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Can the mod community chip in and hire Mick Gordon for a couple more tracks? Just a couple. Ya’ll got any of them Mick Gordon tracks left?
Ooooo and it’s on sale.
Pog? I can’t even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless
“I made all the enemies Teletubbies”
And of course the ever-popular “I gave the Teletubby skins gigantic boobs”
Dammit I was hoping for giant dicks
Well you’re in luck, there’s a mod for that!
Not to be outdone by the classic Thomas the Tank Engine character skin.
also with massive tits.
If there isn’t a randy savage hell knight I have no faith in humanity.
Isabelle from animal crossing rip and tear when?
First thing I thought of was “I wonder if I can recreate the original game’s levels with this.”
Original as in Eternal’s levels themselves or DOOM 1993’s?
The 1993 game.
That’d be cool
Another Duke Nukem 3D remake that’ll get taken down by Randy Bitchford.
It means that people could basically make endless games out of it, right?
Make enemies sexier
impossible. they don’t call him mancubus for no reason 🥵
deleted by creator
https://doomwiki.org/wiki/Mancubus what?
“Doom Eternal” eternal confirmed?
Love this game!
Cool to see behind the scenes at modern IdTech tools
I wish they released the engine like they used to. IdTech whatever version we’re on now has to be epic.
It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!
I don’t know if they really do… I mean they’re derived from it, but it’s pretty unlikely any of the quake code is in CS2 or the latest call of duty.
Quake is definitely a legend regardless, just for creating the PvP FPS scene.
I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later
Fast forward to today, it’s kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.
Id Software is so fucking based
Myhouse.wad eternal edition when
IgwtThisReference.wad …straight to jail sir…
Mymars.wad
Is there a version that makes audio with Bluetooth headphones actually work? I tried playing the other day and it was completely unplayable.
I think that has more to do with your system and the quality of Bluetooth audio than it does the specific game or application.
No, it’s fairly common. You can find a number of people complaining about the same thing. No other games, including Doom 2016, have this issue.
I googled your issue and found a post on… That other site.
Believe me, I’ve done that. And a handful of other things. It didn’t help. I either got garbage quality or no sound at all.
justice for mick
4K HDoom remake incoming?
They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach’s castle on my Xbox yesterday.
Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues: https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/
Mick Gordon responds with receipts and even time stamps in files from the id audio designer: https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce
Bethesda’s eventual response in a tone seeming written by Stratton himself: https://www.reddit.com/r/Doom/comments/1enfvfm/has_marty_stratton_found_his_appropriate_venue_yet/
Fuck anything from id Software/Bethesda/ZeniMaxi Media until chucklefuck Marty Stratton is out.
Here’s a YouTube video about this that’s pretty informative.