• 0 Posts
  • 23 Comments
Joined 2Y ago
cake
Cake day: Jun 12, 2023

help-circle
rss



It literally has the second most concurrent players of any game on Steam at the moment and still has over half of the concurrent player numbers compared to its peak 8 years ago.


Mainly because Steam actually provides a really good quality service. Most corporations over time charge more while getting worse on quality. People can sell their games for cheaper on Epic which only has a 12% fee, but Epic’s service is much worse.


They don’t really though. They’re talking about selling steam keys in a different platform, not selling the game on a different platform (like Epic Games for instance). You can sell the game for cheaper on Epic or GOG if you want to.



HDMI isn’t necessary for HDCP though. HDCP also works over DisplayPort and even DVI.

Edit: The HDMI article on Wikipedia that you linked even says:

The HDMI founders began development on HDMI 1.0 on April 16, 2002, with the goal of creating an AV connector that was backward-compatible with DVI. At the time, DVI-HDCP (DVI with HDCP) and DVI-HDTV (DVI-HDCP using the CEA-861-B video standard) were being used on HDTVs. HDMI 1.0 was designed to improve on DVI-HDTV by using a smaller connector and adding audio capability and enhanced Y′CBCR capability and consumer electronics control functions.



SteamOS is definitely at a point where I could see it being used on other handhelds now. Valve wants to eventually open it up to be installed on any device, so it might be a smart move for MSI to talk with Valve to support SteamOS on their new handheld.


David Jaffe is a fucking idiot whose opinion doesn’t matter anymore.


It became a requirement after the Xbox Series and PS5 consoles included SSDs and developers started taking advantage of that.


They can support touchscreens but need to be playable when docked.


The games are required to be playable without a touchscreen though


Do you worry about burn in on your phone? Your phone probably has way more static elements that are constantly on than the Steam Deck will.

I used my last phone for 4 years and thousands of hours and could only barely tell there was some burn in if I used a white image at max brightness and looked at the status bar. Burn in isn’t really a problem with modern OLEDs.


People made that point about Hollow Knight. At $15, people will assume it’s poor quality or a short game, when it actually has tons of content and is better quality than most AAA games. HK is a rare example of a game that’s too cheap.


They are not distribution related. I’m on Arch Linux, which has been by far the best experience with Nvidia drivers out of the distributions that I’ve tried. In the past, the only problems were occasionally the kernel being too new and the drivers not supporting it properly, in which case I would just fall back to the LTS kernel. However, the quality of the drivers has gone down dramatically. There is no kernel level support for HDR like Intel and AMD have, which will be useful when desktops add support as well. This also means that HDR content can’t properly be played by Kodi, which can run without X11 or Wayland and support HDR like that.

On top of that, their BS EGLStreams-based Wayland support is broken. I’d been using Wayland on my systems for years, and the latest drivers caused so many issues that I had to revert back to X11. Firefox crashes very frequently with the new drivers on Wayland, and Google Meet in Chromium (which I use because it doesn’t support background blurring in Firefox) has an issue where the camera sometimes freezes and I have to click the button in the UI to turn if off and back on again. These are Nvidia wayland specific problems. They’ll supposedly be fixed in the next driver release (545) according to Mozilla, but the fact that they broke it in a production driver and are fine with leaving it like that for another couple months until the next release is ridiculous.

I also have an nvidia based machine connected to my TV that I had to switch to X11 before the buggy driver was released because it wouldn’t support 4K at 60Hz in Wayland, only X11. Under wayland it only supported 4K at 30Hz. No other machine I had had this issue, only the nvidia based PC.

I won’t be using any Nvidia based devices again unless an open source driver similar to AMDGPU is made and they fix the wild pricing that their current GPUs have.


DX12 won’t die since it’s the only supported API for XBox. Any game that supports XBox and PC will be DX12 because the XBox is just runs a virtualized Windows 10 (maybe they’re on 11 now, I’m not sure) instance that requires DX12.


For me, lack of HDR support is a big issue. Also, Nvidia’s Linux drivers are trash. I have a Linux install for work (much more powerful than the work laptop), but for gaming I’m sticking with W11 for now. Hopefully Nvidia can improve their drivers (or the community can make better userspace drivers based on Nvidia’s new open source kernel driver) and HDR support can get added to Wayland soon.


How often are you around teens though? My dad is a high school teacher and his students are always surprised and ask him why he has an Android and not an iPhone.


I don’t think the games themselves missing is the problem, it’s probably the source code they want


Possibly capacitors, but most likely there will be battery storage for charging systems. The Tesla V4 superchargers can deliver 1 MW of total power spread across 4 individual cars, but can only draw 350kW from the grid. To get the additional power, they have batteries connected to the system that charge up when the supercharger is delivering less than 350kW.


I like Flutter based apps, so that makes me happy. I saw it a couple of days ago and while it is lacking in features, it does feel nice to use and looks much better than Jerboa IMO.