Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn’t worked on these new God of War games, but thinks that they’re not staying true to the spirit of the character and the franchise. The creator noted that if developers want to pour their life experiences into their work, they should do it with new IPs and characters.
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
I kinda wish the article has expanded on what he said, if anything. Does he still think they are well made games even if he doesn’t like the direction?
Like, I don’t like the new Zelda games, I don’t think they have stayed true to the original Zelda (not you Zelda II) games. That said, I cannot deny that a lot of care and polish went into them, I just don’t like the direction.
Sure, the new God of War games are not the original avatar-of-rage Kratos but they are still exceptional games.
Yeah, I like BotW and ToTK, but not as a Zelda fan.
Something about the new games that really bothered me was how it handled puzzle rooms. You’d walk into a room and start to look around then your kid would yell out “hey I think we should shoot that target up there which should knock down this bridge for us”. Golly thanks, guess I won’t get to attempt to figure things out myself then. I pretty much fell off about 10 hours into the first one because I found that so frustrating. Does that go away after a while?
I can’t think of any times he did that when I played. Most things I either figured out right away or missed quickly. I went backtracking while he was in his rebellious phase and he was mostly useless as a tutorial prompt. Any scenes out of order that required him to be cheery made him seem mentally unstable too.
Not from what I’ve read elsewhere.
Yeah, while I personally really enjoyed both new games, I can understand not liking the way the gameplay went. However, I think Kratos’ story is a perfect evolution for the character, so I cannot really understand his opinion there
I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.
But, they’re better than the vast majority of video game plots, because that’s a low bar.
Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).
Jaffe always struck me as a perpetual adolescent. The two GoW games he worked on were great for the time, but the stories were shallow excuses to showcase as much gore as possible. His other big property, Twisted Metal, was genre-defining gameplay but any narrative was just edgelord violence and/or crass humor.
The last “big” project I remember coming down the pipe from him was Drawn to Death, which took his signature juvenile tastes and combined them with horrible gameplay and eye-blistering art direction. As far as I’m aware, he hasn’t worked on a game since.
I’m not saying the new GoW games are perfect, but I wouldn’t say Jaffe has a trusted critical eye.
I fully agree. If you read my first comment, I pretty clearly as much as the new ones are pretty bad (story wise), the two Jaffe worked on are even worse in that regard.
As someone who has played from the beginning, and seen the entire storyline unfold through the multiple directors, I was so disappointed…in nothing absolutely at all whatsoever about the new games.
I thought it was really cool how they stitched the story back to GoW3 and developed the new character so thoughtfully. Christopher Judge seemed to take the character much further while adding depth, and being thoughtful too.
If Jaffe doesn’t like that Kratos isn’t a mindless rage machine, different strokes I guess. He’s definitely in the minority and I think every subsequent game director did an overall better job than he did in GoW 1. *shrug
Parts of 2018 and Ragnarok and the ending of both actually had me tear up a bit, not many games accomplish that. It was very heartfelt and emotional I enjoyed seeing a proper character arc for Kratos and his kid and watching them develop.
I also really liked the themes of redemption and trying to be better not just for yourself, but for the people around you, I liked that Kratos has to reflect on his actions and actually come to terms with how he was for all intents and purposes, a monster.
I liked that even enemies where made more complex and given good character arcs. 2018 and Ragnarok are so well done and I love them. The old GoW trilogy was also fun and had good writing in it’s own merit and direction, but the new games are something else entirely in a good way and I vastly prefer the character and relationship focused writing in the newer games.
I love this positive note! Thank you for not being Reddit.
removed by mod
What a whiney bitch. God forbid they turn it from mindless killing to a fantastic story.
I’ve always loved god of war. Chains of Olympus being my favourite one. And I still love the new ones both gameplay and story wise. I really like kratos as a character and I like the story of him finally having time to reflect on his actions in the original series and trying to better himself afterwards.
His public presentation skills could get better, but I agree and support the essence of the idea. An art piece has an idea, a form, an ethos, and a character has a personality and is driven by specific world visions. To take an art piece, and just sh*t on the original spirit and forms to produce a derivative piece that fits someone else’s vision while also using the familiarity to market it better is just cynical. Corporate media is just too cynical and hypocritical to not do exactly that: twist a art piece again and again to get better market outcomes.
