The shink ray from Duke Nukem 3D was a delight to use in deathmatches. Shrink your opponent and squish 'em!

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26h

Remote mines from Goldeneye for N64. Never felt more like a spy than when you bait someone into charging at you spraying bullets and you just press a button on your watch

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210h

The remote charge from Red Faction, cant remember the exact name but it was great for embracing my want to dig around and cause chaos.

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315h

The cerebral bore from turok 2.

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316h

Gravity Gun.

The Sigil of the One God from Strife. Like, the fully completed gun.

And also the Nuke from Shadow Warrior.

Mechanically, I love the uh… The rifle from UT that had the orb for the alt fire you could shoot with the primary fire for an explosion (I forgot the name). I liked it for rewarding the combo play; even now you don’t see many guns like this.

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218h

ASMD!

OMNI
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218h

Hypnosis from Withfire. Very satisfying sound with a beautiful reward of extreme damage

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219h

Torn between the classic Doom super shotgun and Marathon dual shotguns.

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62d

Halo 2 BR. Sooo many kills, headshots, and memories with that thing.

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31d

Voodoo Doll from the game Blood.

Just look, and poke!

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42d

I always liked double pistols in Serious Sam. They had infinite ammo and felt pretty good to shoot.

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31d

Original Unreal Tournament shock rifle. Nothing has ever been quite as satisfying as nailing a perfect shock combo.

But close second is the Tribes mortar. Tribes 2 especially. The teamplay potential with the laser designator was an incredible bit of design.

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21d

Hellstaff from Heretic, both with and without a Tome of Power

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21d

Does whatever the hell I can manage to scrounge on Mothergunship counts?

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42d

The razorjack from Unreal 1 would have to be my favourite.

https://unreal.fandom.com/wiki/Razorjack

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82d

Favorite? Fuck if I know

But the Gauss Cannon from DOOM 2016? Siege mode? *CHUNK* *GUNK*\ *beedleedeep* BOOOOSCHHHHHGGRRRRZZZLLLKK baron gibs everywhere The ballista from DOOM Eternal got nothing on it.

Also, there were a ton of fun guns from Bulletstorm, the game about stupid but fun guns. The quad barrel shotgun stands out in my memory quite fondly.

It’s hard to forget the amazing times to be had with the duel-wielding in Wolfenstein: The New Order. Carrying two of those semi-automatic shotguns in that game meant you could liberate nazis quite enthusiastically from their skin, blood, and organs very quickly, and very cathartically. I need to replay that game.

On the subject of nazis, I can’t forget the Wunderwaffe DG-2 from Call of Duty. Yeah, I know it’s Call of Duty, but I got to watch a dozen or so nazis’ heads explode simultaneously while they were paralyzed. That was great.

I also think there’s a very strong case to be made that the greatest gun in any FPS game is the one that drives what is arguably the greatest video game ever created: the portal gun.

Thinking about multiplayer games is a slightly different beast though.

I got so much mileage out of the Cold War in Titanfall 2 - a burst fire, energy impact-grenade launcher. It was so much fun. But moreso than that, I think I loved the Double Take - a projectile-based double-barrel DMR. It took skill to get hits and even more skill to maximize damage by getting a hit with both bullets at the same time, and while flying around the map either jumping off a wall or Spider-maning around with the best-implemented grapple hook in any multiplayer game there was nothing that felt the same.

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31d

Man if you like guns and portals, your gonna love Splitgate.

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21d

Splitgate was fun. I played it for a while back when it came out and then when its popularity surged. Great concept, great execution, great arcade-style gameplay.

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212h

Yeah pretty much the same here, nothing negative to say but don’t really play much. When I want to play a PvP shooter though thats what I’ll play, the guns feel fantastic and the speed is hectic.

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