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Wow that looks incredible!
~343 Wearing Mustache Glasses
This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.
Sometimes its OK, but sometimes it gets difficult to tell what’s going on in the chaos of a fight. Combined with particle effects, reflections, and the DLSS or FSR or whatever and it gets to be a bit of an eye strainer.
Halos usually pretty good about strong enemy colors and easy to read room layouts but a few glimpses of this have me raising an eyebrow.
That’s a normal complaint. I thought Reach was peak esthetic for Halo because it was big recognizable variations in armor.
After that they made intricate armor variants that largely go unnoticed because they just look like a mess.
Hard Agree!
More != Good.
The added texture details really take away from the reverent, almost divine nature of the ancient forerunner structures in the OG. Walking through them felt like entering an old dusty century home, where everything had been neatly packed and covered with white sheets. It felt like a place that hadn’t been disturbed in a very very long time.
They also felt like they were made of advanced material technology.
I don’t know If I am reading too much into something the original creators never intended, but the art direction itself feels very lacking. It’s still too bright.
This just looks like halo infinite… Generic af. Not angry, people must have worked hard on it, but kind of disappointed.
Giving it the old George Lucas treatment?
It’s being released on PS5 as well.
It’s only the campaign, despite the fact that the competitive multiplayer was just as responsible for this game’s success back in the day. Split-screen is only supported on consoles and not on PC for some reason that I definitely cannot understand. And while it’s got online play, it surely won’t support LAN…in Halo…a game known for LAN parties.
Halo is such a hollowed out and rotten franchise.
They already made this remake. You can buy it on Steam for $10.
Remake #2 is getting kinda lazy…
Yes, but that was lazy remake, this one they put effort into, probably.
FWIW I did enjoy this remake, but it did have some janky looking cutscenes.
That one is kind of a remaster though, this one is a proper remake. Not sure if it’s necessarily.
Proper remake was the Cursed Halo variants.
I would have been way more excited for a Cursed Halo remake. Think of the nonsense they could unleash when actually building the game from scratch for it.
He did make a new, expanded version about two years ago. I’m probably going to give the mod a go. :)
If the pistol isn’t the same I’m not playing it
How many times is this game going to get remade…
I’m pretty sure this is the first time.
It was remastered in 2010ish for its anniversary.
How many time will people pay for it?
Might as well keep milking the old ones I guess, since Microsoft clearly are incapable or making good new entries :/
Good point.
So is this going to be built on the original engine or a more modern one?
They’re using Unreal Engine 5 for this one, iirc.
Hmm. I would have liked to see it in the engine they used for reach. The AI could be quite clever in that.
Yup yup. Seems like this is their low-risk way to learn the engine before using it on the next new Halo game.
People are huffing massive hopium if they think that 343, of all studios, is going to put out an UE5 game that isn’t unoptimized trash.
Edit: doesnt seem to be 343 anymore! Edit edit: apparently still 343 lol.
Yes, it is still 343. “Halo Studios” has most of the same people working at it as 343. Literally 343 wearing Mustache Glasses.
They changed their studio name because the 343 reputation was so bad, they needed to try to trick consumers into thinking the next Halo game wasnt made by them to get any sales.
It’s not 343, most of that leadership has left or fired. It’s Halo Studios now, game runs UE for graphics and the Blam! engine underneath for AI and everything else.
I’d rather Blam! be doing both.