• 0 Posts
  • 147 Comments
Joined 3Y ago
cake
Cake day: Jun 12, 2023

help-circle
rss

Michał Kiciński is not the owner of CD Projekt. He was a co-founder, but left the company in 2010, though he still owns shares in it.


My heart stopped at reading “GoG is getting acquired”, but that doesn’t sound so bad.


When Steam had its outage recently, I decided to go through my GOG library instead to find something to play. Noticed I had the Thief Trilogy, which I had never played, so I gave the first game a try. I wouldn’t have thought that a 3d-game from 1998 would hold up so well! It pretty much does stealth as good or even better than modern games. Sound design is brilliant as well. I’m 10 hours in and quite hooked on it right now.


Will I finally get the single player portion of the pack-in game that came with my Radeon R9 280?


Not quite. Larian also wants to use it for concept art, which is not the same thing as placeholder assets. To give you a bit of context, the standard for placeholder textures at the software development companies I worked so far has mostly been “vaguely fitting images you found on Google”.


Welcome back! BTW, there were some users wondering whether you’re okay some months ago: https://pawb.social/post/33129287

Clair Obscur: Expedition 33 is excellent.


The sanctions did impact Steam’s operations in Russia. Russian users currently can’t use any payment methods to buy games aside from Steam Wallet funds.


I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

In case you didn’t know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.


I think the author might be interpreting a bit too much into Sean’s words here. “In the background” could just mean out of the eye of the public and he said it’s another tiny team, not necessarily smaller than the NMS one which he also calls tiny in the same post. Hello games is a pretty small studio. LNF could easily still be years away, but I don’t think Sean’s comment here tells us anything either way.


I’m sure that’s the case at some companies, but where I work, I can freely choose which tools I use for coding and whether or not to use AI, despite one of my bosses being obsessed with it.


Now that’s a game I haven’t thought about in a while. I backed the game in 2013 and played it for 100+ hours in beta, but dropped it shortly after 1.0 because I didn’t like many of the fundamental changes they introduced. Last played September 2016 apprently. How is the game these days? Maybe I’ll join and give it another try.


As long as AI doesn’t take away our hands, it’ll always be perfectly possible to draw our own art, compose our own music and write our own code. And especially in the open-source space, there’s plenty of creative software not jumping on the AI bandwagon.


Even if that did happen, it wouldn’t defeat the point of the disclosures at all. In fact, people will appreciate it all the more if a game is made without any AI involvement and it will become a selling point.


I’ve played Ultros recently and thought it was really cool and unique.


Huh, didn’t expect that to ever be a thing. I never played the original GW campaign, only Factions and Nightfall, so I guess this will be a good opportunity for me to finally play it.


It’s also a big risk, as they could always enshittify. It’s a good platform now, but if Gabe dies or decides to give up his leadership position, that could all change very quickly.


Technically, I’d say that GOG does, as you can just download and back up all the installers for the games. Wouldn’t even matter if the company went bankrupt or even if the entire internet died completely. You could still install and play the games just fine.


It’s too big when the developers are unable to fill it with enough interesting things to do and discover to keep my attention. But there’s no absolute size I’d automatically consider too big, as it also depends on things like traversal. If you ride through the map on a mech going 400km/h, it can be much larger and more spread out than if I have to traverse the entire map on foot.


I’ve only gotten like 1.5 hours in so I can’t really say yet, but so far it feels similar to the first one with some improvements to stuff like gunplay.


It’s the main menu. Pretty fun idea, but from what I’ve played of the actual game so far, it isn’t nearly as creative or meta unfortunately.




This is a massive free content update for a 5 year old game and a $5 update for Switch 2 owners who want higher resolutions and more online features. No reason to try and find something to complain about just because it’s Nintendo.


Yeah. I mean Crysis had been out for 3 years already. N64 graphics seemed ancient at that point.


Cool concept for sure! Gave the demo a short go, but it seems like it’s really just a tech-demo, where you can place some buildings on the world map but with no actual gameplay.


Haven’t really noticed any change personally. What game was it btw? Having a positive experience with a game that is being negatively reviewed doesn’t necessarily mean it was review bombed. Especially when it comes to bugs and technical issues, which often won’t affect every single player.


As with almost all subscription services, the enshittification was inevitable.


Predatory as hell. Almost impressive how Valve manages to simultaneously be one of the best and one of the worst companies in gaming.


This doesn’t have the head tracking capabilities of the VR kit, as you only insert the Switch which doesn’t have a gyro without the joycons.



Not sure I care about the game itself, but the art style is beautiful!


I think it’s a fun novelty, but locking the actual software behind the Online+ Expansion pack instead of including it with the (no doubt expensive) accessory is a bit crap.


That’s fair, but I also don’t see a problem in voicing criticism about aspects of the game I don’t like. Especially if I do like the game as a whole. People should not see that as an attack on their personal enjoyment of the game.


I like the game, but I definitely think it deserves some criticism. I really don’t get the thinking behind not placing a bench directly in front of every boss arena. The run-backs don’t make the game harder, just more frustrating. It’s also something I disliked in older Souls games, but thankfully they realized the problem and fixed it in Elden Ring. And some mechanics are just baffling, like benches that are locked behind a paywall, which you have to pay every time you want to access the bench. Why on earth would they do this, with currency already being as sparse as it is?


I agree that there didn’t seem to be much negative sentiment and it was great to see. Just to point it out though: the reason Silksong crashed the store while even successful AAA-games don’t is that Silksong didn’t have preorders while AAA-games do, meaning there won’t be millions of people trying to purchase the game at the same time the second it releases.


Camera kit is an SDK for augmented reality face tracking. It’s probably a dependency for some AR feature on Samsung phones or an app you’ve installed that has AR features, maybe “AR Zone”?



It was free on EGS back in 2021. Has been sitting in my backlog since then.


Are there any people who even liked shenmue 3?

I haven’t played it yet, but I’ve noticed way more positive opinions online about the game the further we got from its release date. It’s currently 75% positive-rated on Steam and even 92% from recent reviews.

I think the game was way overhyped, but now that people don’t expect it to be some monumental achievement, some actually do like it.


They’ve also sold less than half the number of XBox One units compared to PS4, and like a third compared to the Switch, so they’ve been lagging behind for a while.

These days they don’t really seem to focus on console gaming at all. I’m curious to see if we’ll even get a traditional “next gen” console. It might just be a console UI for Windows PCs instead, with some third-party produced “console”-PCs.