
I fear that early access will kill this. Sure it will provide some money that might pay for the rest of the development, but streamers will play it now - der that it is literally work in progress in vast parts and maybe take another look once it finally releases, but the hype will be gone at the release.


One of the reasons EGS fails is Fortnite in my opinion. In Fortnite they have done all these things: they created a platform with social abilities and all that. Fortnite still brings them lots and lots of money, but this shouldn’t be in Fortnite it should be in their launcher. It could be even more integrated than Steam does. Why not let games grant you skins you can use in other games as a character model (given the game supports it)?


I can somehow understand the people who funded it in the first place, but who invests now in a project which has already been in development hell for more than a decade and produced barely anything playable. Every whale has already been milked - what return of investment can an investor expect of Star Citizen?


It sounds like a few sixty year old engineer(s) got some managers to sign off the release of the source code and decided to do the most out of the lack of resources they had available. I have no problem with them using AI to write a press release. No one is going to read it anyways in a few weeks of time - but the release is there forever (within reasonable limits).


Apart from multiplayer games:


It is, but hear me out: There is a difference between failing with a reason and failing silently - and seemingly with no reason. I don’t know this project and I don’t know what happened and how the creators handled this, but I have been on Kickstarter since it came to life and I have seen projects with poor communication fail and everyone was furious and I have seen projects fail who managed to communicate their struggles to their investors very well and they didn’t get overrun with refund requests. I know it is hard to admit problems and finally failure, but it has to be part of the progress.


The original petition is already pretty nebulous and without specific demands. Leaving it in a reasonably functional (playable) state is such a broad claim you can as well extend it to other demands.
I will accept any amount of downvotes for this, but please come back in 5 years and tell me I have been wrong.
The main theme of Papers, Please: https://youtu.be/DbBB1j5qAFs


Although it is not officially supported you can do this: https://github.com/keepassxreboot/keepassxc/discussions/9591
I did it years ago (I would say 10+ years) and it works perfectly fine.


It made me think of indirect games like Black & White, Dungeon Keeper, The Settlers or The Sims. You can give orders but you cannot directly control your characters / units. If you limit the amount of orders, add a delay / the possibility for an interception or introduce areas where your orders can’t reach your hero it could do the trick.


That might be tricky. Imagine there is an absolute amount of requests a single player may be able to send just by paying the base game. And now you times this by six to get your max requests per game. But it might also be enough to let 10 players play a “normal” game. So you either lower your limit further and therefore make the game worse for some player or you leave it up there and may not achieve anything.


Transport Tycoon was fantastic and thanks to OpenTTD I still play it from time to time.
Gothic 2 is by far the best Action RPG of all time. Witcher 3 comes close, but still fails to surpass it in so many places.
Banished always gets me with it’s atmosphere. It feels cozy but at the same time you are close to complete annihilation. Oxygen not included hits the same mark, but also has a distinctive art style and humor to it which I love.
Stanley Parable (and it’s Deluxe edition) never fails to make me laugh. But it can get tedious sometimes…
Well then I guess the Wolfenstein games aren’t historically accurate either…?
What a shock!