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Cake day: Jun 13, 2024

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I mean I never really had any problem running it with proton on desktop anyway




? Then why did steam just reinstall Baldur’s Gate on my linux desktop? And now it no longer uses proton and instead uses Steam Linux Runtime 3.0


I dunno, I don’t play these games. The most demanding game I play on steam deck is Oblivion Remastered which runs fine with upscaling/framegen and lowish settings. The nostalgia factor makes low settings totally fine for this game, too, so its not a big deal. Anything game where I want great graphics and performance, I’ll just play on my desktop.

For $900 you could literally just build a decent desktop, but you do you


I’d argue this is not really the case, and their strategy has shifted to increasing the price of actually “owning” games to be a premium experience, ie all their new games are now $80, making subscription prices seem more attractive



I have the original and passed on upgrading to the OLED. It really hasn’t shown much age at all, yet. I’m not really playing AAA or demanding titles on it, anyway, and it works perfectly for all of the games I do want to play on it. I figure the limiting factor will be the battery, and that seems to be just as good as it was new.

The clones aren’t acceptable replacements to me, they are more of handheld-consoles than handheld-PCs. If it doesn’t have touchpads, I don’t want it, period.



Colorbots are extremely efficient and can be run on just a raspberry pi.

Human reaction time is ~200-250ms, while the cheat will be introducing easily less than 10ms of latency.

I’ve never used cheats in a video game because I don’t see the point and it would spoil the fun of playing, but as a software developer, it is interesting to learn about how they work and are implemented


Kernel anti-cheat does absolutely nothing to prevent aimbots/triggerbots, as most are run using 2 separate machines, anyway. The first machine runs the game in a totally clean and legitimate environment, but sends its video output (either using standard streaming tools like OBS or by using special hardware) to the 2nd machine. The 2nd machine runs the cheat and processes the video to detect where to aim and/or when to shoot, and sends mouse input back to the 1st machine.


I love Battlebit and its a fun time, but it already did take off, sold literally millions of copies (nearly 2 million in its first 2 weeks), and then was effectively abandoned by the developers.


EA trash, designed to squeeze microtransactions. Enjoy your daily challenges and battle royale




No Man’s Sky was one of the most hyped video games in history due to procedural generation. The fact that they botched it on release is not relevant.


Ngl I stopped reading your comments after you equated generative AI to slavery and revealed that you are a troll arguing in bad faith


It’s literally just implementation and they’re both statistical models, but 👍

If you disagree, explain how. I’ll wait

no wonder you hail AI as good

When, exactly, did I? I called them both janky dogshit, but simply pointed out the very real hypocrisy of supporting procedural generation while hating generative AI.


Literally everything you just said applies to procedural generation, except that it is demonic because that’s just silly


by your logic, slavery would be excusable. That’s the argument you’re making.

I’m sorry, we’re talking about the implementation of generated content in video games. That only works if it’s EQUIVALENT to slavery, it’s not (which you yourself said in an attempt to have it both ways lol), so “my logic” does not apply to slavery… Dude.



Totally valid, mutually conceded. I’d bet we can agree that the current climate of games generally praises procedurally generated content, regardless of how we experienced its history.


👀 SLAVERY??? Come on man. Outrageous.

theunknownmuncher thinks it’s somehow inconsistent to be against generative AI while being ok with procedural generation, which implies that they think they’re equivalent in some way.

It’s genuinely wild that you wrote this and then minutes later tried to make a “comparison but totally NOT equivalency, guys” to SLAVERY. 🤦🤦🤦

EDIT: btw, not that it matters at this point, but that’s not what a simile is. It is analogy, though, but a super flawed and shitty one



both are used to produce more content with less effort. There’s your equivalence.

Bingo.

As if the reason people don’t like generative AI is because it makes bad games.

Nice, point proven. 😎 If it doesn’t make games bad, then the complaints are simply invalid and bandwagoning, and developers cannot be faulted for using it. LOL



LOL care to educate us on why a statistical model is unacceptable while a procedural model (also statistical 🙃) is acceptable, then? 🤔 I’ll wait.

(reality: it’s a minor implementation detail and has no relevance to the user)



Super weird take, honestly. Procedurally generated content gets no hate, despite it being janky dogshit, too.

EDIT: lol your downvotes don’t make your opinion more consistent


Never playing a game that needs to be marketed with fake sob story photoshopped screenshots. I assume its garbage anyway


These graphics trends are basically the opposite for indie games. Look at Schedule 1 and STRAFTAT.


Nope! It actually is mathematically how it works. Upscaling does not amplify NOISE, like eg surface boiling, although it does introduce many other artifacts. Noise, specifically, would be smoothed. The problem with upscaling is actually not noise, but oversmoothing, which is why it’s paired with sharpening. You can just look at an upsampled signal to see how noise is affected. Boosting gain would increase noise; interpolating samples does not increase noise.

You can test it yourself and see, just go ahead and disable the FSR and frame gen gimmicks entirely while keeping ray tracing on. Hell, disable all AA and motion blur while you’re at it, and really take a gander at what actual, unblurred ray tracing looks like.

Edit: also, “with low quality upscaling” lmao I’d love to hear what the implied “high quality upscaling” does differently 😂 something right? It’s totally different!!


That’s not down to graphic card.

Yeah. That’s literally my point. Ray tracing just isn’t there yet. Has nothing to do with GPUs.

Surprisingly, Oblivion Remaster running Unreal Engine 5 doesn’t have this issue even on RX 9070 XT.

Because you have aggressive upscaling and frame gen enabled, so you’ve blurred your screen to the point that details like boiling are lost and then artificially resharpened your screen with the details that an AI is guessing were there.

Disable these and set to render natively and enjoy the analog static


Are you kidding…?? I wish that was true. The worst I’ve seen it is in Marvel Rivals. It’s pretty bad in S.T.A.L.K.E.R. Heart of Chernobyl as well



Ray tracing just still isn’t there yet. Even during the manicured ray tracing demo during the AMD announcement event for 9000 series, its nothing but surface boil. Looks like analog white static overlayed on all the surfaces.


A huge factor is rendering resolution. I only render at most <1080p (1024x768 or 1600x1200). 2x performance improvement over 6800XT in general sounds very incorrect if the benchmarks are run at 1080p, unless they are using upscaling and frame gen to cheat the performance numbers. Do you have a link to these benchmarks? I’d be less skeptical about a significant performance improvement over 6800XT if the benchmarks were done specifically at 4k resolution though as both AMD and NVIDIA have further optimized GPUs for 4k rendering each passing generation.

Upscaling/framegen and 4k are completely irrelevant to me, so counting that out, it is marginal improvement based on the numbers I’ve seen. I’d like to be wrong though, and I could be


Seemed like it was marginal improvement with focus on upscaling/framegen, which does not really interest me. I’m still really happy with my 6900 XT. Although, NVIDIA has been marginal improvement with significant TDP (💀) and price increase for several generations now, so whatever 🤷


Somebody convince me to try them!

Don’t bother, they’ve been garbage since 2008. Putting the same name on cash grab trash and riding the coattails of genuinely great originals. Stanard EA


Battlefield 2 and 2142 were absolute gems and have not been matched by any other game in the series