Dancing Duelists is built on a new engine

TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: https://megacrit.itch.io/dancing-duelists

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-106
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2Y

“Hey, here’s some shit we threw together without knowing what we were doing” is a weird marketing tactic.

I’m sure they’re doing it more to promote Godot rather than themselves, but it looks really weird with my consumer hat on.

Edit: FFS, I wasn’t trying to disparage them. The hostility in the replies here is really disappointing.

Edit 2: Or maybe I’m just in a bad mood today.

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102Y

A comment the devs made on the steam announcement (under slay the spire) regarding someone being angry that this was prioritized over slay the spire 2:

Hi there, this is just a small, free game we made in a few weeks for a game jam in order to get acquainted with the engine that our next big game is currently being ported to. We figured our fans would be interested in knowing what we’re up to as we work on our upcoming title since switching from Unity has extended its development time.

We’re currently back to work on our next big game, this time refreshed and with lots of new tools under our belt! Hope people have a fun time trying this out if they’d like to!

So it’s not like this is a big new genre for them, but it’s also not meant to be a commercial for Godot.

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122Y

Why?

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-212Y

Downplaying the time and effort put into creating a product isn’t usually how you hype it up.

MentalEdge
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18
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2Y

That’s because it’s not a product. It’s an experiment for figuring out what they as a studio might be able to do with something new and untested. This is a trial run of a new engine, and they simply decided to publish the result for others to see.

This is more like publishing research findings than trying to market and sell something for a profit. Whether the result is good or bad, it’s informative either way.

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132Y

I feel like you’re missing the point that sometimes people make stuff for reasons besides maximizing the amount of money they make

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-202Y

If you put something out there, you want to maximize something. Probably attention in this case.

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172Y

Or…or! They were practicing on an engine they were unfamiliar with by making a low-stakes proof of concept.

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12Y

deleted by creator

ThyTTY
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222Y

Did you by any change miss that it is a free game?

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-192Y

Yes, I did.

But also free things can still have marketing. I assume they want people to actually play their game.

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92Y

Not to mention, they literally only had a month to make it, being that it was for a contest.

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472Y

What a weird take

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182Y

I know Louis CK is kinda on the out for references, but this was kinda spot on his bit about entitlement.

“Something (given out for free) that I didn’t even know about until today, and is just a fun experiment to share and learn from? Not good enough!”

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-152Y

I didn’t say it wasn’t good enough. I said they way they pitched it is a strange way to entice people to play it.

modifier
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132Y

It was probably meant more for the community than the consumers, two overlapping but distinct groups.

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02Y

You’re probably right.

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33
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2Y

It was a jam game made in 3 weeks to see how the team likes Godot.

Sheesh

AnonTwo
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92Y

To your edit, you doubled down hard in later posts, so I wouldn’t say the hostility isn’t completely undeserved.

I think you just really expected something different from what this was supposed to be, even when people explained to you exactly what it was supposed to be.

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02Y

I wasn’t disparaging them in the follow up comments either.

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22Y

I’m not seeing any hostility really, just disagreeing with you and explanations.

Rouxibeau
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42Y

How would I run this on Steam Deck?

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creator
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122Y

I believe you can download the linux version from the game’s page, extract and run it in desktop mode.

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102Y

If you add it as a non steam game you can play it in the regular interface, too.

👁️👄👁️
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172Y

Godot has the best Linux support out of all popular game engines. Really depends on the controls really. But they could easily release a native Linux version, or proton is so good that I’d just assume a windows version would be flawless as well.

SirNuke
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912Y

Have they posted anything about their experiences developing this? I’m curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.

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1002Y

One of the MegaCrit devs, Casey Yano, wrote a little blog post on his experience of it: On Evaluating Godot

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152Y

That was an interesting read, thanks!

EarMaster
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32Y

To be fair it would have been interesting to read this from someone who actually liked using Unity in the first place…

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52Y

Thanks for this. Good article.

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2Y

removed by mod

roguetrick
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2Y

“unfair” by the fanboys

There can’t honestly be a lot of them. I’m sure even folks who donated don’t have that much of their personal ego wrapped up in a game engine. Not to say there aren’t none, of course, because there’s always people who really will cling to anything.

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12Y

I see you’re new to the Internet

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412Y

Cassette Beasts was also made with Godot! https://godotengine.org/article/godot-showcase-cassette-beasts/

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142Y

Cassette beasts is so damn good! It’s pokemon, but better and unique.

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32Y

It’s an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon’s massive design strength/flaw.

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252Y

I didn’t know Slay The Spire was made in LibGDX.

I used LibGDX years ago when developing my own engine on top of it for android gaming, but gave up after a year when it became evident I had to refactor more and more because I didn’t know what I was doing when I started.

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