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Cake day: Aug 12, 2023

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I’m curious- what PvE mode were you hoping for? Like some kind of expansion on what T-hunt used to be?


The ranked pool is limited to paying players still, which is a good way to help keep cheaters out


Splitgate was fun. I played it for a while back when it came out and then when its popularity surged. Great concept, great execution, great arcade-style gameplay.


Favorite? Fuck if I know

But the Gauss Cannon from DOOM 2016? Siege mode? *CHUNK* *GUNK*\ *beedleedeep* BOOOOSCHHHHHGGRRRRZZZLLLKK baron gibs everywhere The ballista from DOOM Eternal got nothing on it.

Also, there were a ton of fun guns from Bulletstorm, the game about stupid but fun guns. The quad barrel shotgun stands out in my memory quite fondly.

It’s hard to forget the amazing times to be had with the duel-wielding in Wolfenstein: The New Order. Carrying two of those semi-automatic shotguns in that game meant you could liberate nazis quite enthusiastically from their skin, blood, and organs very quickly, and very cathartically. I need to replay that game.

On the subject of nazis, I can’t forget the Wunderwaffe DG-2 from Call of Duty. Yeah, I know it’s Call of Duty, but I got to watch a dozen or so nazis’ heads explode simultaneously while they were paralyzed. That was great.

I also think there’s a very strong case to be made that the greatest gun in any FPS game is the one that drives what is arguably the greatest video game ever created: the portal gun.

Thinking about multiplayer games is a slightly different beast though.

I got so much mileage out of the Cold War in Titanfall 2 - a burst fire, energy impact-grenade launcher. It was so much fun. But moreso than that, I think I loved the Double Take - a projectile-based double-barrel DMR. It took skill to get hits and even more skill to maximize damage by getting a hit with both bullets at the same time, and while flying around the map either jumping off a wall or Spider-maning around with the best-implemented grapple hook in any multiplayer game there was nothing that felt the same.


There’s a lot of things you can do with a hatchet… and a Nazi -BJ Blaskowitz


That was definitely a bold design decision, but I’m glad it paid off for Gearbox. Never before had I played a first person shooter from the perspective of an underpaid pumpkin.


Purely from a game design standpoint and ignoring all corporate and sales considerations, Valve.

Half-Life, Half-Life 2, and Half-Life: Alyx are literally three separate Citizen Kanes of video games. All took immense steps forward in the direction of removing the layers of abstraction between video games and human experience.

From a meta perspective that considers things like the process of game development and the accessibility of video games on PC, also Valve. Steam has done wonders in the way of unifying (to the best of Valve’s ability) the user experience of DRM into a very manageable interface. Proton has taken the barriers to entry into the realm of video games down to the fucking studs. The Steam Deck is laying the foundation for eliminating the dominance of any one video game hardware manufacturer.

I’d be hard-pressed to say any other development studio has been more fundamental to the gaming industry period, let alone PC gaming.


Come to think of it, why did Sony even bother designing a new controller for the playstation? Atari had that handled back in the 80’s so what good did they think they were doing.

EDIT: Holy hell I just realized how insane it was for Sholes, Soule, and Glidden to develop the QWERTY typewriter. We already had pens! What a waste of time!



I’ve spent boatloads more time watching football than playing football, too.

Also, with Rainbow 6: Siege, there’s so many ways to play the game that I love watching videos to get ideas for new strategies to try.

Lastly, contrary to popular belief, a lot of games actually require thinking about what you’re doing. Time spent playing is not really time spent spacing out so I will happily watch videos about a game I like to play when I don’t have the energy to actually focus on playing them.


Dude you must be so good at fractions now!!!


Yay! Just, please don’t leave it untouched. Mild spoiler, but the game tells you how long you should play each session and the first is 30 minutes. So please give it a 30 minute chance to grab you


Most of the really good games have been posted already, so here are three that you should play regardless if you’ve never heard of them before:

  1. Frog Fractions
  2. Duty Calls: The Calm Before the Storm
  3. GAME OF THE YEAR 420 BLAZE IT

Check them all out because they’re short and free


Superbrothers: Sword and Sworcery. This game is fairly old now (like maybe 15 years) and I’ve only played it once and it took like 4 hours of total playtime, but it remains among the most memorable games I’ve witnessed. I HIGHLY recommend it.


