knightly the Sneptaur
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  • 58 Comments
Joined 3Y ago
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Cake day: Jul 05, 2023

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How, precisely, would this “uplift old games”?

Are you suggesting that their rights holders should commission some game devs to update their old titles to add support for DLSS5? Where’s the value proposition in that?


It can’t, remastering games is an entirely different process that requires artistic direction. Piping a game’s video output through an AI filter just takes the original game and smears a bunch of slop over it.



What I don’t get not knowing much about the details is how LLM generation is faster than actual 3D modeling with more details?

It’s not, DLSS5 takes a frame as rendered normally by your GPU and feeds it into a second $3k GPU to run the AI image transformer.

There is no performance benefit, in fact it adds a bit of latency to the process.


Slow gaming does too.

By the time I get to a AAA title, most of the bugs have been worked out, it’s dropped to €10 or less, and includes all the DLC.


If it’s flashable and the community support is good enough then this might be my next device. Will have to check on it once the community drops support for my ancient secondhand phone. XD


You realize Apple is already the same way, right? You have to jailbreak them to install anything outside of the app store.


Dunno yet, but I’ve quit using better products than Android for smaller offenses than this. I’ll probably settle down to do some research tonight.



Both of these are very good ideas.

Getting multiplayer to work well sounds like a very real challenge, given that the physics are complicated enough to slow the game to a crawl when a core blows.


They lost me when they released Fallout 76 prematurely and refused to honor my refund request. I’m glad I bought it direct rather than through Steam, I charged that shit back and swore them off right then.



I really hope people are starting to catch on, large language models aren’t “intelligent”, they’re multidimensional maps of human language use and querying them is just tracing a vector “forward” through language-space from the starting point of a prompt.

It’s the reification fallacy writ so large it’s eclipsing entire national economies. Human intelligence isn’t in language, language is a product of human intelligence. The map is not the territory.

And yeah, it is pretty cool that we have the processing power to map out language-space well enough to draw some vectors that remain coherent over thousands of tokens, but using a billion-parameter model to do what could be accomplished with probably-already-existing management software and a few seconds of CPU time per week is as wasteful as it is misguided.


You’re an indie, stop worrying about piracy costing you sales and start worrying about the people who’ve never heard of you but would buy your game if they did.

If anything, you should be encouraging piracy as a marketing strategy to help get your name out there. Anonymity is a bigger cause of lost sales than piracy ever could be.



Very much no.

They’re more like those pixel physics sandboxes combined with a real-time strategy game. The enemy faction is a simulated liquid.



Those aren’t words that can easily be confused for each other due to accents or minor variance in pronunciation.

And besides, we already have a genre name for Vampire Survivor-alikes. They’re bullet heavens.


Seems like an insufficient difference for two genres that are so distinct. Plenty of opportunities for confusion.



For real. I’ve been rocking a 1070 for years and the only games that don’t get decent performance are new release open world survival sandbox titles that tend to suffer from a lack of optimization anyway.


I’m disappointed that nobody’s mentioned Pony Island yet.


I tried, unfortunately my purchase was a 4-pack deal and Steam couldn’t refund mine separately from the other three licenses. shrug


Site hosting should be (almost) free, because it costs (almost) nothing.

I used to work for a popular web host and 99% of the business could have been rendered obsolete by p2p hosting infrastructure.




I don’t understand why they’re bothering with this. Isn’t the Moba shooter genre already played-out? It felt like it was losing steam over 10 years ago when they dropped a sequel to Monday Night Combat that nobody asked for.


Auto Assault, the vehicular combat MMO that died less than a year after it was launched.

I’m still salty that NCSoft never released server binaries so folks could host their own. >_<





XD

Yeah! I dunno why I’ll get a notification that my post wasn’t uploaded because of a timeout, only to find out later that it actually did. XD


The first known example of furry art is The Löwenmensch figurine, also called the Lion-man of Hohlenstein-Stadel, a ~38,000 year old ivory figurine of a lion-headed man:


It shouldn’t be. Youtube could have been a public good but instead it’s for-profit.


Can’t, because of the way multiplayer works in GTA:O.

Rockstar doesn’t host their own GTA servers, any time you join an online game you’re either hosting the world yourself or joining a game that’s hosted by another player. If the game you’re playing is being hosted by a hacker then they can do whatever they want and your only recourse is to find another session.


In terms of expectation, this is more in line with my fears than my hopes.

All the effort they’re putting into slowing the pace of the game is just added cost for development and it’s going to hurt them where it really matters, music licensing.

Half the appeal of the original was a soundtrack of popular music that fit the mood of the frenetic gameplay perfectly. Now they’ll have to pick lower-energy tracks to suit a meandering “open world” game that might get interrupted by other players at any moment.



Good, get it all offline so the LLM Assholes can’t use it.


Are there any Vampire Survivor type games on Android?
Specifically, ones that aren't chock-full of mobile game enshittification and in-app purchases? I don't mind paying for games but I'm sick and tired of predatory monetization schemes and will immediately uninstall a game if the tutorial insists on showing me a store page.
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