Can’t, because of the way multiplayer works in GTA:O.
Rockstar doesn’t host their own GTA servers, any time you join an online game you’re either hosting the world yourself or joining a game that’s hosted by another player. If the game you’re playing is being hosted by a hacker then they can do whatever they want and your only recourse is to find another session.
In terms of expectation, this is more in line with my fears than my hopes.
All the effort they’re putting into slowing the pace of the game is just added cost for development and it’s going to hurt them where it really matters, music licensing.
Half the appeal of the original was a soundtrack of popular music that fit the mood of the frenetic gameplay perfectly. Now they’ll have to pick lower-energy tracks to suit a meandering “open world” game that might get interrupted by other players at any moment.
IIRC, you can run the Xiaomi unlocking software in wine: https://www.hardreset.info/devices/redmi/redmi-9c/faq/faq/xiaomi-bootloader-unlock-miui10/
If you have root, then AdAway: https://f-droid.org/en/packages/org.adaway/
A “side-channel attack” is one where fundamental flaws in the encryption implementation method are targeted, as opposed to flaws in the cryptographic algorithm itself.
By means of analogy, if your cryptographic method is to go to a locked room to have a private conversation, then a spy doesn’t have to pick the lock if they can still hear you through the door. The locked-room security method itself isn’t flawed, but implementing it without a soundproof door has much the same result.
In this case:
The threat resides in the chips’ data memory-dependent prefetcher, a hardware optimization that predicts the memory addresses of data that running code is likely to access in the near future. By loading the contents into the CPU cache before it’s actually needed, the DMP, as the feature is abbreviated, reduces latency between the main memory and the CPU, a common bottleneck in modern computing. DMPs are a relatively new phenomenon found only in M-series chips and Intel’s 13th-generation Raptor Lake microarchitecture, although older forms of prefetchers have been common for years.
Security experts have long known that classical prefetchers open a side channel that malicious processes can probe to obtain secret key material from cryptographic operations. This vulnerability is the result of the prefetchers making predictions based on previous access patterns, which can create changes in state that attackers can exploit to leak information.
So, the encryption the chips use is solid, but some of the hardware employed can still leak data.
I’m going to guess you mostly mean servers
Yep.
It’s really more for the convenience of getting your games from a web browser.
Exactly, it’s a niche service that only appeals to a fraction of the folks who play games, but it also requires the operator to purchase servers with graphics cards and set them up in datacenters near everyone who has an account in order to minimize latency. It’s not viable for people who have slow internet or live in a rural area, especially when so much of their income goes to licensing game titles for use in the service.
I’m disappointed that nobody’s mentioned Pony Island yet.