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Cake day: Feb 19, 2025

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The last sentence mentions the hopes to create a new game.



There’s a great youtube video Laura Fryer made that talks about Avowed’s success. I belueve it is in the games community on .world or sh.itjust.works.


Im convinced someone at the top levels of the company us super far up their ass about the things Bethesda are doing while forgetting to ask if the thing they want players to do is fun. Too many Bethsoft games are running into the “this stretch isn’t fun” problem.


Unreal had a gun that shot saw blades that bounced off of surfaces. That was fun.

The Goo Gun in Fortnite was also great it sprayed a sticky goo that exploded after a few seconds


And that’s why I had a problem with this from the start as Ultima 1 really wasn’t that ground breaking compared to others but by 4 you have an unspoken karmic system that tracks level advancement that blew my mind as a kid once I realized that was a thing.

Ultima absolutely pushed significant boundaries but I have a hard time saying it was more influential than tetris.


Git Gud started with Donkey Kong. Younger gamers have no idea how hard some of the coin driven games were



The question is influential though not iconic. Metroidvanias are popular. Contra doesn’t have a genre named for it


What do you think specifically because I can’t think of anything they did first with Ultima I?


Pokemon is The Bard’s Tale meets Tamagotchi.

Pacman’s audience was colossal as was Tetris


Machinima pre-exists Minecraft by a significant stretch though? Red vs Blue was ongoing when Notch thought of Minecraft.


Castle Wolfenstein came out the year before how is that not the first?


Yes I have but I’d be interested to hear what they innovated as Im not sure what exactly Ultima I created for the first time.


While I would love to agree there’s no way that was the most influential game and I played 1-7


And the point is Europe is adopting the same anti-immigrant attitudes while being on average much worse of a place to integrate within.




Lol, sure we do. We might even have more simply because global wealth inequality pushes them towards the USA.


At which point the US copies a ton of European IP and floods the world market with less expensive replacements.

There are very good reasons why in general we recognize IP rights



Cool, I guess but kind of surprising given the recency of the release. Are they planning DLC?


I played the beta last weekend on ps5. It was fun.


You could kill almost anyone in NV as you cannot kill children in any game nor can you kill major quest givers.

Perhaps they have reasons to not want to encourage senseless violence to NPC’s at a time when a chunk of the population clearly views others as IRL NPC’s?


Im not sure what the goal was here. It seems the complaint is that you cannot shoot NPCs in non-combat situations. That while one game considers taking items to be stealing whereas the other does not which the content creator seems to miss.

Is this really about attention to detail or do they just prefer one game to the other due to directorial choices?



Greater lack of direction than most of their games, the artwork, and the color scheme.


It is the only fromsoft game I have hated. I have no idea where the love comes from



Dredge was incredible. I got the good ending by mistake.Do you know if the dlc is worth it?