The procedural generation is the issue for me. Everything feels the same, even though it’s random. The animals all do the same stuff, they’re just made of different parts… And the “stuff” that they do is basically just walk around. The planets are just lumpy noise. There are no forests, just evenly distributed trees and plants.
I gotta agree, I tried 4 or 5 times and just never got into it. Doesn’t help that I’m not great at party RPGs, but yeah the story was slow and I remember being unimpressed with the dialogue options… It always felt like you were kinda pushed towards and inevitable outcome rather than really influencing things.
I don’t think that making a selfish in game decision means the player is selfish. You might just be curious about how the story pans out. Maybe you want to do it both ways. I’ve played thieves and murderers in RPGs, I’ve lied and cheated my way out of situations, I’ve blown up Megaton… But these don’t really reflect my real self. I’ve often done the opposite, too.
One thing to watch out for though, is that if you focus exclusively on mult, eventually the scale tips and chips become more valuable.
You’re always ultimately doing c * m
, chips times mult, right? Increasing c by 1 increases your total by…
(c+1)*m - (c*m) = (c + 1 - c) * m = m
And vice versa for increasing m by 1. So, whichever is higher - your total mult or total chips - you should increase the other one. Usually this means increase mult, but building a bit multiplier can quickly make it outpace your chips for some hands.
They find funds and provide marketing, which is astonishingly expensive. I’m not in games, but I do work in a marketing adjacent function. The budgets needed even to do very small marketing exercises are really unbelievable. Campaigns exceed my yearly salary regularly, and we are not doing anything like consumer marketing which I imagine is significantly worse.
Not to justify publisbers’ behaviour, but this is partially why they have such stringent demands, I suspect. I assume they are getting some kind of funding or something from the PSN connection, which funds both the game and the marketing needed to make it a success.
Yeah, I was initially invested in the whole meta narrative, but when we wiped out the bots and they just… Came back again lmao, I lost interest somewhat. I’ll still dip in here and there, it’s a fun game, but I would have liked to see the campaign be more emergent and the missions actually reflect what’s happening more.
I’m not lying, I’m just recounting information from ProtonDB, if it’s wrong then sorry about that I suppose. I usually find it trustworthy.
I haven’t particularly felt mine is underpowered tbh. Obviously it’s a handheld so it doesn’t play the AAA graphics card melters on ultra haha. But yes, introducing a new one would affect everyone who doesn’t upgrade… Plus of course the benchmark being low benefits PC players with weaker hardware, too. Budget players, in other words, who perhaps can’t afford a £500+ upgraded deck. Seems a bit cold to just throw these folks under the bus.
A “public company” is one that has shares that are publicly traded. Common terminology, but yes it is confusing compared to private vs state ownership.
Edit: you’re right though, using “privatisation” is doubly confusing… That’s not so common. Perhaps that’s what you meant!