Video game news oriented community. No NanoUFO is not a bot :)
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Most crafting mechanics suck and feel grafted on. This is especially true if crafting isn’t the main point of the game.
Breath of the Wild was a much needed change in a series that had started to go stale. While I like Zelda games, the formula of go to the dungeon, get item, defeat boss, go to next dungeon and repeat was getting worn out, with exploration taking a backseat.
There are too many Pokemon. I don’t know if that’s a hot take, but I’m including it anyway.
Having parts of the map blocked off at the beginning of GTA games is garbage and the in game explainations even moreso. Part of the fun is walking around doing random stuff, I want to be able to do that from the get go. Thankfully GTA V got it right.
The GameCube controller is overrated. While I like the giant A button and the shoulder triggers, the D-pad is too small, the X and Y buttons are oddly shaped and easy to mix up, and there should’ve been a shoulder on the left side too.
My hot take on games like BOTW and TOTK: when the game is so open ended you can invent your own answer, the answer to every puzzle ends up being the same.
In BOTW the answer to every puzzle is “balloon”. In TOTK it’s “big stick”. In Scribblenauts it’s “invincible deadly flying rideable friendly <insert your favorite noun here>”. No, I don’t mean literally every puzzle, but it works often enough that I feel like I’m just wasting time if I try doing things any other way.
The handful of times I’ve actually felt creative in TOTK were when I was just messing around. Creativity is rarely useful in meaningful progression.
More traditional metroidvanias (including traditional Zelda’s) give you bits of “huh I don’t think I can get there now but clearly I’ll have some way to get there later” and “I just got this thing I wonder what I can do with it”. That kind of puzzle solving is completely absent from many newer Zeldas (BOTW, TOTK, ALBW).
Any puzzle that requires exceptional levels of creativity to solve is going to leave some players stranded
Which is not only fine, it’s what a game should strive for
Sure in a specialized puzzle game maybe.
I agree except for the crafting lol. I love being able to be like “you know what, fuck society” and building up my skills to find ways to make my own stuff without paying in-game money for it. I guess too many games have crafting mechanics that do suck though so you are right about that.
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I think Gears of War would have been better if the Locust had turned out to be humans mutated through imulsion exposure.
It would make sense to me because the Lambent are imulsion-infused Locust, and they look more Locust than the Locust. Anyway, that’s what I thought Gears2 hinted at, at the time
Calling your own take a hot take is premature. A take being hot requires it to make other people take notice and agree. If it’s your own take you’re sharing, that hasn’t happened yet.
I think you mean what are your unpopular opinions related to game plots/characters.
Hot take means something else here. In common usage usually only the first half applies, that is, “piece of deliberately provocative commentary”
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Cloud drags Final Fantasy VII (OG) down. He’s the least interesting playable character and his amnesia subplot overstays its welcome.
Also, Cait Sith is the best character.
I’d say I agree to a point. I think Cloud is what makes the storyline what it is, but at the same time. I’d agree that his character could’ve been fleshed out a bit more in a lot of ways. Especially in his relationships with Aerith, Sephiroth and Zack.
I guess I never cared for the main plot much either. For me the characters are the best part of the game. They make the story. Heck, a lot of the game is exploring their individual stories that aren’t connected to the overall plot.
As opposed to FVIII where the main plot is everything and rarely involves the side characters.
Mass Effect’s universe is doomed to repeat itself forever, doesn’t matter what ending you choose.
That’s why people hated the ending. The reapers win. They do the same thing they’ve always done. The Protheans failed in their plan to break the cycle by leaving something behind for the next cycle. Liara’s plan to do the same by leaving a recording behind is just as doomed. It’s a depressing ending unbecoming of the epic story that was told along the way.
I played each Mass Effect as it was new. Waited in line at midnight for 3 (and won a promo display!), carried my save file through all three games, was super engrossed. The ending was fine before they added to it.
Homefront: The Revolution is actually a super fun game. Dare I say…a hidden gem?
It has an atrocious metacritic score for a few reasons. Mainly, some of the enemy AI was broken on release, which is fair, but it’s long since been fixed. The other big issue is that it’s a sequel to a genuinely bad game and most people didn’t bother playing it, and most who did came with the goal of trashing it.
However, this game is fun if you want something kind in the modern Far Cry style vein, but set in urban environments. It run on the Crye Engine and the gunplay is rock solid; the shotgun in this game is fantastic. The guns all have absolutely preposterous alternate fire modes. The assault rifle has its upper swapped out to turn it into landmine launcher.
The story and setting is a complete reset compared to the first game. It isn’t just a lazy “Red Dawn but
ChinaNorth Korea”. There is an elaborate alternate history backstory going back to the 1950s that sees North Korea take the role of the high tech manufacturing hub for the west, eventually becoming what some in the west in the 1970s feared Japan would become- a powerhouse of tech that was rich and had a grip on all western nations because of it. Then this cyberpunk reimagining of North Korea takes over a poor and downtrodden USA after the U.S. had made so many bad choices that NK could plausibly send “international peacekeepers”. Absolutely nuts plot, but so weird and strangely high effort. Also means the bad guys are coded so cyberpunk and have all kinds of drones and stuff.Sonic and Dr. Robotnik are codependent. They don’t actually want to defeat each other. That’s why Robotnik is always building these elaborate bases that, for some reason, have a bunch of perfectly Sonic-sized tubes for getting around in. And it’s why there’s always that moment at the end where Sonic is chasing Robotnik but doesn’t catch him.
