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Cake day: Jan 21, 2024

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I primarily use Linux, and since GOG doesn’t have a native Linux version, it’s just much more convenient to use steam


Playing though persona 4 golden. After some headaches with denuvo, I’m finally having a good time


Atlus, like many Japanese companies, is very protective of their ips, for worse. There is no better


Yesterday I tried to mod persona 4 golden on Linux. After a couple hours of headaches and some help from the developer, I finally managed to fix the problem and launch persona aaaaand denuvo shut it down.

Denuvo literally shut down my legal version of P4G because I used one too many versions of proton. This is why I support fitgirl


I’m assuming there’d be no online multiplayer or modding, as they’d be outside the realm of the game - it’s content made by other people (and it’s more interesting if you exclude them anyway), and I’m assuming there’d be no more updates (so only current or previous patches)

So we’d be looking for replayable single player games

  1. Minecraft. If that’s not on your list then you’re joking
  2. Terraria. Sandbox like minecraft, but the more legacy-focused scope of the game would be a nice change
  3. Factorio. This game is called cracktorio for a reason
  4. Monster Hunter world. Very replayable when you want to hit big monsters with big swords
  5. Maimai. Bet you didn’t expect a rhythm game to be here, bitch! With all other video games gone, maimai would explode in popularity, and I’d finally be able to play maimai locally instead of only in the city on the occasional day off. Yes, this list is just a place holder for the real number 1

It’s true that most of his romhacks are at the very least slightly harder than their original counterparts, but the one I’d still recommend is sacred gold/storm silver

My sense of difficulty is a bit skewed as I tend to mainly do hardcore nuzlockes, but I recently played through storm silver normally and it was a blast. The gym leaders needed a bit more thought when fighting as each of their pokemon were more powerful, but my ragtag group of 6 I ran with only ever failed once in the whole playthrough, and that was against the elite 4 (so somewhat expected)


Drayano made a series of rom hacks for pokemon that, to be frank, are better than the originals. Would highly recommend if you’re interested in adding a little spice to your next game



I’d played through about half of it myself years ago, and again fully with a friend recently


For me, it’s borderlands 2

I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it

I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that

At its core, I think it’s just… fine.



I think it’s really interesting to compare a game like elden ring to something else like BOTW

My first time playing through elden ring I had an amazing time, and thoroughly enjoyed the open world experience. I made sure to explore every crack in every wall, not necessarily for the rewards, but rather for the exploration itself because that exploration felt magnificent

However, I’ve now played through elden ring four times over the years, and I quickly realised I was only playing for the bosses, with the open world merely being a hindrance to my journey. This problem quickly compounds, as the first few hours of a save is usually you running around buck naked looking for your weapons, smithing stones, flasks, etc.

This is opposed to something like dark souls 3, where your journey to get the build you want usually means you can a 30 second detour from your main path.

Compare this with BOTW, which I’ve also played through a fair few times, and it’s easy to understand why these games are different. Unlike ER, I honestly thought of the bosses as more like hindrances to getting the powers, which would help me traverse the open world. To me, that traversal was the most enjoyable thing about the game

This might just be a tinfoil hat theory, but I think this is because of the difference in rewards between the two. Unlike ER, which most rewards being clearly defined and memorable, in BOTW the vast majority of rewards are either

a) spirit orbs from shrines

or

b) korok seeds

While the shrines themselves can be memorised, I’d say it’s practically impossible to remember the location of all these things, mainly because there’s no point - there are so many, you’ll run into your fair share anyway. There are exceptions of course, with weapons and shields and the like, but for the most part it holds true

Anyway, this went on way too long lol






Have a friend who is obsessed with the borderlands series. Played through the pre-sequel with him. Was not a good time

He wanted to play through 3 with me after, and I noped the hell out


This is less a “fuck you ubisoft” moment and more a “we need to appease the fans so they forget about the movement” moment



I’m about 10 hours into silksong and it’s amazing, don’t get me wrong. But the majority of the boss fights seem… cheap?

Like, their difficulty doesn’t come from their various attacks, or their environment. Instead, it usually comes from the fact that they do double damage, or the fact that they spam the same two attacks over and over way too quickly, or the fact that they can do the same add summon three times in a row and make what was a controllable situation practically impossible

Now, I’ve 112% the OG hollow knight and beaten true radiance, so I’m not against difficult boss fights. In fact I relish the feeling of learning their moves and patterns after every single death

But when the moves are “ram into wall. Then ram into wall again” it becomes incredibly annoying



I played maybe ~5 hours of shenmue 3 and thought the core gameplay loop actually seemed pretty fun

The problem arises from all the bullshit they strung along it

Like how you have a set amount of energy you can use each day (which I like) combined with how you can spend that energy to run. This results in you being heavily incentivised to walk around at a snail’s pace for most of the early game at the very least

The game had so many design choices like this that were just baffling




I mean, a couple months ago I tried to with my 2070 and it ran at ~5fps :/




The best tutorials are ones that are fun to play both on your first time and subsequent playthroughs

Something like portal, hollow knight or hades


Okay, but slowing everybody down by five seconds doesn’t smooth anything at all. It just shifts the curve five seconds to the right


I can think of a few reasons as to why a website would run ads. I can think of a few reasons as to why a website would limit download speeds

I cannot fathom for any non greed-ridden reason as to why a website would make you wait five seconds before downloading a mod. It’s an inconvenience for the sake of an inconvenience, a problem they made to sell the solution

Of course, we need to keep in mind that they don’t make the mods, they merely host them. Compare the amount of bloat on their website to other, less funded ones such as lovers lab and gamebanana, and it becomes apparent that there’s a money sink somewhere


Because nexus mods is woeful, and their gradual enshittification isn’t a good sign


They’ll do anything but make a persona 6


With the new fantasy life game releasing, I’ve started playing through the original 3ds game

I was worried it might not hold up well to modern standards, but no, it’s even better than I remember


I was expecting to disagree with the list at some point, but I’m finding it increasingly hard to find a reason to


This game was one of the games that defined my childhood. I was so surprised when I found out it was getting a sequel, let alone that sequel actually being good



Concerned ape said he wouldn’t be updating SDV any more, or at least until haunted chocolatier was out, so I thought it’d be a good idea to dust off the old mod collection and start a new farm


BL3 was so mediocre for me I regretted spending 15 hours playing it, so yeah I doubt I’ll be forking over any amount of money for a BL4


a deep dive

20 minutes long

Not very deep then huh