If you’re avoiding the first two Witcher games because they’re somehow not cinematic, you’re sorely mistaken.
Both of those games are incredibly atmospheric to the point of mastery. (tbf you have to be able to forgive the character models in the first game and that can be admittedly difficult because HOLY HELL ZOLTAN ARE YOU OKAY)
also wtf do you mean “masculine indulgences?”
What a bold-faced clearly obvious motherfucking lie.
Rockstar has released only 2 full games in the past 13 years because everything they’ve done since then has been funded by microtransactions. The price of entry is negligible to them when whales pay for multiple copies of the game every fuckin month.
You might love and hate my answer: Titanfall 2
It’s literally both of these things. Pilots play the extremely fast, twitch-shooting superhuman game while Titans play the slow-paced boots-on-the-ground heavy-weighted gameplay.
It’s the best multiplayer shooter of all time and it survives thanks to the Northstar launcher on PC
Favorite? Fuck if I know
But the Gauss Cannon from DOOM 2016? Siege mode? *CHUNK* *GUNK*\ *beedleedeep* BOOOOSCHHHHHGGRRRRZZZLLLKK baron gibs everywhere The ballista from DOOM Eternal got nothing on it.
Also, there were a ton of fun guns from Bulletstorm, the game about stupid but fun guns. The quad barrel shotgun stands out in my memory quite fondly.
It’s hard to forget the amazing times to be had with the duel-wielding in Wolfenstein: The New Order. Carrying two of those semi-automatic shotguns in that game meant you could liberate nazis quite enthusiastically from their skin, blood, and organs very quickly, and very cathartically. I need to replay that game.
On the subject of nazis, I can’t forget the Wunderwaffe DG-2 from Call of Duty. Yeah, I know it’s Call of Duty, but I got to watch a dozen or so nazis’ heads explode simultaneously while they were paralyzed. That was great.
I also think there’s a very strong case to be made that the greatest gun in any FPS game is the one that drives what is arguably the greatest video game ever created: the portal gun.
Thinking about multiplayer games is a slightly different beast though.
I got so much mileage out of the Cold War in Titanfall 2 - a burst fire, energy impact-grenade launcher. It was so much fun. But moreso than that, I think I loved the Double Take - a projectile-based double-barrel DMR. It took skill to get hits and even more skill to maximize damage by getting a hit with both bullets at the same time, and while flying around the map either jumping off a wall or Spider-maning around with the best-implemented grapple hook in any multiplayer game there was nothing that felt the same.
Purely from a game design standpoint and ignoring all corporate and sales considerations, Valve.
Half-Life, Half-Life 2, and Half-Life: Alyx are literally three separate Citizen Kanes of video games. All took immense steps forward in the direction of removing the layers of abstraction between video games and human experience.
From a meta perspective that considers things like the process of game development and the accessibility of video games on PC, also Valve. Steam has done wonders in the way of unifying (to the best of Valve’s ability) the user experience of DRM into a very manageable interface. Proton has taken the barriers to entry into the realm of video games down to the fucking studs. The Steam Deck is laying the foundation for eliminating the dominance of any one video game hardware manufacturer.
I’d be hard-pressed to say any other development studio has been more fundamental to the gaming industry period, let alone PC gaming.
Come to think of it, why did Sony even bother designing a new controller for the playstation? Atari had that handled back in the 80’s so what good did they think they were doing.
EDIT: Holy hell I just realized how insane it was for Sholes, Soule, and Glidden to develop the QWERTY typewriter. We already had pens! What a waste of time!
I’ve spent boatloads more time watching football than playing football, too.
Also, with Rainbow 6: Siege, there’s so many ways to play the game that I love watching videos to get ideas for new strategies to try.
Lastly, contrary to popular belief, a lot of games actually require thinking about what you’re doing. Time spent playing is not really time spent spacing out so I will happily watch videos about a game I like to play when I don’t have the energy to actually focus on playing them.
I’m sorry, I don’t mean to say nobody would or should care I just mean my head has been so filled with anxious thoughts that hearing about a corporate video game not doing well profit-wise sounds like an onion article headline to me.
Again, I don’t mean to say it’s irrelevant it just sounds irrelevant
I’m a huge fan of Burnout Paradise. The crash physics and cameras are so addicting that I’ll drive up and down the same street just flipping my car on its roof using the same split ramp just to see the carnage. The driving is a wonderful arcadey feel that makes insane turns easy to pull off, and the crashes make those insane turns addicting to completely fail.
Many people say the early Burnout games are better, but I’ve never played them and Paradise has remained entertaining for 17 years
A FANTASTIC underground couch co-op game is “Super Space _____” (read: Super Space Blank).
Imagine Asteroids, but everyone is controlling a cannon on the same ship, and the only means of propelling the ship is Newton’s third law. When your cannon hits an asteroid, it turns your color and when the asteroid leaves the game space the points for that asteroid go to the person whose color the asteroid is. If the ship leaves the game area, the game is over. It’s the best example of co-ompetitive I’ve ever seen.
It’s only available on Digipen’s website (link) since it was a student project but it’s magnificent for up to 4 players
I think I agree with you. I was honestly extremely tempted to buy a PS5 for the single player sequels Sony’s put out recently (Horizon FW, God of War R, and SM 2) but it’s become clear they’re all coming to PC so fuck it I can be patient.
Here’s hoping Sony wises up and greenlights a PS5 (with a lil PC side release) remaster of Bloodborne
Eternal is one of my favorite games of all time, and it has a massive leg up on this game. Firstly, it seemed like a complete surprise when it was announced. The gap between DOOM 3 and Eternal was like 16 years. It’s been 5 years since Eternal was announced, and 3 since it was released; I’m convinced passion projects are not released on timelines that coincide with shareholder expectations. Not to say Dark Ages can’t be good, but the second big red flag about this game is that now it’s owned by Microsoft and that’s it’s own can of worms.
I get that people don’t like it for a wide variety of reasons. However, there are 2 things I absolutely adore about it:
The combat. Not so much the clunky clicking, but the way it strong-arms you into engaging with the alchemy and bestiary like an actual witcher would have to. Witchers don’t stand a chance against most of the monsters they fight without those stupidly potent potions and acute knowledge of their weaknesses.
The atmosphere. The game may be ugly up close, but every single map, every environment oozes with dreary medieval vibes or swampy fantasy. I don’t even think I can say that it’s good “for a low budget game” because the atmosphere stands the test of time. The developers had an idea for how the game should feel as soon as they started designing it and it shows.
I went back to play the first 2 games before replaying the third and finally finishing CP2077 a few years ago because I wanted to see how CDPR’s skills changed, and honestly? They haven’t, at least not in regards to making a game immersive. The only thing that’s changed is the budget and scope of their games because holy hell I’ll be damned if every one of CDPR’s major releases hasn’t been among the most immersive video games ever created.