He is right. God of War was created as a violent dynamical hack and slash with a Greek tragedy as background . It is not shallow, revenge stories after tragical events are a common trope. Kratos was a Greek tragic revengeful character that had a purpose and a vision , and he fulfilled his destiny. End of story. Call it pro revenge or whatever, its the spirit of the work.
The absurd was the newer artists not caring at all about fidelity or having the courage to create something new. Want to continue god of war ? Don’t disrespect the original character and spirit and mechanic of the game, build upon it. Maybe a hack and slash about a Japanese kratos battling against shinto gods. Want to create a story with the opposite message, a completely different character and completely different gameplay ? Create a new game, new characters, and be happy.
I already find it hard to swallow when the original artist itself radically shifts the art piece, like what happened with Dragon Ball (compare the first episodes or chapters with Dragon Ball Z, and tell me its the same thing, its not). To see corporations being cynical about art, and being praised for it is even worse.
I played about 3 hours of 2018, and my honest opinion is that the story was kind of interesting, but the gameplay was slow and clunky. The most fun I had with my time was the fight in the beginning with Baldur, and most of it was a cutscene. I prefer the gameplay and fluidity of combat in the original trilogy, which I have beaten, to this new version. With that being said, it’s still a good game, just not my cup of tea.
It may not be the work he wanted, but it was a positive direction. I know nothing about his other works, but new-kratos is a much expanded character and successful continuation on the original work. Not a hamfisted cash-in like so many sequelizations do.
The original Kratos was basically one big long revenge story. Almost all of it justified and satisfying, but basically wiping out the Greek Pantheon was his ultimate goal.
His actions were reckless and fury driven, but often went over the top, both in violence and in actions.
My favourite example is from GoW: Ragnarok, when certain characters are reflecting on Kratos’ past, and how the one story of him killing the Sisters of Fate must truly be myth, then he corrects them saying it was true and how they deserved it. The third character then shines a present light on the fact that he did that in the past and says, “that’s the most dangerous and irresponsible thing I’ve ever heard.”
I think that sums up Greek Kratos in a nutshell.
Honestly seeing kratos grow up is what makes the new games that much more impactful. The series when taken as a whole just really makes kratos’s character that much better. Imagine 2018 GoW without the original trilogy, it would not be nearly as close to perfect of a game as it was
his other works include twisted metal and drawn to death.
not bad games, but also not games known for their ahem quality storytelling.
David Jaffe is a fucking idiot whose opinion doesn’t matter anymore.
removed by mod
David Jaffe is unhappy that his generic revenge puddle of spit character has actually grown in depth and is truly interesting now.
I mean on the one hand you have a story of a father and son grieving over loss while finding themselves…
And on the other you have Kratos fucking bitches via rhythm-based mini games.
I really do wonder what he thought was so great about the character before?
Instead of just “man literally too angry to die.”
His tone, the way he mocks other creators, comes off as (for lack of a better term) developmentally stunted. I understand if you disagree with the product because your vision is different, but the way he expresses it is so reductive that it’s hard to see his points as valid beyond his feelings.
With that being said, It’s been awhile since I’ve seen David Jaffe and he’s kinda got a “We’ve got Dan Harmon at home” vibe about him now.
I only ever played the first 2 until I got a PS5 that came with Ragnarok.
They’re not even the same game anymore. The originals were more akin to Devil May Cry while Ragnarok felt like it could have been an Assassin’s Creed game.
I can’t say much for the story since I haven’t gone very far in Ragnarok (and only beat 1 and 2 back in the day so my memory on details is a bit hazy) but the game play is definitely a lot different than it started.
I’m pretty sure this is less about the quality of the game and more about ppl working on his creation without him. You can see this a lot in comic books
Creators will be pissed that ownership has continued work on something they created without them.
Pretty much why Allen Moore hates comics so much. Or even why John McAfee hated his anti virus program.
I said the same thing on reddit and got banned. Ragnorrak was pandering garbage compared to first trilogy
removed by mod
*they do shadow banning, how progressive
Brave new world lol
Went and watched the original.
Seems like he just doesn’t like the direction and it’s a ‘different strokes for different folks’ kind of thing. I think his point about Ragnarok is fair, the writing is a bit all over the place and that can make characterization suffer.