

I’m also here:
not sure if this is the reason, but around its release there was some controversy (link 1, link 2) related to the studio founder’s sexist remarks and some bizarre streaming restrictions (don’t mention violence, “feminist propaganda” or covid), so some people might still reflexively downvote anything related to the game


Deponia just has such an unlikeable protagonist, that I bounced off, even though I’m a fan of point & click adventures.
Reus is too complex and grindy. I liked the premise, but in practice it wasn’t fun to play.
Sims 3 I kept returning to every few years, but each time I quickly got bored of the daily life management gameplay. I like to experience stories other people wrote, not come up with my own.


Ah I ended up hating Stanley Parable, but mostly because the developer is a troll. I admit, on a meta level it fits the game’s theme, but as an achi hunter it felt insulting to come across comments of him laughing at players who couldn’t figure out what made specific achievements trigger, when behind the scenes he kept changing the criteria week to week just to mess with his players…


The US Guardian is strongly pro-trans, while the UK Guardian is more mixed. It had (maybe still has?) some TERFs in prominent positions for a very long time, and they kept churning out their transphobic opinion pieces week after week.
There was even an intra-Guardian clash about this in 2018, when their US reporters called out their UK colleagues: Why we take issue with the Guardian’s stance on trans rights in the UK


Hey, you might want to contact the Sentinels of the Store group about this - they do reports on Steam’s developer and customer issues, and occasionally have direct communication with Valve.
In fact they covered this article in a recent post: SteamWatch - Developers Accuse Steam of Failing to Tackle Bigotry
Maybe Reus? I enjoyed the basic premise and the first few hours, but then the game’s flaws started to become more apparent (e.g. repetitiveness, upgrade chains becoming unmemorisably complex) and I put it down around 12% of full completion.


For me it boils down to: were the artists, whose work was used to build the large commercial models, asked about this and agreed to it? No.
Piracy only affects existing work, genAI affects all the future artwork they would try to make a living from. See AI hitting cultural sector hard: Fifth of freelance artists have lost income, work | NL Times


Reality is that people on platforms like Reddit or Lemmy (or the tech side of the Fediverse in general) can be incredibly fervent about their AI hate, but they don’t represent the average people, whose work has become ever so slightly more convenient thanks to AI
According to research, the overwhelming majority of gamers across all ages and genders do hate genAI though:
In a recent survey, we explored gamers’ attitudes towards the use of Gen AI in video games and whether those attitudes varied by demographics and gaming motivations. The overwhelmingly negative attitude stood out compared to other surveys we’ve run over the past decade.
(…)
Overall, the attitude towards the use of Gen AI in video games is very negative. 85% of respondents have a below-neutral attitude towards the use of Gen AI in video games, with a highly-skewed 63% who selected the most negative response option.


I still don’t like it. The models being built on non-consensually scraped artwork has been known from the very start. If they still thought these were ok to use, I don’t really want to get involved with their output…
It’s the same as when any other company quickly replaces the genAI art when busted, “oops we didn’t mean to include it” - then maybe don’t use it in the first place?
I guess Genshin also counts. The monetisation is horrible, the character designs are facepalm-worthy, the localisation is so bad it makes me wince, Paimon is the worst, but damn, I love the exploration gameplay, landscapes and music 🤷 (Also it helps that I’m f2p, so at least I’m not supporting Hoyo’s predatory practices…)
all those Artifex Mundi hidden object games :D
They’re essentially reskins of the same simplistic gameplay and weak stories for like 15 years, but sometimes I still get in the mood for one :D
I love the better ones’ environmental art, but I’d be wary to pick up ones made in the last few years bc I’m pretty sure they started to use AI as soon as it became available, due to the conveyor belt nature of the genre.
EDIT: Ok apparently I was wrong, and they just altogether stopped releasing their games on PC since the pandemic O.o


Hmm sadly that’s a very different gameplay to Just Dance, here’s an example. In JD they record dancers with motion capture, and you need to follow that choreography, while the game tracks your accuracy with a phone, console controller, or camera.
So it needs a bigger production team than FLOSS indies can probably manage :c


I don’t know of a bulk tool, but the Augmented Steam browser extension shows a DRM warning above the purchase button when you go on a game’s Steam store page.


The only thing I want to say is that the “10%” that don’t work are usually pretty popular.
Yeah, like I’m glad Linux support is increasing among games, but my main daily driver game (Genshin) still doesn’t support it 🤷 And I don’t think Hoyoverse will be spending work on Linux support when they are raking in so much cash from their millions of players. From what I can see Linux usage hovers around 0.3% in China, and that’s Hoyo’s main market.
I went through my curator list just now; these are the largest/most active ones: