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Cake day: Jun 09, 2023

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Well then I guess the Wolfenstein games aren’t historically accurate either…?

What a shock!


Smashing pottery items against each other is something you shouldn’t show your children anyway…if you like your kitchenware…


I fear that early access will kill this. Sure it will provide some money that might pay for the rest of the development, but streamers will play it now - der that it is literally work in progress in vast parts and maybe take another look once it finally releases, but the hype will be gone at the release.


But Minecraft - even in the Beta days - worked as a complete game. They have been improving (depending on how you like the changes) on it since, but it wasn’t ever filled with literal work in progress signs like Hytale is…


One of the reasons EGS fails is Fortnite in my opinion. In Fortnite they have done all these things: they created a platform with social abilities and all that. Fortnite still brings them lots and lots of money, but this shouldn’t be in Fortnite it should be in their launcher. It could be even more integrated than Steam does. Why not let games grant you skins you can use in other games as a character model (given the game supports it)?


Am I the only one who never realized it was supposed to be a futuristic city? To be honest my English wasn’t that good at the time I played it, but that information never clicked with me.


I can somehow understand the people who funded it in the first place, but who invests now in a project which has already been in development hell for more than a decade and produced barely anything playable. Every whale has already been milked - what return of investment can an investor expect of Star Citizen?


Not making the mistakes Nintendo Wii made means selling a subscription based service? I might be wrong but I suspect we will not see a Nex Playground in every living room in the future. I will even go further and say we will not see even 1 percent of the over 100 million units Nintendo sold.


Why is everyone bashing Nintendo for this? I mean I get it that Nintendo is not to be liked, but this is clearly Bethesda’s fault. They did a fast and cheap port and failed hard with it.


It sounds like a few sixty year old engineer(s) got some managers to sign off the release of the source code and decided to do the most out of the lack of resources they had available. I have no problem with them using AI to write a press release. No one is going to read it anyways in a few weeks of time - but the release is there forever (within reasonable limits).


I have an Ouya and an original Steam controller…


While I agree that this is not a good thing, I have to say it is not much different to for example Pokemon cards. Sure you could sell physical cards - if you’re lucky maybe even without loss - but I don’t think it is so much different.


But it also means that 2025 most likely will not get patches anymore.


Yet it should be noted that while 90% of games could run on Linux sadly only about 3% actually are running on Linux…


Apart from multiplayer games:

  • Psychonauts 2 was both funny and at the same time very moving.
  • Return to Monkey Island managed to capture the charme of the originals. It also hit the absolutely right spot for me being a ::: spoiler spoiler father myself :::.
  • Indiana Jones and the Great Circle is fun like watching an Indy movie (until you realize you watch the movie in real time and it is really long)…

It is, but hear me out: There is a difference between failing with a reason and failing silently - and seemingly with no reason. I don’t know this project and I don’t know what happened and how the creators handled this, but I have been on Kickstarter since it came to life and I have seen projects with poor communication fail and everyone was furious and I have seen projects fail who managed to communicate their struggles to their investors very well and they didn’t get overrun with refund requests. I know it is hard to admit problems and finally failure, but it has to be part of the progress.


Even if there is actual data on the disk and not just a glorified license key it does not mean that you could do anything with these disks if Sony decides otherwise…



It definitely has Peak vibes, but that must be coincidental as development must have overlapped quite a bit. Maybe it will get some traction if some streamer groups pick this up. It looks like it could get quite funny…


The funny thing is: The campaign relies on politicians to define the final implementation of this. That will most likely fail spectacularly. Adding worker rights to it will most likely increase the chance of success, because at least that is something they have experts for…


The original petition is already pretty nebulous and without specific demands. Leaving it in a reasonably functional (playable) state is such a broad claim you can as well extend it to other demands.

I will accept any amount of downvotes for this, but please come back in 5 years and tell me I have been wrong.


I didn’t know that. Maybe the world is in dire need of a RTX remaster for this game…


So we’re adding more advanced reflections to a game with characters most known for having no reflections…



Titanfall 2 is a great shooter and story game. Don’t bother with Titanfall 1 if you are only in for singleplayer as it is multiplayer only.


The console isn’t out for a whole month. Indie devs usually don’t get dev kits ahead of launch and even if they do it is not a good idea to try to compete with Mario Kart…



Well … let me calculate this … that makes … Infinite money … Please!


Is it a cleaning up simulator? I can totally feel that, I spent the morning cleaning up a closet full of stuff from my childhood…


Although it is not officially supported you can do this: https://github.com/keepassxreboot/keepassxc/discussions/9591

I did it years ago (I would say 10+ years) and it works perfectly fine.


It made me think of indirect games like Black & White, Dungeon Keeper, The Settlers or The Sims. You can give orders but you cannot directly control your characters / units. If you limit the amount of orders, add a delay / the possibility for an interception or introduce areas where your orders can’t reach your hero it could do the trick.


That might be tricky. Imagine there is an absolute amount of requests a single player may be able to send just by paying the base game. And now you times this by six to get your max requests per game. But it might also be enough to let 10 players play a “normal” game. So you either lower your limit further and therefore make the game worse for some player or you leave it up there and may not achieve anything.


It does, but mostly because we’re talking about an enormous amount of data. The number being advertised is 2 Petabyte…


I wouldn’t be to sure if Microsoft is working on something like this. What they did with Flight Simulator was pretty spectacular…


You can hope there will be a sudden price drop in about 5 years…


The Switch is a family console. Neither Xbox nor Playstation can compete in this sector (and maybe they don’t want to).


Transport Tycoon was fantastic and thanks to OpenTTD I still play it from time to time.

Gothic 2 is by far the best Action RPG of all time. Witcher 3 comes close, but still fails to surpass it in so many places.

Banished always gets me with it’s atmosphere. It feels cozy but at the same time you are close to complete annihilation. Oxygen not included hits the same mark, but also has a distinctive art style and humor to it which I love.

Stanley Parable (and it’s Deluxe edition) never fails to make me laugh. But it can get tedious sometimes…


Chris Roberts is doing the same game for 35 years now and has proven to be bad at organizing it several times.


The 99 series is fantastic. I loved everyone of them from Tetris 99 to F-Zero 99.