When Steam had its outage recently, I decided to go through my GOG library instead to find something to play. Noticed I had the Thief Trilogy, which I had never played, so I gave the first game a try. I wouldn’t have thought that a 3d-game from 1998 would hold up so well! It pretty much does stealth as good or even better than modern games. Sound design is brilliant as well. I’m 10 hours in and quite hooked on it right now.
Welcome back! BTW, there were some users wondering whether you’re okay some months ago: https://pawb.social/post/33129287
Clair Obscur: Expedition 33 is excellent.

I think the author might be interpreting a bit too much into Sean’s words here. “In the background” could just mean out of the eye of the public and he said it’s another tiny team, not necessarily smaller than the NMS one which he also calls tiny in the same post. Hello games is a pretty small studio. LNF could easily still be years away, but I don’t think Sean’s comment here tells us anything either way.
Now that’s a game I haven’t thought about in a while. I backed the game in 2013 and played it for 100+ hours in beta, but dropped it shortly after 1.0 because I didn’t like many of the fundamental changes they introduced. Last played September 2016 apprently. How is the game these days? Maybe I’ll join and give it another try.

It’s too big when the developers are unable to fill it with enough interesting things to do and discover to keep my attention. But there’s no absolute size I’d automatically consider too big, as it also depends on things like traversal. If you ride through the map on a mech going 400km/h, it can be much larger and more spread out than if I have to traverse the entire map on foot.
22 titles actually, of which 14 were released in the US.

I like the game, but I definitely think it deserves some criticism. I really don’t get the thinking behind not placing a bench directly in front of every boss arena. The run-backs don’t make the game harder, just more frustrating. It’s also something I disliked in older Souls games, but thankfully they realized the problem and fixed it in Elden Ring. And some mechanics are just baffling, like benches that are locked behind a paywall, which you have to pay every time you want to access the bench. Why on earth would they do this, with currency already being as sparse as it is?
I agree that there didn’t seem to be much negative sentiment and it was great to see. Just to point it out though: the reason Silksong crashed the store while even successful AAA-games don’t is that Silksong didn’t have preorders while AAA-games do, meaning there won’t be millions of people trying to purchase the game at the same time the second it releases.

Camera kit is an SDK for augmented reality face tracking. It’s probably a dependency for some AR feature on Samsung phones or an app you’ve installed that has AR features, maybe “AR Zone”?

Are there any people who even liked shenmue 3?
I haven’t played it yet, but I’ve noticed way more positive opinions online about the game the further we got from its release date. It’s currently 75% positive-rated on Steam and even 92% from recent reviews.
I think the game was way overhyped, but now that people don’t expect it to be some monumental achievement, some actually do like it.

They’ve also sold less than half the number of XBox One units compared to PS4, and like a third compared to the Switch, so they’ve been lagging behind for a while.
These days they don’t really seem to focus on console gaming at all. I’m curious to see if we’ll even get a traditional “next gen” console. It might just be a console UI for Windows PCs instead, with some third-party produced “console”-PCs.
Michał Kiciński is not the owner of CD Projekt. He was a co-founder, but left the company in 2010, though he still owns shares in it.