There were shadowy conspiracists lurking in the dark alleys of Washington, and hiding from the glaring sun in the High Desert of California, but they were laughably easy prey when the Martian lizard people, the subterranean Vril-empowered mole-men, and the globalist pedophile Commies did show up.
If Fallout introduced you to open world RPG’s, that means you missed Daggerfall.
Arguably the greatest open world RPG of all time.
That was the game that absolutely, completely blew my mind with its openness, freedom, and scale (none of which were matched by any following TES game).
Well worth blocking the phone line for an entire night and running up a phone bill that’ll get you yelled at by your parents, to download the 140MB installer.
Luckily today, it’s available for free:
https://www.gog.com/de/game/the_elder_scrolls_chapter_ii_daggerfall
This is the worst example in this thread. You do not want to launch this game unprepared!
Much better to have an established player with enough resources build and equip your character.
If you put too few points in resources, choose the wrong class or race, or get hit by a random nerf, you’ll be locked out of most of the progression.
There’s no second chances, all you get is one save. And when you quit the game, it bricks your system.
Just started playing Skyrim for the first time last week.
My character is optimized for ending fights before they begin – by liquifying the opponent’s noggin’ with one swing of her 2-handed warhammer.
Other than that, she travels the world collecting ingredients to cook, brew and smith stuff with.
I suspect that’s not an optimal build, but it’s fun.
Not sure what you mean, but I’ve never seen a banking or government machine that was raw-dogging the internet.
They’re behind a firewall, a web filter, a content deconstructor, a hyperlink sandbox and an endpoint protection where processes need to be white-listed to run.
In such a setting, it may be safe to still run Windows 7 for some tasks, but it won’t be for browsing and email.
No one dared speak up against it, cause that isn’t a “growth mindset”.
If the servers can only handle a certain number of players, then they should only sell a certain number of licenses for the game.
Then, when concurrent player numbers drop over time, they can release more.
But no, they’ll happily take the money from everyone on launch even though their servers can’t handle the load.
No. No, it really couldn’t.