he/him, leftist, vegan

proud Ukrainian, yoyo player, soulslike enthusiast, future SLP

lemmy.zip admin

  • 4 Posts
  • 171 Comments
Joined 2Y ago
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Cake day: Jun 11, 2023

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Playing movement-based heroes like Lucio is a little weird and aiming is harder, but it probably just comes down to getting used to it


I get that - it was the same thing for me. It’s barely noticeable, though, unless you’re very familiar with the novel and the Disney adaptation. It’s a very tasteful homage to the novel by Carlo Collodi, but you don’t need to have read the novel to appreciate the game for what it is. It’s essentially Bloodborne 2 for what it’s worth. Truly amazing game.

Might just be a tad biased :D But if you keep an open mind about it and that’s all that’s keeping you from giving it a try, I promise you - you won’t regret trying it. There should still be a demo for the game if you’re up for it. :)


Lies of P: Overture. There’s rumors of a shadow drop happening this week

Edit: It literally just dropped as I typed this out. I’m beyond excited


Absolutely amazing decision. Difficulty settings make games more accessible - period. And gating accessibility behind “artistic intent” and “vision” is just stupid. Sure, not every game has to meet everyone’s idea of a good time, but come on - it can’t be that hard, and it would only be a net positive for everyone.

Shameless plug: [email protected]


It’s so sad to see. I’ve spent way more time listening to the soundtrack than playing, I’ve listened to it working out, I’ve listened to it at work, I listen to it when commuting - his work is just amazing. All that lost because a higher-up fucked up and didn’t care enough to mend the relationship. Whilst straight up lying about the events of what really happened on reddit, of all places.


Is it? Judging by the numbers all the recent installments makes, I would have assumed the general consensus to be that the new direction is what people want. Apart from old-heads who grew up with the PSP games, many seem to prefer the new games.

How’s it with you?


I wouldn’t worry about downvotes and wouldn’t say it’s controversial either - it’s just a preference. There are so many games to choose in this series, you can be picky about what you want out of your experience and what you don’t.

That said, if you feel like giving it a try, you could have a look at Monster Hunter 4 Ultimate for the 3DS. Back when it was released, three-dimensional movement - think climbing small ledges mid-combat to get an aerial attack in and less flat areas overall - mounting attacks, and a lot of new weapon moves have been added to the game, leading to a pretty huge improvement to the MH formula. It still holds up today, but you’d either have to have a New 3DS (2DS) for the c-stick, so you can move the camera with a second stick, or you would have to get a circle pad pro for regular 3DS (XL). You can’t really play the game all too well if you can’t freely control the camera without needing to re-center the camera via the L-button.

It’s got one of the best stories (for a Monster Hunter game, that is - it probably still won’t blow you away), a lot of cool monsters and original areas, lots, and I mean lots of collabs to choose armour and weapons from, and it looks really good for a 3DS game.

If you don’t want to play on 3DS, assuming you have played Rise and didn’t like its “hand-holding”, you could give Generations Ultimate a shot. It’s the followup to the anniversary title that is Generations and is sorta of a celebration of everything Monster Hunter. Lots of returning monsters and areas, even back from the PS2 days, huuuuuge variety of weapons and armour, different hunter styles that change up the movesets of all the weapons, plus accompanying hunter arts that are skills with different applications, ranging from different attacks to utility skills that help your hunter/party. To this day, it’s my favourite Monster Hunter game by a landslide. It really shows that they poured in lots of love when making the game - it’s a game by fans for fans, essentially.

That said, the game can be a little hard to get into if you don’t have much experience with MH overall. Especially so if you’re used to the new QoL changes Worlds, Rise, and Wilds have brought to the table.

Afaik, there are demos for all of the games I’ve mentioned so far, so you could try those first and see if you vibe with the style at all. Your 3DS can be jailbroken very easily, so you could even get the full game for free (or get a used copy for relatively cheap), and the online community for Generations Ultimate should still be alive and kicking if you ever feel like playing online.

I think that should be pretty much all I’ve wanted to mention and recommend. If you have any questions, shoot - I’ll try and answer them.


It used to be different. A little less hand-holdy too. The story used to be rather minimalistic and the combat was more so the focus of the game. The story was mostly communicated through dialogue leading up to and right before certain quests. You’d get a cinematic intro here and there to hype up the encounter but that’s pretty much it.

Do you have a Switch or a 3DS (I’ll just assume you don’t have a PSP)? I’ve got a couple MH games I could recommend to you. You would have to make a few concessions in terms of QoL and move variety, but they hold their own even compared to newer titles.


I really hope they don’t get lost in the sauce and will still do tighter, more focused experiences similar to Generations (Ultimate) and Rise which feel more like classic Monster Hunter titles with good QoL changes. I played World back when it was new and had a lot of fun with it, but it’s too much and too big for me. Not sure how many people share this sentiment, but I checked out around Iceborne and haven’t even tried Wilds apart from the demo.

