Which games blow your mind, but only if you know nothing about them in advance?
Best examples I can think of are:
What are yours?
(please no spoilers)
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Help and suggestions
+1 for Outer Wilds
Bokura. This is a bit hard though since the Steam store page kind of spoils it but just get it and think of it as a cool short co-op puzzle platformer.
My wife and I played it. Lots of fun! Forcing ourselves not to look at each others’ screens for the puzzles and dialogue was hard, but definitely made it more enjoyable from a communication aspect!
Silent Hill 2 and SOMA
Paradise Killer
Frog Fractions
What, and I can’t state this clearly enough, the FUCK did I just play?
I wasn’t prepared to have the history of punching explained to me on Mars in a frog platformer.
I envy you.
If you’re referring to being blind to the plot specifically (but not what style of game it is), then my list is:
I’m surprised no one mentioned Spec Ops: The Line yet
Detroit: Become Human
Gris
Stray
Tunic.
The one thing I think is worth “spoiling” just to save you some pain:
Tap for spoiler
If you find a room with a bunch of curtains and bells, it is NOT A PUZZLE!
I also second Outer Wilds.
i bounced off tunic super hard. i love the puzzle aspects, the cryptic manual pages, and figuring things out, but the combat was way too brutal, even on the easier setting. the bigger white ghost enemies at the very start killed me so many times i no longer want to go back to it.
I switched that to easy mode at one of the mid game bosses, and I still struggled. The combat is way too tough for what it is.
I’ve gotta remember what those ghosts are.
I’ve slowly acclimated to Soulslikes since Tunic, and a common theme is that they make you think you need to be pressing more buttons, when they’re often teaching specialized bits of patience. In Tunic’s case, a lot of people expend their stamina too quickly.
Still don’t like FromSoft’s games
i thought that too, and tried studying their movements, but they attacked faster than i could even press the button.
Understandable. It got pretty frustrating for me too at various points. I’m kinda bad at this kind of combat in general. Most of what motivates me to push through it in games like Dark Souls or Tunic is being interested in the world. But sometimes not even that’s enough.
it’s especially wild in a cutesy game like tunic where it just bodies you ten minutes in. it made me feel like i had been tricked.
I didn’t have too much trouble up until the first real boss. Thankfully there was a save point pretty close by so I just threw myself at it more times than I’d like to admit.
The game throws big bosses at you at a time when you won’t have range weapons, and expects you to dodge these big sweeping attacks that would be more appropriate fighting with ranged weapons. And by the time you get a ranged weapon, it’s too late, and they’ve raised the stakes again for future bosses to the point that having a ranged weapon isn’t even an advantage.
I was forced to reduce the difficulty just for the bosses. All of the other enemies were mostly fine.
Try playing Environmental Station Alpha. Super cutesy robot, absolutely unfair difficulty for a Metroidvania. Which is a shame, because there’s an interesting story and gameplay buried in that difficulty, and I love Metroidvanias.
man, soulslikes ruined metroidvanias.
I thought the reward for the puzzles was not good enough, either. When you play Outer Wilds, you figure things out, unlock a wonderful story, and learn tricks for other puzzles. When you play Tunic, you (eventually) figure things out and get a bad ending for a game that barely reveals anything, story-wise.
I also thought that requiring a web app or a bunch of paperwork to figure out the language was far too inconvenient for a game made in the 21st century. They borrowed the wrong lessons from Fez.
hey i learned to read the language in fez fluently. this is more like they took the wrong lesson from double fines Hack’n’Slash, where the glyphs are absolutely everywhere and look so much alike that the easiest way to decipher them is to replace the font.
I just finished playing tunic (good ending). A friend and I were playing it at the same time. If I didn’t have that friendly competition I would have dropped it so many times. There is way too much manual work in this game that you often times aren’t playing a video game anymore.
At the end of it all I didn’t feel a sense of accomplishment just relief that I’m done with the game. Only to find out after doing the secret puzzle is just more meta puzzles outside the game.
Outer Wilds on the other hand is fantastic and not having to use a pencil and paper to advance in the game is A+.
Not as good as the examples you listed but subnautica imo
Ahh, I’d love to tell you, but it would spoil the surprise.
Death Stranding
Can you send me the link to FEAR? In steam there are a lot of games with this name lol.
https://store.steampowered.com/app/21090/FEAR/
Ok thx, this one is actually available in gog too, and for cheaper. Gonna check it out. (Costed me 0.2$, but there is regional pricing here).
What region is that?
Brazil
Heck yes. Enjoy. Say hit to Alma for me.
Yes! Return of the Obra Dinn 100%. You can still watch other people play it on YouTube later and have a blast seeing them figure things out. And read Lucas Pope’s excellent devblog later as well.
I am super intimidated Return of the Obra Dinn. But it looks so cool, and I feel like it uses a lot of lateral thinking and makes you smarter for playing it.
No need to be intimidated. Just pick it up in a sale. Definitely a brain teaser but there are spoiler reduced guides out there in case you get stuck. But you should be able to finish the game even without guidance.
I went into Oxenfree completely blind after picking it up for next to nothing on the switch store. Great story with choices that actually matter. OP, do yourself a favor and play this without a guide.
Heck yes. I still need to play the second one.
I disagree with FEAR simply because I’d say to play it on the hardest difficulty and go balls to the wall because the AI will fuck you over if it gets the chance; and the longer you take to clear a room, the more time the AI has to organize and execute a plan. If it weren’t for the fact that I’ve seen plenty of people get stuck on FEAR because they tried to play it like a cover shooter, I’d fully agree with you.
Honestly, fair assessment. Well said.
Control
Great combat, graat atmosphere, great story. Definitely worth your time.
The DLC for that game was a trip too. Highly recommend checking it out as it really added to Alan Wake 2 for me.
It’s on sale on Steam for $7, just got it!
Yeah, got it for free on epic, assumed it was a game on dictatorship for reason… What a trip it turned out to be