I’m sorry, I don’t mean to say nobody would or should care I just mean my head has been so filled with anxious thoughts that hearing about a corporate video game not doing well profit-wise sounds like an onion article headline to me.

Again, I don’t mean to say it’s irrelevant it just sounds irrelevant



I mean I guess I understand that, though I haven’t bought any passes and still think the game is great



cross-posted from: https://lemm.ee/post/45461152 > Holy hell, Doc is in 65% of ranked console matches??!? I hope they nerf his ability to heal himself because he’s a fan favorite of spawn-peekers who are the polar opposite of team-players. Alternatively, get rid of his SMG and give him shotgun options only (spicy take, I know) > > Ballistic shields are FOR SURE losing their Oryx-like knockdown ability in S4. Maybe make the shields more resilient against melee attacks, and maybe change shield melee to interrupt whatever the receiving player is doing (shooting, reloading, vaulting, etc) > > I’m so excited about this Iana buff. Her drone should be better than normal drones but it has never felt that way. Really looking forward to this change > > Jackal and Kali changes are both positives but I doubt they’ll make a big difference. > > Mozzie’s change is interesting. I think it would be better if he got a 4th pest but only if it was progressively generated, like Lesion’s mines or Dokk’s logic bombs. > But also, why give him impacts after taking away his trademark Super Shorty??!?!? > > I’m a Zero main, through-and-through. I am extremely aroused right now. > > 6 CAMERAS?!?!?? I was gonna ask just to be able to pick up misplaced cams, but fuck yeah GIMME 6 > > Zofia is once again a better Ash pick and I’m here for it. Kill the Ash pick rate pls > > Damn. What an update. > > I cannot wait to hear about the Blackbeard rework.
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cross-posted from: https://lemm.ee/post/45461152 > Holy hell, Doc is in 65% of ranked console matches??!? I hope they nerf his ability to heal himself because he’s a fan favorite of spawn-peekers who are the polar opposite of team-players. Alternatively, get rid of his SMG and give him shotgun options only (spicy take, I know) > > Ballistic shields are FOR SURE losing their Oryx-like knockdown ability in S4. Maybe make the shields more resilient against melee attacks, and maybe change shield melee to interrupt whatever the receiving player is doing (shooting, reloading, vaulting, etc) > > I’m so excited about this Iana buff. Her drone should be better than normal drones but it has never felt that way. Really looking forward to this change > > Jackal and Kali changes are both positives but I doubt they’ll make a big difference. > > Mozzie’s change is interesting. I think it would be better if he got a 4th pest but only if it was progressively generated, like Lesion’s mines or Dokk’s logic bombs. > But also, why give him impacts after taking away his trademark Super Shorty??!?!? > > I’m a Zero main, through-and-through. I am extremely aroused right now. > > 6 CAMERAS?!?!?? I was gonna ask just to be able to pick up misplaced cams, but fuck yeah GIMME 6 > > Zofia is once again a better Ash pick and I’m here for it. Kill the Ash pick rate pls > > Damn. What an update. > > I cannot wait to hear about the Blackbeard rework.
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I’m a huge fan of Burnout Paradise. The crash physics and cameras are so addicting that I’ll drive up and down the same street just flipping my car on its roof using the same split ramp just to see the carnage. The driving is a wonderful arcadey feel that makes insane turns easy to pull off, and the crashes make those insane turns addicting to completely fail.

Many people say the early Burnout games are better, but I’ve never played them and Paradise has remained entertaining for 17 years


You’re happy they’re removing something you could easily ignore but that would otherwise make other people happy?


A FANTASTIC underground couch co-op game is “Super Space _____” (read: Super Space Blank).

Imagine Asteroids, but everyone is controlling a cannon on the same ship, and the only means of propelling the ship is Newton’s third law. When your cannon hits an asteroid, it turns your color and when the asteroid leaves the game space the points for that asteroid go to the person whose color the asteroid is. If the ship leaves the game area, the game is over. It’s the best example of co-ompetitive I’ve ever seen.