I want more of that tight, intimate feeling I got from the older titles


the difference being that an MMO actually needs other players since it’s a multiplayer game by design - it lives and breathes interactions with other players, quests, dungeons, and raids would work without them. A, essentially, skating simulator game that you’re usually playing on your own, outside of dedicated multiplayer that is, does not need an always-online feature to function

Edit: nvm apparently it’s an MMO skate game - disregard my comment




We’re also participating over at [email protected], so check out the stickied post if you’re interested :)



That’s surprising. Would have thought the game to be “old enough” to perform well on the Deck.


I’d laugh if this weren’t so sad. Sounds like Sony is doing what they can to can any developer under their umbrella. Although, that’s more of a Microsoft thing, sad to see this happen so frequently



Manual updates via jailbroken console are probably not an option either, right?




My pleasure. Enjoy the escapism and get well soon 💜☺️


The Dishonored series is amazing and is usually pretty cheap when on sale. A couple bucks at most, maybe.

Another immersive sim to recommend would be Prey. The DLC is really good too


I think Before the Storm is the best in the series. At least it was back when I played it some odd 6 years ago.

2 was actually a strong contender for me up until the ending. I liked the dynamic of the two protagonists and could relate to it because I have a little brother too


Clockwork Mansion is the best-designed level in the Dishonored series. No questions allowed





I think they were the same, but the coloured ones were a little harder to get irrc? Preordered the grey version and it cost 330€ - coloured joy-cons should have been the same



Would love to hear your thoughts on the DLC over on [email protected] if you’re up for it!



There used to be ante in MTG. You’d play for cards in each other’s decks and were to keep them if you won the game. Plus, there were a number of cards actively interacted with the ante’d cards and added or changed what’s in the ante


HOTS 2.0 did so much good, man. It’s a shame the game’s basically dead. Was a lot of fun to play with my brother

I realised that what brought me back to League was Wild Rift. Maybe of HOTS had a “mobile” adaptation, I’d come back. Just not much (if at all) a PC gamer nowadays


Aight folks, can we move on to 2025? I didn’t know we’re back to the 2000s



A dodge roll doesn’t make it have soulslike gameplay in my books, but I’ve barely seen any gameplay, so what do I know.

D3 had a dodge roll added years after release but was kind of wonky and didn’t give i-frames; D4 also has a dodge roll but it’s actually functional. Is it good in PoE2?


Soulslike gameplay? Have they changed the game so much from 1 to 2? It’s more akin to a hack & slay like Diablo, isn’t it?


Oh, yea, I know what you mean. Personally haven’t delved too deep into FF myself apart from Dissidia and Crisis Core, but I’ve seen enough videos to know that people have criticised the writing before.

What’s your stance on the whole 7 Remake arc?


Most European countries should outright ban that shit. Only harm comes from this. Blizzard can be rightfully criticised for many their practices over the past decades but at least they got rid of loot boxes in OW.



