an office and place a box in specific location. The same mission then turned into a dungeon crawl of a magical cave located under said office, in the middle of a city and fighting through rooms of ghouls and spirits. I was hoping for a slow start with more choices about your approach but it didn’t deliver. I’ll be skipping this one for now unfortunately.
SNES Reboot… I’d say it was a similar story, except it doesn’t even pretend to focus on non-combat gameplay. You’ll get “random” encounters on the very first map (technically second, since you start in a building) you travel through and based on the info text at the start of this campaign, fighting is pretty much the main thing in this game.
Not that I expected different considering this is just a remake of the ancient SNES title but I hoped for a little more diversity (dunno, perhaps there’s some later).
So yeah, my return to Dragonfall was a bust. I’ll probably move on to Hong-Kong next since it’s the only one I haven’t played yet. I just wish there was more to look forward to (especially in terms of custom modules). Oh well, not every game can be Skyrim.


I decided to go for a change of pace last week and jumped into 2 racing games I haven’t touched in a while: Stunt GP and Race Driver: Grid.
It’s an RC car racer from 2001 developed by Team17 (guys behind Worms series). It’s a pretty simple game with surprisingly heavy(ish) controls - nothing too crazy but every time I get back to it there’s a second of “oh right, that’s how it feels” flashing through my mind. The game also has 20 or so cars specialising in various styles of driving and an upgrade system (when playing championship).
It’s a neat little title which still feels and look great.
I started this one multiple times in the past but never really played for long - not because I didn’t enjoy it, it’s just that every time I touched it something else grabbed my attention soon after. This time I’m planning to stick around.
Getting used to normal racing was pretty straightforward, drifting on the other hand can still be a challenge (I dunno, might have something to do with playing on keyboard). It’s not bad or unreasonably hard but it’s definitely a bigger departure from other games I play (unlike normal driving).
I have a few small gripes with this titles that don’t necessarily affect my enjoyment but are noticeable enough to warrant a mention. Those being:
Other than that? I love the presentation, both in terms of menus and art style (except of constant orange), and I really enjoy the gameplay. I wish vehicle customisation would be a little bit more involved but I realise that’s not the focus here so I’m not too unhappy about it. The game itself is great and that’s the important part.
Both of these titles feel quite different from my usual picks (Ridger Racer 2 for PSP and Colin McRae Rally 04) so I needed a little bit of time to adjust but after that I was ready to have some fun. Man, I love old racing games.
Finally, I got in the mood for Halo: Reach so I jumped into that for a bit. Probably won’t be playing the whole thing again this time but I’ll at least zoom through a few levels, trying to get some achievements. Oh, I also took the time to customise my spartan beyond gender and colour like before - finally feels more… “mine”.


As the other user said, it was a reboot. One that doubled down on the bad parts of the original and added some new poor ideas on top of it. Stuff like:
There’s probably more that I forgot at the moment but it was simply a bad sequel which didn’t know what made the first game good (in my opinion).
As for how this one is different? We’ll see when a public version becomes available. One thing that makes me hopeful is the complete lack of talk about combat on their store page. If they can focus on good movement mechanics and the actual delivery gameplay that in itself will be an improvement over Catalyst.


I said it before but I man, the duel races in Ridge Racer 2 (PSP) are the most miserable experience I ever had playing a racing game - they are WAY over tuned. I really feel like there’s a middle ground between smoking the competition on lap 1 and spending most of the race watching your opponent at the edge of game’s draw distance due to them using a car which is faster, has better acceleration and starts the race with a boost. I like a good challenge but this ain’t it.
I finished the three duels required to unlock the EX tour series of events and that’s that, I’m not touching the remaining 4. Ever. I don’t need a 100% completion rate, not when some of the remaining content sucks the fun out of the whole experience. I’d rather have fun with the normal races instead and I’m extremely happy the EX series exist - I was actually worried I already cleared (almost) everything with the ending movie and credits unlocking halfway through PRO tour. I’m glad I was wrong.
Still love the game but boy was that rough at times.


I got my fill of Tokkyuu Shirei - Solbrain for now so I’m back to jumping between multiple other titles on my Deck at the moment.
The main focus is the return of my Ridge Racer fixation. I’m back to playing Ridge Racer 2 (PSP one) but I also tried Ridge Racer Type 4 and Ridge Racer 7. RRT4 still holds up rather well, it feels good to play and the presentation is top notch (especially its fantastic intro). Can’t say I like it more than RR2 (PSP) however a big part of that is the fact that the latter is simply a more complete package due to its content.
Can’t say much about RR7 as I only tried 2 races so far to see how it’ll run emulated. It runs but I’ve got some issues with RPCS3 not using all the power on my desktop which affects the performance. I’ll have to play it on my Steam Deck instead, I guess.
The second series I’m playing right now is The Legend of Linkle: Breath of the Wild (BotW, just modded). I played it about a year or so ago but didn’t really feel it at the time and dropped it for other stuff. I now decided to start from scratch and with refreshed attitude instead. I’m having a bit more fun and feel less pressure to progress this time so there’s a chance I’ll be able to finish it - we’ll see how it goes. At the very least, I’d love a proper Zelda game with Linkle as a protagonist. Heck, I’d settle for a decent knockoff honestly.


Last week was rather busy so I didn’t have time to play much. I did however found a game I’ve been looking for for years now. A title, I pretty much gave up on ever finding again. This game is Tokkyuu Shirei: Solbrain for NES (some people might be more familiar with the version released in the west called Shatterhand).
So what is it? It’s a 2D action game, part platformer part beat 'em up, set in the future where you run through linear levels and beat bad guys. You can pick up Alpha/Beta icons to get a flying robot buddy whose attack patterns depend on the the combination of icons you got (you need 3 icons to spawn the robot). These buddies serve as your range attacks and allow you to fly up (it’s mostly useful for secrets and easier platforming, I believe).
All in all, gameplay here is kind of like a slower Mega Man focused on fist-fighting.
Simple but fun game with pretty great art and music. I really lost any hope I’d find it again - looks like my good fortune finally decided to show up for once!
Are there any projects you could suggest as worth checking out? I love mods but I never really thought about using them with FF7 - it’s just not a game that comes to mind when I think about doing a modded playthrough. Anything transformative enough to make it more than just FF7 but with QoL or nicer graphics?


The second half of the game is a bit divisive but if you end up enjoying the game despite that I can wholeheartedly recommend the standalone expansion, Crysis Warhead, as well. It fixed some of the issues from the base game while keeping the tactical options and semi-open world.
Both gameplay and story are a little bit more “action movie”-like, but even then, it doesn’t compromise the original experience. It’s pretty fun.








































































To be fair, that’s not an issue isolated to gacha games. Plenty of modern titles take old style unlocks (skins, bonus characters etc) and turns them into small, often paid, DLC. It sucks but it’s a wider problem within the industry.