• 0 Posts
  • 12 Comments
Joined 2Y ago
cake
Cake day: Jun 17, 2023

help-circle
rss


In the last few years, IMHO, single core performance has been irrelevant (for me personally and professionally).

Almost everything can be parallelized, it’s just a bit harder to implement.

I’ve found disk I/O to be the biggest bottleneck recently, PCIe 5.0 NVMe has done more for speed than an extra few MHz have in years.


I personally try to support the underdog, so AMD when it comes to x86.

Intel also refuses to provide Vulkan drivers for older CPU’s iGPU’s to drive consumers towards buying new systems, which I considered a dick move, and upgraded that laptop with an AMD based replacement.

We bought three 13900’s for workstations at work, got burnt with two of them, bought 7950X3D’s instead for the next three.

So, if you’re set on Intel (which is your prerogative) ask someone else ;-)


I’ll go give you a hint: you made some crap CPU’s and rather than binning them as lower spec’d units you sold them as is and then claimed they were performance units.

This meant that the spec overhead that previously MB manufacturers relied on to stretch the performance wasn’t there anymore.

TL;DR: greed





I used objectively literally.

Avoiding flares, aberration etc makes an image objectively better. You might subjectively prefer either the objectively better or objectively worse image.



Oh, I get that aspect. It’s just an objectively better experience without the artifacts of the technical limitls of a physical camera and lens.

It’s as if it’s driven by an idiot that thinks if it looks like there are lens flares, abberation, vignette, etc. that it was look cinematographic, completely ignoring the actual art of composition, framing, lighting, depth of field, etc… the actual arts of cinematography.

Though, given that I’m the one controlling the vital camera with my mouse or controller, apparently it should suck as much as a real camera.


Why add back problems caused by the physical limitations of optical cameras FFS?

Lens flare? We’ll just digitally add it back in.

Chromatic aberration? Add it to make it look like you’re looking though a cheap lens.

Vignette, check.

Urgh. I’m supposed to be there literally in the game, experiencing things through my own eyes.

My eyes are not cameras. Well they are but not like that.