How do y’all feel about using summons in Soulslikes? [Lies of P endgame spoilers]
Recently finally gotten around to playing Lies of P, and I've been enjoying my time a lot - I'd probably put it right between Sekiro and Bloodborne for my favourite Soulslikes. The boss fights have been pretty cool throughout the playthrough. However, the last few bosses, especially Laxasia and Simon, have been kicking my teeth in, so I used a summon to kill both easily. Now, when people complain about players not playing "the right way" - aka bashing your head in for 10 days straight, using melee only, no summons, magic, cheese, whatever - I'm the first to say that it doesn't matter how people play the game as long as they enjoy it and that they don't have to prove they're "more" of a gamer than someone who did adhere to these self-imposed rules. After finishing these two fights (I'm at the Nameless Puppet now🫠), however, I kind of feel like I've robbed myself of a "worthy" victory because it was soo much easier with the summons than without them. Like, 30+ tries without and basically first try with a summon. It kind of took away the whole challenge and doesn't feel like I've actually beaten them. Ultimately, thinking that I've spent so much time learning their patterns and trying to kill them "the proper way", it doesn't feel as bad since I had grown frustrated quite a bit by the end, so I just wanted an easy out. Still nagging on my mind. What are y'all thoughts on this subject? Is it warranted that I feel like I robbed myself of a proper victory? Should I just get over it? Anything similar happen to you? Thanks! Edit: Just remembered that I used summons quite a lot more often than initially thought. I used a summon for both Rabbit Gang fights as well as the Puppet King and the Green Swamp Monster too. The Rabbit Gang fight felt quite cool like that, especially the first one, since it felt like a real brawl of two equal parties. I consistently got to phase 2 of both Puppet King and Swamp Monster easily but always ended up dying quickly, so the summons took the edge off quite a bit. Edit 2: Beat Nameless Puppet, probably got a bad ending with Gepetto dying and calling me a useless puppet. But idgaf - I beat that fucker 😎
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Locking myself out of the Ghost achievement in Dishonored, I might have made the game more enjoyable to me by accident
I've played the game around seven years ago for the first time on my laptop and enjoyed my time a lot. Back when I got my first PS4 around a year later (2017ish), I got the game on there too but ended up not playing the game at all because I couldn't get used to the controller gameplay. A couple of days ago, I started the game up again for lack of other games to play right now and have, as many probably, started a low-chaos ghost run. For the uninitiated, "ghost" means that you go through the entire game without being detected once. To achieve this, you're either cracked at the game and know what you're doing, or you resort to save scumming, which I also did. However, I seem to have fucked up in the last mission (saving Emily, getting rid of the two Pendleton twins) and have been detected somewhere without noticing it and loading a previous save. When I ended the mission and was shown the statistics, I contemplated starting the mission over because I didn't ghost through to mission but opted not to. While I do feel kinda bummed about "messing up" the achievement, I feel like this'll prove to be beneficial for my overall experience with the game since I won't have to keep reloading the same passages for 15 times just to get some arbitrary achievement that doesn't even bear any meaning. I'll still go for a low-chaos run (not killing anyone), but I won't be bothered to keep reloading saves now: If I'm detected, I run away and hide and take the game on naturally. How have your experiences with the game been? Which playstyle do you prefer? What games did you ruin for yourself in hindsight because of save scumming?
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PatientGamers appreciation post + my experiences with playing “backlog” games
cross-posted from: https://lemmy.zip/post/29919 > As many others here, I have accumulated a bit of a "backlog" over the years, consisting of games that were cheap to pick up on sale, games that I have/had general interest in, or new game releases. Whenever a new game came out, I felt kind of urged to play the new game, drop everything else, and quite often end up not picking up the "abandoned" games again. > > Sometime last year, when money was a bit tight, I just started playing games I already had instead of worrying about keeping up with new game releases, and it's been really liberating. I finished Mass Effect 1-3 over a combined ~100h, I platinumed Sekiro, Bloodborne, and started Dark Souls and Elden Ring, I found my love for Frostpunk and have been blasting that for the past months. I'm just having a great time overall. > > I think a good help in that regard was a comment I read on the rexxit equivalent of this community where they proposed to see games as countries and giving them a shot is like coming there to visit: visiting a country is cool, but you don't have stay there indefinitely to have a good time; it's always fine to leave the country and go visit another, and not seeing everything the country has to offer does not worsen your experience there. > > I don't stress about picking something back up again after having a good time with it and looking for something else to play. I don't stress about new releases (too much - Diablo 4 is currently pretty difficult to stay away from for me lol) because the game won't vanish magically if I check it out a week later, several months later, a year later. I just play whatever I feel like playing and whenever I feel like playing it. If I end up deleting something off the console - that's fine. There's always something else to play. > > Not really sure what my point is, really, but felt inclined to get the ball rolling in this community. I like the idea of being a patient gamer a lot, and it's helped me enjoy games a lot more than I used to, so I wanted to contribute too and be a more active part of the "movement". > > Thanks to everyone who's part of the community and who's been promoting good vibes!
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PatientGamers appreciation post + my experiences with playing “backlog” games
As many others here, I have accumulated a bit of a "backlog" over the years, consisting of games that were cheap to pick up on sale, games that I have/had general interest in, or new game releases. Whenever a new game came out, I felt kind of urged to play the new game, drop everything else, and quite often end up not picking up the "abandoned" games again. Sometime last year, when money was a bit tight, I just started playing games I already had instead of worrying about keeping up with new game releases, and it's been really liberating. I finished Mass Effect 1-3 over a combined ~100h, I platinumed Sekiro, Bloodborne, and started Dark Souls and Elden Ring, I found my love for Frostpunk and have been blasting that for the past months. I'm just having a great time overall. I think a good help in that regard was a comment I read on the rexxit equivalent of this community where they proposed to see games as countries and giving them a shot is like coming there to visit: visiting a country is cool, but you don't have stay there indefinitely to have a good time; it's always fine to leave the country and go visit another, and not seeing everything the country has to offer does not worsen your experience there. I don't stress about picking something back up again after having a good time with it and looking for something else to play. I don't stress about new releases (too much - Diablo 4 is currently pretty difficult to stay away from for me lol) because the game won't vanish magically if I check it out a week later, several months later, a year later. I just play whatever I feel like playing and whenever I feel like playing it. If I end up deleting something off the console - that's fine. There's always something else to play. Not really sure what my point is, really, but felt inclined to get the ball rolling in this community. I like the idea of being a patient gamer a lot, and it's helped me enjoy games a lot more than I used to, so I wanted to contribute too and be a more active part of the "movement". Thanks to everyone who's part of the community and who's been promoting good vibes!
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