This is true for a lot of hero villain combos. Batman and Joker come to mind immediately.
Most games have a terrible story that merely serve as plot points to give context to what’s happening. The lore and world building is usually pretty good but story rarely is better than ‘ok’
This kinda makes me think of Borderlands. I love the games, but the writing and dialog can be… subpar, at times.
I really, really, wanted to like Wonderlands…
Breath of the Wild was a bad Zelda game. Not bad as a game in general, but terrible as a Zelda game. Apparently, people have told me this is a hot take.
I actually don’t mind gacha games with microtransactions as long as the gameplay is good and the game is free to play. I really like Super Mecha Champions and Zenless Zone Zero currently.
Xenoblade Chronicles 2 is a snoozefest to play. People always tell me to play it and how good it is but the auto-battler combat where the characters have bark lines for literally every action they take in a second is just not for me.
Command & Conquer Generals: Zero Hour is the best C&C excluding the Red Alert games. No, I won’t argue with you, and no, I won’t change my mind.
Metroid Other M wasn’t actually that bad. Yes, the cutscenes were long and the game was pretty linear (just like Metroid Fusion and Dread, honestly), and yes, I can see why certain people would be mad about certain plot points, but the game was not literally Hitler. It was a very fun action game, and what is crazy is that the gameplay was equally as fun to watch someone else play it. The pixel hunts were kinda annoying because of the way they were forced, and I do wish it had analog controller support, but at the end of the day I still think it was a pretty fun game to play.
Call of Duty Infinite actually had a fun campaign. Granted, the last CoD I played before it was World At War, but I actually really liked the campaign. I liked the structure of being in a spaceship and choosing the missions I wanted to do.
Definitely there on Other M too. The story is pretty mindless but the gameplay is pretty addicting and the FPS missile context switching is as fascinating and creative as it is awkward.
In general, I’m tired of seeing this trend of open world being just a superior format to linear gameplay. It feels like this encroaching new version of “3D is objectively better than 2D”, and watching Nintendo IPs fall into this trap one by one is kind of depressing. Open world is for players crafting their own story, and linear is more fitting if you want to tell a story. It’s certainly why the delivery of TOTK’s story is so repetitive, and how most open world games aren’t really open world because it just ends up on a linear track as soon as you reach an objective. Meanwhile, Metroid Dread the first go around honestly feels like an open world game despite being a total rollercoaster because the game design pushes the player’s intuitions so well, combining what the industry learned from games like Half Life, Mirror’s Edge, Uncharted, etc.
Absolutely agree about BotW. I’m barely getting into it (only 800 more korok seeds to go…), and I really enjoy it as a game, but it feels more like a great game set in Hyrule than it does a Zelda game. I think they strayed a bit too far from the formula on it. I miss going into a temple, finding a bunch of stuff I can’t do anything with, getting an item, using that item to solve all the puzzles I couldn’t do anything about, then using the skills that gave me to beat the boss with that item. I miss permanent items that are given incrementally and give a feeling of progression as more of the world opens up to you as a result. BotW feels like it gave me all my items at the beginning, handed me an open world, and said, “Have fun.”
I am having fun. Just not Zelda fun.
The problem I have is that it just makes me want to play a Zelda game. It would probably be fun without the Zelda skin but as it is it just reminds me of a game I would rather be playing.
Honestly just in general BotW was so amazing when it came out because it really was this break in formulaic gameplay that was really needed, but as soon as you complete a casual campaign or two it wears thin as the flaws start setting in. Seeing TotK really focuses hard on those flaws while also spelling out a future of even more formulaic games than ever before. Considering that Eiji Aonuma hinted that TotK is the baseline for future Zelda games, it seems clear that they’re falling in the exact same trap as they did with OoT, the trap that he acknowledges in that same interview. It kind of feels dooming for the future of the mainline Zelda, since we already see the flaws of this style very early on.
Super hyped for Echoes of Wisdom though. That one looks like it could be fun if executed well.
I agree about Xenoblade 2. I played for 10-20 hours and had to drop it. At some point I would find a horde of enemies and go “dear God not ANOTHER fight” and just start running.
The obviously trans bartender in hogwarts legacy makes no sense in a universe where you can use magic to change everything about yourself. I understand and like that there is trans representation in this game and any other game it is in and as a fuck you to that terf pos jk but in universe it does not make sense to me.
The voice acting was also extremely sub-par.
Extremely so.
Like for example. I genuinely like Wakka from Final Fantasy X and think he’s a great character with a lot of development. He has a genuine albeit misguided reason to hate the people he does given his situation, his firm beliefs in Yevon and to not spoil an over a decade old game his brother’s death.
Plus he has a great character development point throughout the game that lessens his hate towards the Al bhed and even sees him developing a genuine friendship with Rikku and the other Al Bhed to some degree
I forget that people hate Wakka. Not every character needs to be a paragon of justice. It’s interesting because he’s such a hopeful character, but also hateful.
A+ pick.
And it’s further backed up by the change you can see in him when he learns the WHOLE truth and how he does a 180 as a character.
The factory doesn’t always have to grow.
At some point it needs to stop.
And even deflate a bit, it wouldn’t hurt.
Yes, give the bots a rest.
I just realized you probably weren’t talking about the gaming industry, but I’m pleased to see my comment fit anyway.
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I wanted to do an eco-friendly run of factorio but it’s really hard
This is why I’m very pleased by how small in scope the upcoming Factorio expansion is compared to some of the mods that inspired/preceded it (notably Space Exploration).