It’s only available on Digipen’s website (link) since it was a student project but it’s magnificent for up to 4 players


I think I agree with you. I was honestly extremely tempted to buy a PS5 for the single player sequels Sony’s put out recently (Horizon FW, God of War R, and SM 2) but it’s become clear they’re all coming to PC so fuck it I can be patient.

Here’s hoping Sony wises up and greenlights a PS5 (with a lil PC side release) remaster of Bloodborne


How is this the end of the cycle? Is it because there are rumored mid-cycle upgrades like the PS4 Pro and Xbox One X coming soon, or have console cycles really shortened from 7/8 years to 4?


Fred & Bread looks amazing though I have not played it. Two penguins who are tied together with a rope have to climb a mountain together using nothing but each other and momentum


Spoilers? Man I finished the game and I still have no idea what’s going on


Eternal is one of my favorite games of all time, and it has a massive leg up on this game. Firstly, it seemed like a complete surprise when it was announced. The gap between DOOM 3 and Eternal was like 16 years. It’s been 5 years since Eternal was announced, and 3 since it was released; I’m convinced passion projects are not released on timelines that coincide with shareholder expectations. Not to say Dark Ages can’t be good, but the second big red flag about this game is that now it’s owned by Microsoft and that’s it’s own can of worms.


There is absolutely nothing appealing about this to me. If I was at all interested in this 2 hour cutscene I’d just go watch a Fast and Furious movie for 10% of the price


I’d venture to say that ID has not yet released a bad DOOM game, however they did almost make Call of DOOM. Under Microsoft’s leadership I’d say they’re at risk of making the worst DOOM game ever, but we’ll have to wait and see


Inb4: all nostalgia hype, solid core gameplay, nothing new or groundbreaking, F2P multiplayer, battlepass grindfest. Bonus points if it’s an open world.

Microsoft has become all-too predictable and I have absolutely no faith that this game will be anything greater than Halo Infinite


I played the shit out of 2 as well. When 3 came along it had literally all of the improvements I wanted to see, and it felt so much better to boot, but the core gameplay had grown stale because of how much time I spent in the second


“We know everyone loves billionaires, so now there are a billion billion guns! And all the guns do over a billion damage!!” Idk why but I just get the sense they’ll make that kind of joke here


Yeah, hero based-shooters haven’t been good since that one with the dumb name that came out in 2007. What was it called again? Squad Castle 2 or something?




Correct me if I’m wrong, but doesn’t the lore of the Legend of Zelda change from game to game based on whatever flavor of knight-saves-princess story framing best suits the gameplay progression? How is this going to be a unique movie? Why does it benefit from the Zelda branding other than to generate franchise hype?


I’ve managed to avoid spoilers this long for Spider-man 2. If Ragnarok is coming to PC then I’m pretty confident I can hold out until it comes to PC as well


I played God of War (2018) a few months ago without any more context than what is known about Kratos in the public eye. The 2018 remake does not tell you what Kratos did, but it shows you how it affects him. Flawlessly. This game nails the “show don’t tell” approach like so few do. If you like narrative driven games, or want a good modern story about a man trying to be a good father, or like well-designed action games, or like norse mythology, this game fucking rocks.



I can’t think of a game that Valve has released just to make money except for Artifact which totally flopped.

From what I understand, Valve has a non-hierarchical internal personnel structure and projects are started because someone has an idea that other people at the company like and want to work on.

Half-Life 3 won’t get traction inside Valve unless it has something to push the envelope like the other main-line games had. Half-Life had unrivaled first person storytelling. Half-Life 2 has unrivaled physics to play with. Half-Life Alyx had an interactive environment unlike anything else that exists even still. My money says if Valve can’t think of something gameplay-wise that’s as enticing right now as any of the previous games had when they were released, they don’t care that the story is still on a cliffhanger.



The wild monetary successes of Call of Duty and Fortnite send a clear message: treat unsupervised children as prey and you will earn billions of dollars


Leave it to microsoft to join the party years late with a product that completely misses the point of what makes the original to their copy actually popular


Shameless plug: come join the discussion on [Rainbow Six](https://lemmy.zip/c/rainbowsix)
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