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Joined 3Y ago
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Cake day: Jun 12, 2023

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This is the most recent PC release, which also released on Steam today. Adds a couple features, but also seems to have some technical issues. It’s free for owners of the previous release from 2013 though, so that’s something.


Yeah, so what’s your point? The meme is talking about the “biggest success of last 25 years”, so a 22 year old game fits perfectly within that.




I’ve only played the first remake so far, but I do prefer the original game. The remake is gorgeous and definitely not bad by any means, but it adds so much unnecessary padding to what was originally a perfectly well-paced game. And the story beats they added mostly don’t improve on the writing of the original.

Feels almost mean to say it, but it reminds me a bit of the Hobbit movie trilogy in that regard.


Yeah tbh. If you’re suggesting that entertainment or videogames are inherently a waste, I disagree.


Watching Civilization bots play against each other was a thing for a while and it was mildly entertaining I guess. Didn’t use ungodly amounts of power and hardware though.



I have to say I don’t really mind that the series is finished. Played and tried to like both Outer Worlds games, but found their world, characters and general writing completely uninteresting. The satire was too much and too on-the-nose for me as well.


Ashes of the Rug-Pull it looks like. Released on Steam less than 2 months ago. Seems like they just waited long enough so nobody who bought in can refund it.


This is no longer in the app, to be clear. It was removed in may 2025.


I’m not a fan of paid mods personally and would probably never buy them, but I also think these copyright claims are crappy and seem baseless to me. What he sold was his own original code. He should be free to sell it and let people decide if they want to spend money on it. That may break the ToS of these companies, but ToS are not laws.


“A Hat in Time” is an excellent 3d-platformer with local (split-screen) co-op.


Michał Kiciński is not the owner of CD Projekt. He was a co-founder, but left the company in 2010, though he still owns shares in it.


My heart stopped at reading “GoG is getting acquired”, but that doesn’t sound so bad.


When Steam had its outage recently, I decided to go through my GOG library instead to find something to play. Noticed I had the Thief Trilogy, which I had never played, so I gave the first game a try. I wouldn’t have thought that a 3d-game from 1998 would hold up so well! It pretty much does stealth as good or even better than modern games. Sound design is brilliant as well. I’m 10 hours in and quite hooked on it right now.


Will I finally get the single player portion of the pack-in game that came with my Radeon R9 280?


Not quite. Larian also wants to use it for concept art, which is not the same thing as placeholder assets. To give you a bit of context, the standard for placeholder textures at the software development companies I worked so far has mostly been “vaguely fitting images you found on Google”.


Welcome back! BTW, there were some users wondering whether you’re okay some months ago: https://pawb.social/post/33129287

Clair Obscur: Expedition 33 is excellent.


The sanctions did impact Steam’s operations in Russia. Russian users currently can’t use any payment methods to buy games aside from Steam Wallet funds.


I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

In case you didn’t know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.


I think the author might be interpreting a bit too much into Sean’s words here. “In the background” could just mean out of the eye of the public and he said it’s another tiny team, not necessarily smaller than the NMS one which he also calls tiny in the same post. Hello games is a pretty small studio. LNF could easily still be years away, but I don’t think Sean’s comment here tells us anything either way.


I’m sure that’s the case at some companies, but where I work, I can freely choose which tools I use for coding and whether or not to use AI, despite one of my bosses being obsessed with it.


Now that’s a game I haven’t thought about in a while. I backed the game in 2013 and played it for 100+ hours in beta, but dropped it shortly after 1.0 because I didn’t like many of the fundamental changes they introduced. Last played September 2016 apprently. How is the game these days? Maybe I’ll join and give it another try.


As long as AI doesn’t take away our hands, it’ll always be perfectly possible to draw our own art, compose our own music and write our own code. And especially in the open-source space, there’s plenty of creative software not jumping on the AI bandwagon.


Even if that did happen, it wouldn’t defeat the point of the disclosures at all. In fact, people will appreciate it all the more if a game is made without any AI involvement and it will become a selling point.


I’ve played Ultros recently and thought it was really cool and unique.


Huh, didn’t expect that to ever be a thing. I never played the original GW campaign, only Factions and Nightfall, so I guess this will be a good opportunity for me to finally play it.


It’s also a big risk, as they could always enshittify. It’s a good platform now, but if Gabe dies or decides to give up his leadership position, that could all change very quickly.


Technically, I’d say that GOG does, as you can just download and back up all the installers for the games. Wouldn’t even matter if the company went bankrupt or even if the entire internet died completely. You could still install and play the games just fine.


It’s too big when the developers are unable to fill it with enough interesting things to do and discover to keep my attention. But there’s no absolute size I’d automatically consider too big, as it also depends on things like traversal. If you ride through the map on a mech going 400km/h, it can be much larger and more spread out than if I have to traverse the entire map on foot.


I’ve only gotten like 1.5 hours in so I can’t really say yet, but so far it feels similar to the first one with some improvements to stuff like gunplay.


It’s the main menu. Pretty fun idea, but from what I’ve played of the actual game so far, it isn’t nearly as creative or meta unfortunately.




This is a massive free content update for a 5 year old game and a $5 update for Switch 2 owners who want higher resolutions and more online features. No reason to try and find something to complain about just because it’s Nintendo.


Yeah. I mean Crysis had been out for 3 years already. N64 graphics seemed ancient at that point.


Cool concept for sure! Gave the demo a short go, but it seems like it’s really just a tech-demo, where you can place some buildings on the world map but with no actual gameplay.


Haven’t really noticed any change personally. What game was it btw? Having a positive experience with a game that is being negatively reviewed doesn’t necessarily mean it was review bombed. Especially when it comes to bugs and technical issues, which often won’t affect every single player.


As with almost all subscription services, the enshittification was inevitable.