
I’ve only played the first remake so far, but I do prefer the original game. The remake is gorgeous and definitely not bad by any means, but it adds so much unnecessary padding to what was originally a perfectly well-paced game. And the story beats they added mostly don’t improve on the writing of the original.
Feels almost mean to say it, but it reminds me a bit of the Hobbit movie trilogy in that regard.

I’m not a fan of paid mods personally and would probably never buy them, but I also think these copyright claims are crappy and seem baseless to me. What he sold was his own original code. He should be free to sell it and let people decide if they want to spend money on it. That may break the ToS of these companies, but ToS are not laws.
When Steam had its outage recently, I decided to go through my GOG library instead to find something to play. Noticed I had the Thief Trilogy, which I had never played, so I gave the first game a try. I wouldn’t have thought that a 3d-game from 1998 would hold up so well! It pretty much does stealth as good or even better than modern games. Sound design is brilliant as well. I’m 10 hours in and quite hooked on it right now.
Welcome back! BTW, there were some users wondering whether you’re okay some months ago: https://pawb.social/post/33129287
Clair Obscur: Expedition 33 is excellent.

I think the author might be interpreting a bit too much into Sean’s words here. “In the background” could just mean out of the eye of the public and he said it’s another tiny team, not necessarily smaller than the NMS one which he also calls tiny in the same post. Hello games is a pretty small studio. LNF could easily still be years away, but I don’t think Sean’s comment here tells us anything either way.
Now that’s a game I haven’t thought about in a while. I backed the game in 2013 and played it for 100+ hours in beta, but dropped it shortly after 1.0 because I didn’t like many of the fundamental changes they introduced. Last played September 2016 apprently. How is the game these days? Maybe I’ll join and give it another try.

It’s too big when the developers are unable to fill it with enough interesting things to do and discover to keep my attention. But there’s no absolute size I’d automatically consider too big, as it also depends on things like traversal. If you ride through the map on a mech going 400km/h, it can be much larger and more spread out than if I have to traverse the entire map on foot.
This is the most recent PC release, which also released on Steam today. Adds a couple features, but also seems to have some technical issues. It’s free for owners of the previous release from 2013 though, so that’s something.